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Russian Federation4295 Posts
On February 20 2013 20:34 DeCoup wrote: Swarm hosts summon ability defaults to auto-cast, but you can toggle off while the Swarm Hosts are burrowed. This serves a number of purposes. - Allows you to set up ambushes with 'hold hosts' - Allows you to attempt to hide your tech choice from your opponent until you are ready to reveal it by having no Hosts or Locusts on the board. - Allows you to more easily sync the summon timing of your locusts by disabling them until all are ready then reenabling them. (This can be especially useful on the field where unburrowing to sync the summons could result in Swarm Host losses). Already listed in Siege Mushrooms guide
Also, I've slighty updated first post. Deleted some old tips and some of them were updated to fit better to latest patches.
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#19 is out of date, MC doesnt have envision anymore bro.
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Russian Federation4295 Posts
On February 22 2013 04:38 SkaPunk wrote: #19 is out of date, MC doesnt have envision anymore bro. Thank you, fixed.
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Russian Federation4295 Posts
New useful tip
Sometimes some of your Swarm Hosts will want to be a Locust, walking with their minions and trying to do something. But on serious note, it can be a problem for you, because you can lose that single Swarm Host. Solution is simply - just use Set Rally Point more often. Also if you don't have Grid hotkey scheme, highly recommend you to rebind "Set Rally Point" hotkey to something which is easier and more comfort to reach for your fingers..
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In HotS unlike WoL, graviton (phoenix) a siege tank will NOT make it unsieged when graviton finishes/canceled/phoenix killed
my 2¢ :D
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Tips for Protoss: A spare Oracle and a fleet of Tempests goes a long way: use Revelation on defenders to give the Tempest it's max range... either the enemy units light the way for your Tempests, or they move back to allow Tempests to do damage freely
If you're looking for Bisu-like PvZ, HotS makes it a little easier: the Overseer is armored, Void Rays demolish armored units, and a Dark shrine is cheap these days.
Now you don't have to invest much to fake Terran out... make gateway units, tech to High Templar or Colossus. At around 8-9 minutes, fake an attack at his front (don't commit) and allow him to see you coming. Hallucinate the high tech unit that you're not teching to... If he sees a fake Colossus, he will build vikings while you are building Templar... if he sees High Templar or a single Archon, he will tech ghost academy while you are making Colossus.
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Tip:
Hellbat/medivac vs. Zealots is extremely one sided. 3 hellbats to two shot two zealot. Its conical splash, negates flanking advantage.
A medivac heals almost the same damage (13.5dps) as a zealot can do (16dps).
Two options: Maintain supperior range via stalker micro. Take to the skies. Either via warp prism or sky toss.
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I really hope that beta music (point number 25) is just a stand-in for the yet-unrevealed truly awesome soundtrack. Blizzard surely has the budget for some decent composers, they must find something that can rival Brood War sounds... and what is featured in these videos at least to me is kinda awful.
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69. You can bind 3 hotkeys on one button. Can be useful for Grid users, especially for Zergs, because their Grid layout was changed since WoL. For example burrow and cancel button were merged into one, unlike WoL where burrow was on G and Cancel worked well as Escape button. More info about it here I guess there is no way to change the position of the buttons then? Like, moving a specific unit to row 2 column 3 and let Grid bind it to D?
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Russian Federation4295 Posts
On March 06 2013 00:01 Telenil wrote:Show nested quote +69. You can bind 3 hotkeys on one button. Can be useful for Grid users, especially for Zergs, because their Grid layout was changed since WoL. For example burrow and cancel button were merged into one, unlike WoL where burrow was on G and Cancel worked well as Escape button. More info about it here I guess there is no way to change the position of the buttons then? Like, moving a specific unit to row 2 column 3 and let Grid bind it to D? No, no chance. But you can add special hotkeys for specific buttons.
Or rebind bottom row to Alt+1, Alt+2, Alt+3, Alt+4, Alt+5 or F1-F5 hotkeys
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Cool tips definitely wasn't aware of some of these.
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Well that was a lot of fun facts, thanks :>
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Russian Federation4295 Posts
On April 01 2013 03:48 Emzeeshady wrote: Overlords can tank two widow mine shots. Flying a few overlords in before your army can not only soak up damage but cause deadly friendly fire. It's obvious tip, also it can be a good mutalisk supporter, if ovie speed is researched
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All three spells of the infestor can deal with mines. ITs, FG and NP best part is burrow-move does not trigger mines and an infestor needs only expend energy to clear a mine field.
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Nice post, one of the more useful I have seen so far about HotS.
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Love this thread! It actually helped me a lot more than I thought it would
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97 is out of date, one widowmine shot kills an oracle.
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On December 23 2012 21:46 Existor wrote: [*] Widow Mine attack ignores armor and Hardened Shields (it can 3 shot Immortal) That doesn’t make sense. ;P
On December 23 2012 21:46 Existor wrote: [*] Oracle's Pulsar Beam can oneshot Larva, because it ignores armor and have anti-light bonus damage. Larva is light unit. On Attack-move it will not work, you should manually target Oracles on enemy Larvas That’s suprising.
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