On October 30 2012 11:08 juicyjames wrote: Here is a good video IPL posted previewing the patch in case people want visuals.
nice one! The spine crawler thing is soooo huge It completly changes the way (had) to play zerg. Finally, a wall that does not have to be destroyed later on again.
On October 30 2012 20:20 Salteador Neo wrote: I wonder if they will even consider making fungal not hit air. Would make WoL so much better for sure.
Edit: Oh wow that spine crawler change is sweet :o
Hell no it wouldn't. If fungal wouldn't hit air, storm shouldn't either. How would you like storm not being able to hit mutas anymore? Fungals not being able to scare away mutas? Ridiculous.
Fungal should just grant an 80% slow. That's a sort of diminishing return for chain fungals, especially against mutas and phoenixes due to their speed. Even if the first fungal hits everything, 2 or more fungals are needed after that to catch the fleeing units.
"...We believe that Pulsar Beam solves issues 1 and 2. Even in internal testing, we’re seeing a crystal clear difference when a Master level player uses it versus when a platinum player uses it, and there are always different degrees of success depending on how well the player uses it and how well the opponent counters it"
Can someone please explain this to me? Select X Oracles, destroy a building hitting ONE hotkey and get out before defending troops show up. Anyone can do this, barely any mico involved, right? So a masters player is supposed to do better because of what? mhmmm
edit: not suggesting that its supereasy...the ability to multitask is always a factor. but what does this spell offer pros to set them apart from lesser players?
On October 30 2012 22:11 iNviSible.yunO wrote: "...We believe that Pulsar Beam solves issues 1 and 2. Even in internal testing, we’re seeing a crystal clear difference when a Master level player uses it versus when a platinum player uses it, and there are always different degrees of success depending on how well the player uses it and how well the opponent counters it"
Can someone please explain this to me? Select X Oracles, destroy a building hitting ONE hotkey and get out before defending troops show up. Anyone can do this, barely any mico involved, right? So a masters player is supposed to do better because of what? mhmmm
edit: not suggesting that its supereasy...the ability to multitask is always a factor. but what does this spell offer pros to set them apart from lesser players?
Pros can keep it dancing around the base doing damage, retreat at the perfect time to lose only shields etc.
On October 30 2012 22:11 iNviSible.yunO wrote: "...We believe that Pulsar Beam solves issues 1 and 2. Even in internal testing, we’re seeing a crystal clear difference when a Master level player uses it versus when a platinum player uses it, and there are always different degrees of success depending on how well the player uses it and how well the opponent counters it"
Can someone please explain this to me? Select X Oracles, destroy a building hitting ONE hotkey and get out before defending troops show up. Anyone can do this, barely any mico involved, right? So a masters player is supposed to do better because of what? mhmmm
edit: not suggesting that its supereasy...the ability to multitask is always a factor. but what does this spell offer pros to set them apart from lesser players?
You can make anything look like just clicks on the keyboard and some mouse movements, but there is far more things involved in the oracle harass than you seem to know, for example: all players can get luck but only good players are able to make the enemy army move to the place they want, when they want, so the oracle harass can be done effectively. Not only that, oracle are fragile and expensive units that requires a lot of your screen time focus, their survivability depends on it's speed so you need to pay attention.
On October 30 2012 22:11 iNviSible.yunO wrote: "...We believe that Pulsar Beam solves issues 1 and 2. Even in internal testing, we’re seeing a crystal clear difference when a Master level player uses it versus when a platinum player uses it, and there are always different degrees of success depending on how well the player uses it and how well the opponent counters it"
Can someone please explain this to me? Select X Oracles, destroy a building hitting ONE hotkey and get out before defending troops show up. Anyone can do this, barely any mico involved, right? So a masters player is supposed to do better because of what? mhmmm
edit: not suggesting that its supereasy...the ability to multitask is always a factor. but what does this spell offer pros to set them apart from lesser players?
You can make anything look like just clicks on the keyboard and some mouse movements, but there is far more things involved in the oracle harass than you seem to know, for example: all players can get luck but only good players are able to make the enemy army move to the place they want, when they want, so the oracle harass can be done effectively. Not only that, oracle are fragile and expensive units that requires a lot of your screen time focus, their survivability depends on it's speed so you need to pay attention.
Yeah sure youre right. But thats the case with most flyers. I just miss the stuff that makes fancy micro possible. Dodging Lurker/reaver attacks, dragging mines into enemy tanks, abusing clifffs with carriers (leech range etc), ... Having a unit that attacks buildings by using up energy isnt the worst though, true. Maybe the oracle should slowly overheat when using the pulsar beam, leading to an explosion after 10 seconds IF the attack isnt chancelled. Stuff like this would truly give players opportunities to set themselfs apart....and, would make it more fun to watch!
On October 30 2012 22:11 iNviSible.yunO wrote: "...We believe that Pulsar Beam solves issues 1 and 2. Even in internal testing, we’re seeing a crystal clear difference when a Master level player uses it versus when a platinum player uses it, and there are always different degrees of success depending on how well the player uses it and how well the opponent counters it"
Can someone please explain this to me? Select X Oracles, destroy a building hitting ONE hotkey and get out before defending troops show up. Anyone can do this, barely any mico involved, right? So a masters player is supposed to do better because of what? mhmmm
edit: not suggesting that its supereasy...the ability to multitask is always a factor. but what does this spell offer pros to set them apart from lesser players?
Having the same unit also with Time Warp in its arsenal is kinda dumb, because with that spell you can basically defend while killing extractors (and thus stifling the tech of your opponent) early on. Basically this:
On October 30 2012 00:34 ThirdDegree wrote: I played with the new patch last night. In a PvZ, I went double stargate and got 4 oracles right away. Them plus a few phoenixes for lifts I sniped down the 3rd hatch before the zerg could do anything about it. Now granted, it's beta and everyone is more concerned with playing with the new toys than viable strategies, so I don't expect to be able to get out so many oracles so quickly and still be safe. That being said, I think getting 4-5 for late game PvZ could be pretty sick. Have them circumvent the zerg army and snipe down important tech structures. Could be cool
Ah interesting. Never seen that before. So even back in 2005 when Blizzard started to develop Starcraft II they already did so with ESPORTS (back then largely a thing in Korea only) in mind. That's surprising, considering the shortcomings the game was shipped with in 2010. But I guess they got the core principles down, which gives hope for the future.
You know I think the main difference between SC1 and SC2 may be just that. With SC1 they just wanted to make a cool fun game with three distinctly different races and playstyles. Only after they did that they started balancing shit out and did not really succeed until brood war and maybe not even then. But it was fun.
With SC2 they started out with worrying about making units or abilities too strong and while trying to make SC2 different from SC2 also somehow lost the eye for the distinctness of the races.
But I feel like they want to go back to the Fun First directive now. The oracle certainly seems like fun even though the 100 million zerg in HotS keep massacring me while I experiment with it -_- Seriously does anybody play something else than zerg in HotS...?
Anyway I am excited for the next patch and balance changes.
Personally I think they were like movie directors who come up with a sequel to a very good movie. That sequel has been designed to have a higher kill count (not as high as Hot Shots 2 though, which is the bloodiest film ever ) and they overlooked the total change in power which they would get from tighter ground unit formations. Unit dps is one thing, but "troop dps per area" is another and since they wanted to keep the values of the first near those of the units in BW we now have a game which works with lots of crutches like Forcefield ... which is necessary for very early defense for Protoss.
Sadly the "master game developer" Dustin doesnt seem to recognize the problems this caused OR he is too cowardly to do something about them other than trying to fix them with even more crutches (like the Widow Mine and Battle Hellion, which are supposed to make mech viable, but which will create more problems IMO).
"...We believe that Pulsar Beam solves issues 1 and 2. Even in internal testing, we’re seeing a crystal clear difference when a Master level player uses it versus when a platinum player uses it, and there are always different degrees of success depending on how well the player uses it and how well the opponent counters it"
Can someone please explain this to me? Select X Oracles, destroy a building hitting ONE hotkey and get out before defending troops show up. Anyone can do this, barely any mico involved, right? So a masters player is supposed to do better because of what? mhmmm
If you shift-queue Pulsar Beam it will cast at a range of 3, which is total shit and will probably put your fragile ass Oracle in danger. If you cast it normally it channels at a range of 5. If you micro it a bit however, you can get it up to range 6.
This means the difference between using it as a single click, fire and forget ability vs actively microing it is literally a matter of double the range.
Now, obviously any player can do that if its all they're focusing on...but thats true of 99% of the game--I suck but even I can execute a marine spread if I don't have to do anything else--the difficulty lies in multitask. And the Oracle is very well designed to offer different levels of reward for different levels of multitask. For players with sick apm, it has the effective range of a Void Ray, for those without those skills it is considerably less than that.
On October 30 2012 21:59 Big G wrote: Fungal should just grant an 80% slow. That's a sort of diminishing return for chain fungals, especially against mutas and phoenixes due to their speed. Even if the first fungal hits everything, 2 or more fungals are needed after that to catch the fleeing units.
I really hope Blizzard starts to consider this.
They should at least consider changing fungal so it doesn't root AIR units.
Something like 50% slow to air units, root ground units. It's quite logical too.
The Protoss of Auir were based on the Roman legion according to an old developer article on Computer Gaming World in 1996. I still have it in my mom's house.
Not sure about the Protoss of Shakuras. Besides DTs and corsairs, there's not much we know about their technology or methods.