• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:36
CEST 20:36
KST 03:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! SC4ALL II: StarCraft 2 Player Announcement 5/8 August World Ranking: Clem climbs to #2
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread EVE Corporation Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7070 users

Dynamic Unit Movements, Your Thoughts? - Page 38

Forum Index > SC2 General
Post a Reply
Prev 1 36 37 38 39 40 Next All
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-07-09 03:29:00
July 09 2012 03:17 GMT
#741
Of course, any energy upgrade balance issues could be fixed if Browder changed them back to how they used to be (faster regen rate) rather than the simplistic starting energy buff. He caused the problem in the first place by arbitrarily ruining the energy upgrade paradigm.

The SC1 designers weren't stupid. Regen rate is a brilliant energy upgrade paradigm because it scales temporally, so brand new casters are marginally better, but ones you preserve are much better.
Sepheren
Profile Joined May 2012
United States66 Posts
July 09 2012 03:28 GMT
#742
On May 17 2011 09:57 HawaiianPig wrote:
This is really promising, and I've always maintained that blob on blob action is a big part of why SC2 is... the way it is, but I have trouble imagining Blizzard would implement such a massive change.


Well Blizzard is providing a product. They want people to like and continue to buy their product. If enough of their consumers actively support such a change, i'm sure they'd love to do it. You get enough people to say the same thing and companies who are selling to those people, you get change.


On May 17 2011 10:00 Koshi wrote:
Everything you state would make this game more interesting IF it pays out like you say it will. However, by changing the dynamic unit movement you will also change the game. I don't know if I like that part.

SCII is good as it is. For now.


That's why you go play the customs that people make with these changes. Obviously if it doesn't work, then it's moot.
GinDo
Profile Blog Joined September 2010
3327 Posts
July 09 2012 03:31 GMT
#743
On July 07 2012 23:19 0neder wrote:
Show nested quote +
On July 07 2012 23:02 Archerofaiur wrote:
On July 07 2012 06:39 0neder wrote:
On July 07 2012 06:21 FragRaptor wrote:
After playing this type of game mode a few times it is difficult to get in a position where the units themselves actually spread apart. Corners keep them clumping, but if they start out from the rally in the ball they will stay in the ball, and getting back to the super efficient ball is easy as clicking in the center mass of units. Seems like if it were to break up more in the pictures showed on the OP it would need something else.

I like dynamic unit movement but it doesn't do the job by itself alone.

Please don't confuse the MM thread with this. This is much better.


As far as I know their is no working mod for this. So how can it be better?

Because based on screenshots, this is heterogenous and MM is homogenous, so it still doesn't solve the core issue.
Also, SC2BW's Maverick seems to be developing this and is getting close IMO.

+ Show Spoiler +


Wow, that's very exciting to see. But, I've given up all hope that Blizzard would attempt such a change. It's simply not gonna happen.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
July 09 2012 03:34 GMT
#744
This would definetly help out terran because then we wont kill ourselves splitting our marines
Bomber & Jaedong & FlaSh & SNSD <3
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
July 09 2012 03:35 GMT
#745
On July 09 2012 12:28 Sepheren wrote:
Show nested quote +
On May 17 2011 09:57 HawaiianPig wrote:
This is really promising, and I've always maintained that blob on blob action is a big part of why SC2 is... the way it is, but I have trouble imagining Blizzard would implement such a massive change.


Well Blizzard is providing a product. They want people to like and continue to buy their product. If enough of their consumers actively support such a change, i'm sure they'd love to do it. You get enough people to say the same thing and companies who are selling to those people, you get change.


Show nested quote +
On May 17 2011 10:00 Koshi wrote:
Everything you state would make this game more interesting IF it pays out like you say it will. However, by changing the dynamic unit movement you will also change the game. I don't know if I like that part.

SCII is good as it is. For now.


That's why you go play the customs that people make with these changes. Obviously if it doesn't work, then it's moot.


Tell that to Bioware for the Mass Effect 3 ending, you're pretty much not right. I mean people have been bitching about shit Blizzard has done with it's last 3 games for years now, and they're still pretty shitty.
FoTG fighting!
0neder
Profile Joined July 2009
United States3733 Posts
July 09 2012 03:39 GMT
#746
On July 09 2012 12:35 NeMeSiS3 wrote:
Show nested quote +
On July 09 2012 12:28 Sepheren wrote:
On May 17 2011 09:57 HawaiianPig wrote:
This is really promising, and I've always maintained that blob on blob action is a big part of why SC2 is... the way it is, but I have trouble imagining Blizzard would implement such a massive change.


Well Blizzard is providing a product. They want people to like and continue to buy their product. If enough of their consumers actively support such a change, i'm sure they'd love to do it. You get enough people to say the same thing and companies who are selling to those people, you get change.


On May 17 2011 10:00 Koshi wrote:
Everything you state would make this game more interesting IF it pays out like you say it will. However, by changing the dynamic unit movement you will also change the game. I don't know if I like that part.

SCII is good as it is. For now.


That's why you go play the customs that people make with these changes. Obviously if it doesn't work, then it's moot.


Tell that to Bioware for the Mass Effect 3 ending, you're pretty much not right. I mean people have been bitching about shit Blizzard has done with it's last 3 games for years now, and they're still pretty shitty.

True, but we have to keep trying while there is still a snowball's chance. If Blizzard thinks they can make money off esports and they think the esports community will be a more profitable long-term investment if they make changes we demand, then it could totally happen. We only need to convince a handful of people.
Borkbokbork
Profile Joined April 2011
United States123 Posts
July 09 2012 03:42 GMT
#747
I was always confused by the lack of a formation option list for a group of selected units. Other strategy games, such as age of empires I believe, employ this. Obviously it's a double-edged sword though, because while it reduces clumping it also lessens the need to micro and position your units.
qi neng jin ru ren yi, dan qiu wu kui wo xin
0neder
Profile Joined July 2009
United States3733 Posts
July 09 2012 04:33 GMT
#748
On July 09 2012 12:34 Dontkillme wrote:
This would definetly help out terran because then we wont kill ourselves splitting our marines

But banelings would get a radius buff...
sureshot_
Profile Joined August 2010
United States257 Posts
July 09 2012 04:43 GMT
#749
On July 09 2012 13:33 0neder wrote:
Show nested quote +
On July 09 2012 12:34 Dontkillme wrote:
This would definetly help out terran because then we wont kill ourselves splitting our marines

But banelings would get a radius buff...


They would have to look at a lot of area-of-effect units. Although if I had to take a guess a simple increase in area would suffice as far as balancing is concerned.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2012-07-09 04:48:01
July 09 2012 04:47 GMT
#750
On July 09 2012 13:43 sureshot_ wrote:
Show nested quote +
On July 09 2012 13:33 0neder wrote:
On July 09 2012 12:34 Dontkillme wrote:
This would definetly help out terran because then we wont kill ourselves splitting our marines

But banelings would get a radius buff...


They would have to look at a lot of area-of-effect units. Although if I had to take a guess a simple increase in area would suffice as far as balancing is concerned.


If this change worked as intended you could even have the old powerful psi storm back in the game, among other things.
MagmaPunch
Profile Joined November 2011
Bulgaria536 Posts
July 12 2012 11:16 GMT
#751
Incredibly good idea, definetely send it to Blizzard. : ))
Aut viam inveniam, aut faciam.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 12 2012 21:48 GMT
#752
On July 09 2012 13:33 0neder wrote:
Show nested quote +
On July 09 2012 12:34 Dontkillme wrote:
This would definetly help out terran because then we wont kill ourselves splitting our marines

But banelings would get a radius buff...

Again, what does this do to workers that are mining? Inadvertent effects probably should be considered
Knowing is half the battle... the other half is lasers.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-07-12 21:55:31
July 12 2012 21:53 GMT
#753


this is a great game showing how important unit movement is. especially after mutalisks come out. For example notice how jaedong captures the end part of baby's army by suprise when it's going up a ramp. This effectively cut baby's army in half. And baby can't jump to the rescue that easily because the units actually block each other.

(around 10 minutes)
Xapti
Profile Joined April 2010
Canada2473 Posts
July 12 2012 22:11 GMT
#754
One of the larger problems with this change is that it will weaken melee units like zerglings vs moving targets because the melee units will now interfere with each others movement. A simple example is 4 zerglings attacking a retreating SCV/drone/probe; when a zergling is in range to attack it, it will stop and attack, slowing down the other units. Right now the attacking zergling would get pushed aside a bit.

The more recent recommendation someone made of retaining group formations (really huge "magic box" size) is a bunch better idea than this I'd say.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 13 2012 20:47 GMT
#755
On July 13 2012 07:11 Xapti wrote:
One of the larger problems with this change is that it will weaken melee units like zerglings vs moving targets because the melee units will now interfere with each others movement. A simple example is 4 zerglings attacking a retreating SCV/drone/probe; when a zergling is in range to attack it, it will stop and attack, slowing down the other units. Right now the attacking zergling would get pushed aside a bit.

The more recent recommendation someone made of retaining group formations (really huge "magic box" size) is a bunch better idea than this I'd say.



Except that it doesnt really fix the problem. The modified movement mod ended up still looking pretty deathbally. Besides according to MavercK the magic box sizes for SC1 and SC2 are pretty much the same.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
July 13 2012 21:10 GMT
#756
When you have 2 years of balancing with how we are now, there is no way to undo it all and make it better than it is right now, even though in theory this is better. Wishful thinking.
kwark_uk: @father_sc learn to play maybe?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-07-13 21:17:32
July 13 2012 21:16 GMT
#757
On July 14 2012 06:10 9-BiT wrote:
When you have 2 years of balancing with how we are now, there is no way to undo it all and make it better than it is right now, even though in theory this is better. Wishful thinking.


we're expecting a game to last 10+ years. to say, "we've come too far, we can't change now" is a horrible attitude when trying to make the best game possible. they have two expansions to deal with it and being lazy(i dont wanna do it again~ T.T) is no excuse.

maybe thats just my view, i dont take excuses kindly. do what must be done.
age: 84 | location: california | sex: 잘함
Serpest
Profile Blog Joined February 2011
United States603 Posts
July 13 2012 21:23 GMT
#758
On July 14 2012 06:16 jinorazi wrote:
Show nested quote +
On July 14 2012 06:10 9-BiT wrote:
When you have 2 years of balancing with how we are now, there is no way to undo it all and make it better than it is right now, even though in theory this is better. Wishful thinking.


we're expecting a game to last 10+ years. to say, "we've come too far, we can't change now" is a horrible attitude when trying to make the best game possible. they have two expansions to deal with it and being lazy(i dont wanna do it again~ T.T) is no excuse.

maybe thats just my view, i dont take excuses kindly. do what must be done.


If they're lazy, then why the hell are we leaving them to balance for us? Why not create tournament maps with proper settings/balance?
A person that attempts to diagnose themselves has a fool for a doctor and a bigger fool for a patient.
Acer1791
Profile Joined June 2011
Germany182 Posts
July 13 2012 21:27 GMT
#759
On July 14 2012 06:23 Serpest wrote:
Show nested quote +
On July 14 2012 06:16 jinorazi wrote:
On July 14 2012 06:10 9-BiT wrote:
When you have 2 years of balancing with how we are now, there is no way to undo it all and make it better than it is right now, even though in theory this is better. Wishful thinking.


we're expecting a game to last 10+ years. to say, "we've come too far, we can't change now" is a horrible attitude when trying to make the best game possible. they have two expansions to deal with it and being lazy(i dont wanna do it again~ T.T) is no excuse.

maybe thats just my view, i dont take excuses kindly. do what must be done.


If they're lazy, then why the hell are we leaving them to balance for us? Why not create tournament maps with proper settings/balance?


cause 99,99..% of the people who bitch about blizzard and balance have no idea how to balance a game.
its all "fanfiction" and in reality it would be far inferior to the state right now.
Serpest
Profile Blog Joined February 2011
United States603 Posts
July 13 2012 21:29 GMT
#760
On July 14 2012 06:27 Acer1791 wrote:
Show nested quote +
On July 14 2012 06:23 Serpest wrote:
On July 14 2012 06:16 jinorazi wrote:
On July 14 2012 06:10 9-BiT wrote:
When you have 2 years of balancing with how we are now, there is no way to undo it all and make it better than it is right now, even though in theory this is better. Wishful thinking.


we're expecting a game to last 10+ years. to say, "we've come too far, we can't change now" is a horrible attitude when trying to make the best game possible. they have two expansions to deal with it and being lazy(i dont wanna do it again~ T.T) is no excuse.

maybe thats just my view, i dont take excuses kindly. do what must be done.


If they're lazy, then why the hell are we leaving them to balance for us? Why not create tournament maps with proper settings/balance?


cause 99,99..% of the people who bitch about blizzard and balance have no idea how to balance a game.
its all "fanfiction" and in reality it would be far inferior to the state right now.


In all fairness then, who is enough of a realist/expert to balance the game?
A person that attempts to diagnose themselves has a fool for a doctor and a bigger fool for a patient.
Prev 1 36 37 38 39 40 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 222
UpATreeSC 143
BRAT_OK 78
ProTech47
MindelVK 14
StarCraft: Brood War
Britney 23078
Shuttle 1167
Mini 674
Soulkey 407
actioN 161
Dewaltoss 132
Rush 128
Free 46
HiyA 38
sSak 34
[ Show more ]
Rock 19
Dota 2
qojqva4062
XBOCT1260
Counter-Strike
fl0m6605
Fnx 911
Super Smash Bros
C9.Mang0126
Heroes of the Storm
Liquid`Hasu317
Other Games
gofns12100
Grubby1486
FrodaN1266
Beastyqt576
B2W.Neo204
TKL 187
uThermal133
KnowMe90
Mew2King73
Trikslyr51
CosmosSc2 15
[ Show 16 non-featured ]
StarCraft 2
• Reevou 4
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2491
• WagamamaTV768
League of Legends
• Nemesis2364
• imaqtpie1707
• TFBlade837
• Shiphtur615
Upcoming Events
Replay Cast
5h 24m
The PondCast
15h 24m
PiG Sty Festival
17h 24m
Serral vs Lambo
SHIN vs Rogue
OSC
18h 24m
Replay Cast
1d 5h
Escore
1d 15h
PiG Sty Festival
1d 17h
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
2 days
PiG Sty Festival
2 days
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
4 days
Afreeca Starleague
4 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
4 days
The Patches Monday
4 days
Afreeca Starleague
5 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-11
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.