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Red Bull TL Map Contest - Page 8

Forum Index > SC2 General
349 CommentsPost a Reply
Prev 1 6 7 8 9 10 18 Next All
It has been brought to our attention that there is a discrepancy between the official rules and those in the OP. The deadline for submissions is Thursday, Oct 31 6:59am GMT (GMT+00:00) as stated in the official rules. The OP has been updated to reflect this.
JimSocks
Profile Joined February 2009
United States968 Posts
October 24 2013 17:39 GMT
#141
bring back testbug !
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-10-24 17:46:24
October 24 2013 17:46 GMT
#142
On October 25 2013 01:13 tuoli9 wrote:
I'm floored.

I don't understand how RedBull can be this awesome... why such a huge company supports us when there are 10x more popular games out there? Not only do they sponsor a team and hold events (can't wait for Battlegrounds!), now they back the most grass roots part of the SC scene, the map makers, which only gains exposure from the most hardcore Starcraft fans. There are some beautiful and smart peole working for RB that know how this scene works and how to best support it.

I love you RedBull, you just bacame my sole energetic beverage.


While I'm glad they jumped on board. I'm almost certain Team Liquid are the guys who proposed the idea in the first place (they did it before and recognized the Battle Grounds is a perfect outlet to showcase such a contest). After all they have the right channel/community for it. That's why you see TL plastered all over the thing. Thank Team Liquid first & then Red Bull.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 24 2013 18:16 GMT
#143
So I've decided to come out of retirement to make one map for this. Any tips on how the editor's changed since WoL? I've figured out symmetry but I can't seem to change textures around between different tilesets anymore.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 24 2013 18:31 GMT
#144
On October 25 2013 03:16 neobowman wrote:
So I've decided to come out of retirement to make one map for this. Any tips on how the editor's changed since WoL? I've figured out symmetry but I can't seem to change textures around between different tilesets anymore.


It hasn't changed as far as I'm aware... Open the data editor, copy paste a tileset and change the name and the +info textures field, then go to map info and select your new tileset from the dropdown
~ ~ <°)))><~ ~ ~
Drake
Profile Joined October 2010
Germany6146 Posts
October 24 2013 19:34 GMT
#145
with such prices, more maps = better chance to a great map
well i see some epic maps incoming and a korean winning ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 24 2013 19:37 GMT
#146
--- Nuked ---
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
October 24 2013 19:37 GMT
#147
OMG some hardwork coming up!!!, I'll try this out!!!
Be kind whenever possible. It is always possible.
Shibunbundit
Profile Joined May 2011
Bulgaria22 Posts
October 24 2013 20:05 GMT
#148
Go, go LiquidRetBull! Fantastic stuff, once again.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-10-24 20:10:32
October 24 2013 20:10 GMT
#149
On October 25 2013 04:34 Drake wrote:
with such prices, more maps = better chance to a great map
well i see some epic maps incoming and a korean winning ^^

Frost 2.0 incoming :D Or Fruitland 3.0 xD
DeMoN pulls off a Miracle and Flies to the Moon
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 24 2013 20:13 GMT
#150
On October 25 2013 05:10 lolfail9001 wrote:
Show nested quote +
On October 25 2013 04:34 Drake wrote:
with such prices, more maps = better chance to a great map
well i see some epic maps incoming and a korean winning ^^

Frost 2.0 incoming :D Or Fruitland 3.0 xD

What was fruitland 2.0?! o.o
Moderatorshe/her
TL+ Member
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-10-24 20:25:10
October 24 2013 20:24 GMT
#151
On October 25 2013 05:13 The_Templar wrote:
Show nested quote +
On October 25 2013 05:10 lolfail9001 wrote:
On October 25 2013 04:34 Drake wrote:
with such prices, more maps = better chance to a great map
well i see some epic maps incoming and a korean winning ^^

Frost 2.0 incoming :D Or Fruitland 3.0 xD

What was fruitland 2.0?! o.o

The lemon version. IIRC it was not easiest thing to do ;D
DeMoN pulls off a Miracle and Flies to the Moon
nakam
Profile Joined April 2010
Sweden245 Posts
October 24 2013 20:44 GMT
#152
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 24 2013 20:50 GMT
#153
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.

I have done all of these. ;_;
Moderatorshe/her
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 24 2013 21:21 GMT
#154
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.


Don't worry, you'll get some different stuff. Whether or not it gets picked, well, that's another story.
~ ~ <°)))><~ ~ ~
HooK2000
Profile Joined March 2011
Germany139 Posts
October 24 2013 22:04 GMT
#155
Oooooh well.. i can't make maps. But gl to everyone!
@HooK2000 // youtube.com/hookt4
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 24 2013 22:13 GMT
#156
On October 25 2013 05:50 The_Templar wrote:
Show nested quote +
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.

I have done all of these. ;_;


Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 24 2013 22:40 GMT
#157
On October 25 2013 07:13 ZigguratOfUr wrote:
Show nested quote +
On October 25 2013 05:50 The_Templar wrote:
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.

I have done all of these. ;_;


Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.

They have neutral blinding clouds?! OMG
Moderatorshe/her
TL+ Member
tuoli9
Profile Joined October 2011
Finland211 Posts
October 24 2013 23:03 GMT
#158
On October 25 2013 02:46 StarStruck wrote:
Show nested quote +
On October 25 2013 01:13 tuoli9 wrote:
I'm floored.

I don't understand how RedBull can be this awesome... why such a huge company supports us when there are 10x more popular games out there? Not only do they sponsor a team and hold events (can't wait for Battlegrounds!), now they back the most grass roots part of the SC scene, the map makers, which only gains exposure from the most hardcore Starcraft fans. There are some beautiful and smart peole working for RB that know how this scene works and how to best support it.

I love you RedBull, you just bacame my sole energetic beverage.


While I'm glad they jumped on board. I'm almost certain Team Liquid are the guys who proposed the idea in the first place (they did it before and recognized the Battle Grounds is a perfect outlet to showcase such a contest). After all they have the right channel/community for it. That's why you see TL plastered all over the thing. Thank Team Liquid first & then Red Bull.

Oh I have thanked TL multiple times by buying merch. Just saying that not all that many companies would offer monetary support for a thing like this.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
October 24 2013 23:06 GMT
#159
I'd love to participate and try out a few ideas for island-style maps, but unfortunately, I'm from Québec.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 24 2013 23:18 GMT
#160
On October 25 2013 07:40 The_Templar wrote:
Show nested quote +
On October 25 2013 07:13 ZigguratOfUr wrote:
On October 25 2013 05:50 The_Templar wrote:
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.

I have done all of these. ;_;


Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.

They have neutral blinding clouds?! OMG


I'm actually trying to figure that out right now...
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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