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[G] Glon's Zerg Guides - Page 5

Forum Index > StarCraft 2 Strategy
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amacwhinnie
Profile Joined August 2010
21 Posts
February 22 2013 12:34 GMT
#81
thanks very much for answering i really appreciate the time. In a related q what is the best answer to a SCV building something to block a 15 Hatch 16 pool?
Glon
Profile Joined December 2010
United States569 Posts
February 22 2013 15:19 GMT
#82
So in the scenario that a Terran is blocking your natural hatchery with an engineering bay, your BEST option is immediately pull 5-6 drones down to your natural, and keep droning up to ~17. Ideally, you would like to still place down a hatchery first, but on 17 supply instead of 15 (followed up with pool/gas).

However, on some maps this simply won't work. The distance between the main base and natural expansion of the map coupled with how overlord scouting paths are layed out (do you see the SCV coming before it gets to your natural?) create some scenarios where it is better to just throw down a spawning pool. After this, you may choose to either put down gas (for early agression) or triple expand (Think ~ZvP) once you clear out the engineering bay.

Note: It's ALMOST always a bad idea to take your third before your natural if your natural gets blocked - if your opponent goes for a gas build (either before or after CC), helions will tear apart the bases and it will be nearly impossible for you to properly move units from base to base.
@QuanticGlon https://twitter.com/QuanticGlon
kamidesu
Profile Joined December 2012
Thailand25 Posts
February 22 2013 15:20 GMT
#83
glon i hope you do very very very good in the king of the hill tournament
good crush them :D
love your guide very much
always checking them to see updates
fighting
Fruit Dealer ;D First SC2 KING / Jaedong the One and Only Real kING
amacwhinnie
Profile Joined August 2010
21 Posts
February 22 2013 16:38 GMT
#84
again Glon thanks for answering. I didn't have overlord spot it as i was trying to get first overlord around map so it wouldnt get snipped going through shortest path. Should i have done or is it better to SCV scout (and in which case when would you recommend scouting).
also why is it not standard for T to do this?
surely if you pull 5-6 drones thats more mining time lost than T would loose and your hatch is delayed (i know it costs them but they do get it all back)
This isn't meant to be a balance whine I would like to know what it costs them.

Again really appreciate you taking the time to answer.
Glon
Profile Joined December 2010
United States569 Posts
February 22 2013 20:37 GMT
#85
On February 23 2013 01:38 amacwhinnie wrote:
again Glon thanks for answering. I didn't have overlord spot it as i was trying to get first overlord around map so it wouldnt get snipped going through shortest path. Should i have done or is it better to SCV scout (and in which case when would you recommend scouting).
also why is it not standard for T to do this?
surely if you pull 5-6 drones thats more mining time lost than T would loose and your hatch is delayed (i know it costs them but they do get it all back)
This isn't meant to be a balance whine I would like to know what it costs them.

Again really appreciate you taking the time to answer.


Np dude ^^

So remember that your opponent is delaying to build an engineering bay. Yes, it will put you slightly behind (almost always). However, they also run the risk of you putting down, say, a 14 hatchery and their SCV being negated.

In the end, just deal with it adequately, and you will never be in an unwinnable place.
@QuanticGlon https://twitter.com/QuanticGlon
amacwhinnie
Profile Joined August 2010
21 Posts
February 23 2013 13:29 GMT
#86
again thanks
Dumbledore
Profile Joined April 2011
Sweden725 Posts
February 23 2013 13:54 GMT
#87
Nice guides,
I saw 2 games of you vs Grubby yesterday on Grubby's stream
The first one where you won was really nice, this is a skilled zerg
Have a nice day ;)
Terorking1
Profile Blog Joined February 2013
United States5 Posts
February 23 2013 19:20 GMT
#88
thanks for the information. but in my ZvT i don't like going brood lords. they are to slow in my opinion what do you think?
i know broods are good at deeling with tanks but the ultra's can to. what do you think?
"glory and honer"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 23 2013 19:33 GMT
#89
On February 24 2013 04:20 Terorking1 wrote:
thanks for the information. but in my ZvT i don't like going brood lords. they are to slow in my opinion what do you think?
i know broods are good at deeling with tanks but the ultra's can to. what do you think?


Terran can get a unit composition that kinda crushes ultras. At some point you have to get broodlords or you will just die because terran will have the Anti ultralisk army.
When I think of something else, something will go here
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2013-03-03 20:22:06
March 03 2013 20:16 GMT
#90
Updated!
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