On October 23 2012 02:06 TheLunatic wrote: Op if this was implemended all thee races would need massive changes thus this change will never occur
This is why now (HoTS Beta) would be the perfect time to try this out.
This is a good point. Also, is this or is there some sort of mod that implements this? If so, this could also be the perfect time for someone to host some sort of tournament using this with pro players. Granted it wouldn't be the prettiest tournament for the players since they will have had little practice but it could still be insightful. Just an idea.
I've made some progress on this during my time making a mod. What do you guys think?
Only trigger is disable units pushing other units (one command, its a player flag you can switch off). Also lots of trial and error with changing unit radiuses, accel/decel, formation radius, turn rate, etc. This makes em bump into each other a bit forcing them to need to spread out a bit more.
This is the single biggest fix that I dream will one day be implemented. It will slow down battles, make it so AoE isn't so strong, spread out the death ball...
The game would be much more interesting from a spectating viewpoint, as well as playing, but the amount of re-balancing and remapping Blizzard would never allow this to happen. Also add in the fact that Blizzard notoriously doesn't like to change things period, look at the current map pool + Bnet 2.0 stuff we've been clamoring for since hte start of SC2 that have been ignored. Really really cool, it would definitely change the game completely as we know it (for the better, imo) but it's sadly not going to happen, given that it's Blizzard we're talking about here.
This type of unit behavior + things that would make you scream (spider mine, scarab) are the things i miss the most from BW. A grain of uncertainty and randomness, together with this would make the game much more exciting to watch imo.
let's hope blizzard will take into consideration this type of movement... there's not much time left they should take every necessary step to SC2 success
On July 17 2012 12:49 RoyMadman wrote: I dont think that the unit movement is bad it is just different and different is hard for people sometimes. Clumped up units just require a different kind of micro then bw units did. You know splitting and what not.
Definitely the different nature of micro seems to be very difficult for broodwar players to accept. SC2 movement looks much more natural, much smoother, and much easier to predict. Eliminating randomness reduces the chance that someone worse will gain an advantage without the effort or skill to deserve it.
If sc2 movement existed in broodwar, this would be a non-issue, and then if sc2 brought in the broodwar style movement it would be utterly rejected by the community.
Let's not count our chickens before they hatch. First things first. WE NEED TO CONVINCE BLIZZARD THAT THERE IS A PROBLEM. They've never clearly stated that movement is a problem in SC2.
I've made some progress on this during my time making a mod. What do you guys think?
Only trigger is disable units pushing other units (one command, its a player flag you can switch off). Also lots of trial and error with changing unit radiuses, accel/decel, formation radius, turn rate, etc. This makes em bump into each other a bit forcing them to need to spread out a bit more.
The movements looks a little clunky, but I guess that's a necessary evil considering the devs didn't plan for this kind of thing. Though, the soundbytes you used for the Vultures reminds me - Battlezone's AI was very natural when it came to movement. Maybe we could try and take some inspiration, allowing for stuff like minor bits of strafing and reversing, as well as proper turns to really give the feel of the units having weight. One of my biggest problems with SC2's movement is that everything turns before moving, it makes everything seem almost robotic and it's boring. Having certain units turn while moving would really add something, in my opinion.