[Map] (2)Overwatch - Page 2
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traceurling
United States1240 Posts
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Sayle
United Kingdom3685 Posts
On April 14 2013 06:09 -NegativeZero- wrote: Thanks for all the positive feedback! I'm thinking of making the high ground ridges buildable, just to have some more somewhat-protected buildable space on the map, but I'm just concerned about the advantage for T in a sieged up position with turrets there. Yeah, I think making ridges buildable is actually bad. Could just make more of the low ground buildable. | ||
Jaevlaterran
Sweden578 Posts
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-NegativeZero-
United States2140 Posts
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a176
Canada6688 Posts
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GoTuNk!
Chile4591 Posts
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NewSunshine
United States5938 Posts
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-NegativeZero-
United States2140 Posts
On April 14 2013 15:15 NewSunshine wrote: icwutudid with the name Surprisingly I actually named this map before the HotS map was released (or at least before I saw it...). Name was taken from the Combine Overwatch soldiers from Half-Life 2. | ||
arb
Noobville17920 Posts
On April 14 2013 13:27 GoTuNk! wrote: seems cool but can't a terran secure the high ground and 5 bases? -,- I think Terran gets a pretty free 3rd base, but thats about it really. | ||
Sayle
United Kingdom3685 Posts
On April 14 2013 16:52 arb wrote: I think Terran gets a pretty free 3rd base, but thats about it really. Uh, the 3rd base isn't free at all. It's way harder to take than on FS since it's at the bottom of that wide ramp with a secondary entrance on the side as well. It's like Matchpoint, but slightly harder to take (secondary entrance) and worth a bit more (gas base vs min only). GoTuNk actually has an interesting point about the 5 bases though. If you look at the bottom ridge, a siege tank positioned at the top corner of that ridge looks like it can cover the inside mineral only base and a siege tank positioned at the very left edge of that ridge looks like it can cover the ramp leading to the bottom left expo (combine this with a depot wall at the top of the narrow ramp). I don't think this makes the bases 'free' per se since the mineral only is still quite open and the low ground space around the corner expos are unbuildable, but it's something worth looking at during testing. Also, people always complain about siege tank positioning whenever new maps come out. It's rarely as bad as it looks ;S | ||
thezanursic
5478 Posts
I like the map overall though! | ||
traceurling
United States1240 Posts
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Sayle
United Kingdom3685 Posts
On April 14 2013 23:55 traceurling wrote: also as a Zerg player I would probably do this in ZvT at least, dunno if toss and Terran would but I would just take the corner expo instead of the closer third... On April 13 2013 07:29 -NegativeZero- wrote: Features: -Corner expansions - Zergs will probably take these as their 3rd (especially vs T). Extremely easy to defend by ground, in contrast to the closer expansions. | ||
traceurling
United States1240 Posts
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FlaShFTW
United States9964 Posts
On April 15 2013 00:32 traceurling wrote: Lol oops but what I meant is could terrans and Protosses just take the corner expo as their third since its easier to defend? its different. terrans needs a quick reinforcement route since their mech armies are slow. MnM is just too tough to defend in small numbers. protoss same thing. closer the base, better defendable it is. zerg on the other hand relies on choke points, which is why you'll see them taking those unused mains. | ||
Sayle
United Kingdom3685 Posts
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thezanursic
5478 Posts
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therockmanxx
Peru1174 Posts
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endy
Switzerland8970 Posts
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sGs.Ouzo
Germany29 Posts
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