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Patch Note 2.0.11 (4v4 loss and victory font fix) - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2013-08-11 01:41:58
August 11 2013 01:41 GMT
#21
The Thor thing means their transformation is suppressed, not their air attack, I hope (similar to a siege tank being unable to switch modes while fungaled).
Garnet
Profile Blog Joined February 2006
Vietnam9048 Posts
August 20 2013 03:18 GMT
#22
SEA just updated to this version.
larse
Profile Blog Joined March 2012
1611 Posts
August 20 2013 03:23 GMT
#23
On August 20 2013 12:18 Garnet wrote:
SEA just updated to this version.


Well, they don't even release the patchnote? I mean...
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
August 20 2013 03:23 GMT
#24
I wanna know how the 4v4 issue happened to start with lol.
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 20 2013 03:26 GMT
#25
http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013

StarCraft II 2.0.11 Patch Notes

[image loading]

StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General
  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  • Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
  • Fixed an issue where users were encountering long load times when loading into a map from the editor.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Arco
Profile Joined September 2009
United States2090 Posts
August 20 2013 03:29 GMT
#26
On August 09 2013 10:57 kaluro wrote:
Show nested quote +
On August 09 2013 10:43 fdsdfg wrote:
Glad about the army selection bug fix for Zerg. That was always really annoying.

Once you do that, you can no longer use the "Select army" button, since you would effectively be removing your static detection. It's really bugging me, I am not sure why they added overseers as army.

Observers are part of the select army hotkey too. Can be useful if you lose track of them. Just use select army hotkey and quickly de-select them if you need to.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-08-20 03:58:27
August 20 2013 03:58 GMT
#27
On August 20 2013 12:26 juicyjames wrote:
http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013

Show nested quote +
StarCraft II 2.0.11 Patch Notes

[image loading]

StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General
  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  • Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
  • Fixed an issue where users were encountering long load times when loading into a map from the editor.


Update the original post with your formatting. Thank you. I hope you don't think this as stealing your work.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 20 2013 04:02 GMT
#28
Finally can play 4v4 again
133 221 333 123 111
juicyjames *
Profile Joined August 2011
United States3815 Posts
August 20 2013 04:04 GMT
#29
On August 20 2013 12:58 larse wrote:
Show nested quote +
On August 20 2013 12:26 juicyjames wrote:
http://sea.battle.net/sc2/en/blog/10580510/starcraft-ii-2011-patch-notes-8-19-2013

StarCraft II 2.0.11 Patch Notes

[image loading]

StarCraft II Patch 2.0.11 is being distributed to all regions throughout the week, and may not be live in your region yet. Please read on to check out the full patch notes.

STARCRAFT II PATCH 2.0.11

BUG FIXES

General
  • Fixed an issue that caused in-game Victory screens to display incorrect fonts.
  • English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.
Battle.net
  • 4v4 matches no longer result in losses for both teams.
  • Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.
  • Army Value is now the default graph displayed in the Graphs tab on the Score Screen.
Gameplay and Races
  • General
    • Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

  • Terran
    • Thors now display the correct control group icon while in Explosive Payload mode.
    • The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.
    • Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

  • Protoss
    • The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

  • Zerg
    • Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.
    • Burrowed Queens are no longer selected when using the Select Army Units button.
Graphics
  • Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.
  • Fixed a rare crash that could occur with Phoenix-style paired attacks.
  • Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.
Editor
  • Fixed an issue where users were encountering long load times when loading into a map from the editor.


Update the original post with your formatting. Thank you. I hope you don't think this as stealing your work.

It's why I do it!
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
imre
Profile Blog Joined November 2011
France9263 Posts
August 20 2013 11:35 GMT
#30
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

User was temp banned for this post.
Zest fanboy.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
August 20 2013 11:37 GMT
#31
Some good bug fixes.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
August 20 2013 11:39 GMT
#32
All 4v4's resulting in losses for both teams, that's funny - surprised things like that don't get fixed earlier.
If you are not supporting K-Pop you are hurting E-Sports.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
August 20 2013 11:41 GMT
#33
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

Agreed, that guy, who created grid layout better die painfully /really_heavy_sarcasm
DeMoN pulls off a Miracle and Flies to the Moon
Deleted User 261926
Profile Joined April 2012
960 Posts
August 20 2013 11:43 GMT
#34
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.
imre
Profile Blog Joined November 2011
France9263 Posts
August 20 2013 11:48 GMT
#35
On August 20 2013 20:43 Karpfen wrote:
Show nested quote +
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


you can't do it /w grid
Zest fanboy.
Neemi
Profile Joined August 2012
Netherlands656 Posts
August 20 2013 11:48 GMT
#36
I just got the update in EU as well, going to play a 4v4 to celebrate :D
Cute
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 20 2013 11:50 GMT
#37
Rocks on the minimap take a while to get used to
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
August 20 2013 12:03 GMT
#38
On August 20 2013 20:43 Karpfen wrote:
Show nested quote +
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


Playing my first PvT of the day and i was "hmm why the fuck do i have 30 reaper".
Empirimancer
Profile Joined July 2011
Canada1024 Posts
August 20 2013 16:51 GMT
#39
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.


This has to be a mistake from Blizzard. All terran hotkeys are arranged so reactor units are placed left of tech lab units. It made sense to change hotkey positions when the reaper became a reactor unit, but this makes no sense.

c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 20 2013 17:04 GMT
#40
On August 20 2013 21:03 USvBleakill wrote:
Show nested quote +
On August 20 2013 20:43 Karpfen wrote:
On August 20 2013 20:35 sAsImre wrote:
Not in the patch note but actually in game: marau and reaper have switched places in the rax, screwing up everything for grid users. The retard fucker who decided that at blizz better die painfully.

just manually put the keys you need to for marauder and reaper, you cannot be this dumb.


Playing my first PvT of the day and i was "hmm why the fuck do i have 30 reaper".

Made me laugh out loud.

Phew, thank goodness I use standard hotkeys.
Prev 1 2 3 Next All
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