2007 1st OSL Ro16 Schedule, New Map - Page 3
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maybenexttime
Poland5346 Posts
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QuietIdiot
7004 Posts
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oshibori_probe
United States2932 Posts
coincidence: I think not. Pros will have alot of time to prepare for these matches, and a good idea of who they will end up playing. My guess is that OGN has had this map for a while and has been waiting for the perfect moment. | ||
joohyunee
Korea (South)1087 Posts
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SonuvBob
Aiur21548 Posts
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Jyvblamo
Canada13788 Posts
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red.venom
United States4651 Posts
On May 05 2007 08:00 GoOdJo wrote: symettrical maps get boring after a while anyways, arcadia and luna make me want to throw up I definitely agree. Its like I want to argue that this map isnt balanced enough but really, it will be fine. Its a tight map, i like it a lot. The variety could end up giving it classic status. | ||
SonuvBob
Aiur21548 Posts
On May 06 2007 10:41 Jyvblamo wrote: Here's a better pic of the map, it doesn't cut off the vespene geysure at the bottom island expansion. [IMG] Okey dokey, switched it. | ||
Loveletter
United States543 Posts
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niceplayer
United States238 Posts
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muramasa
Canada1299 Posts
We should see some interesting games at least, because the players will have to improvise a bit more because there are so many scenarios to prepare for. | ||
TranceStorm
1616 Posts
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pOOwarrior-
United States518 Posts
On May 07 2007 14:25 muramasa wrote: The map looks pretty cool, but the positional balance may be pretty bad. I remember a 3 player map from a couple of seasons ago (I have no idea what the name is) that had different routes between the bases. It turned out one of the positions was pretty much auto-win vs. one of the other ones. They got rid of it after one season. That was Alchemist. | ||
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