PTP IV - Demon's Run - Page 182
Forum Index > TL Mafia |
geript
10024 Posts
| ||
gonzaw
Uruguay4911 Posts
Like...I did, but I just said "okay I'll try to ignore the role". Obviously it wouldn't really work and didn't work like that, but well I tried This works better if the role was given by the host in a non-PTP game. Nobody other than the hosts then knows about it. So yeah, if it's used in another themed game it might fare better *WINK* *WINK* HOSTS *WINK* *WINK* Anyways, ONE role had to make things difficult for you guys, if not where's the fun? >_> (except BC's DT check) | ||
gonzaw
Uruguay4911 Posts
| ||
Dandel Ion
Austria17960 Posts
| ||
gonzaw
Uruguay4911 Posts
I almost made 1000 posts in this game alone lolololololol DAMN YOU AUSTIN/HOSTS FOR KILLING ME BEFORE THE 40 PAGE MARK! ;_; | ||
geript
10024 Posts
| ||
austinmcc
United States6737 Posts
| ||
austinmcc
United States6737 Posts
On July 04 2013 03:42 geript wrote: To be fair, I only got to resurrect if I got shot twice in a cycle or decided not to absorb a hit. That's was my problem. There was no intention put in to balance the game. That's somewhat the nature of PTP. I hope for PTP games to be more "fun" than "balanced," the first bit of this game was so tame for PTP, until everyone started resurrecting and whatnot. Even if we'd had a fourth mafia member, there were so many roles with a wide variance: my role, Inventorizer, crossfire, strongandbig, solstice, plus the random movement of the TARDIS...I don't think you actually CAN balance that out. | ||
WaveofShadow
Canada31494 Posts
On July 04 2013 03:48 austinmcc wrote: That's somewhat the nature of PTP. I hope for PTP games to be more "fun" than "balanced," the first bit of this game was so tame for PTP, until everyone started resurrecting and whatnot. Even if we'd had a fourth mafia member, there were so many roles with a wide variance: my role, Inventorizer, crossfire, strongandbig, solstice, plus the random movement of the TARDIS...I don't think you actually CAN balance that out. This. I said it in the obs QT I think but crazy shit is what PTPs are all about, no? | ||
Acrofales
Spain17704 Posts
On July 04 2013 00:41 austinmcc wrote: I ended up hating the first part of my role. Every time I've made a PTP role, I'm thinking of something fun from a town side of things, not really one that's great for everyone. I figured someone would get the role, send out messages, give away something pro-town (with the option for roleblocker if mafia got it), and then over the course of 2-3 days amass a bunch of info about who chose what, be able to release it and maybe do something good. In mafia's hands, especially with only 3 of us and getting outed early, it was "Force yourself to give town powers." I send out PMs, have to claim the PMs eventually, and then it becomes horribly obvious that I've been gifting powers to mafia if I ever do. I can't even fake anything, because I'd have to fakeclaim both a fake target of my role-gifting AND lie about someone choosing that person AND have that person on the list anyway, because the second person-chooser would know if they weren't. I could have maybe given us a vig somewhere, but it would have come out later. Stupid role just couldn't be NOT pro town, the best I could do was give vet or hope people mediced the targets I thought they would. Also, as far as roles are concerned, I loved the idea of a choose your own adventure role, almost made one as well, but...I don't think I like how they work in actuality. At least for the other faction, knowing that gonzaw knew crossfire's role, could lead him to all the good choices and none of the mediocre, and could talk in code with crossfire. The choose your adventure role becomes a quasi-mason AND is toughish to balance because instead of having all these choices, crossfire can be told what choices to make each time for the best outcome. Tip for next time: don't make a role that only works for town | ||
Acrofales
Spain17704 Posts
On July 04 2013 03:36 geript wrote: I would like to point out based on how the doctor is worded he could've regenerated even after dying. Just sayin. No. You had to type in the thread. Last time I checked you're not allowed to type in the thread when you're dead. The 1-shot poisoner bit was tagged on as a gag and I didn't expect anybody would actually even consider using that bit of the role | ||
gonzaw
Uruguay4911 Posts
Actually yes...the worst problem a PTP game can have is non-existance.......sk8 I'm looking at you CAN SOMEONE TELL ME WHY SOMEONE LIED ABOUT MY ROLE SOMEHOW I STILL HAVE NO IDEA WHAT IS GOING ON Sk8 said he made me veteran lookout who can track people that make visits at night or some shit. That didn't sound so bad (although it being passive is kind of a drag, the most fun PTP roles are interactive). Then hosts said they didn't change roles at all basically, other than little tweeks ....yet I got fucking vengeful-spirit townie-killer wtf, who is lying? | ||
gonzaw
Uruguay4911 Posts
On July 04 2013 03:54 Acrofales wrote: Tip for next time: don't make a role that only works for scum FTFY | ||
austinmcc
United States6737 Posts
On July 04 2013 03:54 Acrofales wrote: Yeah, I learned me a lesson. I thought about submitted a role for each alignment, but...then that sucks because it gives you extra information about alignments.Tip for next time: don't make a role that only works for town Next PTP I'll just give up on actual powers entirely and give somebody an enormous list of bonus win cons. | ||
geript
10024 Posts
I mean MK's role was complete balls bad. My role looked really powerful until you realize that I couldn't protect anyone during the day and 90% of town KP was daytime KP; plus I couldn't even control using my KP in actuality. Austin's role was all risk/rewardish. | ||
gonzaw
Uruguay4911 Posts
If not scum would give every townie a shitty role like the one I had for instance, and would give each other the most anti-town OP role ever. That's not fun, the most fun of PTP are the weird insanely awesome roles. If this happens the role creation will be mechanized to make strategic plans and shit, and it will lose its magic If you really feel like it's unfair or too "swingy", then some general guidelines could be made. Like, the hosts can give some "rules" every role should have, like: "If you want to give the role day KP, include an optional night KP one as well. Once all roles are created, if more than 4 roles have day KP they will be randomized and random ones will instead be changed to use the optional night KP instead, until there are 4 roles that have day KP". Hosts could give more rules/guidelines so it's not so "bad" and every role could have a chance. A main rule should be that the role MUST be usable for both town, scum and 3P. A balance talk with the role creator and hosts can determine how much each faction would use that role, how powerful it would be to each of them, etc. After all is somewhat organized, alignments are sent. Granted, I think this would need MORE than just 24 hours to create a role. It should be something like "Ok, this game (D1) starts in 1 week. You guys have 1 week to create your roles. You must first give a preliminary role to us 3 days before D1 so we can analyze it and contact you to discuss balance and changes". | ||
gonzaw
Uruguay4911 Posts
Maybe 10 roles have day KP, and not a single one has a day-KP-protection one, or day-watchers, day-trackers, day-RBers, etc. Maybe in another PTP there are 10 roles with night KP, while every medic/RB/etc works at day only. Maybe there is not a single RBer, so neither scum can RB anybody, nor town can RB scum, and all blues run rampant and imba shit can happen Maybe there are certain cool mechanics that nobody else takes advantage of but just 1 role, so that role may become dominant in that aspect and control the game, or it could just be less fun since there is less synergy and counterpoint between roles that use that mechanic (for instance DTs and GFs/Framers, etc) It could just get balanced by luck or be totally fricking imba (to one faction or another). It is possible for hosts to give those guidelines or do something so it's both more balanced and there are more interactions between roles and back-and-forths between them other than "dude X made super OP nuka-shot that killed 3 dudes on D1, dude Y gave 10 people lice on N1, dude Z stole votes from 3 players on D2", etc, where every role is just in it's own world or something. But if you do that you take away freedom for players to create roles they want. If someone is creating a protective role, you can't force him to put night KP or a framer ability in there or something (whatever the hosts+rules say), he may not like it, the role may be worse, etc. | ||
austinmcc
United States6737 Posts
Everyone creates a role, roles are all in the open and get drafted? e: With some extra roles thrown in or something. | ||
gonzaw
Uruguay4911 Posts
On July 04 2013 04:36 austinmcc wrote: PTP5: PY(PTP) Everyone creates a role, roles are all in the open and get drafted? e: With some extra roles thrown in or something. PTP6: PT(PY(PTP)) Everybody creates a role. Roles are all out in the open and get drafted. Everybody first chooses a role Then you get the name of another player, and the role that player chose. Then you have to choose that players draft number. After all are chosen, the usual draft sequence is made to determine who gets which role | ||
gonzaw
Uruguay4911 Posts
I mean, traditionally, the "host" is an entity of the mafia game that creates the game, creates roles, and "hosts". By "hosts" I mean he takes all actions, resolves them, posts day posts, makes flips, makes votecounts, etc. So, with PTP games we are abstracting more that standard model. Now hosts aren't the ones creating roles, but players are. So why can't we abstract it a little bit more and make players create games? I mean, the part that actually differs hosts from players is the "hosting" (making posts, counting votes, etc), not anything else. How a "Pick Your Game" game would work? I have no idea. But I'm sure Grey+iGrok can come up with something that's awesome! | ||
| ||