I'm a big fan of Dragon, never heard of you though so gratz on getting your name out there and defeating such a beast. I'm sure you'll be quite flattered when you hear what Husky had to say about this game :p
[G] Glon's Zerg Guides - Page 2
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Bahku
United States182 Posts
I'm a big fan of Dragon, never heard of you though so gratz on getting your name out there and defeating such a beast. I'm sure you'll be quite flattered when you hear what Husky had to say about this game :p | ||
Glon
United States569 Posts
Expect to see links to VODs demonstrating each strategy in ~ a week (I'll be out of town for the weekend) | ||
BigRedDog
461 Posts
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Insoleet
France1806 Posts
my question is : how do you manage to be safe against all ins with 14 pool or 15 hatch ? | ||
blade55555
United States17423 Posts
On January 02 2013 16:43 Insoleet wrote: in ZvZ I was opening 14 pool but I had troubles scouting for 2 bases all ins.. Now I open 14 14 and with early speed I manage to scout all ins. The problem is that if I don't do damages early on, my macro can be really behind and that's getting annoying. my question is : how do you manage to be safe against all ins with 14 pool or 15 hatch ? 15 pool - 16 hatch is a safe build that's better then 14/14. If you think he might be ling all inning you, you can go baneling nest first then speed. If you want to put pressure on early make sure to get speed first of course. But with 15 hatch there are build sthat will kill you almost no matter what unless zerg really messes up (the other zerg). | ||
Insoleet
France1806 Posts
On January 02 2013 17:45 blade55555 wrote: 15 pool - 16 hatch is a safe build that's better then 14/14. If you think he might be ling all inning you, you can go baneling nest first then speed. If you want to put pressure on early make sure to get speed first of course. But with 15 hatch there are build sthat will kill you almost no matter what unless zerg really messes up (the other zerg). I dont have problem defending the all ins if i scouted it. But with 14 pool 15 hatch i feel like i can't go into his main to scout his gas, units, and build tech. Because no speed on my lings. So i probably need another way to scout for all ins. Drone count on the natural ? But what type of all ins, roachs, banes ? It's not the same answer... | ||
blade55555
United States17423 Posts
On January 02 2013 18:00 Insoleet wrote: I dont have problem defending the all ins if i scouted it. But with 14 pool 15 hatch i feel like i can't go into his main to scout his gas, units, and build tech. Because no speed on my lings. So i probably need another way to scout for all ins. Drone count on the natural ? But what type of all ins, roachs, banes ? It's not the same answer... ok I have 2 ways for you. On your first 2 lings you should scout with them and try to see if he is potentially doing a ling all in or something (I seriously get it in the other zergs main 99.9% of the time). Have an overlord behind the natural and keep looking at his drone count. If you see very few drones then you should be expecting some sort of attack soon. then once your speed finishes sac a ling every once in awhile to see if you can see roaches or anything . | ||
aW
United States6 Posts
How do you personally deter any 3 pylon block play from Protoss? Do you just always send a drone down to patrol the bottom of the ramp if you see the probe do anything weird? | ||
Glon
United States569 Posts
On January 02 2013 18:00 Insoleet wrote: I dont have problem defending the all ins if i scouted it. But with 14 pool 15 hatch i feel like i can't go into his main to scout his gas, units, and build tech. Because no speed on my lings. So i probably need another way to scout for all ins. Drone count on the natural ? But what type of all ins, roachs, banes ? It's not the same answer... Make sure that you're taking your gas on time (17 or 18 is most common). Also remember that, if your opponent is going for a hatch first, you CAN and SHOULD move your overlord into his base and see what gas timing he has taken. Try going for a baneling nest before speed. Honestly, you won't even want to build zerglings (other than 4~6) until you have both of your bases saturated, and if you see any kind of all in coming, cancel your lair and build banelings (+ more lings) and pull your queens down to your ramp. Give that a try - if you're losing versus 2 base roach baneling all ins, then my suggestion is to immediately build an overseer when lair finishes and scout what's going on. | ||
Glon
United States569 Posts
On January 03 2013 01:59 aW wrote: Glon, How do you personally deter any 3 pylon block play from Protoss? Do you just always send a drone down to patrol the bottom of the ramp if you see the probe do anything weird? 3 pylon blocks are annoying - VERY annoying. Yes, I pretty much do what you're saying - especially if I get a hatch first off (which I sometimes do due to scouting the path a scouting probe would take with my first overlord) I end up just pulling a drone to make sure no 3 pylon blocks are going off. In the case that a 3 pylon block DOES go off, however, I would suggest doing 1 of 2 things: 1) If the ramp is close to your creep, you can build a spine, stay gassless, build extra queens, and push your way down (then double expand) 2) If the ramp is far from your creep (or just as another option), you can take a gas as soon as you see the wall go up, then build a fast baneling nest. Don't research speed, just get 6 banelings and ~8-10 zerglings and bust the wall down. Pull off of gas after you have enough for the banelings and speed - you need to drone up badly. | ||
Breach_hu
Hungary2431 Posts
On January 02 2013 07:52 Glon wrote: Medivac speed WILL be nerfed (it's currently imbalanced AF atm), so don't be too worried about that. There will likely still be a medivac speed ability, however the speed boost will be nerfed. I think in the Dragon game I did a decent job of economic damage - took out his third twice, and natural/fourth once. Keep in mind that, if the terran you're playing is very drop heavy, his army is significantly weaker. Therefore, you can kill his army much more cost efficiently than if the terran is NOT dropping you. However, to not take as much damage from drops, I'm starting to prefer getting out ~5 corrupters to chase medivacs. Now the only thing that needs to happen is medivac speed not so fast If medivac speed will be nerfed then count with Viper and Ultralisk nerf within your guides. | ||
sCCrooked
Korea (South)1306 Posts
On January 03 2013 02:45 Breach_hu wrote: If medivac speed will be nerfed then count with Viper and Ultralisk nerf within your guides. lol this isn't even comparable. Vipers are decent as-is but ultras probably need even stronger buffs to fulfill the role they were intended to have. Medivacs with Caduceus reactor and utilizing the speed ability on the other hand, are stupidly overpowered and uncatchable unless you really suck. | ||
ROOTIllusion
United States1060 Posts
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Breach_hu
Hungary2431 Posts
On January 03 2013 03:02 sCCrooked wrote: lol this isn't even comparable. Vipers are decent as-is but ultras probably need even stronger buffs to fulfill the role they were intended to have. Medivacs with Caduceus reactor and utilizing the speed ability on the other hand, are stupidly overpowered and uncatchable unless you really suck. are you kidding me? ultras need more buff? | ||
sCCrooked
Korea (South)1306 Posts
On January 03 2013 04:14 Breach_hu wrote: are you kidding me? ultras need more buff? No I'm not and I'm not going to continue this ridiculously irrelevant tangent. Either suggest something real to the OP and help the information database grow or stop posting here. This is the place for a good zerg guide info and the development of a compendium for Zergs, not your vast-minority HotS opinions. | ||
Breach_hu
Hungary2431 Posts
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Glon
United States569 Posts
On January 03 2013 04:26 Breach_hu wrote: When the "constructive feedback" for a question is "you dont have to worry about it, Terran will be nerfed cuz its OP" and you talk about good zerg guide info? please... I was talking about that specific game versus dragon. I expect that utlralisks will recieve a minor nerf, medivacs will receive a heavy nerf, and vipers will not be nerfed at all. However, this is just my opinion. | ||
DjSweetBazz
Sweden172 Posts
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PETAVER
United States9 Posts
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The_Goliath
11 Posts
I have two general approach questions about the mid game and going into the late. These questions both pertain to HotS so i'm unsure if I should post them, but I am anyway. 1. In zvz, I have been opening very similar to WoL, and going for muta. My question is once the other guy has infestors out (if thats what hes going) and muta play has effectively been shut down, should i transition into swarm host? I have been having success with it, but i'm only low masters so doesnt mean anything Basically, I just would like to know the ideal follow up to muta if the other player doesnt muta as well. 2. In zvp (my most dreaded mu because of partings all in), I have heard that swarm host shuts down this ever so popular all in quite nicely, however, i am not good with them yet and havent had much success. Do you think this is a good/right response meaning I should just practice it more and get better with it? Or should I just be more gosu and hold with roach ling the entire time like WoL. | ||
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