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-Playable 136x136 -12 bases/10 expansions - 2 gold -2 Xel'Naga Towers
+ Show Spoiler [aesthetics] +
This map is something I didn't think I'd do. It drew its form from Mereel's maps, as well as those of BW glory, the result hopefully being the start of a new direction for my craft. As far as dynamics, the focus is keeping an eye on the blind spot each individual base has, also implementing the not-oft-seen gold base, and xel'naga tower. Each successive base should encourage players to move further out from the center.
And there it be. Same old "gimme feedback" thing. Gimme feedback.
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middle of the map is very grey and dull, needs more colourfull doodads.
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It seems pretty tough for non-zerg races to take a third here. They're all so far away.
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Russian Federation40186 Posts
On September 22 2013 19:01 Yonnua wrote: It seems pretty tough for non-zerg races to take a third here. They're all so far away. Are they? That on the line with natural seems not that far.
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Woo, a sneaky gold base is possible! I have liked those since scrap station!
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On September 22 2013 19:21 lolfail9001 wrote:Show nested quote +On September 22 2013 19:01 Yonnua wrote: It seems pretty tough for non-zerg races to take a third here. They're all so far away. Are they? That on the line with natural seems not that far. Imo they are. U mean the aggressive base or the the one forming a triangle together?
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There's only one intended 3rd base, and no, it's not particularly far away.
Of course, I would better appreciate feedback if it were informed by actual games, instead of theorycrafting, which isn't often accurate. Things like the in-game ambience, or the way defending 3 bases feels, those are things you can speculate from an overview, but in-game is totally different, so I would encourage you to play some games and see how it actually feels.
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I'll provide some feedback based on this map, which is of course not the same but has a similar 4th base. I did play some test games on the map, only diamond level, but I found that it was hard with traditional zerg compositions to defend the forward 4th base against 3 base terran aggression. The reason being that terran units would kind of naturally split up in that area. However, I found that by switching up the zerg composition and going with more swarm hosts static d and infestors, it was easier to defend but still kind of favored terran. Here tho it is a bit different, since that mineral line is gonna be within siege tank range, wheras on my map only the gasses are.
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Of course, I would better appreciate feedback if it were informed by actual games, instead of theorycrafting, which isn't often accurate.
lol when does anyone on this forum get that courtesy
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On September 27 2013 04:04 Fatam wrote:Show nested quote +Of course, I would better appreciate feedback if it were informed by actual games, instead of theorycrafting, which isn't often accurate. lol when does anyone on this forum get that courtesy Hey, a guy can dream. QQ
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Looks nice. Very cool texture and lighting. Layout is different from most maps, should play out interestingly. Looks like a very tactical micro map, but not too forced. The watchtowers are actually interesting and are valuable. Why so many rocks though?
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Russian Federation4295 Posts
On September 28 2013 17:22 meatpudding wrote: Looks nice. Very cool texture and lighting. Layout is different from most maps, should play out interestingly. Looks like a very tactical micro map, but not too forced. The watchtowers are actually interesting and are valuable. Why so many rocks though? It's just default Xel'Naga Laboratories tileset. Nothing new, just rarely used.
Glad someone starded use rare tilesets that are never used.
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On September 28 2013 17:22 meatpudding wrote: Why so many rocks though? Well, you see... it wasn't my idea >.>
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