[G] Glon's Zerg Guides - Page 5
Forum Index > StarCraft 2 Strategy |
amacwhinnie
21 Posts
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Glon
United States569 Posts
However, on some maps this simply won't work. The distance between the main base and natural expansion of the map coupled with how overlord scouting paths are layed out (do you see the SCV coming before it gets to your natural?) create some scenarios where it is better to just throw down a spawning pool. After this, you may choose to either put down gas (for early agression) or triple expand (Think ~ZvP) once you clear out the engineering bay. Note: It's ALMOST always a bad idea to take your third before your natural if your natural gets blocked - if your opponent goes for a gas build (either before or after CC), helions will tear apart the bases and it will be nearly impossible for you to properly move units from base to base. | ||
kamidesu
Thailand25 Posts
good crush them :D love your guide very much always checking them to see updates fighting | ||
amacwhinnie
21 Posts
also why is it not standard for T to do this? surely if you pull 5-6 drones thats more mining time lost than T would loose and your hatch is delayed (i know it costs them but they do get it all back) This isn't meant to be a balance whine I would like to know what it costs them. Again really appreciate you taking the time to answer. | ||
Glon
United States569 Posts
On February 23 2013 01:38 amacwhinnie wrote: again Glon thanks for answering. I didn't have overlord spot it as i was trying to get first overlord around map so it wouldnt get snipped going through shortest path. Should i have done or is it better to SCV scout (and in which case when would you recommend scouting). also why is it not standard for T to do this? surely if you pull 5-6 drones thats more mining time lost than T would loose and your hatch is delayed (i know it costs them but they do get it all back) This isn't meant to be a balance whine I would like to know what it costs them. Again really appreciate you taking the time to answer. Np dude ^^ So remember that your opponent is delaying to build an engineering bay. Yes, it will put you slightly behind (almost always). However, they also run the risk of you putting down, say, a 14 hatchery and their SCV being negated. In the end, just deal with it adequately, and you will never be in an unwinnable place. | ||
amacwhinnie
21 Posts
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Dumbledore
Sweden725 Posts
I saw 2 games of you vs Grubby yesterday on Grubby's stream The first one where you won was really nice, this is a skilled zerg | ||
Terorking1
United States5 Posts
i know broods are good at deeling with tanks but the ultra's can to. what do you think? | ||
blade55555
United States17423 Posts
On February 24 2013 04:20 Terorking1 wrote: thanks for the information. but in my ZvT i don't like going brood lords. they are to slow in my opinion what do you think? i know broods are good at deeling with tanks but the ultra's can to. what do you think? Terran can get a unit composition that kinda crushes ultras. At some point you have to get broodlords or you will just die because terran will have the Anti ultralisk army. | ||
monk
United States8476 Posts
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