• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:45
CET 01:45
KST 09:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT18Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Ladder maps - how we can make blizz update them? Gypsy to Korea Brood War inspired Terran vs Zerg cinematic – feed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2837 users

[M](2) Join2 Kulas

Forum Index > SC2 Maps & Custom Games
Post a Reply
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-10-09 19:36:41
September 04 2013 21:44 GMT
#1
[image loading]

[image loading]

Join2 Kulas
전되 쿨라스
size 162x148
Published on EU, NA, KR

+ Show Spoiler [How the bridge works] +

[image loading]

[image loading]

[image loading]



+ Show Spoiler [Pictures] +

[image loading]

[image loading]

[image loading]

[image loading]


The bridge is a custom version of the campaign one, it's been fixed to mimic the behavior of the multiplayer ramp. It cannot be retracted. Wall-ins remain the same (or close). You can burrow, plant creep tumors but you can't warp and can only place forcefields at the top sides.
The map is unlocked, you're welcome to use it as a choke for your own maps. Just download the map from the editor and copy the bridge unit. The map was inspired by Kulas Ravine.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 06 2013 03:37 GMT
#2
Some interesting features here. Here's some comments/suggestions:
-The extremely long and narrow choke at the 3rd might make it difficult for Z to defend attacks
-Might be a good idea to add a path through the middle blocked by rocks initially - sure it's kind of a stereotypical and Daybreak-ish but right now the lack of paths seems kind of restrictive
-There are some awkwardly placed bases where the resources protrude into the path (natural, 3rd, 4th, but especially the 3rd)
-Why are the corners 3/4 bases? I don't see a reason for this, they're not easier to defend or anything like that.
-Artificial cliffs with natural terrain looks weird
vibeo gane,
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-09-06 18:39:24
September 06 2013 18:31 GMT
#3
Thanks for answering. I'll make a few changes and update the map.

About the bridge I agree it's too narrow and long, I'll have to edit the model to change that because that's the widest size available in the game. I'll make it so you need 1 more forcefield to block the bridge, but the 3rd has to be safe too because of the way the natural is open. Also it's very quick for a zerg to go from the main to the 3rd with the rocks down, so you have to even that with a down side. Also the army attacking the 3rd will be seen by the Xel naga tower and there are rocks so you have time to prepare. But I'll make it more open too as well as some other places too.

Regarding the middle path, if I opened the way with rocks in the middle the rush distance between both naturals would be ridiculously short, like 20 seconds or something, because of the way the natural goes forward. It's another take on the concept of "close by air, long by ground" and I think it can bring interesting tactics like elevator across the water or mass dropping over it.

Regarding the 5th and 6th bases, I've tried to fix a few problems of maps like Daybreak and Cloud Kingdom. One is the fact that far bases are usually hidden bases rather that regular bases so I wanted to decrease a bit the advantage of hiding one. Another reason about reducing those bases is the way zerg works. Zerg can expand exponentially when everything goes fine, but when games go back and forth for a while, usually after 4 bases the zerg can take a bunch of expansions simultaneously and get an undeserved advantage even though the game is close. Also one thing I like about Akilon waste compared to Daybreak/Cloud Kingdom is that the expansion pattern is a triangle that is not too open and not too closed, so as the game goes on you're never too far from your previous bases. That's a reason why I don't really like maps where bases are placed along the edges, as the game goes on your bases get scattered too far for eachother. Usually in long macro games the armies get slower over time so bases shouldn't get too far. Also I'm a bit nostalgic of Boxer's TvT games where they would mine out the map and try to get the most effective as possible. Games almost mined out were a whole different game.

Now you mention the cliffs and textures I see what you mean, but in my opinion I stay true to the old style of Lost Temple, Kulas Ravine and Steppes of War where the artificial cliffs had mostly mud and grass inside. I liked it better when the cliffs were yellow though, now they're grey it looks a bit worn off.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 06 2013 19:18 GMT
#4
Thinking of using the bridge for a WIP, does it behave exactly like a ramp? Including high ground vision?
(and is the bridge the one into the main or the one with rocks on it?)
Moderatorshe/her
TL+ Member
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-09-06 19:39:33
September 06 2013 19:37 GMT
#5
The bridge behaves like 2 ramps facing eachother, like if you went down then up, but with a smaller distance than 2 real ramps. You have vision to a few squares on the other side if you let a unit before the bridge. On the picture with stalkers, if the mothership core wasn't there they wouldn't see the marines/depot but they would see them standing in the middle part of the bridge. Also you can only forcefield the top part of the bridge not the middle part. I haven't found how to make the whole thing forcefieldable though it's probably somewhere. Both bridges are bridges but one is small and the other one is wider. Both behave the same.

I initially wanted to put bridges in the middle of the map so I played with triggers and a system with Xel naga towers to keep the bridge open/closed and changelings holding them in the beginning. I stopped before finishing because it would have been very very gimmicky, all your army could be dead in one move. So that's a direction I wouldn't advise to try.
chuky500
Profile Blog Joined March 2010
France473 Posts
October 01 2013 11:43 GMT
#6
I've updated the map. There are now 2 bridges leading to the 3rd and they are shorter. The rocks blocking them are 1 big diagonal set of rocks. The area around the 3rd, 4th and middle is more open now. There are other fixes for some spots that could be abused.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
Last Edited: 2013-10-01 22:20:09
October 01 2013 22:19 GMT
#7
I would like that the bridges can be destroyed and repaired
Dominions 4: "Thrones of Ascension".
chuky500
Profile Blog Joined March 2010
France473 Posts
October 09 2013 19:52 GMT
#8
New update. I opened the path through the gold and made that ramp larger. The Xel naga towers are easier to defend and are a better strategic point now. The 6th base is easier to wall and defend.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group D
CranKy Ducklings106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 40
SpeCial 1
StarCraft: Brood War
Artosis 679
nyoken 61
NaDa 8
Dota 2
monkeys_forever365
NeuroSwarm126
Counter-Strike
tarik_tv3834
taco 896
fl0m652
Super Smash Bros
hungrybox1134
Heroes of the Storm
Khaldor157
Other Games
summit1g10751
Day[9].tv708
shahzam383
C9.Mang0382
Maynarde128
ViBE104
ToD83
KnowMe64
Trikslyr62
Organizations
Other Games
gamesdonequick797
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 103
• davetesta37
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• intothetv
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21075
League of Legends
• Doublelift4975
• Scarra839
Other Games
• imaqtpie1740
• Day9tv708
• Shiphtur228
Upcoming Events
PiG Sty Festival
8h 16m
Maru vs Bunny
Classic vs SHIN
The PondCast
9h 16m
KCM Race Survival
9h 16m
WardiTV Winter Champion…
11h 16m
OSC
11h 16m
Replay Cast
23h 16m
PiG Sty Festival
1d 8h
Clem vs Percival
Zoun vs Solar
Escore
1d 9h
Epic.LAN
1d 11h
Replay Cast
1d 23h
[ Show More ]
PiG Sty Festival
2 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
2 days
Epic.LAN
2 days
Replay Cast
2 days
PiG Sty Festival
3 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.