On October 12 2013 23:23 moktira wrote: They changed to finecast resin about two years ago now for all the metal models.
Not all of the models. My Adeptus Sororitas are still metal. But I hope that will change soon as they are also at least getting an e-Book Codex.
Sorry yeah, I meant all new models that are released since then. The also recast a certain selection of older models in resin but not all, you're right. The specialist games stuff are also still in metal for example.
warhammer battle report videos are awesome i've watched a few in random passing does anyone have a favourite (youtube?) battlereport creator to recommend?
ps, if you guys didn't know, inc, tb and co. play a warhammer dnd game - videos on jp's channel here (scroll down a lot)
On October 13 2013 06:16 FFGenerations wrote: warhammer battle report videos are awesome i've watched a few in random passing does anyone have a favourite (youtube?) battlereport creator to recommend?
ps, if you guys didn't know, inc, tb and co. play a warhammer dnd game - videos on jp's channel here (scroll down a lot)
On October 12 2013 20:24 Kaal wrote: Ick, Double Flyrants. I don't like the build. I like lictors and geneswarms too much. I also like Carnifex too much not to use it. It's a fairly decent list, most IG lists will probably eat you alive though. Tyranid armies with less than 50 models offend me.
Take IRON ARM!!! waddafack, it ups your HT's survival by a crapton, with the life Leech even more so. Psychic scream pretty meh.
I ask about psychic powers in my op iron arm isn't listed in the codex yet is obviously the best so that is why I ask .. But you can't "take" iron Arm in 6th edition you roll dice for it and 5 others. I'm guessing you don't play 6th edition?
On October 12 2013 20:24 Kaal wrote: Ick, Double Flyrants. I don't like the build. I like lictors and geneswarms too much. I also like Carnifex too much not to use it. It's a fairly decent list, most IG lists will probably eat you alive though. Tyranid armies with less than 50 models offend me.
Take IRON ARM!!! waddafack, it ups your HT's survival by a crapton, with the life Leech even more so. Psychic scream pretty meh.
I ask about psychic powers in my op iron arm isn't listed in the codex yet is obviously the best so that is why I ask .. But you can't "take" iron Arm in 6th edition you roll dice for it and 5 others. I'm guessing you don't play 6th edition?
No, because it's terrible. I've basically switched fully to Warmahordes and the new Battletech, GW is just going full stupid and as much as I absolutely love the universe it's gotten to the point where I can't take it anymore.
My friends tried to get me into this, the money was the biggest issue. I couldn't bring myself to spend on the armies. That said, it's a really great game. I wish I could help assess your army though .
I was always interested in 40k, but I don't think I'll ever play it, currently watching the videos from here though http://www.youtube.com/user/miniwargaming/videos Looking forward to eventually seeing you stream, even though you picked the faction I like the least <.<.
I don't understand shit and it's still fun to watch.
On October 12 2013 20:24 Kaal wrote: Ick, Double Flyrants. I don't like the build. I like lictors and geneswarms too much. I also like Carnifex too much not to use it. It's a fairly decent list, most IG lists will probably eat you alive though. Tyranid armies with less than 50 models offend me.
Take IRON ARM!!! waddafack, it ups your HT's survival by a crapton, with the life Leech even more so. Psychic scream pretty meh.
I ask about psychic powers in my op iron arm isn't listed in the codex yet is obviously the best so that is why I ask .. But you can't "take" iron Arm in 6th edition you roll dice for it and 5 others. I'm guessing you don't play 6th edition?
No, because it's terrible. I've basically switched fully to Warmahordes and the new Battletech, GW is just going full stupid and as much as I absolutely love the universe it's gotten to the point where I can't take it anymore.
Yeah, but MC never survived much, nidzilla worked way back on 4th and before 5th edition codex because of how cost efficient they were so you had shit tons of shooty MC's, but MC withouth invulnerable are shit, and even more shit if they have to get into close combat. Fifth you already had armies that could put enough firepower to kill 2/3 per turn easilly (even more, lol Space Wolves or shooty vanilla with mech armies) and nowadays you can even torrent fire them with all the crazy ass long range firepower with special rules or just too cost efficient to pass on. the only MC's that work are shooty ones with invulnerable of some sort and 2+ armor save so you can't just torrent them into oblivion(so you can guess that one is the Riptide, and only it right now).
Can anybody tell me what's good about the orkz? I like them as a race (though I like most races of the 40k universe), but from what I've seen from videotutorials the stats of the basic orkz don't seem too good (shitty initiative, shitty balistic skill, nothing really special about them). Am I missing anything or are the bigger units of them just really good?
Not much. In the current edition hordes of 30 guys are more of a tarpit than something killy, due to game mechanichs. They can deal with crappy close combat units and other stuff just by sheer numbers, but still, close combat is quite unreliable to get into in this edition once your opponent understand how to force you to assault through cover.
Atleast they don't die on droves like they used to do with multicharges and stuff like that. Anyways the best thing about it are probably the looters, because they put a lot of torrent Strenght 7 shooting, they are easy to rally off the table if you have a decent army, but they can give you some headaches. Right now with the current meta they are quite a bad army, i would say only above sisters and tyranids, but miles below Tau, Eldar or SM (specially bikers with grav rifles and the legomarines with grav too )
On October 14 2013 04:46 Godwrath wrote: Not much. In the current edition hordes of 30 guys are more of a tarpit than something killy, due to game mechanichs. They can deal with crappy close combat units and other stuff just by sheer numbers, but still, close combat is quite unreliable to get into in this edition once your opponent understand how to force you to assault through cover.
Atleast they don't die on droves like they used to do with multicharges and stuff like that. Anyways the best thing about it are probably the looters, because they put a lot of torrent Strenght 7 shooting, they are easy to rally off the table if you have a decent army, but they can give you some headaches. Right now with the current meta they are quite a bad army, i would say only above sisters and tyranids, but miles below Tau, Eldar or SM (specially bikers with grav rifles and the legomarines with grav too )
How does the balancinc in wh40k work? Shouldn't the company do something about the orkz when they are so obviously underpowered? 0.o
On October 14 2013 04:46 Godwrath wrote: Not much. In the current edition hordes of 30 guys are more of a tarpit than something killy, due to game mechanichs. They can deal with crappy close combat units and other stuff just by sheer numbers, but still, close combat is quite unreliable to get into in this edition once your opponent understand how to force you to assault through cover.
Atleast they don't die on droves like they used to do with multicharges and stuff like that. Anyways the best thing about it are probably the looters, because they put a lot of torrent Strenght 7 shooting, they are easy to rally off the table if you have a decent army, but they can give you some headaches. Right now with the current meta they are quite a bad army, i would say only above sisters and tyranids, but miles below Tau, Eldar or SM (specially bikers with grav rifles and the legomarines with grav too )
How does the balancinc in wh40k work? Shouldn't the company do something about the orkz when they are so obviously underpowered? 0.o
Well its a business first and a game second. So profits come first more and more. If the weaker races aren't very popular (orks) compared to stronger and more popular armies then it isn't a priority because there isn't as much money in them.
On October 12 2013 20:24 Kaal wrote: Ick, Double Flyrants. I don't like the build. I like lictors and geneswarms too much. I also like Carnifex too much not to use it. It's a fairly decent list, most IG lists will probably eat you alive though. Tyranid armies with less than 50 models offend me.
Take IRON ARM!!! waddafack, it ups your HT's survival by a crapton, with the life Leech even more so. Psychic scream pretty meh.
I ask about psychic powers in my op iron arm isn't listed in the codex yet is obviously the best so that is why I ask .. But you can't "take" iron Arm in 6th edition you roll dice for it and 5 others. I'm guessing you don't play 6th edition?
No, because it's terrible. I've basically switched fully to Warmahordes and the new Battletech, GW is just going full stupid and as much as I absolutely love the universe it's gotten to the point where I can't take it anymore.
Yeah, but MC never survived much, nidzilla worked way back on 4th and before 5th edition codex because of how cost efficient they were so you had shit tons of shooty MC's, but MC withouth invulnerable are shit, and even more shit if they have to get into close combat. Fifth you already had armies that could put enough firepower to kill 2/3 per turn easilly (even more, lol Space Wolves or shooty vanilla with mech armies) and nowadays you can even torrent fire them with all the crazy ass long range firepower with special rules or just too cost efficient to pass on. the only MC's that work are shooty ones with invulnerable of some sort and 2+ armor save so you can't just torrent them into oblivion(so you can guess that one is the Riptide, and only it right now).
You should try infinity too, it fucking rocks.
I have infinity minis, I'm in the process of painting them but haven't played the game yet.
If the weaker races aren't very popular (orks)
ahahahha....what. Orks are the third most selling 40k army.
To be honest if Warhammer isn't a truly competitive game, ie most people collect or play for fun, it's fine if it's not very well balanced. Just a random guess tho, i dont know how big the competitive scene is.
Well GW is constantly fucking with the rules and is making new codicies OP (at least the case around 08 09 10 imo) so yeah not really about balance. Although the randomness of the dices kind of balances it out.
On October 14 2013 10:46 iNcontroL wrote: my army is finished painted etc.. pictures SOON! ! ! ! can't wait.. been in the works for 1.5 months.
Do you know the biggest reason why I want to see those pictures? Incontrol always looks big when he's in a room with others, but with an army of little dudes under him he will look like a fucking GIANT. It's like NASL with Gretorp all over again!
On October 14 2013 07:31 Teoita wrote: To be honest if Warhammer isn't a truly competitive game, ie most people collect or play for fun, it's fine if it's not very well balanced. Just a random guess tho, i dont know how big the competitive scene is.
At some point (5th) it was a decent game to play for the competion, every army could give a run for your money they just were harder/easier to play. After the grey knight codex (which imho was the worst piece of crap ever released on wh40k) the list building possibilities were cut by half for other armies, or rendered useless (see elda, nids, DE or demons) wgich is really vad to the deepness of the game when it came to take all comers and tournament. After that, they are doing what you say, they are a ninuature company and the rules just exist so you can get them off the shelves from time to timw. Luckily for wargamers there still plenty of products out there with good mechanichs and communicative game designera.