[T] MTG Mini Mafia II - Page 18
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RockHydra
Pitcairn222 Posts
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Clockwork Hydra
Uzbekistan442 Posts
Those people that rely on basic lands a lot should provide the mana now. Since they are the ones that want bin to draw the other card. Those people that have nothing vital to play now, should provide mana too. If you look scummy, you can provide mana if you want to look townie. I have something quite vital to play, so I would prefer to play that. And it's not like you can actually force people to do so. All actions will come from one's own will and I don't like how you suggest the use of "force". In fact, scum have a far higher interest in doing as you say, as their lacking board development can be made up with the mafia creature. And if it allows them to funnel town into policy attacks on scummys/lurkers, I'd imagine scum would follow you without much resistance. ~dandel | ||
Clockwork Hydra
Uzbekistan442 Posts
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SuckMyTopdeck
Guernsey314 Posts
On January 29 2013 11:34 Clockwork Hydra wrote: I have a far simpler solution though: Those people that rely on basic lands a lot should provide the mana now. Since they are the ones that want bin to draw the other card. Those people that have nothing vital to play now, should provide mana too. If you look scummy, you can provide mana if you want to look townie. I have something quite vital to play, so I would prefer to play that. And it's not like you can actually force people to do so. All actions will come from one's own will and I don't like how you suggest the use of "force". In fact, scum have a far higher interest in doing as you say, as their lacking board development can be made up with the mafia creature. And if it allows them to funnel town into policy attacks on scummys/lurkers, I'd imagine scum would follow you without much resistance. ~dandel marv here. s&b has been hilariously absent of late and was supposed to teach me magic and hasn't. I plan to nag him though. In other news, why are you telling mafia how they might look more townie? I don't understand the motivation behind saying what I bolded at all. You're doing an awful lot of talking about what mafia should and will be doing. | ||
Clockwork Hydra
Uzbekistan442 Posts
On January 29 2013 11:19 Stutters695 wrote: Haven't we established that using as much mana as possible isn't entirely helpful? Drawing is great but if we mill ourselves were ditching a lot of potentially powerful cards when we discard to seven since we won't have mana. Since you haven't mentioned it, what are your thoughts on forcing the scummiest players into contributing their mana for it? The more cards the better from our point of view. When Bin disclosed Minds Aglow we secretly hoped for > 10 cards. 15+ would be ideal: play land and ZI. Discard 20 cards to make 10 zombies. Next turn, kill scum. Turn 3, kill second scum. If failed on either attempt, die to scum monster in N3. So, in short, forcing "scummy players" to use their mana is great (and forcing all other players to do so is great as well), if we can find those scummy players in enough time and they cooperate. If they are in fact scum, why would they cooperate? | ||
(DontFear)ThePoster
Guernsey584 Posts
On January 29 2013 11:25 Clockwork Hydra wrote: To expound on my fellow's head. Your try-hard "scumhunting" is not useful, and in fact is a detraction. It made us wonder whether you are a try-hard townie or a scum derailing the discussion about minds aglow, which was far more interesting than you analyzing people's first posts in the thread. I said everything I needed to say about mind's glow. Sorry if you don't like my early D1 scumhunting techniques, but they are meant to get the ball rolling. You can't scumhunt for shit if nobody tries to do anything at all about it. Setup speculation and talking about it is VERY easy to hide behind. In a normal game you can't hide behind setup discussion, since you at most can just talk about self-millers claiming and that's it basically. Here there are endless of situations and opportunities and shit for you to discuss ad nauseaum. It makes it very easy for scum to hide, like they did last game. I don't want that, so yes, my "try-hard scumhunting" is 100x times more interesting than any discussion about "minds aglow", specially discussion that should already be over by now. On January 29 2013 11:26 RockHydra wrote: I read the thread. I have 0-mana creatures. What now? How about: -Being useful -Scumhunt -If you want to cast one of those creatures, then either cast them or tell us before why you'll cast them/etc -Try not to be a smartass about it I would like to play as many cards as I can so that I can have as empty a hand as possible, assuming Mind's Aglow gets played. I can play 4 cards, and I mulled down to 6. I'll need to spend 1 mana to do so, so I'll have room for 5 and I can contribute 1 mana to the draw. Do you agree with my plan? If so, then we have to wait for you to use your mana, and preferably casting those creatures. Also, if the plan is to get people 2/4 cards, then it won't matter if you play "as many cards", because if you play too many cards, and we draw a lot of cards for you to get 7, then lots of players will have to discard cards On January 29 2013 11:34 Clockwork Hydra wrote: And it's not like you can actually force people to do so. All actions will come from one's own will and I don't like how you suggest the use of "force". In fact, scum have a far higher interest in doing as you say, as their lacking board development can be made up with the mafia creature. And if it allows them to funnel town into policy attacks on scummys/lurkers, I'd imagine scum would follow you without much resistance. -dandel Instead of "force" it's basically having everybody accept it and follow it. People not following it will be handled in a case to case basis, depending on who it is, the situation, etc. I do know scum are more likely to "follow me" (like they did last game), or rather can follow me. However by following me they give me more power to catch them, and benefit town anyways. I did learn from my mistakes last game (or at least I like to think I did), I'm not "follow me and be instant-confirmed-town", it's "follow me to help town". Also I could easily find someone scummy even if they follow my plan. When I mention "scummy" people, I mention people I find likely to be scum, which, if I may be rather arrogant, means they are actually likely scum, whether lurkers or "followers of plans" /G | ||
Hopeless1der
United States5836 Posts
On January 29 2013 11:34 Clockwork Hydra wrote: I have a far simpler solution though: Those people that rely on basic lands a lot should provide the mana now. Since they are the ones that want bin to draw the other card. Those people that have nothing vital to play now, should provide mana too. If you look scummy, you can provide mana if you want to look townie. I have something quite vital to play, so I would prefer to play that. And it's not like you can actually force people to do so. All actions will come from one's own will and I don't like how you suggest the use of "force". In fact, scum have a far higher interest in doing as you say, as their lacking board development can be made up with the mafia creature. And if it allows them to funnel town into policy attacks on scummys/lurkers, I'd imagine scum would follow you without much resistance. ~dandel Well on that note, I think you should be able to play zombie infestation instead of contributing anything to the draws so that you can benefit sooner (because you'll be able to discard this turn, right?). I'd like to take a collective voyage next turn, as I'm running basic lands. Feel free to flame me for that all you want. In the meantime, I still need to read the first MTG, so away I go. ~Hopeless | ||
Clockwork Hydra
Uzbekistan442 Posts
On January 29 2013 11:38 SuckMyTopdeck wrote: marv here. s&b has been hilariously absent of late and was supposed to teach me magic and hasn't. I plan to nag him though. In other news, why are you telling mafia how they might look more townie? I don't understand the motivation behind saying what I bolded at all. You're doing an awful lot of talking about what mafia should and will be doing. Merely stating the truth. What would you do in regards to it? In the purely hypothetical case you were scum of course. Also, you don't post much. What gives? ~dandel | ||
RockHydra
Pitcairn222 Posts
On January 29 2013 11:40 Hopeless1der wrote: Well on that note, I think you should be able to play zombie infestation instead of contributing anything to the draws so that you can benefit sooner (because you'll be able to discard this turn, right?). I'd like to take a collective voyage next turn, as I'm running basic lands. Feel free to flame me for that all you want. In the meantime, I still need to read the first MTG, so away I go. ~Hopeless Dur I'm awesome at hydraing | ||
(DontFear)ThePoster
Guernsey584 Posts
On January 29 2013 11:38 Clockwork Hydra wrote: The more cards the better from our point of view. When Bin disclosed Minds Aglow we secretly hoped for > 10 cards. 15+ would be ideal: play land and ZI. Discard 20 cards to make 10 zombies. Next turn, kill scum. Turn 3, kill second scum. If failed on either attempt, die to scum monster in N3. Okay, you never mentioned this part of your plan before. It could make sense, but you are not confirmed town so making other townies discard so many cards, and giving you so many monsters is not that good of a plan until you are very likely town, or at least we can control your monsters somehow. For that, I think we should wait until D2 or a little bit later for this plan of yours. Also >20 cards, and having to discard so many of them may not benefit town as a whole, while having 3/4 cards has less risk, and does benefit town (or it appears so) So, in short, forcing "scummy players" to use their mana is great (and forcing all other players to do so is great as well), if we can find those scummy players in enough time and they cooperate. Yes this is a huge part of the plan, so better let's get to it shouldn't we? If they are in fact scum, why would they cooperate? If they don't cooperate, then we don't get additional cards. Big woopity woop. At worst another townie who could have withheld his mana until the end could use his mana for the additional cards, and that scum will be held under scrutiny Also this seems rather contradictory with your previous "Scum would obviously follow you" comment: In fact, scum have a far higher interest in doing as you say, as their lacking board development can be made up with the mafia creature. And if it allows them to funnel town into policy attacks on scummys/lurkers, I'd imagine scum would follow you without much resistance. So what do you think is more likely? Scum following me or not following me? Make up your mind and explain your contradiction Also I'd gladly kill marv/S&B considering their "lurky not into the game that much" behaviour right now. I think this should be considered until they start giving more of a damn. /G | ||
SuckMyTopdeck
Guernsey314 Posts
On January 29 2013 11:41 Clockwork Hydra wrote: Merely stating the truth. What would you do in regards to it? In the purely hypothetical case you were scum of course. Also, you don't post much. What gives? ~dandel I haven't posted much because I literally found out the deck s&b submitted two hours ago. In case you aren't mafia, here's a pro-tip: don't tell mafia what to do to make you consider them as townies. It should be fucking obvious, but here I am saying it. | ||
(DontFear)ThePoster
Guernsey584 Posts
You berate me for "try-hard" at scumhunting...and you keep arguing about Mind Glow and how you want 20 2/2 skeletons and some shit. What the flying fuck? Where are you scumhunting? Specially when you just mention in your post that apparently "finding the scummy players" is a big issue against my plan. That was a bad post marv: On January 29 2013 11:38 SuckMyTopdeck wrote: marv here. s&b has been hilariously absent of late and was supposed to teach me magic and hasn't. I plan to nag him though. In other news, why are you telling mafia how they might look more townie? I don't understand the motivation behind saying what I bolded at all. You're doing an awful lot of talking about what mafia should and will be doing. What does the bolded bit make you conclude? Does him saying how mafia would behave, but actually not behaving like it make him mafia or town? Neither perhaps? If so why did you decide to waste your post to point that out? | ||
(DontFear)ThePoster
Guernsey584 Posts
What I mean is that the bolded bit seems to imply you find him suspicious because of it. marv, forget about magic, at worst just call out your hand and we'll tell you what to do Catch some scum for me will ya? That's all I'm asking. | ||
BinOnFire
Laos123 Posts
Yes I think that disscussion for Minds Aglow has run its course, but it wasnt all useless. /Oats | ||
SuckMyTopdeck
Guernsey314 Posts
On January 29 2013 11:52 (DontFear)ThePoster wrote: Clockwork, why are you so behemently trying to resist scumhunting? You berate me for "try-hard" at scumhunting...and you keep arguing about Mind Glow and how you want 20 2/2 skeletons and some shit. What the flying fuck? Where are you scumhunting? Specially when you just mention in your post that apparently "finding the scummy players" is a big issue against my plan. That was a bad post marv: What does the bolded bit make you conclude? Does him saying how mafia would behave, but actually not behaving like it make him mafia or town? Neither perhaps? If so why did you decide to waste your post to point that out? It wasn't a bad post at all. It was a good post. It's not my fault if you're too stupid to comprehend this. The intentions behind my post were perfectly clear. I find it suspicious. | ||
(DontFear)ThePoster
Guernsey584 Posts
Initially he makes it sound like he's suspicious of him (bolded bit), but then just backtracks and does nothing with it, just mentioning an obvious "pro-tip", which even I talked about | ||
BinOnFire
Laos123 Posts
Actually I think minds aglow helps everybody, not just town. So why wont 'scummy' people contribute mana? Then they can start actually 1 shotting people. | ||
(DontFear)ThePoster
Guernsey584 Posts
Thus, it's "bad" to point that out, and if your whole post is based on that it's "bad". If it annoys you or something then sorry I guess, but you should know better that people will pressure you if you don't live up to your "town" marv standards. You also still seem to be using the "I don't know magic" excuse as well. Didn't you even read the previous game when you were lurking scum? :/ Or did you forget everything about it? lol | ||
SuckMyTopdeck
Guernsey314 Posts
On January 29 2013 12:01 BinOnFire wrote: What pressure? IT WAS 1 post. Actually I think minds aglow helps everybody, not just town. So why wont 'scummy' people contribute mana? Then they can start actually 1 shotting people. you'll have to excuse me if i'm talking nonsense right now (magic noob ), but this post is what resonates with what i've been saying. Clockwork provided a framework for mafia to contribute in a sense they would find townie, and in a way (presumably) that could even be beneficial for mafia. I don't understand the townie motivation behind this | ||
SuckMyTopdeck
Guernsey314 Posts
On January 29 2013 12:01 (DontFear)ThePoster wrote: Well marv, in my mind it's something not alignment-indicative, that I can easily see town posting (why? Because that's exactly what scum did in the previous game if you remember correctly, it'd make sense for a townie to point that out). Thus, it's "bad" to point that out, and if your whole post is based on that it's "bad". If it annoys you or something then sorry I guess, but you should know better that people will pressure you if you don't live up to your "town" marv standards. You also still seem to be using the "I don't know magic" excuse as well. Didn't you even read the previous game when you were lurking scum? :/ Or did you forget everything about it? lol No not really, I gave up trying to understand right away. Which is why i'm genuinely quite annoyed s&b hasn't been speaking to me recently. On the bright side, I've already posted twice as much as I did the whole last game :D | ||
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