HOTS Tips - lets look at Swarm facts - Page 3
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belgid
Israel13 Posts
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Aetherial
Australia917 Posts
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Existor
Russian Federation4295 Posts
On December 25 2012 21:16 Aetherial wrote: The new music is quite disappointing ![]() For me, all Zerus themes aren't that bad. Nice addition to my zerg playlist | ||
Cyberblaster
Russian Federation7 Posts
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Hiwashi
United States43 Posts
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Orangeremi
United States94 Posts
On December 26 2012 22:40 Hiwashi wrote: I have a question regarding mineral worker saturation. In WoL, the recommendation was to go have 16 in minerals per base, more if you plan to expand. But in HotS, the worker count over the Nexus show 24/24. Why is that? Did they improve worker AI/Speed, making 24/24 the better saturation point per base? 16/24 has always been optimal, whereas 24/24 is full saturation. Each probe you add before 16 will increase your income a certain amount, but after you reach 16 that amount drops and after you reach 24 that amount becomes zero. | ||
Existor
Russian Federation4295 Posts
On December 26 2012 22:40 Hiwashi wrote: I have a question regarding mineral worker saturation. In WoL, the recommendation was to go have 16 in minerals per base, more if you plan to expand. But in HotS, the worker count over the Nexus show 24/24. Why is that? Did they improve worker AI/Speed, making 24/24 the better saturation point per base? 1-16th workers are 100% effective. 17-24th workers are effective only for 50%. It's better to transfer them to a new base. Cyberblaster Что ты хотел этим показать? Это у тебя трюк какой-то или что? Напиши хоть что-нибудь What you wanted to show with these screenshots? Maybe add some information about your trick or something like this. | ||
Bagi
Germany6799 Posts
Cant think of many practical uses but its cool nonetheless. Maybe for those offensive nexus pushes in PvP? | ||
iKill
Denmark861 Posts
On December 26 2012 23:24 Bagi wrote: I'm guessing hes showing that a proxy nexus + well placed recall can be used to teleport units up a cliff. Cant think of many practical uses but its cool nonetheless. Maybe for those offensive nexus pushes in PvP? What he's showing is that units will keep their original position relative to the mothership core when it recalls. Not extremely useful in practice, but it's a neat fact. | ||
Hoon
Brazil891 Posts
On December 26 2012 22:57 Existor wrote: 1-16th workers are 100% effective. 17-24th workers are effective only for 50%. It's better to transfer them to a new base. Cyberblaster Что ты хотел этим показать? Это у тебя трюк какой-то или что? Напиши хоть что-нибудь What you wanted to show with these screenshots? Maybe add some information about your trick or something like this. He's showing that you can recall units to a high ground if the Nexus is right next to it. Looks like a cool way to do a proxy Nexus instead of Blink. :D | ||
Existor
Russian Federation4295 Posts
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Existor
Russian Federation4295 Posts
If not masked, Changeling can drain Widow Mine Charges. But if there is a visible enemy unit nearby, Widow Mine will not trigger to Fakerine. So for Zerg side, against mass Widow Mines you can try to use mass Overseers and send Changelings one-by-one to drain WM charges. For Terran side, to prevent that, try to place something visible near Widow Mines, so it will not trigger to Changelings. | ||
Scrubwave
Poland1786 Posts
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shizaep
Canada2920 Posts
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iKill
Denmark861 Posts
Try to make Oracle hallucinations to force enemy spend resources on anti-air, especially against Zerg try to fly near some of his Overlords. Oracles are more dangerous than Phoenixes, so it can cause a bit more panic for the enemy, than Phoenixes Also effective because unlike phoenixes, oracles do not autodamage overlords, so they do not get revealed to be hallucinated as easily. | ||
Existor
Russian Federation4295 Posts
On December 28 2012 03:41 iKill wrote: Also effective because unlike phoenixes, oracles do not autodamage overlords, so they do not get revealed to be hallucinated as easily. Hm, true, I'll add it too. Thank you Try to make Oracle hallucinations to force enemy spend resources on anti-air, especially against Zerg try to fly near some of his Overlords. Oracles are more dangerous than Phoenixes, so it can cause a bit more panic for the enemy, than Phoenixes. Another reason why Oracle hallucinations are better than Phoenix hallucination is that fake-Oracle will not autoattack Overlords, so enemy will not know are Oracles real or hallucinated. Also try to combine 1-2 Oracles and 4-5 their hallucinations. You will be able to kill something like Zergling on Xel'Naga tower and force enemy to react quickly, because he will think that you're coming with mass of Oracles. You're not wasting a lot vespene gas (just energy for Sentries), but he will waste a lot minerals and drones on spores and queens. I think, his reaction will be similar to this | ||
VelRa_G
Canada304 Posts
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sweetbabyjesus
Denmark168 Posts
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Duncaaaaaan
United Kingdom101 Posts
I really think it would be cool if it did though, would make the raven insanely useful in TvZ, seeing as the game is kind of balanced around the infestor. | ||
Iron_
United States389 Posts
On December 29 2012 20:33 Duncaaaaaan wrote: Fungal, being a projectile, is not blocked by PDD. I really think it would be cool if it did though, would make the raven insanely useful in TvZ, seeing as the game is kind of balanced around the infestor. This is the only thing I've ever seen suggested for the raven that would actually make me want to build ravens. | ||
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