Hard to take something like this seriously. Guys who make money off of casting multiple games begging their hardcore fans to cross-pollinate..
Guess what, in real sports, hockey fans and basketball fans and baseball fans might have some crossover, but the most hardcore of fans still spend their time deriding the other sports and claiming theirs as the one true sport. Shit talking it part of sport, be it playing or watching. I don't think we'll ever see it go away, and i'm getting a little tired of professionals (who make more money than players) trying to get support for other games from their hardcore fanbases. Let alone supporting Riot who actively tries to push down and exclude other games.
Would it make "esports" stronger if every fan watched every game, so every event got huge numbers? Sure it would, just like it would in real sports (Think superbowl #s, where even non-fans tune in). But to do that consistently is impossible, and to ask it when you make your living from being a cross-game professional is just slimy.
Also, thanks for letting us not having an opinion. You know, as somebody who enjoys LoL, SC2, and DotA 2, I can admit that LoL is simply an easier game mechanically (no question), and its easy to argue that its also an easier game strategically. But I also enjoy playing LoL because Riot did a good job of making it an easy, fun game that everybody can pick up, which I appreciate. But I guess I'm killing esports for thinking that. Oops!
And oh please. You're telling us how it's wrong for us to "impose our beliefs" on others (apparently, if you call somebody fat, in reality they're not fat and you're just making them think that they're fat . . ?), you're sitting here imposing your belief on us that LoL is an equal game to SC2. Good job.
Its ok though because Walmart is evil, they have vile business practices and make their employees lives worse off than if they were working for any other store similar to Walmart.
On February 05 2013 08:08 Falling wrote: Why would you be embarrassed? I like BW and LoL. What now?
I'm on the same boat as you :D
On February 05 2013 09:27 GolemMadness wrote: If people REALLY cared about skill cap that much then they'd be playing Brood War, not Starcraft 2. But they don't. They just want to be elitists and talk shit about something else to make themselves feel good.
Takes a (former) elitist to know an elitist, and current SC2 community makes the BW elitists look rather tame.
On February 05 2013 10:34 14fighter wrote: Its ok though because Walmart is evil, they have vile business practices and make their employees lives worse off than if they were working for any other store similar to Walmart.
It's not embarassing, I played/watched sc for years, but since a few months ago my old friends introduced me to actually play league with them and I had fun. I started watching LoL streamers to understand more of the game and champion so I find it a lot more entertaining atm. And.. it's a team game.
And about the skills involving LoL, it's definitely obvious that sc requires more skill/apm, but any game at the pro level is hard.. Not to long ago, I've watched some of the members of TSM play sc2 while the LoL client was down, they were.. er pretty bad. (2 of them gold/plat, 1 of them masters)
Ok, as a DotA2, Sc2, LoL player i feel like i need to adress some things i've read in this blog:
1 - "We need to unite and cheer for Esports, tell ur friends, family, pet, grandparents!"
WHAT?! Seriously?! I am paying 50 bucks for a copy of the game and i'm the one who's suppose to advertise it because i "need to support e-sports"???
Lets get real here okay, blizzard is a fucking huge ass company and it knows how to run and advertise its games, it has been successfull with WoW, Warcraft and all of the other games it has released for like 2 decades now, and they KNOW they're losing players to LoL.
"But Galfi, i LOVE starcraft, it's a more deep, complex, beautifull game than LoL will ever be! it's not fair that LoL gets 10x more players and 5~6x more viewers than starcraft!"
WELL BOO HOO, you can do NOTHING about it! Riot is the one investing rivers of money into a FREE-ASS game and shoving it down the throats of people on every corner of the internetz, because that's how you advertise a game, and guess what? it freaking works! Nobody gives a shit if sc2 is a more complex game, and i bet like 70% of the LoL players dont even are knowledgeable about the existence of an RTS game called Starcraft, they just downloaded a FREE game, they play it, and they like it, and that's all that is to it...
Companies are the ones who are supposed to advertise their shit in order to make it popular, so kudos to riot for executing a proper business model and getting rich.
So, to sum up, starcraft fans, stop being jealous hipsters crying about how harder your game is, and how it should be the one getting the e-sports scene attention right now, doesn't work like that.
2 - "LoL as just as hard as Starcraft, it's just a different kind of 'hard' "
Bullshit, you know it, everybody knows it, starcraft is a more deep complex strategic game, as a player of LoL AND Starcraft i can affirm that, so LoL players should stop being retard about it and just admit that starcraft is a more well tought and well crafted game overall...
Wich leads me to my final rant
3 - "LoL/Starcraft is better than it's counterpart"
Does more deep strategical thinking and harder mechanics to execute make a better game?
Following that logic, Chess-Boxing should be the most popular sport in the world, cuz people punch each other in the head, and after a round, have to use that same head to play FUCKING CHESS.
So, the answer you're looking for is NO.
Does a game being popular and having waaaaaay bigger fanbase than the other mean it's better?
I challenge you to get in the united states of america and claim that soccer (most watched sport in the world) is the best sport. People will just tear you down with arguments of how a well played defensive blitz at the super bowl is way more exciting than any soccer match.
So, the answer you're looking for is NO.
It's all a matter os TASTE!
SC2 is hardcore, if you want a real challenging and rewarding game, go play it, u'll enjoy it for sure!
LoL is pretty difficult for someone who has never played anything before, but u'll get good a LOT faster than any other game around, and will be easily rewarded in casual matches by spamming your spells togheter with your friends.
There's an audience for both, just like there's people who enjoy eddie murphy movies, and others who like denzel washington's ones.
Honestly, if djWheat spent his time picking favorites and shitting on different genres instead of being the gaming ambassador that he is, I probably wouldn't watch nearly as much content as I do now and I would not be aware of nearly as many cool events and gaming communities as I am.
djWheat is the person who made the Breaking Bad/American Idol analogy referenced in the OP, iirc. I understood him to mean that SC2 was higher quality, but LOL had larger appeal.
You're right, he did, and I think it was a bad choice of word for him. But, he also has been an MC at the S2 Championships, plays LoL himself, talks in an informed way about LoL tournaments and teams, and brings LoL pros (like xPeke last week) on for interviews.
One possibly poorly worded analogy does not offset all the other great things he has done for the League of Legends community in addition to other communities.
I'm not criticizing DJ Wheat... You're the one saying his analogy is poorly worded. I think his analogy is perfect and accurate.
On February 05 2013 10:11 LowEloPlayer wrote: > Comments like this hurts the community
> Causes more drama by mentioning it
Good job, Doa!
Also, thanks for letting us not having an opinion. You know, as somebody who enjoys LoL, SC2, and DotA 2, I can admit that LoL is simply an easier game mechanically (no question), and its easy to argue that its also an easier game strategically. But I also enjoy playing LoL because Riot did a good job of making it an easy, fun game that everybody can pick up, which I appreciate. But I guess I'm killing esports for thinking that. Oops!
Love you Doa, I'm completely honest when saying The Champions Winter was my favorite esports tournament of the last year. The finals were just amazing, hope you stay with OGN for a looong time
Let me preface this by saying i don't hate LoL, LoL players, etc. People will play the game they like, its perfectly reasonable. I have played near a thousand games of LoL across multiple accounts, probably equal of games of dota2, and i have watched obscene amounts of hours of sc2.
The part of this that's missing (for me) in claiming that Dota2/SC2 fans shouldn't ever bash lol or have a negative attitude towards it is RIOT GAMES. + Show Spoiler +
Riot games has bought ipl, mlg, and iem into "exclusivity contracts" that say they are not allowed to feature any other games of the "moba genre". By riots definition (since they invented the term) this means Dota2. If i love dota2, which according to the people making arguments for LoL it should be our right to love whichever game we do, then this is really bad for me. The three biggest and best western esports organizers can't feature the game i love, because riot has more money and deems it necessary to employ such a shady business tactic that inargubaly serves only to make them more money at the expense of other games AKA esports as a whole. "yeah lol well its a business lol get over it". Ok, well if its just a business and we should all sabotage "esports" at every chance we get if it means helping our game get bigger, then why the fuck are you telling me not to bash lol and that i should band together to support all esports? There are numerous other examples of riot doing things like this, some of which have been mentioned in this thread. Riot Pendragon abruptly shut down DotA-allstars.com without warning. A site which had hours and hours of community discussion, guides, etc centered around DotA. Now every page of it redirects to an advertisement for pendragons new game, which is a free to play clone of DotA. LoL didn't have a fraction of even DotA's playerbase yet, but that alone was already enough for people who loved DotA to hate riot games. As someone else pointed out in this thread, think if nazgul without warning tommorow made every page of teamliquid redirect to an ad for his new game, a ripoff of sc2. Without warning, all your guides and resources and discussion down the toilet, for his profit. Awhile after this, riot tried to claim that they owned DotA. A number of people who uploaded wc3 DotA content to youtube were warned by youtube to take it down, because Riot Games Inc had claimed copyright. Morello and Zileas like to post on their forums bashing DotA's design in a completely matter-of-fact tone, explaining why their game is better (aka easier aka "more fun"). The reasons we have to hate riot games go on and on and on.
Now onto the game itself. I will compare dota2 and LoL, since they are the same genre and well, the second is a clone of the first. Comparing sc2 and LoL is a bit harder since they aren't even the same genre (so i won't). + Show Spoiler +
LoL and DotA(2) are very different games. One of them came first, the other one copied and heavily modified it using a design philosophy that has been admitted to be aimed at the most massive audience possible (anti-fun, burden of knowledge, etc) ie, the lowest common denominator. As a game, this is a logical business practice especially for a minimum system requirements free game. For a spectator (e)sport this is counter intuitive. A fundamental ingredient in creating an exciting viewer experience for highly competitive sports is the distance between the average players ability and the elite professional players ability. The "wow holy shit i could never do that that's amazing" moments during spectating, as hotbid called it in an interview. However, it's also important for your game as a spectator sport to have this be readable. It needs to be demonstrable by the players during the match in an intuitive and readable way that they are much better then you, in order to have that "wow" moment and for you to admire those players. In dota's terms, they need to be able to make "big plays". LoL progamers are better then the majority audience of the game, however, LoL's design philosophies (the same ones that have made that audience so big) prevent it from being regularly made clear how much better they are during professional matches. This leads to the game being a bad spectator sport (relatively) but a good game (for the people who are into that kind of thing, people often dubbed "casuals" etc). Their can't be ONE best player in the world, their cant even be one player who can make a significant impact on the game through only his own skill (except in a few cases). This is because of the way the game is designed, the kind of player that riot wants, DOESN'T want one player during his match to be able to walk all over him by being better, because being worse then someone ISN'T FUN. Are you starting to see why trying to design a game with everyone having the most fun possible all the time doesn't lend itself well to it also being a competitive spectator sport?
Lets take a look at some examples. It is a fact that just as LoL ported over the general framework of DotA (3 lanes towers barracks/inhibitors ancient/nexus creeps/minions jungle etc) it has also ported over to various degrees complete heros/champions, or more commonly, individual hero/champion abilities. To be clear, I DON'T HAVE ANY PROBLEM WITH THIS, i'm just clarifying it as a fact before i use it to compare the two games.
Lets look at annies ultimate, Tibbers. Tibbers is one of many semiports of a dota ability, in this case warlocks ultimate, Chaotic Offering. Both of these ultimates summon a temporary extra unit under the players control after a short cast time. On arrival in a small radius there is a stun affect. After the initial cast and stun, the unit remains alive until killed for a short period of time and can be controlled independently from the players primary hero or champion. In LoL, multiple unit control is nearly non existent. Therefore the game doesn't stress micro, multitasking etc, things rts fans recognize as very high skillcap mechanical devices. Annie's ultimate can only be controlled by holding down a modifier key (default ALT) and clicking locations for it to move and attack while holding down this key. LoL doesn't use the tried tested and proven rts mechanics such as mouse boxing and control groups. Annies ultimate cant move too far away from her without being teleported back. The multitasking potential here is strangled to near non existence. at least 80% of the power of the spell is in the initial damage and stun during tibber's arrival, its basically just a novelty that she summons an external unit at all. DotA was built in the warcraft 3 engine, so you can assign control groups and select different units by making boxes with the mouse. Warlock can use his golem to walk in front of enemies and spam stop, blocking their path and slowing them down (all the while also controlling his main hero) as in this example with another multiple unit control hero, Chen he can split himself and the golem to farm multiple locations, requiring him to last hit at two different locations on the map, etc etc.
"Ok fine, the mechanical skillcap of the game is lower + Show Spoiler +
(if you are such a fanboy that you dont believe the kind of difference between the two games I have just demonstrated translates into a mechanical skillcap disparity between the two games, just stop reading here, you are hopeless).
BUT THE GAMES ARE DIFFERENT AND LOL STILL HAS AT LEAST AS HIGH OF AN OVERALL SKILLCAP IF NOT HIGHER!~!~!~!~!~!" + Show Spoiler +
Really? Can you list a single difference between the two games that contributes to LoL even possibly having a higher skillcap then dota? Everything LoL has that dota doesn't is there for the convenience, for the simplicity, for the ease of use and overall fun gameplay for the casual player. Everything DotA has that LoL doesnt was removed because it was too hard (either to understand, to use, etc). Riot designs its game towards people that think abilities like bloodseekers rupture are too difficult to understand, as admitted by zileas. No. The reason the game is so popular is because its aimed at a mass (casual) audience that doesn't want to be confronted with champions equivalent to meepo or chen that the majority of the playerbase just downright wont be able to play without tons of hours of practice or extensive rts background. Its an audience that just wants to sit down and have a good time with friends playing a free game, not one that wants to come together on a site like teamliquid and discuss the best ways to work hard for hundreds of hours mastering the game, or how amazing x player's control is..
By riots design philosophy BW, sc2, and DotA and Dota2 as well as even the entire FGC and games like Street Fighter are all poorly designed. They all feature too much "burden of knowledge" "Anti-Fun" etc, and in this sense LoL isn't an esport (or competitive spectator sport) at all..
On February 05 2013 16:01 kylols wrote: Let me preface this by saying i don't hate LoL, LoL players, etc. People will play the game they like, its perfectly reasonable. I have played near a thousand games of LoL across multiple accounts, probably equal of games of dota2, and i have watched obscene amounts of hours of sc2.
The part of this that's missing (for me) in claiming that Dota2/SC2 fans shouldn't ever bash lol or have a negative attitude towards it is RIOT GAMES. + Show Spoiler +
Riot games has bought ipl, mlg, and iem into "exclusivity contracts" that say they are not allowed to feature any other games of the "moba genre". By riots definition (since they invented the term) this means Dota2. If i love dota2, which according to the people making arguments for LoL it should be our right to love whichever game we do, then this is really bad for me. The three biggest and best western esports organizers can't feature the game i love, because riot has more money and deems it necessary to employ such a shady business tactic that inargubaly serves only to make them more money at the expense of other games AKA esports as a whole. "yeah lol well its a business lol get over it". Ok, well if its just a business and we should all sabotage "esports" at every chance we get if it means helping our game get bigger, then why the fuck are you telling me not to bash lol and that i should band together to support all esports? There are numerous other examples of riot doing things like this, some of which have been mentioned in this thread. Riot Pendragon abruptly shut down DotA-allstars.com without warning. A site which had hours and hours of community discussion, guides, etc centered around DotA. Now every page of it redirects to an advertisement for pendragons new game, which is a free to play clone of DotA. LoL didn't have a fraction of even DotA's playerbase yet, but that alone was already enough for people who loved DotA to hate riot games. As someone else pointed out in this thread, think if nazgul without warning tommorow made every page of teamliquid redirect to an ad for his new game, a ripoff of sc2. Without warning, all your guides and resources and discussion down the toilet, for his profit. Awhile after this, riot tried to claim that they owned DotA. A number of people who uploaded wc3 DotA content to youtube were warned by youtube to take it down, because Riot Games Inc had claimed copyright. Morello and Zileas like to post on their forums bashing DotA's design in a completely matter-of-fact tone, explaining why their game is better (aka easier aka "more fun"). The reasons we have to hate riot games go on and on and on.
Now onto the game itself. I will compare dota2 and LoL, since they are the same genre and well, the second is a clone of the first. Comparing sc2 and LoL is a bit harder since they aren't even the same genre (so i won't). + Show Spoiler +
LoL and DotA(2) are very different games. One of them came first, the other one copied and heavily modified it using a design philosophy that has been admitted to be aimed at the most massive audience possible (anti-fun, burden of knowledge, etc) ie, the lowest common denominator. As a game, this is a logical business practice especially for a minimum system requirements free game. For a spectator (e)sport this is counter intuitive. A fundamental ingredient in creating an exciting viewer experience for highly competitive sports is the distance between the average players ability and the elite professional players ability. The "wow holy shit i could never do that that's amazing" moments during spectating, as hotbid called it in an interview. However, it's also important for your game as a spectator sport to have this be readable. It needs to be demonstrable by the players during the match in an intuitive and readable way that they are much better then you, in order to have that "wow" moment and for you to admire those players. In dota's terms, they need to be able to make "big plays". LoL progamers are better then the majority audience of the game, however, LoL's design philosophies (the same ones that have made that audience so big) prevent it from being regularly made clear how much better they are during professional matches. This leads to the game being a bad spectator sport (relatively) but a good game (for the people who are into that kind of thing, people often dubbed "casuals" etc). Their can't be ONE best player in the world, their cant even be one player who can make a significant impact on the game through only his own skill (except in a few cases). This is because of the way the game is designed, the kind of player that riot wants, DOESN'T want one player during his match to be able to walk all over him by being better, because being worse then someone ISN'T FUN. Are you starting to see why trying to design a game with everyone having the most fun possible all the time doesn't lend itself well to it also being a competitive spectator sport?
Lets take a look at some examples. It is a fact that just as LoL ported over the general framework of DotA (3 lanes towers barracks/inhibitors ancient/nexus creeps/minions jungle etc) it has also ported over to various degrees complete heros/champions, or more commonly, individual hero/champion abilities. To be clear, I DON'T HAVE ANY PROBLEM WITH THIS, i'm just clarifying it as a fact before i use it to compare the two games.
Lets look at annies ultimate, Tibbers. Tibbers is one of many semiports of a dota ability, in this case warlocks ultimate, Chaotic Offering. Both of these ultimates summon a temporary extra unit under the players control after a short cast time. On arrival in a small radius there is a stun affect. After the initial cast and stun, the unit remains alive until killed for a short period of time and can be controlled independently from the players primary hero or champion. In LoL, multiple unit control is nearly non existent. Therefore the game doesn't stress micro, multitasking etc, things rts fans recognize as very high skillcap mechanical devices. Annie's ultimate can only be controlled by holding down a modifier key (default ALT) and clicking locations for it to move and attack while holding down this key. LoL doesn't use the tried tested and proven rts mechanics such as mouse boxing and control groups. Annies ultimate cant move too far away from her without being teleported back. The multitasking potential here is strangled to near non existence. at least 80% of the power of the spell is in the initial damage and stun during tibber's arrival, its basically just a novelty that she summons an external unit at all. DotA was built in the warcraft 3 engine, so you can assign control groups and select different units by making boxes with the mouse. Warlock can use his golem to walk in front of enemies and spam stop, blocking their path and slowing them down (all the while also controlling his main hero) as in this example with another multiple unit control hero, Chen he can split himself and the golem to farm multiple locations, requiring him to last hit at two different locations on the map, etc etc.
"Ok fine, the mechanical skillcap of the game is lower + Show Spoiler +
(if you are such a fanboy that you dont believe the kind of difference between the two games I have just demonstrated translates into a mechanical skillcap disparity between the two games, just stop reading here, you are hopeless).
BUT THE GAMES ARE DIFFERENT AND LOL STILL HAS AT LEAST AS HIGH OF AN OVERALL SKILLCAP IF NOT HIGHER!~!~!~!~!~!" + Show Spoiler +
Really? Can you list a single difference between the two games that contributes to LoL even possibly having a higher skillcap then dota? Everything LoL has that dota doesn't is there for the convenience, for the simplicity, for the ease of use and overall fun gameplay for the casual player. Everything DotA has that LoL doesnt was removed because it was too hard (either to understand, to use, etc). Riot designs its game towards people that think abilities like bloodseekers rupture are too difficult to understand, as admitted by zileas. No. The reason the game is so popular is because its aimed at a mass (casual) audience that doesn't want to be confronted with champions equivalent to meepo or chen that the majority of the playerbase just downright wont be able to play without tons of hours of practice or extensive rts background. Its an audience that just wants to sit down and have a good time with friends playing a free game, not one that wants to come together on a site like teamliquid and discuss the best ways to work hard for hundreds of hours mastering the game, or how amazing x player's control is..
Its a fundamentally different audience then BW, sc2, and DotA and Dota2 as well as even the entire FGC and games like Street Fighter and in that sense its not an esport (or competitive spectator sport) at all.
On February 05 2013 15:54 Kergy wrote: Love you Doa, I'm completely honest when saying The Champions Winter was my favorite esports tournament of the last year. The finals were just amazing, hope you stay with OGN for a looong time
By the way, I'm always surprised when people argue that LoL is easy to get into. To me, games like Dota 2 and LoL are incredibly difficult to get into, because they have heroes+spells+items in the hundreds, and combined with possible builds and hero matchups, the game elements that you need to study and memorize goes in the thousands. Like, if you get all spells and stats from Starcraft, you can fit them all in probably 10% of the heroes of one of these monster-clusterfuck of information games that are Dota 2 and LoL.
So, I'd rather think the main reason for popularity is the aggressive expansion and promotion, working with local organizations, with influential media giants (such as OGN), with infrastructure for gamers (such as internet/gaming clubs); and maybe most of all - low enough system requirements that allow huge (and skillful!) populations to flock to your game, instead of these other heavier games. I really don't see the contents of LoL being at the center of its popularity. It's really more on the mediocre side by all accounts, let's be honest, but with the described methods, you can ram even worse of a game down the throats of millions that don't have access to very good PCs.
Finally, let me mention that having thousands game elements does not make your game deep. It makes it broad. And actually prevents it from ever getting too deep, because the development in breadth will just overcome the development in depth. Browder talked about that in an interview - that Starcraft from the beginning is intended to not have too many game elements, in order to allow for more depth. Think of Starcraft as Rubik's Cube - from only 3x3x3 blocks you can get an incredibly complex algebra(s) of possibilities. Think of LoL and Dota 2 as Magic The Gathering - where there are more cards than one could remember in their life time, and it's always possible to just be beaten by some card you see for the first time. It's a matter of taste what you like more - one game will develop your constructive and creative thinking, the other will develop your memory.