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Patch Note 2.0.11 (4v4 loss and victory font fix)

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-08-20 03:57:32
August 09 2013 01:23 GMT
#1
Update: it's live in SEA

http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013

StarCraft II 2.0.11 Patch Notes

[image loading]

StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General
  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  • Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
  • Fixed an issue where users were encountering long load times when loading into a map from the editor.


Format credit goes to juicyjames

http://www.teamliquid.net/forum/viewmessage.php?topic_id=424633&currentpage=2#25
Ahli
Profile Joined May 2012
Germany355 Posts
August 09 2013 01:39 GMT
#2
Good job, Blizz. :D
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
purakushi
Profile Joined August 2012
United States3307 Posts
August 09 2013 01:41 GMT
#3
Yay for the fix to the editor issue!
T P Z sagi
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 09 2013 01:43 GMT
#4
Glad about the army selection bug fix for Zerg. That was always really annoying.

Was the 4v4 bug only under certain conditions? The way it's worded, it sounds like it happened every time, which is hard to believe
aka Siyko
larse
Profile Blog Joined March 2012
1611 Posts
August 09 2013 01:45 GMT
#5
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.

Was the 4v4 bug only under certain conditions? The way it's worded, it sounds like it happened every time, which is hard to believe


It happens every time with the last patch. It happens sometimes before that.
tshi
Profile Joined September 2012
United States2495 Posts
August 09 2013 01:45 GMT
#6
Please patch WCS next : (
scrub - inexperienced player with relatively little skill and excessive arrogance
kaluro
Profile Joined November 2011
Netherlands760 Posts
August 09 2013 01:57 GMT
#7
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.


In ZvZ, I'd morph banelings and hit the 'select army' button to purely select the lings, leaving the morphed blings out.
I would then put the lings on a control group, and then shift-click the cocoons onto a different control group.

So for me, i'ts annoying that is has changed now.

Another annoying part is that overseers are selected as army units.
A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection.

Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 09 2013 02:03 GMT
#8
Do we know when this is slated to hit? Next week during maintenance like usual?
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
ulan-bat
Profile Blog Joined August 2011
China403 Posts
Last Edited: 2013-08-10 05:37:26
August 10 2013 05:37 GMT
#9
On August 09 2013 10:57 kaluro wrote:
Show nested quote +
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.


Another annoying part is that overseers are selected as army units.
A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection.

Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.

Cocoons
"Short games, shorts, summer weather, those things bring the heat!" - EG.iNcontroL
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 10 2013 05:47 GMT
#10
Hopefully they actually fixed the 4v4 issue, cause the last time they 'fixed' it made it much worse.
Writer
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
August 10 2013 05:56 GMT
#11
good job.
Celebrating Starcraft since... a long time ago.
asdfOu
Profile Joined August 2011
United States2089 Posts
August 10 2013 07:16 GMT
#12
goodgood always good to see this kinda stuff
rip prime
tar
Profile Joined October 2010
Germany991 Posts
August 10 2013 07:35 GMT
#13
On August 09 2013 10:57 kaluro wrote:
Show nested quote +
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.


In ZvZ, I'd morph banelings and hit the 'select army' button to purely select the lings, leaving the morphed blings out.
I would then put the lings on a control group, and then shift-click the cocoons onto a different control group.

So for me, i'ts annoying that is has changed now.

Another annoying part is that overseers are selected as army units.
A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection.

Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.


U can control +shift them out of the selection. That's what i do with my observers
whoever I pick for my anti team turns gosu
kaluro
Profile Joined November 2011
Netherlands760 Posts
August 10 2013 11:31 GMT
#14
On August 10 2013 14:37 ulan-bat wrote:
Show nested quote +
On August 09 2013 10:57 kaluro wrote:
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.


Another annoying part is that overseers are selected as army units.
A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection.

Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.

Cocoons


Overseers have always been added to your army button, since it's been added. !
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
cpuser999
Profile Joined September 2012
United States8 Posts
August 10 2013 22:01 GMT
#15
The korean actually translates to the patch has been 'cancelled,' but that may have just been the date they were going to do it which was August 9.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 10 2013 22:06 GMT
#16
could you not copy and paste the text instead of a giant image
starleague forever
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
August 10 2013 22:40 GMT
#17
--- Nuked ---
TyrianSC2
Profile Joined January 2012
Canada52 Posts
August 10 2013 22:42 GMT
#18
Thank god this is being released. This should be released as a hotfix instead of waiting for patch day.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 10 2013 22:59 GMT
#19
hmm good thing this is released. Heard 4v4 was inaccessible.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
shin_toss
Profile Joined May 2010
Philippines2589 Posts
August 11 2013 01:35 GMT
#20
Oh lol... I always thought the victory font was intentional.
AKMU / IU
1 2 3 Next All
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