[G] Glon's Zerg Guides - Page 4
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rMo
Switzerland50 Posts
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Juggernaut477
United States379 Posts
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Glon
United States569 Posts
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Glon
United States569 Posts
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Kraelog
Belgium194 Posts
But more importantly, when they pull drones I go for a base trade as explained in Belial's guides. Whenever a 6-8 Pool comes with drones, mineral walk your drones at the last second to his base, plant a spine crawler and get as many lings out before the pool/hatch dies. If I get 4 lings out, its an autowin for me. Isn't that a better response than just blocking your ramp? | ||
SpecialKbatman
1 Post
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HadeCiao
Guatemala81 Posts
On January 02 2013 05:58 Glon wrote: ... (with as many as 3 accounts in the top 16 at once, peaking several times at #1 Grandmaster lol u selfish fuck, why do you need three accounts?? stealing the gm rank to others who wanna get in.. | ||
Glon
United States569 Posts
On January 20 2013 00:22 Kraelog wrote: In regards to your ZvZ guide, I always open 15H16Pool but regarding early pools my reaction is different. If it's just lings from a 6-8 Pool you do need to cancel your natural hatchery. Against a 10Pool I feel you should be able to micro your way out of it. But more importantly, when they pull drones I go for a base trade as explained in Belial's guides. Whenever a 6-8 Pool comes with drones, mineral walk your drones at the last second to his base, plant a spine crawler and get as many lings out before the pool/hatch dies. If I get 4 lings out, its an autowin for me. Isn't that a better response than just blocking your ramp? Versus perfect micro, your 15H/16P will die to a 10 pool. At lower levels, of course you can take advantage of an opponent's mistake and come out on top - even at the top players don't just 'gg' because if the 10 pooling player makes 1 mistake, you can take advantage again. Try what you want to - my method works, yours can work as well - and hope that you get lucky. | ||
TMD
Canada93 Posts
Soo much here, thanks! ps (Glon)your micro is steller! do you practise that in some way or does it come over time? | ||
TMD
Canada93 Posts
More specifically, can you recommend certain micro drills one can perform to improve microing once low-level macro is solid enough to perform certain personal builds that don't include units that bronZergs are comfortable making (other than banelings, roaches-clickmove H when marching in) actually, if there is already a thread about microing,I'd rather hear Glon's perspective on it. | ||
llIH
Norway2142 Posts
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Glon
United States569 Posts
On January 25 2013 16:28 TMD wrote: (since im on mobile i cant edit post) More specifically, can you recommend certain micro drills one can perform to improve microing once low-level macro is solid enough to perform certain personal builds that don't include units that bronZergs are comfortable making (other than banelings, roaches-clickmove H when marching in) actually, if there is already a thread about microing,I'd rather hear Glon's perspective on it. Hmm so as zerg worrying about micro isn't the most important thing for you. Yes - hitting fungal growths/getting concaves are important, but individual unit micro shouldn't be your focal point. Instead, worry about hotkeys. Generally, you want to have similar units bound to the same hotkey - So for example I will have roaches and lings on 1 hotkey, banelings on another, and infestors on a third. To begin using hotkeys for your army - start with using 1, then add 2, ect. Also I think it's best to just work on your macro APM before micro. For zerg, if you can overwhelm your opponent, macro will carry you much farther than micro. Don't worry - microing units will get there | ||
TMD
Canada93 Posts
Practising the new hotkeys from 2 and 3 for hatchs to double tapping queens while macroing off one hatch hotkey (2) caused out-of-control drone/ov production with 3rd and 4th hatcheries added to the HKh. 135 workers in a 20 min ai practise game, with about 5 seconds spare apm to do anything besides inject/unit build and tumour spread. (2 queens devoted to extreme shitspread hotkeyed to 3, to follow vomit timings in terms of energy available.) Is this small window of non-macro normal for use in micro/teching? Will minimap injects expand the spare apm window rather than double tapping the queen hotkeys for injects using the main screen? Can that work with practise? What's your usual non-macro time window when in tourneys/ladder sessions? Maybe this belongs in zerg help me thread. | ||
VoiceSC
Canada109 Posts
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Glon
United States569 Posts
On January 29 2013 12:28 VoiceSC wrote: Not sure if anyone else has said this yet, but you should add in a guide for ZvT Mech. Sure - that sounds like a great idea. But facing off against mech would require its own entire guide to give it justice - I am going to be starting to write HOTS guides, and this may be one of the first ones that I write. If anyone has any suggestions/requests, feel free to post them in here or drop me a PM | ||
gCgCrypto
Germany297 Posts
I feel like both are a worse copy of Wings ZvP where you have to get to a certain tech on a cetrain time or die. (Roaches vs Hellbats, Vipers vs Colossi etc) | ||
DarKcS
Australia1237 Posts
On January 30 2013 23:06 Glon wrote: Sure - that sounds like a great idea. But facing off against mech would require its own entire guide to give it justice - I am going to be starting to write HOTS guides, and this may be one of the first ones that I write. If anyone has any suggestions/requests, feel free to post them in here or drop me a PM Don't forget we have less direct options in WoL than HOTS (No Viper, gimmicky unretreatable Hydralisks) so I hope it's not just a HOTS Mech guide. Roach Hydra Viper .. and go. | ||
Glon
United States569 Posts
On February 03 2013 13:21 DarKcS wrote: Don't forget we have less direct options in WoL than HOTS (No Viper, gimmicky unretreatable Hydralisks) so I hope it's not just a HOTS Mech guide. Roach Hydra Viper .. and go. All of my future guides will be for HOTS, since besides IPTL it is the only game to prepare for. Remember - it's like 1 month before release. Sorry dude T.T | ||
amacwhinnie
21 Posts
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Glon
United States569 Posts
On February 22 2013 02:49 amacwhinnie wrote: what is the best response to having your 15 hatch blocked by building pilon? Don't go a 15 hatch in ZvP if you see a probe. You can scout this with an overlord (that first goes to natural, then to position on opposite side of map). If your 15 hatch gets blocked with a pylon, throw up a pool. But you will be significantly far behind your opponent. Instead, throwing up a 14 pool will be much safer. | ||
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