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Practice your splits as any race with instant reset and randomized mineral placement.
Download link: http://www.mediafire.com/download/2boj5abhqhmy048/Split_Training_G_G_v1.1.scm
Updated to have longer worker build time so you can see them reach the mineral fields.
Choose and switch races at any time by moving the Terran Civilian to the Command Center, Hatchery, or Nexus.
Reset happens when you have more than 4 workers. Worker production time is a quarter it's normal time, giving you enough time to start building a worker, do the split, and then it instantly resets when the worker finishes.
Resetting randomizes which side the minerals are on, and shuffles the mineral layout while still mostly resembling real map mineral layout patterns.
Zerg spawns with correct overlord placement and drone gap.
Creep doesn't spread much so that minerals can be placed without error and so that creep cleaners take less time to do their job.
Creep is removed by professional creep cleaners when you switch from Zerg to Terran or Protoss.
They wear protective suits to avoid contact with the creep, and for some reason the suits make them invisible. One guy wore his suit inside-out by mistake and those who looked directly at him rolled their eyes back into their head and collapsed, later proclaiming they had gained the ability to see anywhere in the universe at will.
Creep cleaning is serious business and the cleaners take pride in their work. Don't be a dick and switch races while they're cleaning! You can, but you'd be a dick. Also possibly a murderer.
Practice with the map online to get used to splitting with the latency that you will have in a real online match.
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Nice map I'll try this out soon
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This is a great splitting map, but I'm wondering if you could slightly increase the delay of the worker being built from say 25% to 35% or w/e cause its a little too instant, you barely get to see the split.
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On October 04 2013 01:07 DarkNetHunter wrote: This is a great splitting map, but I'm wondering if you could slightly increase the delay of the worker being built from say 25% to 35% or w/e cause its a little too instant, you barely get to see the split.
Done and updated link, thanks.
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Bisutopia19141 Posts
Ah too cool. I guess I should learn how to do this since ppl say its soooo important.
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Appreciate the sense of humour.
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Downloaded, time to party.
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On October 04 2013 08:52 G_G wrote:Show nested quote +On October 04 2013 01:07 DarkNetHunter wrote: This is a great splitting map, but I'm wondering if you could slightly increase the delay of the worker being built from say 25% to 35% or w/e cause its a little too instant, you barely get to see the split. Done and updated link, thanks. Thanks much more comfortable now
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Very nice. I like this map a lot because I got used to simply resetting the same map over and over. The randomization really helps too.
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lol nice I made something very similar for myself a long time ago. xD ggs
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The formation of the minerals change? Does the position of the minerals change as well? Like in the picture, the minerals are to the right, does the map sometimes randomizes it to the left?
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Yes, left and right randomly, and the mineral layout changes as well.
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This is amazing! I am extremely impressed by this.
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just wanted to say after 20 mins with this map
my split is noticeably better
thanks OP
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i <3 it, can we get a legacy one too for when the maps had top/bottom mineral patches?(think lost temple-esque).
Spent 1 1/2hours practicing and Im pretty sure I can do it perfectly 90% of the time.
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