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The Thor thing means their transformation is suppressed, not their air attack, I hope (similar to a siege tank being unable to switch modes while fungaled).
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SEA just updated to this version.
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On August 20 2013 12:18 Garnet wrote: SEA just updated to this version.
Well, they don't even release the patchnote? I mean...
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I wanna know how the 4v4 issue happened to start with lol.
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juicyjames
United States3815 Posts
http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013
StarCraft II 2.0.11 Patch Notes StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes. STARCRAFT II PATCH 2.0.11BUG FIXESGeneral- Fixed an issue that caused in-game Victory screens to display incorrect fonts.
- English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net- 4v4 matches no longer result in losses for both teams.
- Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
- Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races- General
- Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
- Terran
- Thors now display the correct control group icon while in Explosive Payload mode.
- The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
- Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
- Protoss
- The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
- Zerg
- Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
- Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics- Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
- Fixed a rare crash that could occur with Phoenix-style paired attacks.
- Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor- Fixed an issue where users were encountering long load times when loading into a map from the editor.
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On August 09 2013 10:57 kaluro wrote:Show nested quote +On August 09 2013 10:43 fdsdfg wrote: Glad about the army selection bug fix for Zerg. That was always really annoying. Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army. Observers are part of the select army hotkey too. Can be useful if you lose track of them. Just use select army hotkey and quickly de-select them if you need to.
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On August 20 2013 12:26 juicyjames wrote:http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013Show nested quote +StarCraft II 2.0.11 Patch Notes StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes. STARCRAFT II PATCH 2.0.11BUG FIXESGeneral- Fixed an issue that caused in-game Victory screens to display incorrect fonts.
- English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net- 4v4 matches no longer result in losses for both teams.
- Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
- Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races- General
- Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
- Terran
- Thors now display the correct control group icon while in Explosive Payload mode.
- The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
- Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
- Protoss
- The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
- Zerg
- Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
- Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics- Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
- Fixed a rare crash that could occur with Phoenix-style paired attacks.
- Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor- Fixed an issue where users were encountering long load times when loading into a map from the editor.
Update the original post with your formatting. Thank you. I hope you don't think this as stealing your work.
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Finally can play 4v4 again
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juicyjames
United States3815 Posts
On August 20 2013 12:58 larse wrote:Show nested quote +On August 20 2013 12:26 juicyjames wrote:http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013StarCraft II 2.0.11 Patch Notes StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes. STARCRAFT II PATCH 2.0.11BUG FIXESGeneral- Fixed an issue that caused in-game Victory screens to display incorrect fonts.
- English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net- 4v4 matches no longer result in losses for both teams.
- Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
- Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races- General
- Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.
- Terran
- Thors now display the correct control group icon while in Explosive Payload mode.
- The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
- Wireframe tooltips are now properly displayed for Thors in High Impact Payload.
- Protoss
- The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.
- Zerg
- Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
- Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics- Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
- Fixed a rare crash that could occur with Phoenix-style paired attacks.
- Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor- Fixed an issue where users were encountering long load times when loading into a map from the editor.
Update the original post with your formatting. Thank you. I hope you don't think this as stealing your work. It's why I do it!
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Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.
User was temp banned for this post.
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All 4v4's resulting in losses for both teams, that's funny - surprised things like that don't get fixed earlier.
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Russian Federation40172 Posts
On August 20 2013 20:35 sAsImre wrote: Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully. Agreed, that guy, who created grid layout better die painfully /really_heavy_sarcasm
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On August 20 2013 20:35 sAsImre wrote: Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully. just manually put the keys you need to for marauder and reaper, you cannot be this dumb.
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On August 20 2013 20:43 Karpfen wrote:Show nested quote +On August 20 2013 20:35 sAsImre wrote: Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully. just manually put the keys you need to for marauder and reaper, you cannot be this dumb.
you can't do it /w grid
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I just got the update in EU as well, going to play a 4v4 to celebrate :D
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Rocks on the minimap take a while to get used to
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On August 20 2013 20:43 Karpfen wrote:Show nested quote +On August 20 2013 20:35 sAsImre wrote: Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully. just manually put the keys you need to for marauder and reaper, you cannot be this dumb.
Playing my first PvT of the day and i was "hmm why the fuck do i have 30 reaper".
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On August 20 2013 20:35 sAsImre wrote: Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.
This has to be a mistake from Blizzard. All terran hotkeys are arranged so reactor units are placed left of tech lab units. It made sense to change hotkey positions when the reaper became a reactor unit, but this makes no sense.
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On August 20 2013 21:03 USvBleakill wrote:Show nested quote +On August 20 2013 20:43 Karpfen wrote:On August 20 2013 20:35 sAsImre wrote: Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully. just manually put the keys you need to for marauder and reaper, you cannot be this dumb. Playing my first PvT of the day and i was "hmm why the fuck do i have 30 reaper". Made me laugh out loud.
Phew, thank goodness I use standard hotkeys.
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