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[G] Glon's Zerg Guides - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
rMo
Profile Joined November 2011
Switzerland50 Posts
January 16 2013 07:43 GMT
#61
Thanks alot! Really like it!
Head of Media at mYinsanity.eu - @remoblaser
Juggernaut477
Profile Joined May 2011
United States379 Posts
January 17 2013 02:22 GMT
#62
These guides are very helpful, thanks.
Glon
Profile Joined December 2010
United States569 Posts
Last Edited: 2013-01-17 02:45:51
January 17 2013 02:42 GMT
#63
Look for my guides to be moved over into Liquidpedia soon!
@QuanticGlon https://twitter.com/QuanticGlon
Glon
Profile Joined December 2010
United States569 Posts
January 17 2013 21:54 GMT
#64
OK - I need a name for these. Suggestions!
@QuanticGlon https://twitter.com/QuanticGlon
Kraelog
Profile Joined April 2010
Belgium194 Posts
January 19 2013 15:22 GMT
#65
In regards to your ZvZ guide, I always open 15H16Pool but regarding early pools my reaction is different. If it's just lings from a 6-8 Pool you do need to cancel your natural hatchery. Against a 10Pool I feel you should be able to micro your way out of it.

But more importantly, when they pull drones I go for a base trade as explained in Belial's guides. Whenever a 6-8 Pool comes with drones, mineral walk your drones at the last second to his base, plant a spine crawler and get as many lings out before the pool/hatch dies. If I get 4 lings out, its an autowin for me. Isn't that a better response than just blocking your ramp?
SpecialKbatman
Profile Joined January 2013
1 Post
January 23 2013 06:52 GMT
#66
Hey Glon, just saw a replay of you and Psystarcraft playing together. I think that was you anyways, although you were protoss. Sorry for spamming thread. Didn't know you're prolific on TL. Cool guides!!
HadeCiao
Profile Joined January 2012
Guatemala81 Posts
January 23 2013 14:37 GMT
#67
On January 02 2013 05:58 Glon wrote:
... (with as many as 3 accounts in the top 16 at once, peaking several times at #1 Grandmaster



lol u selfish fuck, why do you need three accounts?? stealing the gm rank to others who wanna get in..

3 pool
Glon
Profile Joined December 2010
United States569 Posts
January 23 2013 16:11 GMT
#68
On January 20 2013 00:22 Kraelog wrote:
In regards to your ZvZ guide, I always open 15H16Pool but regarding early pools my reaction is different. If it's just lings from a 6-8 Pool you do need to cancel your natural hatchery. Against a 10Pool I feel you should be able to micro your way out of it.

But more importantly, when they pull drones I go for a base trade as explained in Belial's guides. Whenever a 6-8 Pool comes with drones, mineral walk your drones at the last second to his base, plant a spine crawler and get as many lings out before the pool/hatch dies. If I get 4 lings out, its an autowin for me. Isn't that a better response than just blocking your ramp?



Versus perfect micro, your 15H/16P will die to a 10 pool. At lower levels, of course you can take advantage of an opponent's mistake and come out on top - even at the top players don't just 'gg' because if the 10 pooling player makes 1 mistake, you can take advantage again. Try what you want to - my method works, yours can work as well - and hope that you get lucky.

@QuanticGlon https://twitter.com/QuanticGlon
TMD
Profile Joined November 2012
Canada93 Posts
January 25 2013 07:10 GMT
#69
Thanks for this guide! Proud bronzer and this has allowed me to identify certain builds from the other races even if they are a few minutes later in timing from my league. Still, this was the push I needed from my super-(noob)macro into the scouting information I use now.

Soo much here, thanks!
ps (Glon)your micro is steller! do you practise that in some way or does it come over time?
TMD
Profile Joined November 2012
Canada93 Posts
January 25 2013 07:28 GMT
#70
(since im on mobile i cant edit post)
More specifically, can you recommend certain micro drills one can perform to improve microing once low-level macro is solid enough to perform certain personal builds that don't include units that bronZergs are comfortable making (other than banelings, roaches-clickmove H when marching in) actually, if there is already a thread about microing,I'd rather hear Glon's perspective on it.
llIH
Profile Joined June 2011
Norway2144 Posts
January 25 2013 07:56 GMT
#71
I learned a lot actually. Thank you for this guide!
Glon
Profile Joined December 2010
United States569 Posts
January 25 2013 18:56 GMT
#72
On January 25 2013 16:28 TMD wrote:
(since im on mobile i cant edit post)
More specifically, can you recommend certain micro drills one can perform to improve microing once low-level macro is solid enough to perform certain personal builds that don't include units that bronZergs are comfortable making (other than banelings, roaches-clickmove H when marching in) actually, if there is already a thread about microing,I'd rather hear Glon's perspective on it.



Hmm so as zerg worrying about micro isn't the most important thing for you. Yes - hitting fungal growths/getting concaves are important, but individual unit micro shouldn't be your focal point. Instead, worry about hotkeys. Generally, you want to have similar units bound to the same hotkey - So for example I will have roaches and lings on 1 hotkey, banelings on another, and infestors on a third. To begin using hotkeys for your army - start with using 1, then add 2, ect.

Also I think it's best to just work on your macro APM before micro. For zerg, if you can overwhelm your opponent, macro will carry you much farther than micro. Don't worry - microing units will get there
@QuanticGlon https://twitter.com/QuanticGlon
TMD
Profile Joined November 2012
Canada93 Posts
January 26 2013 09:04 GMT
#73
Thanks! I've since put all hatchs on 2, 1 for main ground army as usual (with extra avail. lings as suggested) and individual vomit queens on separate keys (5 6 7, 4 saved for inf.), positioning them on left side of hatchs, from what I seen in dl'd replays from Stephano.

Practising the new hotkeys from 2 and 3 for hatchs to double tapping queens while macroing off one hatch hotkey (2) caused out-of-control drone/ov production with 3rd and 4th hatcheries added to the HKh. 135 workers in a 20 min ai practise game, with about 5 seconds spare apm to do anything besides inject/unit build and tumour spread. (2 queens devoted to extreme shitspread hotkeyed to 3, to follow vomit timings in terms of energy available.)

Is this small window of non-macro normal for use in micro/teching? Will minimap injects expand the spare apm window rather than double tapping the queen hotkeys for injects using the main screen? Can that work with practise? What's your usual non-macro time window when in tourneys/ladder sessions?

Maybe this belongs in zerg help me thread.
VoiceSC
Profile Blog Joined June 2012
Canada109 Posts
January 29 2013 03:28 GMT
#74
Not sure if anyone else has said this yet, but you should add in a guide for ZvT Mech.
¯\_(ツ)_/¯
Glon
Profile Joined December 2010
United States569 Posts
January 30 2013 14:06 GMT
#75
On January 29 2013 12:28 VoiceSC wrote:
Not sure if anyone else has said this yet, but you should add in a guide for ZvT Mech.


Sure - that sounds like a great idea. But facing off against mech would require its own entire guide to give it justice - I am going to be starting to write HOTS guides, and this may be one of the first ones that I write.

If anyone has any suggestions/requests, feel free to post them in here or drop me a PM
@QuanticGlon https://twitter.com/QuanticGlon
gCgCrypto
Profile Joined December 2010
Germany297 Posts
February 03 2013 01:03 GMT
#76
The HotS guide coming any time soon? i am really lost in both ZvT and ZvP ...
I feel like both are a worse copy of Wings ZvP where you have to get to a certain tech on a cetrain time or die.
(Roaches vs Hellbats, Vipers vs Colossi etc)
L E E J A E D O N G ! <3
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
February 03 2013 04:21 GMT
#77
On January 30 2013 23:06 Glon wrote:
Show nested quote +
On January 29 2013 12:28 VoiceSC wrote:
Not sure if anyone else has said this yet, but you should add in a guide for ZvT Mech.


Sure - that sounds like a great idea. But facing off against mech would require its own entire guide to give it justice - I am going to be starting to write HOTS guides, and this may be one of the first ones that I write.

If anyone has any suggestions/requests, feel free to post them in here or drop me a PM


Don't forget we have less direct options in WoL than HOTS (No Viper, gimmicky unretreatable Hydralisks) so I hope it's not just a HOTS Mech guide. Roach Hydra Viper .. and go.
Die tomorrow - Live today
Glon
Profile Joined December 2010
United States569 Posts
February 03 2013 06:29 GMT
#78
On February 03 2013 13:21 DarKcS wrote:
Show nested quote +
On January 30 2013 23:06 Glon wrote:
On January 29 2013 12:28 VoiceSC wrote:
Not sure if anyone else has said this yet, but you should add in a guide for ZvT Mech.


Sure - that sounds like a great idea. But facing off against mech would require its own entire guide to give it justice - I am going to be starting to write HOTS guides, and this may be one of the first ones that I write.

If anyone has any suggestions/requests, feel free to post them in here or drop me a PM


Don't forget we have less direct options in WoL than HOTS (No Viper, gimmicky unretreatable Hydralisks) so I hope it's not just a HOTS Mech guide. Roach Hydra Viper .. and go.


All of my future guides will be for HOTS, since besides IPTL it is the only game to prepare for. Remember - it's like 1 month before release.

Sorry dude T.T
@QuanticGlon https://twitter.com/QuanticGlon
amacwhinnie
Profile Joined August 2010
21 Posts
February 21 2013 17:49 GMT
#79
what is the best response to having your 15 hatch blocked by building pilon?
Glon
Profile Joined December 2010
United States569 Posts
February 22 2013 11:50 GMT
#80
On February 22 2013 02:49 amacwhinnie wrote:
what is the best response to having your 15 hatch blocked by building pilon?


Don't go a 15 hatch in ZvP if you see a probe. You can scout this with an overlord (that first goes to natural, then to position on opposite side of map).

If your 15 hatch gets blocked with a pylon, throw up a pool. But you will be significantly far behind your opponent. Instead, throwing up a 14 pool will be much safer.
@QuanticGlon https://twitter.com/QuanticGlon
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