• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:18
CET 11:18
KST 19:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1627 users

[G] Glon's Zerg Guides - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Glon
Profile Joined December 2010
United States569 Posts
January 03 2013 00:39 GMT
#41
On January 03 2013 09:09 The_Goliath wrote:
First, thanks so much posting your guides to the matchups. I hate playing anything but standard, so when broke down all of the matchups and how I should open, this helps me a lot. It's also great to see a nice, good player who is willing to help the community out.

I have two general approach questions about the mid game and going into the late. These questions both pertain to HotS so i'm unsure if I should post them, but I am anyway.

1. In zvz, I have been opening very similar to WoL, and going for muta. My question is once the other guy has infestors out (if thats what hes going) and muta play has effectively been shut down, should i transition into swarm host? I have been having success with it, but i'm only low masters so doesnt mean anything Basically, I just would like to know the ideal follow up to muta if the other player doesnt muta as well.

2. In zvp (my most dreaded mu because of partings all in), I have heard that swarm host shuts down this ever so popular all in quite nicely, however, i am not good with them yet and havent had much success. Do you think this is a good/right response meaning I should just practice it more and get better with it? Or should I just be more gosu and hold with roach ling the entire time like WoL.


1. I don't like going for a swarm host follow up. It's been tried - and sometimes has worked - however I prefer to follow up with either fast ultralisks (throw down 2 evos, infestation pit) or roach/infestor/hydra myself (~ to Wings). Keep in mind that, as the mutalisk player, your mutas must do damage in order for you to be in a winning position during the mid game. However, with all of the mutalisk buffs in HOTS, this is very easy to do.

2. I don't find that you can get out swarm hosts in time to stop a properly executed immortal all in - however, do not quote me on that as I have not tried it. Assuming, however, that swarm hosts don't work - The players I have talked to and myself agree that the 2 base immortal all in in HOTS is near impossible to stop. What changed?

1. The protoss player no longer needs an observer - Mothership core gives detection
2. Extra damage from mothership core pushes the initial attack over the edge - ie - the extra damage makes it so that a very close hold for zergs in Wings will now be a protoss victory
3. Mass Recall means that the zerg can no longer base trade - Protoss will come out on top in all of these situations

I have tried to get out hydralisks, however it is not enough as neither speed nor +1 range finishes before the attack hits. This will be one of the major things that blizzard has to address in HOTS (Including how Zerg is supposed to respond to late game protoss Storm + collosus + Air ball (You can't atm.))
@QuanticGlon https://twitter.com/QuanticGlon
Defenestrator
Profile Joined October 2011
400 Posts
January 03 2013 01:14 GMT
#42
On January 03 2013 09:39 Glon wrote:
I have tried to get out hydralisks, however it is not enough as neither speed nor +1 range finishes before the attack hits.

Do you need speed or +1 range? In WOL I go for +1cara to boost the lings as well, but haven't tested it at your level.

On a side note one thing that frustrates me to no end is that hydras still require a range upgrade... in HOTS this makes even less sense, what unit needs a range and speed upgrade? Just seems dumb to me. Just give them a default range of 6 and immo/sentry becomes much easier to hold while doing little to affect lategame.
Ultras and banelings go together like peas and carrots
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
Last Edited: 2013-01-03 02:53:23
January 03 2013 02:50 GMT
#43
On January 03 2013 10:14 Defenestrator wrote:
Show nested quote +
On January 03 2013 09:39 Glon wrote:
I have tried to get out hydralisks, however it is not enough as neither speed nor +1 range finishes before the attack hits.

Do you need speed or +1 range? In WOL I go for +1cara to boost the lings as well, but haven't tested it at your level.

On a side note one thing that frustrates me to no end is that hydras still require a range upgrade... in HOTS this makes even less sense, what unit needs a range and speed upgrade? Just seems dumb to me. Just give them a default range of 6 and immo/sentry becomes much easier to hold while doing little to affect lategame.


hydra speed/range made sense in BW because they were available at hatchery tech and then you could upgrade them at lair tech. With them not being available so much later on in the tech tree, I can't imagine what made Blizzard think this was ok to keep this sort of terrible design. If you don't get them 'till later in the tech tree, they should just "come" with one of the upgrades already done.

That being said, at least they're usable in certain timings or certain scenarios in ZvP but largely unaffected since that's all we use them for in WoL anyways. Their usefulness, viability and versatility haven't really changed between the 2 games. I can use them for certain midgame timing attacks with roach/hydra and maybe viper tech in there by then, but other than that, they like every other unit we have become utterly useless after P and T reach a certain tech level. Like "lings vs 4+ collossi" level of uselessness.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Glon
Profile Joined December 2010
United States569 Posts
January 03 2013 14:10 GMT
#44
On January 03 2013 11:50 sCCrooked wrote:
Show nested quote +
On January 03 2013 10:14 Defenestrator wrote:
On January 03 2013 09:39 Glon wrote:
I have tried to get out hydralisks, however it is not enough as neither speed nor +1 range finishes before the attack hits.

Do you need speed or +1 range? In WOL I go for +1cara to boost the lings as well, but haven't tested it at your level.

On a side note one thing that frustrates me to no end is that hydras still require a range upgrade... in HOTS this makes even less sense, what unit needs a range and speed upgrade? Just seems dumb to me. Just give them a default range of 6 and immo/sentry becomes much easier to hold while doing little to affect lategame.


hydra speed/range made sense in BW because they were available at hatchery tech and then you could upgrade them at lair tech. With them not being available so much later on in the tech tree, I can't imagine what made Blizzard think this was ok to keep this sort of terrible design. If you don't get them 'till later in the tech tree, they should just "come" with one of the upgrades already done.

That being said, at least they're usable in certain timings or certain scenarios in ZvP but largely unaffected since that's all we use them for in WoL anyways. Their usefulness, viability and versatility haven't really changed between the 2 games. I can use them for certain midgame timing attacks with roach/hydra and maybe viper tech in there by then, but other than that, they like every other unit we have become utterly useless after P and T reach a certain tech level. Like "lings vs 4+ collossi" level of uselessness.



I think it's an interesting concept to think about - giving hydra's an automatic 6 range and only have speed to research at the lair. I think that it would make roach/hydra times very effective - no longer does the zerg player have to sink 150 gas into an upgrade.

I would also comment that I'm not so sure +1 range helps all that much for specific timings. Think about it - Versus terran, your roaches will be able to make contact w/ marine tank. Versus protoss, players have gotten so good at forcefielding then kiting back that 6 range hydras likely won't get any more shots off than 5 range hydras. Versus zerg, when you don't have infestors, 6 range hydras are not all that important (as you will be getting hits of anyways).

So, basically, my point is that for timings I think in HOTS that range will be skipped in favor of speed. The extra speed boost gives hydras a kiting mobility that it has rarely seen in any other circumstance.
@QuanticGlon https://twitter.com/QuanticGlon
IDLon
Profile Joined August 2011
United States2 Posts
January 04 2013 03:50 GMT
#45
Awesome guides!! Inspired me to keep going, and I finally hit silver ^-^

Question tho, when it comes to HotS (I'm super excited for these guides) how can you stop widow mines? And then a full bio army. I know I'm only silver, but I can't seem to stop this at all. I'm pretty sure I've lost 100% of my games to terran since I got promoted.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 04 2013 03:52 GMT
#46
On January 04 2013 12:50 IDLon wrote:
Awesome guides!! Inspired me to keep going, and I finally hit silver ^-^

Question tho, when it comes to HotS (I'm super excited for these guides) how can you stop widow mines? And then a full bio army. I know I'm only silver, but I can't seem to stop this at all. I'm pretty sure I've lost 100% of my games to terran since I got promoted.


Try to get 1 ling to trigger them, at low levels this should be very easy to do. Make sure to have a spore so you can kill the mines with lings/roaches or whatever.
When I think of something else, something will go here
Morning_Zerg
Profile Joined January 2013
4 Posts
January 04 2013 15:28 GMT
#47
Thx your guide.
sdnnvs
Profile Joined June 2011
Brazil33 Posts
January 05 2013 01:16 GMT
#48
Thanks, Glon. More links to ZvX's guides:

1. ZvZ introduction: http://raa-media.nl/blog/starcraft2/zvz-alpha-omega

2. ZvZ mutalisk focus: http://raa-media.nl/blog/starcraft2/zvz-glaive

3. ZvZ speedlings expand: http://www.teamliquid.net/forum/viewmessage.php?topic_id=181318

4. Blade's guides ZvX: http://www.teamliquid.net/forum/viewmessage.php?topic_id=344989

5. Belial's guides ZvX: http://www.teamliquid.net/forum/viewmessage.php?topic_id=295586
Glon
Profile Joined December 2010
United States569 Posts
January 05 2013 02:54 GMT
#49
On January 05 2013 10:16 sdnnvs wrote:
Thanks, Glon. More links to ZvX's guides:

1. ZvZ introduction: http://raa-media.nl/blog/starcraft2/zvz-alpha-omega

2. ZvZ mutalisk focus: http://raa-media.nl/blog/starcraft2/zvz-glaive

3. ZvZ speedlings expand: http://www.teamliquid.net/forum/viewmessage.php?topic_id=181318

4. Blade's guides ZvX: http://www.teamliquid.net/forum/viewmessage.php?topic_id=344989

5. Belial's guides ZvX: http://www.teamliquid.net/forum/viewmessage.php?topic_id=295586



Nice - Some solid content here.

I'm going to be following up with more in depth guides - They will be linked here (with a teaser), however will be posted on my new team's websites (New team announcement coming within a week :D)
@QuanticGlon https://twitter.com/QuanticGlon
aLtNXZ
Profile Joined September 2012
Australia36 Posts
January 05 2013 06:19 GMT
#50
I'm curious about the bane nest into speed, are there any specific reason you like this? apart from the mass ling build which I imagine it does give you an easier defense too.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
January 05 2013 15:40 GMT
#51
On January 05 2013 11:54 Glon wrote:
Show nested quote +
On January 05 2013 10:16 sdnnvs wrote:
Thanks, Glon. More links to ZvX's guides:

1. ZvZ introduction: http://raa-media.nl/blog/starcraft2/zvz-alpha-omega

2. ZvZ mutalisk focus: http://raa-media.nl/blog/starcraft2/zvz-glaive

3. ZvZ speedlings expand: http://www.teamliquid.net/forum/viewmessage.php?topic_id=181318

4. Blade's guides ZvX: http://www.teamliquid.net/forum/viewmessage.php?topic_id=344989

5. Belial's guides ZvX: http://www.teamliquid.net/forum/viewmessage.php?topic_id=295586



Nice - Some solid content here.

I'm going to be following up with more in depth guides - They will be linked here (with a teaser), however will be posted on my new team's websites (New team announcement coming within a week :D)


First of all. I really liked your guide!
I am looking forward to more detailed guides. As a High master player, I really am interested in small stuff: ovie timings; I.E. 32 vs 30, 1 vs 2 ovies at once, ect. To see if one can get to higher supply faster by 1-5 seconds. gas timing a 6min. vs 6:15. ect ect.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
January 05 2013 20:28 GMT
#52
If you'd care to elaborate as to how a 10/11 pool is supposed to do ANYTHING against everything but a hatch first?

Those 6 lings will do literally nothing against a standard pool first opening. How are you supposed to even kill a single drone with those lings?

Please share some replays of yours against pool first openings.
http://twitch.tv/mahtasooma
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
January 05 2013 21:47 GMT
#53
On January 06 2013 05:28 Mahtasooma wrote:
If you'd care to elaborate as to how a 10/11 pool is supposed to do ANYTHING against everything but a hatch first?

Those 6 lings will do literally nothing against a standard pool first opening. How are you supposed to even kill a single drone with those lings?

Please share some replays of yours against pool first openings.


It's not about killing the drones. By going for a 10pool, you want to make at least 4 sets of zerglings, usually 5. If he went pool first, you can trade more effectively if he decides to engage and you delay mining time by harrassing his workers with your lings. If you choose to kill the hatch though, he has to pull drones to defend it. If he cancels, you delay his natural expansion while setting up your own. You want to expand before making queen with a 10pool. If your macro isnt poor, you will be able to get up 2 queens and a spine by the time he holds your attack and you can estimate the time he could possibly hit you with a speedling attack because you saw his gas timing.

If he goes hatch first, he has to pull more drones just to try to save the hatch. He will have to make 6-7 sets of lings and delay mining for a while.

It's not better but it can throw players off by a lot. Some players don't know how to respond to this, some think its an all in and think they are ahead.
Kraelog
Profile Joined April 2010
Belgium194 Posts
January 05 2013 22:18 GMT
#54
To be honest, I always go 15 Hatch in ZvZ and there is nothing less scary then a 10Pool. You can identify the timing based on when your OL scouts the lings hatching and you can simply defend with lings of your own. I haven't had a game I can recall where I wasn't miles ahead of a 10pool.

If you go 15hatch, 16gas however, that's a different story...
zw1er
Profile Joined February 2012
Poland81 Posts
January 05 2013 22:48 GMT
#55
Great guides, now im with my zerg in golden league, thanks men.
BigRedDog
Profile Joined May 2012
461 Posts
January 07 2013 02:43 GMT
#56
I found that going 15 hatch is very risky if the other player does a 6 or 7 pool.

My normal strat is 14 pool 14 gas with a scouting drone. My scouting drone checks if the is rushing, if he is rushing, i act accordingly. If he hatch first, i try to use the scout drone to deny and delay his hatch. If not, use the scouting drone to distract his drones.

I try to get zling speed first so i can attack/harass if he ain't doing all-ins.

On January 06 2013 07:18 Kraelog wrote:
To be honest, I always go 15 Hatch in ZvZ and there is nothing less scary then a 10Pool. You can identify the timing based on when your OL scouts the lings hatching and you can simply defend with lings of your own. I haven't had a game I can recall where I wasn't miles ahead of a 10pool.

Big Red Dog!
Valhalla09
Profile Joined January 2012
Canada1 Post
January 16 2013 04:38 GMT
#57
Hi, thanks for your guide, it's really nice and detailed. I was redirected from Stephano's ZvP build order and found your guide here

I have questions, however, regarding the ZvZ build. Say I'm going the standard 14 pool 15 hatchery. If the opponent chooses to 6 pool rush, the lings will reach my natural by 3:00 (on DayBreak), at this time, I have just put down my hatchery at the natural, and my pool is almost finished, my supply should be about 16/18 --- should I cancel the expo hatchery or defend it with drones?

Thank you
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 16 2013 05:00 GMT
#58
On January 16 2013 13:38 Valhalla09 wrote:
Hi, thanks for your guide, it's really nice and detailed. I was redirected from Stephano's ZvP build order and found your guide here

I have questions, however, regarding the ZvZ build. Say I'm going the standard 14 pool 15 hatchery. If the opponent chooses to 6 pool rush, the lings will reach my natural by 3:00 (on DayBreak), at this time, I have just put down my hatchery at the natural, and my pool is almost finished, my supply should be about 16/18 --- should I cancel the expo hatchery or defend it with drones?

Thank you



If he is focus firing the natural hatchery cancel it at last second. Do not pull drones that would be a bad idea.
When I think of something else, something will go here
GoldforGolden
Profile Joined September 2012
China102 Posts
January 16 2013 07:04 GMT
#59
please make a ZvP guide for HOTS when the toss goes skytoss.
Can't beat that skyball, especially with HTs and void rays and I can't seem to have anyway to break down the mass cannon chargelot defense
We think too much, feel too little
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-01-16 07:36:19
January 16 2013 07:30 GMT
#60
On January 16 2013 16:04 GoldforGolden wrote:
please make a ZvP guide for HOTS when the toss goes skytoss.
Can't beat that skyball, especially with HTs and void rays and I can't seem to have anyway to break down the mass cannon chargelot defense



Here's a replay where I fought air toss (while super behind btw) http://www.mediafire.com/?bmzx7d7b04zmqxh

I think I got lucky but that's the most success i have had vs air toss with that composition you see in that replay. Otherwise it's a loss 99% of the time I think.

Have to kill them before they get to much (this game I don't really do that >>). Take what you want from that but yeah hope it helps you a little bit.
When I think of something else, something will go here
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 25
StarCraft: Brood War
Britney 63609
Sea 9362
firebathero 767
Larva 497
Horang2 469
Mini 384
actioN 287
ZerO 230
Killer 172
PianO 107
[ Show more ]
Dewaltoss 102
Sharp 93
Rush 85
EffOrt 84
Mind 45
ajuk12(nOOB) 32
soO 26
ToSsGirL 20
NaDa 15
JulyZerg 13
Terrorterran 11
Noble 8
scan(afreeca) 4
Dota 2
XcaliburYe125
NeuroSwarm77
League of Legends
JimRising 459
C9.Mang0378
Counter-Strike
olofmeister2131
shoxiejesuss889
Other Games
summit1g8439
ceh9439
Happy335
Fuzer 250
Mew2King114
Trikslyr32
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick650
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Light_VIP 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3013
Upcoming Events
WardiTV Invitational
1d 1h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 22h
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.