• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:10
CEST 00:10
KST 07:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview26Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates8GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation BGE Stara Zagora 2025: Info & Preview Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN!
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
[BSL20] ProLeague: Bracket Stage & Dates Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ BW General Discussion I made an ASL quiz
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8878 users

Dynamic Unit Movements, Your Thoughts? - Page 37

Forum Index > SC2 General
Post a Reply
Prev 1 35 36 37 38 39 40 Next All
mrafaeldie12
Profile Joined July 2011
Brazil537 Posts
July 06 2012 21:12 GMT
#721
Yeah lets remove all the micro in the game.
"..it all comes thumbling down thumbling down thumblin down"
Fig
Profile Joined March 2010
United States1324 Posts
July 06 2012 21:12 GMT
#722
On July 07 2012 02:12 Xiphos wrote:
Show nested quote +
On July 07 2012 01:32 tehemperorer wrote:
On July 05 2012 13:58 LavaLava wrote:
On July 04 2012 22:30 Sableyeah wrote:
No good, this makes skills like fungal, emp and storms not as effective. Less micro to dodge such which is bad for the game skillcap no?

There are a few threads similar to this one, and I think this response has been given a few dozen times in each.

Yes, it weakens AoE.

That's what AoE buffs are for.

Except when those AoE buffs then are used on mineral lines that didn't benefit from increased spacing.
Except when those AoE buffs are used on units that are walking down a ramp or through a tight area.


That's why it increases skill level....

Its completely your fault for not looking at the minimap to catch the Warp Prism coming to your base.


Exactly. I'm sick and tired of seeing two HTs storm a worker line, have the opponent not even looking, and only get 4 kills. That's just wrong.
Can't elope with my cantaloupe
Asolmanx
Profile Joined April 2011
Italy141 Posts
July 06 2012 21:13 GMT
#723
I think they can find a way in the middle between the current clumping effect and no clumping at all, where it would help just a bit and not mess balance too badly.
FragRaptor
Profile Joined October 2010
United States184 Posts
July 06 2012 21:21 GMT
#724
After playing this type of game mode a few times it is difficult to get in a position where the units themselves actually spread apart. Corners keep them clumping, but if they start out from the rally in the ball they will stay in the ball, and getting back to the super efficient ball is easy as clicking in the center mass of units. Seems like if it were to break up more in the pictures showed on the OP it would need something else.

I like dynamic unit movement but it doesn't do the job by itself alone.
Do your thing. No matter what.
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
July 06 2012 21:27 GMT
#725
I want to see a video of a game in action.

Because I played the MMdaybreak and it was very bad and not fun.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-07-06 21:37:12
July 06 2012 21:36 GMT
#726
This is much better than the universal magic box (modified movement), because this is heterogenous. It's not just density, it's the homogeny that is the problem. This affects how units react to each other (sticky creating heterogeny, vs slipper and pushy). I much prefer this direction.

In conclusion, MM was a good try but this looks much closer to what BW was like.
0neder
Profile Joined July 2009
United States3733 Posts
July 06 2012 21:39 GMT
#727
On July 07 2012 06:21 FragRaptor wrote:
After playing this type of game mode a few times it is difficult to get in a position where the units themselves actually spread apart. Corners keep them clumping, but if they start out from the rally in the ball they will stay in the ball, and getting back to the super efficient ball is easy as clicking in the center mass of units. Seems like if it were to break up more in the pictures showed on the OP it would need something else.

I like dynamic unit movement but it doesn't do the job by itself alone.

Please don't confuse the MM thread with this. This is much better.
0neder
Profile Joined July 2009
United States3733 Posts
July 06 2012 21:41 GMT
#728
On July 07 2012 06:12 mrafaeldie12 wrote:
Yeah lets remove all the micro in the game.

On the contrary, adjusting the spacing/movement paradigm does not remove micro, it promotes it. If you're going to keep unlimited unit selection, it is much more likely that this will help motivate more micro because it's easier to grab specific units/bunches of units, without really effecting the skill cap. We are also advocating ability animations and more AoE and bigger maps, and more fast units, so the skill cap is not in danger.
honed
Profile Joined October 2010
Canada482 Posts
July 06 2012 22:04 GMT
#729
On July 07 2012 00:57 treekiller wrote:
If your reading this Blizzard, please dont. Please dont dumb the game down any further. If you change the movement, you will have to completely re-balance the game. You might not even be able to re-balance it.

youre wrong, and if blizzard listens to people like this, sc2 will become much worse
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 06 2012 22:09 GMT
#730
On July 07 2012 02:12 Xiphos wrote:
Show nested quote +
On July 07 2012 01:32 tehemperorer wrote:
On July 05 2012 13:58 LavaLava wrote:
On July 04 2012 22:30 Sableyeah wrote:
No good, this makes skills like fungal, emp and storms not as effective. Less micro to dodge such which is bad for the game skillcap no?

There are a few threads similar to this one, and I think this response has been given a few dozen times in each.

Yes, it weakens AoE.

That's what AoE buffs are for.

Except when those AoE buffs then are used on mineral lines that didn't benefit from increased spacing.
Except when those AoE buffs are used on units that are walking down a ramp or through a tight area.


That's why it increases skill level....

Its completely your fault for not looking at the minimap to catch the Warp Prism coming to your base.


Khaydarin was removed for making storm with it's current template size too powerful... Now you want to make the template bigger? Now you've just increased the potency of each high templar fielded, you think that will be fun for Terrans? If this thread is really about spectator happiness (which is rediculous by the way; we all know what it's about), you don't think terran-oriented spectators are going to say "stupid game toss OP just storm workers and win?"

Asked in another way that fits what is claimed as the concern in the thread: What's more fun, seeing 1 templar wreck a mineral line with 2 storms, or 2 wreck it with 4? I think at a base level people would agree that more is better.
Knowing is half the battle... the other half is lasers.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
July 06 2012 22:10 GMT
#731
On July 07 2012 06:12 Fig wrote:
Show nested quote +
On July 07 2012 02:12 Xiphos wrote:
On July 07 2012 01:32 tehemperorer wrote:
On July 05 2012 13:58 LavaLava wrote:
On July 04 2012 22:30 Sableyeah wrote:
No good, this makes skills like fungal, emp and storms not as effective. Less micro to dodge such which is bad for the game skillcap no?

There are a few threads similar to this one, and I think this response has been given a few dozen times in each.

Yes, it weakens AoE.

That's what AoE buffs are for.

Except when those AoE buffs then are used on mineral lines that didn't benefit from increased spacing.
Except when those AoE buffs are used on units that are walking down a ramp or through a tight area.


That's why it increases skill level....

Its completely your fault for not looking at the minimap to catch the Warp Prism coming to your base.


Exactly. I'm sick and tired of seeing two HTs storm a worker line, have the opponent not even looking, and only get 4 kills. That's just wrong.


I lol when protoss even attempt storm drops in sc2. It's just shitty in sc2 while one of the most scariest, aggravating, intense, exciting and fun things of bw. :D
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 06 2012 22:13 GMT
#732
On July 07 2012 07:10 wcr.4fun wrote:
Show nested quote +
On July 07 2012 06:12 Fig wrote:
On July 07 2012 02:12 Xiphos wrote:
On July 07 2012 01:32 tehemperorer wrote:
On July 05 2012 13:58 LavaLava wrote:
On July 04 2012 22:30 Sableyeah wrote:
No good, this makes skills like fungal, emp and storms not as effective. Less micro to dodge such which is bad for the game skillcap no?

There are a few threads similar to this one, and I think this response has been given a few dozen times in each.

Yes, it weakens AoE.

That's what AoE buffs are for.

Except when those AoE buffs then are used on mineral lines that didn't benefit from increased spacing.
Except when those AoE buffs are used on units that are walking down a ramp or through a tight area.


That's why it increases skill level....

Its completely your fault for not looking at the minimap to catch the Warp Prism coming to your base.


Exactly. I'm sick and tired of seeing two HTs storm a worker line, have the opponent not even looking, and only get 4 kills. That's just wrong.


I lol when protoss even attempt storm drops in sc2. It's just shitty in sc2 while one of the most scariest, aggravating, intense, exciting and fun things of bw. :D

It's shitty cause of mule, nothing else
Knowing is half the battle... the other half is lasers.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 06 2012 22:22 GMT
#733
Has anyone played this?
Kill the Deathball
haitike
Profile Joined June 2009
Spain2708 Posts
July 07 2012 05:12 GMT
#734
On July 07 2012 07:22 pzea469 wrote:
Has anyone played this?


This is a teorical mod, not implemented.
maybenexttime
Profile Blog Joined November 2006
Poland5527 Posts
July 07 2012 10:23 GMT
#735
On July 07 2012 00:57 treekiller wrote:
If your reading this Blizzard, please dont. Please dont dumb the game down any further. If you change the movement, you will have to completely re-balance the game. You might not even be able to re-balance it.


Why try to balance the game around flawed gameplay? HotS will reset the balance anyway. Blizzard may as well fix the game before they attempt any balance changes in HotS...
Archerofaiur
Profile Joined August 2008
United States4101 Posts
July 07 2012 14:02 GMT
#736
On July 07 2012 06:39 0neder wrote:
Show nested quote +
On July 07 2012 06:21 FragRaptor wrote:
After playing this type of game mode a few times it is difficult to get in a position where the units themselves actually spread apart. Corners keep them clumping, but if they start out from the rally in the ball they will stay in the ball, and getting back to the super efficient ball is easy as clicking in the center mass of units. Seems like if it were to break up more in the pictures showed on the OP it would need something else.

I like dynamic unit movement but it doesn't do the job by itself alone.

Please don't confuse the MM thread with this. This is much better.


As far as I know their is no working mod for this. So how can it be better?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-07-07 14:17:04
July 07 2012 14:11 GMT
#737
On July 07 2012 07:09 tehemperorer wrote:
Show nested quote +
On July 07 2012 02:12 Xiphos wrote:
On July 07 2012 01:32 tehemperorer wrote:
On July 05 2012 13:58 LavaLava wrote:
On July 04 2012 22:30 Sableyeah wrote:
No good, this makes skills like fungal, emp and storms not as effective. Less micro to dodge such which is bad for the game skillcap no?

There are a few threads similar to this one, and I think this response has been given a few dozen times in each.

Yes, it weakens AoE.

That's what AoE buffs are for.

Except when those AoE buffs then are used on mineral lines that didn't benefit from increased spacing.
Except when those AoE buffs are used on units that are walking down a ramp or through a tight area.


That's why it increases skill level....

Its completely your fault for not looking at the minimap to catch the Warp Prism coming to your base.


Khaydarin was removed for making storm with it's current template size too powerful... Now you want to make the template bigger? Now you've just increased the potency of each high templar fielded, you think that will be fun for Terrans? If this thread is really about spectator happiness (which is rediculous by the way; we all know what it's about), you don't think terran-oriented spectators are going to say "stupid game toss OP just storm workers and win?"

Asked in another way that fits what is claimed as the concern in the thread: What's more fun, seeing 1 templar wreck a mineral line with 2 storms, or 2 wreck it with 4? I think at a base level people would agree that more is better.

It doesn't need to get bigger, its damage can be increased. Tank splash can be buffed as well, so the balance whine is irrelevant.

Blizzard removed KA because they didn't like it, not because it was necessarily too powerful. Alternatively, they could change the upgrade to regeneration rate rather than starting energy (which is more interesting and practical anyway). Maybe people should consider that HTs as end-game tech should be much better than tier 1 with medivacs.....is that unfathomable for them?
0neder
Profile Joined July 2009
United States3733 Posts
July 07 2012 14:19 GMT
#738
On July 07 2012 23:02 Archerofaiur wrote:
Show nested quote +
On July 07 2012 06:39 0neder wrote:
On July 07 2012 06:21 FragRaptor wrote:
After playing this type of game mode a few times it is difficult to get in a position where the units themselves actually spread apart. Corners keep them clumping, but if they start out from the rally in the ball they will stay in the ball, and getting back to the super efficient ball is easy as clicking in the center mass of units. Seems like if it were to break up more in the pictures showed on the OP it would need something else.

I like dynamic unit movement but it doesn't do the job by itself alone.

Please don't confuse the MM thread with this. This is much better.


As far as I know their is no working mod for this. So how can it be better?

Because based on screenshots, this is heterogenous and MM is homogenous, so it still doesn't solve the core issue.
Also, SC2BW's Maverick seems to be developing this and is getting close IMO.

wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-07-07 14:55:36
July 07 2012 14:41 GMT
#739
wasn't the amulet removed because of the combination with warp gates making it too easy to just warp in some templars and then storm everything in the midst of battle?

The argument of more is better doesn't make much sense either. If you need 4 storms to kill a worker line, seeing one storm is not very exciting. However knowing that one storm can kill everything, adds a lot more excitement to it.



I can't remember which game I saw epic, epic storms and storm dodging, bisu vs roro (dunno if it was roro) on neo aztec or electric circuit, can't remember. But this youtube video shows that there can be a lot of excitement around it if one storm kills instead of 4.
discomatt
Profile Joined March 2012
113 Posts
July 07 2012 14:52 GMT
#740
On July 07 2012 23:41 wcr.4fun wrote:
wasn't the amulet removed because of the combination with warp gates making it too easy to just warp in some templars and then storm everything in the midst of battle?


Yes. Being able to storm immediately after being produced anywhere on the map was considered too strong.

Drop 30 supply with banked gas. SWEET WARP IN 10 STORMS FOLLOWED BY 5 ARCHONS
Prev 1 35 36 37 38 39 40 Next All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Bracket Stage: Day 1
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
ZZZero.O318
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 17911
ZZZero.O 318
Dewaltoss 115
soO 44
Terrorterran 12
Dota 2
Pyrionflax177
League of Legends
Grubby2925
Dendi1540
Counter-Strike
fl0m7776
Stewie2K424
rGuardiaN139
Super Smash Bros
C9.Mang06336
Chillindude31
Heroes of the Storm
Liquid`Hasu588
Khaldor194
Other Games
tarik_tv16294
summit1g6922
FrodaN2323
B2W.Neo594
KnowMe111
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3569
Other Games
gamesdonequick708
BasetradeTV87
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 85
• musti20045 35
• RyuSc2 30
• Adnapsc2 25
• davetesta11
• tFFMrPink 9
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21802
• Ler157
League of Legends
• Doublelift2969
Other Games
• imaqtpie1440
Upcoming Events
Replay Cast
1h 50m
SOOP Global
4h 50m
Creator vs Rogue
Cure vs Classic
SOOP
10h 50m
Classic vs GuMiho
Sparkling Tuna Cup
11h 50m
AllThingsProtoss
12h 50m
Fire Grow Cup
16h 50m
BSL: ProLeague
19h 50m
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
1d 1h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Invitational
2 days
WardiTV Invitational
2 days
GSL Code S
3 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
4 days
GSL Code S
4 days
herO vs TBD
Classic vs TBD
The PondCast
4 days
Replay Cast
5 days
GSL Code S
5 days
WardiTV Invitational
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
WardiTV Invitational
6 days
Cheesadelphia
6 days
Cheesadelphia
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.