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HOTS Tips - lets look at Swarm facts - Page 5

Forum Index > SC2 General
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Prev 1 2 3 4 5 All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 21 2013 19:19 GMT
#81
On February 20 2013 20:34 DeCoup wrote:
Swarm hosts summon ability defaults to auto-cast, but you can toggle off while the Swarm Hosts are burrowed. This serves a number of purposes.
- Allows you to set up ambushes with 'hold hosts'
- Allows you to attempt to hide your tech choice from your opponent until you are ready to reveal it by having no Hosts or Locusts on the board.
- Allows you to more easily sync the summon timing of your locusts by disabling them until all are ready then reenabling them. (This can be especially useful on the field where unburrowing to sync the summons could result in Swarm Host losses).

Already listed in Siege Mushrooms guide

Also, I've slighty updated first post. Deleted some old tips and some of them were updated to fit better to latest patches.
SkaPunk
Profile Joined October 2010
United States471 Posts
February 21 2013 19:38 GMT
#82
#19 is out of date, MC doesnt have envision anymore bro.
Team Fallacy
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 21 2013 19:54 GMT
#83
On February 22 2013 04:38 SkaPunk wrote:
#19 is out of date, MC doesnt have envision anymore bro.

Thank you, fixed.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-02-21 23:07:51
February 21 2013 23:02 GMT
#84
New useful tip

Sometimes some of your Swarm Hosts will want to be a Locust, walking with their minions and trying to do something. But on serious note, it can be a problem for you, because you can lose that single Swarm Host. Solution is simply - just use Set Rally Point more often. Also if you don't have Grid hotkey scheme, highly recommend you to rebind "Set Rally Point" hotkey to something which is easier and more comfort to reach for your fingers..

[image loading]
bartmax
Profile Joined March 2011
Uruguay4 Posts
March 05 2013 00:27 GMT
#85
In HotS unlike WoL, graviton (phoenix) a siege tank will NOT make it unsieged when graviton finishes/canceled/phoenix killed

my 2¢ :D
if you say plz because is shorter than please, I will say no because is shorten than yes.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2013-03-05 01:19:15
March 05 2013 01:18 GMT
#86
Tips for Protoss:
A spare Oracle and a fleet of Tempests goes a long way: use Revelation on defenders to give the Tempest it's max range... either the enemy units light the way for your Tempests, or they move back to allow Tempests to do damage freely

If you're looking for Bisu-like PvZ, HotS makes it a little easier: the Overseer is armored, Void Rays demolish armored units, and a Dark shrine is cheap these days.

Now you don't have to invest much to fake Terran out... make gateway units, tech to High Templar or Colossus. At around 8-9 minutes, fake an attack at his front (don't commit) and allow him to see you coming. Hallucinate the high tech unit that you're not teching to... If he sees a fake Colossus, he will build vikings while you are building Templar... if he sees High Templar or a single Archon, he will tech ghost academy while you are making Colossus.
Knowing is half the battle... the other half is lasers.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
March 05 2013 03:23 GMT
#87
Tip:

Hellbat/medivac vs. Zealots is extremely one sided.
3 hellbats to two shot two zealot.
Its conical splash, negates flanking advantage.

A medivac heals almost the same damage (13.5dps) as a zealot can do (16dps).

Two options:
Maintain supperior range via stalker micro.
Take to the skies. Either via warp prism or sky toss.
Cauterize the area
baba44713
Profile Joined October 2011
83 Posts
March 05 2013 12:20 GMT
#88
I really hope that beta music (point number 25) is just a stand-in for the yet-unrevealed truly awesome soundtrack. Blizzard surely has the budget for some decent composers, they must find something that can rival Brood War sounds... and what is featured in these videos at least to me is kinda awful.
Telenil
Profile Joined September 2010
France484 Posts
March 05 2013 15:01 GMT
#89
69. You can bind 3 hotkeys on one button. Can be useful for Grid users, especially for Zergs, because their Grid layout was changed since WoL. For example burrow and cancel button were merged into one, unlike WoL where burrow was on G and Cancel worked well as Escape button. More info about it here
I guess there is no way to change the position of the buttons then? Like, moving a specific unit to row 2 column 3 and let Grid bind it to D?
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 31 2013 17:28 GMT
#90
On March 06 2013 00:01 Telenil wrote:
Show nested quote +
69. You can bind 3 hotkeys on one button. Can be useful for Grid users, especially for Zergs, because their Grid layout was changed since WoL. For example burrow and cancel button were merged into one, unlike WoL where burrow was on G and Cancel worked well as Escape button. More info about it here
I guess there is no way to change the position of the buttons then? Like, moving a specific unit to row 2 column 3 and let Grid bind it to D?

No, no chance. But you can add special hotkeys for specific buttons.

Or rebind bottom row to Alt+1, Alt+2, Alt+3, Alt+4, Alt+5 or F1-F5 hotkeys
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
March 31 2013 18:43 GMT
#91
Cool tips definitely wasn't aware of some of these.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
March 31 2013 18:48 GMT
#92
--- Nuked ---
IcedBacon
Profile Joined May 2011
Canada906 Posts
March 31 2013 18:51 GMT
#93
Well that was a lot of fun facts, thanks :>
"I went Zerg because Artosis is a douchebag." -IdrA
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-03-31 18:58:36
March 31 2013 18:58 GMT
#94
On April 01 2013 03:48 Emzeeshady wrote:
Overlords can tank two widow mine shots. Flying a few overlords in before your army can not only soak up damage but cause deadly friendly fire.

It's obvious tip, also it can be a good mutalisk supporter, if ovie speed is researched
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
May 06 2013 17:19 GMT
#95
All three spells of the infestor can deal with mines.
ITs, FG and NP
best part is burrow-move does not trigger mines and an infestor needs only expend energy to clear a mine field.
Cauterize the area
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 06 2013 17:46 GMT
#96
Nice post, one of the more useful I have seen so far about HotS.
Flying, sOs, free, Light, Soulkey & ZerO
llIH
Profile Joined June 2011
Norway2144 Posts
May 06 2013 17:49 GMT
#97
Love this thread! It actually helped me a lot more than I thought it would
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 06 2013 21:45 GMT
#98
97 is out of date, one widowmine shot kills an oracle.

IPS.Blue
Profile Joined January 2004
Germany309 Posts
May 07 2013 11:33 GMT
#99
On December 23 2012 21:46 Existor wrote:
[*] Widow Mine attack ignores armor and Hardened Shields (it can 3 shot Immortal)

That doesn’t make sense. ;P

On December 23 2012 21:46 Existor wrote:
[*] Oracle's Pulsar Beam can oneshot Larva, because it ignores armor and have anti-light bonus damage. Larva is light unit. On Attack-move it will not work, you should manually target Oracles on enemy Larvas

That’s suprising.
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