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Active: 3633 users

Patch Note 2.0.11 (4v4 loss and victory font fix)

Forum Index > SC2 General
Post a Reply
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larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-08-20 03:57:32
August 09 2013 01:23 GMT
#1
Update: it's live in SEA

http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013

StarCraft II 2.0.11 Patch Notes

[image loading]

StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General
  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  • Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
  • Fixed an issue where users were encountering long load times when loading into a map from the editor.


Format credit goes to juicyjames

http://www.teamliquid.net/forum/viewmessage.php?topic_id=424633&currentpage=2#25
Ahli
Profile Joined May 2012
Germany355 Posts
August 09 2013 01:39 GMT
#2
Good job, Blizz. :D
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
purakushi
Profile Joined August 2012
United States3303 Posts
August 09 2013 01:41 GMT
#3
Yay for the fix to the editor issue!
T P Z sagi
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 09 2013 01:43 GMT
#4
Glad about the army selection bug fix for Zerg. That was always really annoying.

Was the 4v4 bug only under certain conditions? The way it's worded, it sounds like it happened every time, which is hard to believe
aka Siyko
larse
Profile Blog Joined March 2012
1611 Posts
August 09 2013 01:45 GMT
#5
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.

Was the 4v4 bug only under certain conditions? The way it's worded, it sounds like it happened every time, which is hard to believe


It happens every time with the last patch. It happens sometimes before that.
tshi
Profile Joined September 2012
United States2495 Posts
August 09 2013 01:45 GMT
#6
Please patch WCS next : (
scrub - inexperienced player with relatively little skill and excessive arrogance
kaluro
Profile Joined November 2011
Netherlands760 Posts
August 09 2013 01:57 GMT
#7
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.


In ZvZ, I'd morph banelings and hit the 'select army' button to purely select the lings, leaving the morphed blings out.
I would then put the lings on a control group, and then shift-click the cocoons onto a different control group.

So for me, i'ts annoying that is has changed now.

Another annoying part is that overseers are selected as army units.
A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection.

Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 09 2013 02:03 GMT
#8
Do we know when this is slated to hit? Next week during maintenance like usual?
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
ulan-bat
Profile Blog Joined August 2011
China403 Posts
Last Edited: 2013-08-10 05:37:26
August 10 2013 05:37 GMT
#9
On August 09 2013 10:57 kaluro wrote:
Show nested quote +
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.


Another annoying part is that overseers are selected as army units.
A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection.

Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.

Cocoons
"Short games, shorts, summer weather, those things bring the heat!" - EG.iNcontroL
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 10 2013 05:47 GMT
#10
Hopefully they actually fixed the 4v4 issue, cause the last time they 'fixed' it made it much worse.
Writer
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
August 10 2013 05:56 GMT
#11
good job.
Celebrating Starcraft since... a long time ago.
asdfOu
Profile Joined August 2011
United States2089 Posts
August 10 2013 07:16 GMT
#12
goodgood always good to see this kinda stuff
rip prime
tar
Profile Joined October 2010
Germany991 Posts
August 10 2013 07:35 GMT
#13
On August 09 2013 10:57 kaluro wrote:
Show nested quote +
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.


In ZvZ, I'd morph banelings and hit the 'select army' button to purely select the lings, leaving the morphed blings out.
I would then put the lings on a control group, and then shift-click the cocoons onto a different control group.

So for me, i'ts annoying that is has changed now.

Another annoying part is that overseers are selected as army units.
A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection.

Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.


U can control +shift them out of the selection. That's what i do with my observers
whoever I pick for my anti team turns gosu
kaluro
Profile Joined November 2011
Netherlands760 Posts
August 10 2013 11:31 GMT
#14
On August 10 2013 14:37 ulan-bat wrote:
Show nested quote +
On August 09 2013 10:57 kaluro wrote:
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.


Another annoying part is that overseers are selected as army units.
A lot of zergs hover one overseer at every base (One at your main, natural, 3rd, 4th, 5th), just for safer detection.

Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.

Cocoons


Overseers have always been added to your army button, since it's been added. !
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
cpuser999
Profile Joined September 2012
United States8 Posts
August 10 2013 22:01 GMT
#15
The korean actually translates to the patch has been 'cancelled,' but that may have just been the date they were going to do it which was August 9.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 10 2013 22:06 GMT
#16
could you not copy and paste the text instead of a giant image
starleague forever
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
August 10 2013 22:40 GMT
#17
--- Nuked ---
TyrianSC2
Profile Joined January 2012
Canada52 Posts
August 10 2013 22:42 GMT
#18
Thank god this is being released. This should be released as a hotfix instead of waiting for patch day.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 10 2013 22:59 GMT
#19
hmm good thing this is released. Heard 4v4 was inaccessible.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
shin_toss
Profile Joined May 2010
Philippines2589 Posts
August 11 2013 01:35 GMT
#20
Oh lol... I always thought the victory font was intentional.
AKMU / IU
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2013-08-11 01:41:58
August 11 2013 01:41 GMT
#21
The Thor thing means their transformation is suppressed, not their air attack, I hope (similar to a siege tank being unable to switch modes while fungaled).
Garnet
Profile Blog Joined February 2006
Vietnam9054 Posts
August 20 2013 03:18 GMT
#22
SEA just updated to this version.
larse
Profile Blog Joined March 2012
1611 Posts
August 20 2013 03:23 GMT
#23
On August 20 2013 12:18 Garnet wrote:
SEA just updated to this version.


Well, they don't even release the patchnote? I mean...
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
August 20 2013 03:23 GMT
#24
I wanna know how the 4v4 issue happened to start with lol.
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 20 2013 03:26 GMT
#25
http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013

StarCraft II 2.0.11 Patch Notes

[image loading]

StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General
  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  • Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
  • Fixed an issue where users were encountering long load times when loading into a map from the editor.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Arco
Profile Joined September 2009
United States2090 Posts
August 20 2013 03:29 GMT
#26
On August 09 2013 10:57 kaluro wrote:
Show nested quote +
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.

Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.

Observers are part of the select army hotkey too. Can be useful if you lose track of them. Just use select army hotkey and quickly de-select them if you need to.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-08-20 03:58:27
August 20 2013 03:58 GMT
#27
On August 20 2013 12:26 juicyjames wrote:
http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013

Show nested quote +
StarCraft II 2.0.11 Patch Notes

[image loading]

StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General
  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  • Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
  • Fixed an issue where users were encountering long load times when loading into a map from the editor.


Update the original post with your formatting. Thank you. I hope you don't think this as stealing your work.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 20 2013 04:02 GMT
#28
Finally can play 4v4 again
133 221 333 123 111
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 20 2013 04:04 GMT
#29
On August 20 2013 12:58 larse wrote:
Show nested quote +
On August 20 2013 12:26 juicyjames wrote:
http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013

StarCraft II 2.0.11 Patch Notes

[image loading]

StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General
  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  • Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
  • Fixed an issue where users were encountering long load times when loading into a map from the editor.


Update the original post with your formatting. Thank you. I hope you don't think this as stealing your work.

It's why I do it!
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
imre
Profile Blog Joined November 2011
France9263 Posts
August 20 2013 11:35 GMT
#30
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

User was temp banned for this post.
Zest fanboy.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
August 20 2013 11:37 GMT
#31
Some good bug fixes.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
August 20 2013 11:39 GMT
#32
All 4v4's resulting in losses for both teams, that's funny - surprised things like that don't get fixed earlier.
If you are not supporting K-Pop you are hurting E-Sports.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 11:41 GMT
#33
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

Agreed, that guy, who created grid layout better die painfully /really_heavy_sarcasm
DeMoN pulls off a Miracle and Flies to the Moon
Deleted User 261926
Profile Joined April 2012
960 Posts
August 20 2013 11:43 GMT
#34
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.
imre
Profile Blog Joined November 2011
France9263 Posts
August 20 2013 11:48 GMT
#35
On August 20 2013 20:43 Karpfen wrote:
Show nested quote +
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


you can't do it /w grid
Zest fanboy.
Neemi
Profile Joined August 2012
Netherlands656 Posts
August 20 2013 11:48 GMT
#36
I just got the update in EU as well, going to play a 4v4 to celebrate :D
Cute
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 20 2013 11:50 GMT
#37
Rocks on the minimap take a while to get used to
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
August 20 2013 12:03 GMT
#38
On August 20 2013 20:43 Karpfen wrote:
Show nested quote +
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


Playing my first PvT of the day and i was "hmm why the fuck do i have 30 reaper".
Empirimancer
Profile Joined July 2011
Canada1024 Posts
August 20 2013 16:51 GMT
#39
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.


This has to be a mistake from Blizzard. All terran hotkeys are arranged so reactor units are placed left of tech lab units. It made sense to change hotkey positions when the reaper became a reactor unit, but this makes no sense.

c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 20 2013 17:04 GMT
#40
On August 20 2013 21:03 USvBleakill wrote:
Show nested quote +
On August 20 2013 20:43 Karpfen wrote:
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


Playing my first PvT of the day and i was "hmm why the fuck do i have 30 reaper".

Made me laugh out loud.

Phew, thank goodness I use standard hotkeys.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
August 20 2013 17:07 GMT
#41
On August 21 2013 02:04 c0ldfusion wrote:
Show nested quote +
On August 20 2013 21:03 USvBleakill wrote:
On August 20 2013 20:43 Karpfen wrote:
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


Playing my first PvT of the day and i was "hmm why the fuck do i have 30 reaper".

Made me laugh out loud.

Phew, thank goodness I use standard hotkeys.


I have to really focus now to build Marauders T.T
Always having 2-4 Reapers in my army every single game now. I just don't understand at all why they switched it around again. That was kinda stupid
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 20 2013 17:09 GMT
#42
On August 21 2013 02:07 Yello wrote:
Show nested quote +
On August 21 2013 02:04 c0ldfusion wrote:
On August 20 2013 21:03 USvBleakill wrote:
On August 20 2013 20:43 Karpfen wrote:
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


Playing my first PvT of the day and i was "hmm why the fuck do i have 30 reaper".

Made me laugh out loud.

Phew, thank goodness I use standard hotkeys.


I have to really focus now to build Marauders T.T
Always having 2-4 Reapers in my army every single game now. I just don't understand at all why they switched it around again. That was kinda stupid


Did you proceed to win with said 30 reapers though?
Race is Terran
Profile Blog Joined May 2013
United States382 Posts
August 20 2013 17:32 GMT
#43
PLS fix scvs getting right clicked into bunkers. its ridiculous why cant they just surround the bunker without going into them
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
August 20 2013 17:40 GMT
#44
On August 21 2013 02:32 Race is Terran wrote:
PLS fix scvs getting right clicked into bunkers. its ridiculous why cant they just surround the bunker without going into them


But what if you want scvs inside the bunkers??
maru G5L pls
TXRaunchy
Profile Joined June 2013
United States131 Posts
August 20 2013 18:02 GMT
#45
On August 21 2013 02:40 neptunusfisk wrote:
Show nested quote +
On August 21 2013 02:32 Race is Terran wrote:
PLS fix scvs getting right clicked into bunkers. its ridiculous why cant they just surround the bunker without going into them


But what if you want scvs inside the bunkers??


why would you want your scvs inside the bunkers?! they have no use.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2013-08-20 18:09:13
August 20 2013 18:08 GMT
#46
On August 21 2013 03:02 TXRaunchy wrote:
Show nested quote +
On August 21 2013 02:40 neptunusfisk wrote:
On August 21 2013 02:32 Race is Terran wrote:
PLS fix scvs getting right clicked into bunkers. its ridiculous why cant they just surround the bunker without going into them


But what if you want scvs inside the bunkers??


why would you want your scvs inside the bunkers?! they have no use.


To protect them from Zerglings when executing an 11/11, I use this pretty often. Easy trick is to use the move command instead of right clicking if you dont want the scvs to go inside the bunker.
In Somnis Veritas
TAMinator
Profile Joined February 2011
Australia2706 Posts
August 20 2013 18:10 GMT
#47
I can finally go back to playing 4v4s
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2013-08-20 22:34:31
August 20 2013 22:33 GMT
#48
Download is stuckkkkkkkkkkkk... Anyone else have this problem?

Edit: Ah, nvm... It finally went after about 5 minutes of being stuck
Whattttt Upppppppp Im Nesteaaaaaa!!
Aquila-
Profile Blog Joined April 2011
516 Posts
August 20 2013 22:44 GMT
#49
Pretty retarded from Blizzard that they switched marodeur and reaper hotkeys once again without putting it in the patchnotes. Turns out marine reaper is not good vs collossi...
arie3000
Profile Joined October 2011
153 Posts
August 21 2013 12:09 GMT
#50
There seems to be an issue with rocks displaying really bright on the minimap...

[image loading]

Pretty obnoxious if you ask me - they're just part of the map and not units or buildings, I'd be very pleased if their presence on the minimap gets back to where it was. Late in the game there's clutter enough, no need to have bloody rocks everywhere.

Changing the GRID layout is pretty silly too - they already did this in HOTS for zerg (I still sometimes make an evolution chamber instead of a roach warren, no I don't play much) - can imagine how annoying that is.
I guess you can re-make your own hotkey set-up, but why change it in the first place and not tell people?
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
August 21 2013 12:34 GMT
#51
Probably not the proper place to report this but did anyone else get an error when the loading screen pops up for a match the other players race is not the race they selected? Like for example The guy I was playing, was zerg on the loading screen. But when I scouted him out he was protoss? Could be a hack or a bug. I reported him just for blizzard to see it. They can determine if it is a hack I suppose.
Big G
Profile Joined April 2011
Italy835 Posts
August 21 2013 12:43 GMT
#52
On August 21 2013 21:34 HeeroFX wrote:
Probably not the proper place to report this but did anyone else get an error when the loading screen pops up for a match the other players race is not the race they selected? Like for example The guy I was playing, was zerg on the loading screen. But when I scouted him out he was protoss? Could be a hack or a bug. I reported him just for blizzard to see it. They can determine if it is a hack I suppose.

Are you 100% sure he was Zerg?

I mean, some time ago I played against a guy named "Terran", who played Protoss with a Zerg portrait...
ETisME
Profile Blog Joined April 2011
12864 Posts
August 21 2013 12:46 GMT
#53
On August 21 2013 21:43 Big G wrote:
Show nested quote +
On August 21 2013 21:34 HeeroFX wrote:
Probably not the proper place to report this but did anyone else get an error when the loading screen pops up for a match the other players race is not the race they selected? Like for example The guy I was playing, was zerg on the loading screen. But when I scouted him out he was protoss? Could be a hack or a bug. I reported him just for blizzard to see it. They can determine if it is a hack I suppose.

Are you 100% sure he was Zerg?

I mean, some time ago I played against a guy named "Terran", who played Protoss with a Zerg portrait...

lol the mind games

but yea, like some posters above said, the damn big block on minimap is really distracting, I hope they can remove it or let me choose if i want it to be there or not.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Jukulmolder
Profile Joined April 2011
Spain254 Posts
August 21 2013 14:06 GMT
#54
Anyone here having problems with arcade maps? Just installed the patch, went to play some desert strike and my hole team got a simultaneous crash 10 minutes into the game, we were forced to ctrl+alt+supr and close the game from there.
"IT'S THE SCYTHE, ISN'T IT? PEOPLE ALWAYS NOTICE THE SCYTHE"
Marcinko
Profile Joined May 2013
South Africa1014 Posts
August 21 2013 14:22 GMT
#55
On August 21 2013 02:09 c0ldfusion wrote:
Show nested quote +
On August 21 2013 02:07 Yello wrote:
On August 21 2013 02:04 c0ldfusion wrote:
On August 20 2013 21:03 USvBleakill wrote:
On August 20 2013 20:43 Karpfen wrote:
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


Playing my first PvT of the day and i was "hmm why the fuck do i have 30 reaper".

Made me laugh out loud.

Phew, thank goodness I use standard hotkeys.


I have to really focus now to build Marauders T.T
Always having 2-4 Reapers in my army every single game now. I just don't understand at all why they switched it around again. That was kinda stupid


Did you proceed to win with said 30 reapers though?


I also want the answer to this, haha. :D
....
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