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Dynamic Unit Movements, Your Thoughts? - Page 40

Forum Index > SC2 General
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Prev 1 38 39 40 All
Footler
Profile Joined January 2010
United States560 Posts
October 22 2012 17:24 GMT
#781
On October 23 2012 02:13 Dasian wrote:
Show nested quote +
On October 23 2012 02:06 TheLunatic wrote:
Op if this was implemended all thee races would need massive changes thus this change will never occur


This is why now (HoTS Beta) would be the perfect time to try this out.


This is a good point. Also, is this or is there some sort of mod that implements this? If so, this could also be the perfect time for someone to host some sort of tournament using this with pro players. Granted it wouldn't be the prettiest tournament for the players since they will have had little practice but it could still be insightful. Just an idea.
I am The-Sink! Parting bandwagoner before it became a soul train.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
October 22 2012 17:29 GMT
#782
I'd love to see this implemented. I might even try sc2 again for it. Units clumps are so frustrating and boring to watch.
Broodwar for life!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-10-22 17:38:12
October 22 2012 17:33 GMT
#783
I've made some progress on this during my time making a mod. What do you guys think?

Only trigger is disable units pushing other units (one command, its a player flag you can switch off). Also lots of trial and error with changing unit radiuses, accel/decel, formation radius, turn rate, etc. This makes em bump into each other a bit forcing them to need to spread out a bit more.

Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
latan
Profile Joined July 2010
740 Posts
October 22 2012 17:35 GMT
#784
IMO if they fixed (I say fix because it IS a problem) the clumping the game would become many times better.
hitpoint
Profile Joined October 2010
United States1511 Posts
October 22 2012 17:40 GMT
#785
This is the single biggest fix that I dream will one day be implemented. It will slow down battles, make it so AoE isn't so strong, spread out the death ball...
It's spelled LOSE not LOOSE.
epicanthic
Profile Joined July 2011
Hong Kong295 Posts
October 22 2012 17:49 GMT
#786
The game would be much more interesting from a spectating viewpoint, as well as playing, but the amount of re-balancing and remapping Blizzard would never allow this to happen. Also add in the fact that Blizzard notoriously doesn't like to change things period, look at the current map pool + Bnet 2.0 stuff we've been clamoring for since hte start of SC2 that have been ignored. Really really cool, it would definitely change the game completely as we know it (for the better, imo) but it's sadly not going to happen, given that it's Blizzard we're talking about here.
two_sheds
Profile Joined January 2012
Croatia104 Posts
October 22 2012 17:50 GMT
#787
This type of unit behavior + things that would make you scream (spider mine, scarab) are the things i miss the most from BW.
A grain of uncertainty and randomness, together with this would make the game much more exciting to watch imo.
"You don't agree to have a theme park built inside of you if your life is going well"
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
Last Edited: 2012-10-22 17:55:28
October 22 2012 17:55 GMT
#788
let's hope blizzard will take into consideration this type of movement... there's not much time left they should take every necessary step to SC2 success
lol
SheaR619
Profile Joined October 2010
United States2399 Posts
October 22 2012 17:59 GMT
#789
those movement was really good. I am deeply impressed :D to bad blizzard would never considered it...maybe in LoT they will consider it
I may not be the best, but i will be some day...
JmpEax
Profile Joined October 2010
Australia6 Posts
October 22 2012 20:38 GMT
#790
On July 17 2012 12:49 RoyMadman wrote:
I dont think that the unit movement is bad it is just different and different is hard for people sometimes. Clumped up units just require a different kind of micro then bw units did. You know splitting and what not.


Definitely the different nature of micro seems to be very difficult for broodwar players to accept. SC2 movement looks much more natural, much smoother, and much easier to predict. Eliminating randomness reduces the chance that someone worse will gain an advantage without the effort or skill to deserve it.

If sc2 movement existed in broodwar, this would be a non-issue, and then if sc2 brought in the broodwar style movement it would be utterly rejected by the community.
The question of whether machines can think is about as relevant as the question of whether submarines can swim - E.W.Dijkstra
-TGO-
Profile Joined October 2012
United States156 Posts
October 22 2012 21:17 GMT
#791
All this does is give you the chance to amove without taking alot of splash damage.

Not very good. Just promotes REALLY deadly death balls and amove.
i crash camel into bridg i no care i love it
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 22 2012 21:20 GMT
#792
Let's not count our chickens before they hatch. First things first. WE NEED TO CONVINCE BLIZZARD THAT THERE IS A PROBLEM. They've never clearly stated that movement is a problem in SC2.

Throw your support here http://us.battle.net/sc2/en/forum/topic/6573699544. It is the largest thread on the HOTS forum promoting this. Let's see if we can get a blue post.
MMA: The true King of Wings
Derpmallow
Profile Joined October 2011
United States33 Posts
October 22 2012 23:37 GMT
#793
On October 23 2012 02:33 sluggaslamoo wrote:+ Show Spoiler +

I've made some progress on this during my time making a mod. What do you guys think?

Only trigger is disable units pushing other units (one command, its a player flag you can switch off). Also lots of trial and error with changing unit radiuses, accel/decel, formation radius, turn rate, etc. This makes em bump into each other a bit forcing them to need to spread out a bit more.

http://www.youtube.com/watch?v=UQ_qUmRRKnw


The movements looks a little clunky, but I guess that's a necessary evil considering the devs didn't plan for this kind of thing. Though, the soundbytes you used for the Vultures reminds me - Battlezone's AI was very natural when it came to movement. Maybe we could try and take some inspiration, allowing for stuff like minor bits of strafing and reversing, as well as proper turns to really give the feel of the units having weight. One of my biggest problems with SC2's movement is that everything turns before moving, it makes everything seem almost robotic and it's boring. Having certain units turn while moving would really add something, in my opinion.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 23 2012 17:49 GMT
#794
Doesn't look like they'll change unit movement
MMA: The true King of Wings
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