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[G] Glon's Zerg Guides - Page 2

Forum Index > StarCraft 2 Strategy
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Bahku
Profile Joined August 2012
United States182 Posts
Last Edited: 2013-01-02 04:53:06
January 02 2013 04:51 GMT
#21
On January 02 2013 13:13 Glon wrote:
Show nested quote +
On January 02 2013 11:55 Bahku wrote:
Great guide! Also I just saw your game vs Dragon that Husky casted, fantastic job! Very close game.



Oo can you link me? I've never seen it



I'm a big fan of Dragon, never heard of you though so gratz on getting your name out there and defeating such a beast. I'm sure you'll be quite flattered when you hear what Husky had to say about this game :p
Glon
Profile Joined December 2010
United States569 Posts
Last Edited: 2013-01-02 07:12:14
January 02 2013 06:06 GMT
#22
Updated ZvT - I accidentally left helion/banshee out in the original.

Expect to see links to VODs demonstrating each strategy in ~ a week (I'll be out of town for the weekend)
@QuanticGlon https://twitter.com/QuanticGlon
BigRedDog
Profile Joined May 2012
461 Posts
January 02 2013 07:11 GMT
#23
Thanks Glon! The guide is very helpful. My biggest struggle is ZvT.
Big Red Dog!
Insoleet
Profile Joined May 2012
France1806 Posts
January 02 2013 07:43 GMT
#24
in ZvZ I was opening 14 pool but I had troubles scouting for 2 bases all ins.. Now I open 14 14 and with early speed I manage to scout all ins. The problem is that if I don't do damages early on, my macro can be really behind and that's getting annoying.

my question is : how do you manage to be safe against all ins with 14 pool or 15 hatch ?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 02 2013 08:45 GMT
#25
On January 02 2013 16:43 Insoleet wrote:
in ZvZ I was opening 14 pool but I had troubles scouting for 2 bases all ins.. Now I open 14 14 and with early speed I manage to scout all ins. The problem is that if I don't do damages early on, my macro can be really behind and that's getting annoying.

my question is : how do you manage to be safe against all ins with 14 pool or 15 hatch ?


15 pool - 16 hatch is a safe build that's better then 14/14. If you think he might be ling all inning you, you can go baneling nest first then speed. If you want to put pressure on early make sure to get speed first of course.

But with 15 hatch there are build sthat will kill you almost no matter what unless zerg really messes up (the other zerg).
When I think of something else, something will go here
Insoleet
Profile Joined May 2012
France1806 Posts
January 02 2013 09:00 GMT
#26
On January 02 2013 17:45 blade55555 wrote:
Show nested quote +
On January 02 2013 16:43 Insoleet wrote:
in ZvZ I was opening 14 pool but I had troubles scouting for 2 bases all ins.. Now I open 14 14 and with early speed I manage to scout all ins. The problem is that if I don't do damages early on, my macro can be really behind and that's getting annoying.

my question is : how do you manage to be safe against all ins with 14 pool or 15 hatch ?


15 pool - 16 hatch is a safe build that's better then 14/14. If you think he might be ling all inning you, you can go baneling nest first then speed. If you want to put pressure on early make sure to get speed first of course.

But with 15 hatch there are build sthat will kill you almost no matter what unless zerg really messes up (the other zerg).


I dont have problem defending the all ins if i scouted it.

But with 14 pool 15 hatch i feel like i can't go into his main to scout his gas, units, and build tech. Because no speed on my lings.

So i probably need another way to scout for all ins. Drone count on the natural ? But what type of all ins, roachs, banes ? It's not the same answer...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-01-02 09:07:49
January 02 2013 09:07 GMT
#27
On January 02 2013 18:00 Insoleet wrote:
Show nested quote +
On January 02 2013 17:45 blade55555 wrote:
On January 02 2013 16:43 Insoleet wrote:
in ZvZ I was opening 14 pool but I had troubles scouting for 2 bases all ins.. Now I open 14 14 and with early speed I manage to scout all ins. The problem is that if I don't do damages early on, my macro can be really behind and that's getting annoying.

my question is : how do you manage to be safe against all ins with 14 pool or 15 hatch ?


15 pool - 16 hatch is a safe build that's better then 14/14. If you think he might be ling all inning you, you can go baneling nest first then speed. If you want to put pressure on early make sure to get speed first of course.

But with 15 hatch there are build sthat will kill you almost no matter what unless zerg really messes up (the other zerg).


I dont have problem defending the all ins if i scouted it.

But with 14 pool 15 hatch i feel like i can't go into his main to scout his gas, units, and build tech. Because no speed on my lings.

So i probably need another way to scout for all ins. Drone count on the natural ? But what type of all ins, roachs, banes ? It's not the same answer...


ok I have 2 ways for you.

On your first 2 lings you should scout with them and try to see if he is potentially doing a ling all in or something (I seriously get it in the other zergs main 99.9% of the time).

Have an overlord behind the natural and keep looking at his drone count. If you see very few drones then you should be expecting some sort of attack soon.

then once your speed finishes sac a ling every once in awhile to see if you can see roaches or anything .
When I think of something else, something will go here
aW
Profile Joined July 2011
United States6 Posts
January 02 2013 16:59 GMT
#28
Glon,

How do you personally deter any 3 pylon block play from Protoss? Do you just always send a drone down to patrol the bottom of the ramp if you see the probe do anything weird?
Glon
Profile Joined December 2010
United States569 Posts
January 02 2013 17:13 GMT
#29
On January 02 2013 18:00 Insoleet wrote:
Show nested quote +
On January 02 2013 17:45 blade55555 wrote:
On January 02 2013 16:43 Insoleet wrote:
in ZvZ I was opening 14 pool but I had troubles scouting for 2 bases all ins.. Now I open 14 14 and with early speed I manage to scout all ins. The problem is that if I don't do damages early on, my macro can be really behind and that's getting annoying.

my question is : how do you manage to be safe against all ins with 14 pool or 15 hatch ?


15 pool - 16 hatch is a safe build that's better then 14/14. If you think he might be ling all inning you, you can go baneling nest first then speed. If you want to put pressure on early make sure to get speed first of course.

But with 15 hatch there are build sthat will kill you almost no matter what unless zerg really messes up (the other zerg).


I dont have problem defending the all ins if i scouted it.

But with 14 pool 15 hatch i feel like i can't go into his main to scout his gas, units, and build tech. Because no speed on my lings.

So i probably need another way to scout for all ins. Drone count on the natural ? But what type of all ins, roachs, banes ? It's not the same answer...


Make sure that you're taking your gas on time (17 or 18 is most common). Also remember that, if your opponent is going for a hatch first, you CAN and SHOULD move your overlord into his base and see what gas timing he has taken.

Try going for a baneling nest before speed. Honestly, you won't even want to build zerglings (other than 4~6) until you have both of your bases saturated, and if you see any kind of all in coming, cancel your lair and build banelings (+ more lings) and pull your queens down to your ramp.

Give that a try - if you're losing versus 2 base roach baneling all ins, then my suggestion is to immediately build an overseer when lair finishes and scout what's going on.
@QuanticGlon https://twitter.com/QuanticGlon
Glon
Profile Joined December 2010
United States569 Posts
January 02 2013 17:16 GMT
#30
On January 03 2013 01:59 aW wrote:
Glon,

How do you personally deter any 3 pylon block play from Protoss? Do you just always send a drone down to patrol the bottom of the ramp if you see the probe do anything weird?


3 pylon blocks are annoying - VERY annoying. Yes, I pretty much do what you're saying - especially if I get a hatch first off (which I sometimes do due to scouting the path a scouting probe would take with my first overlord) I end up just pulling a drone to make sure no 3 pylon blocks are going off.

In the case that a 3 pylon block DOES go off, however, I would suggest doing 1 of 2 things:

1) If the ramp is close to your creep, you can build a spine, stay gassless, build extra queens, and push your way down (then double expand)

2) If the ramp is far from your creep (or just as another option), you can take a gas as soon as you see the wall go up, then build a fast baneling nest. Don't research speed, just get 6 banelings and ~8-10 zerglings and bust the wall down. Pull off of gas after you have enough for the banelings and speed - you need to drone up badly.
@QuanticGlon https://twitter.com/QuanticGlon
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
January 02 2013 17:45 GMT
#31
On January 02 2013 07:52 Glon wrote:
Show nested quote +
On January 02 2013 07:20 gCgCrypto wrote:
hi Glon, cant wait for your HotS guides ^^
I really struggle with ZvT when my oponent goes for MMMM or MMM + Hellbats and is really dropheavy.
From watching the ZvTs from your replay pack it seems you favore getting really fast Hive and Ultras but you also seem to receve a LOT of damage from Drops while doing so (The game vs Dragon on the starship map thing)

Is there a more optimal way to play vs MMM(M) / Hellbat + Bio or do you simply have to compensate for the damage you receved otherwise?

(Ive been trying around with some Muta Ling Bane into Ultra but it mostly fails because i dont get Ultras in time to defend a huge pushout, especially because hellbats and widdow mines destroy lingBane)


Medivac speed WILL be nerfed (it's currently imbalanced AF atm), so don't be too worried about that. There will likely still be a medivac speed ability, however the speed boost will be nerfed.

I think in the Dragon game I did a decent job of economic damage - took out his third twice, and natural/fourth once. Keep in mind that, if the terran you're playing is very drop heavy, his army is significantly weaker. Therefore, you can kill his army much more cost efficiently than if the terran is NOT dropping you.

However, to not take as much damage from drops, I'm starting to prefer getting out ~5 corrupters to chase medivacs. Now the only thing that needs to happen is medivac speed not so fast



If medivac speed will be nerfed then count with Viper and Ultralisk nerf within your guides.
Give thanks and praise!
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
Last Edited: 2013-01-02 18:03:01
January 02 2013 18:02 GMT
#32
On January 03 2013 02:45 Breach_hu wrote:
Show nested quote +
On January 02 2013 07:52 Glon wrote:
On January 02 2013 07:20 gCgCrypto wrote:
hi Glon, cant wait for your HotS guides ^^
I really struggle with ZvT when my oponent goes for MMMM or MMM + Hellbats and is really dropheavy.
From watching the ZvTs from your replay pack it seems you favore getting really fast Hive and Ultras but you also seem to receve a LOT of damage from Drops while doing so (The game vs Dragon on the starship map thing)

Is there a more optimal way to play vs MMM(M) / Hellbat + Bio or do you simply have to compensate for the damage you receved otherwise?

(Ive been trying around with some Muta Ling Bane into Ultra but it mostly fails because i dont get Ultras in time to defend a huge pushout, especially because hellbats and widdow mines destroy lingBane)


Medivac speed WILL be nerfed (it's currently imbalanced AF atm), so don't be too worried about that. There will likely still be a medivac speed ability, however the speed boost will be nerfed.

I think in the Dragon game I did a decent job of economic damage - took out his third twice, and natural/fourth once. Keep in mind that, if the terran you're playing is very drop heavy, his army is significantly weaker. Therefore, you can kill his army much more cost efficiently than if the terran is NOT dropping you.

However, to not take as much damage from drops, I'm starting to prefer getting out ~5 corrupters to chase medivacs. Now the only thing that needs to happen is medivac speed not so fast



If medivac speed will be nerfed then count with Viper and Ultralisk nerf within your guides.


lol this isn't even comparable. Vipers are decent as-is but ultras probably need even stronger buffs to fulfill the role they were intended to have. Medivacs with Caduceus reactor and utilizing the speed ability on the other hand, are stupidly overpowered and uncatchable unless you really suck.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
January 02 2013 18:14 GMT
#33
Good Player, Good guide! Definitely helpful to my zerg vs protoss ^_^
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
January 02 2013 19:14 GMT
#34
On January 03 2013 03:02 sCCrooked wrote:
Show nested quote +
On January 03 2013 02:45 Breach_hu wrote:
On January 02 2013 07:52 Glon wrote:
On January 02 2013 07:20 gCgCrypto wrote:
hi Glon, cant wait for your HotS guides ^^
I really struggle with ZvT when my oponent goes for MMMM or MMM + Hellbats and is really dropheavy.
From watching the ZvTs from your replay pack it seems you favore getting really fast Hive and Ultras but you also seem to receve a LOT of damage from Drops while doing so (The game vs Dragon on the starship map thing)

Is there a more optimal way to play vs MMM(M) / Hellbat + Bio or do you simply have to compensate for the damage you receved otherwise?

(Ive been trying around with some Muta Ling Bane into Ultra but it mostly fails because i dont get Ultras in time to defend a huge pushout, especially because hellbats and widdow mines destroy lingBane)


Medivac speed WILL be nerfed (it's currently imbalanced AF atm), so don't be too worried about that. There will likely still be a medivac speed ability, however the speed boost will be nerfed.

I think in the Dragon game I did a decent job of economic damage - took out his third twice, and natural/fourth once. Keep in mind that, if the terran you're playing is very drop heavy, his army is significantly weaker. Therefore, you can kill his army much more cost efficiently than if the terran is NOT dropping you.

However, to not take as much damage from drops, I'm starting to prefer getting out ~5 corrupters to chase medivacs. Now the only thing that needs to happen is medivac speed not so fast



If medivac speed will be nerfed then count with Viper and Ultralisk nerf within your guides.


lol this isn't even comparable. Vipers are decent as-is but ultras probably need even stronger buffs to fulfill the role they were intended to have. Medivacs with Caduceus reactor and utilizing the speed ability on the other hand, are stupidly overpowered and uncatchable unless you really suck.


are you kidding me? ultras need more buff?
Give thanks and praise!
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
January 02 2013 19:23 GMT
#35
On January 03 2013 04:14 Breach_hu wrote:
Show nested quote +
On January 03 2013 03:02 sCCrooked wrote:
On January 03 2013 02:45 Breach_hu wrote:
On January 02 2013 07:52 Glon wrote:
On January 02 2013 07:20 gCgCrypto wrote:
hi Glon, cant wait for your HotS guides ^^
I really struggle with ZvT when my oponent goes for MMMM or MMM + Hellbats and is really dropheavy.
From watching the ZvTs from your replay pack it seems you favore getting really fast Hive and Ultras but you also seem to receve a LOT of damage from Drops while doing so (The game vs Dragon on the starship map thing)

Is there a more optimal way to play vs MMM(M) / Hellbat + Bio or do you simply have to compensate for the damage you receved otherwise?

(Ive been trying around with some Muta Ling Bane into Ultra but it mostly fails because i dont get Ultras in time to defend a huge pushout, especially because hellbats and widdow mines destroy lingBane)


Medivac speed WILL be nerfed (it's currently imbalanced AF atm), so don't be too worried about that. There will likely still be a medivac speed ability, however the speed boost will be nerfed.

I think in the Dragon game I did a decent job of economic damage - took out his third twice, and natural/fourth once. Keep in mind that, if the terran you're playing is very drop heavy, his army is significantly weaker. Therefore, you can kill his army much more cost efficiently than if the terran is NOT dropping you.

However, to not take as much damage from drops, I'm starting to prefer getting out ~5 corrupters to chase medivacs. Now the only thing that needs to happen is medivac speed not so fast



If medivac speed will be nerfed then count with Viper and Ultralisk nerf within your guides.


lol this isn't even comparable. Vipers are decent as-is but ultras probably need even stronger buffs to fulfill the role they were intended to have. Medivacs with Caduceus reactor and utilizing the speed ability on the other hand, are stupidly overpowered and uncatchable unless you really suck.


are you kidding me? ultras need more buff?


No I'm not and I'm not going to continue this ridiculously irrelevant tangent. Either suggest something real to the OP and help the information database grow or stop posting here. This is the place for a good zerg guide info and the development of a compendium for Zergs, not your vast-minority HotS opinions.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
Last Edited: 2013-01-02 19:27:23
January 02 2013 19:26 GMT
#36
When the "constructive feedback" for a question is "you dont have to worry about it, Terran will be nerfed cuz its OP" and you talk about good zerg guide info? please...
Give thanks and praise!
Glon
Profile Joined December 2010
United States569 Posts
January 02 2013 19:44 GMT
#37
On January 03 2013 04:26 Breach_hu wrote:
When the "constructive feedback" for a question is "you dont have to worry about it, Terran will be nerfed cuz its OP" and you talk about good zerg guide info? please...



I was talking about that specific game versus dragon. I expect that utlralisks will recieve a minor nerf, medivacs will receive a heavy nerf, and vipers will not be nerfed at all. However, this is just my opinion.
@QuanticGlon https://twitter.com/QuanticGlon
DjSweetBazz
Profile Joined December 2010
Sweden172 Posts
January 02 2013 23:40 GMT
#38
Thank you kind sir, I needed a bit of help in zvp
PETAVER
Profile Joined November 2010
United States9 Posts
January 03 2013 00:00 GMT
#39
Wow, thanks for the great guide!
The_Goliath
Profile Joined July 2012
11 Posts
January 03 2013 00:09 GMT
#40
First, thanks so much posting your guides to the matchups. I hate playing anything but standard, so when broke down all of the matchups and how I should open, this helps me a lot. It's also great to see a nice, good player who is willing to help the community out.

I have two general approach questions about the mid game and going into the late. These questions both pertain to HotS so i'm unsure if I should post them, but I am anyway.

1. In zvz, I have been opening very similar to WoL, and going for muta. My question is once the other guy has infestors out (if thats what hes going) and muta play has effectively been shut down, should i transition into swarm host? I have been having success with it, but i'm only low masters so doesnt mean anything Basically, I just would like to know the ideal follow up to muta if the other player doesnt muta as well.

2. In zvp (my most dreaded mu because of partings all in), I have heard that swarm host shuts down this ever so popular all in quite nicely, however, i am not good with them yet and havent had much success. Do you think this is a good/right response meaning I should just practice it more and get better with it? Or should I just be more gosu and hold with roach ling the entire time like WoL.
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