• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:28
CEST 11:28
KST 18:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups0WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
How to cancel Norton subscription? A Complete Guid How do i cancel My Norton Subscripiton Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1516 users

Dynamic Unit Movements, Your Thoughts? - Page 40

Forum Index > SC2 General
Post a Reply
Prev 1 38 39 40 All
Footler
Profile Joined January 2010
United States560 Posts
October 22 2012 17:24 GMT
#781
On October 23 2012 02:13 Dasian wrote:
Show nested quote +
On October 23 2012 02:06 TheLunatic wrote:
Op if this was implemended all thee races would need massive changes thus this change will never occur


This is why now (HoTS Beta) would be the perfect time to try this out.


This is a good point. Also, is this or is there some sort of mod that implements this? If so, this could also be the perfect time for someone to host some sort of tournament using this with pro players. Granted it wouldn't be the prettiest tournament for the players since they will have had little practice but it could still be insightful. Just an idea.
I am The-Sink! Parting bandwagoner before it became a soul train.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
October 22 2012 17:29 GMT
#782
I'd love to see this implemented. I might even try sc2 again for it. Units clumps are so frustrating and boring to watch.
Broodwar for life!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-10-22 17:38:12
October 22 2012 17:33 GMT
#783
I've made some progress on this during my time making a mod. What do you guys think?

Only trigger is disable units pushing other units (one command, its a player flag you can switch off). Also lots of trial and error with changing unit radiuses, accel/decel, formation radius, turn rate, etc. This makes em bump into each other a bit forcing them to need to spread out a bit more.

Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
latan
Profile Joined July 2010
740 Posts
October 22 2012 17:35 GMT
#784
IMO if they fixed (I say fix because it IS a problem) the clumping the game would become many times better.
hitpoint
Profile Joined October 2010
United States1511 Posts
October 22 2012 17:40 GMT
#785
This is the single biggest fix that I dream will one day be implemented. It will slow down battles, make it so AoE isn't so strong, spread out the death ball...
It's spelled LOSE not LOOSE.
epicanthic
Profile Joined July 2011
Hong Kong295 Posts
October 22 2012 17:49 GMT
#786
The game would be much more interesting from a spectating viewpoint, as well as playing, but the amount of re-balancing and remapping Blizzard would never allow this to happen. Also add in the fact that Blizzard notoriously doesn't like to change things period, look at the current map pool + Bnet 2.0 stuff we've been clamoring for since hte start of SC2 that have been ignored. Really really cool, it would definitely change the game completely as we know it (for the better, imo) but it's sadly not going to happen, given that it's Blizzard we're talking about here.
two_sheds
Profile Joined January 2012
Croatia104 Posts
October 22 2012 17:50 GMT
#787
This type of unit behavior + things that would make you scream (spider mine, scarab) are the things i miss the most from BW.
A grain of uncertainty and randomness, together with this would make the game much more exciting to watch imo.
"You don't agree to have a theme park built inside of you if your life is going well"
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
Last Edited: 2012-10-22 17:55:28
October 22 2012 17:55 GMT
#788
let's hope blizzard will take into consideration this type of movement... there's not much time left they should take every necessary step to SC2 success
lol
SheaR619
Profile Joined October 2010
United States2399 Posts
October 22 2012 17:59 GMT
#789
those movement was really good. I am deeply impressed :D to bad blizzard would never considered it...maybe in LoT they will consider it
I may not be the best, but i will be some day...
JmpEax
Profile Joined October 2010
Australia6 Posts
October 22 2012 20:38 GMT
#790
On July 17 2012 12:49 RoyMadman wrote:
I dont think that the unit movement is bad it is just different and different is hard for people sometimes. Clumped up units just require a different kind of micro then bw units did. You know splitting and what not.


Definitely the different nature of micro seems to be very difficult for broodwar players to accept. SC2 movement looks much more natural, much smoother, and much easier to predict. Eliminating randomness reduces the chance that someone worse will gain an advantage without the effort or skill to deserve it.

If sc2 movement existed in broodwar, this would be a non-issue, and then if sc2 brought in the broodwar style movement it would be utterly rejected by the community.
The question of whether machines can think is about as relevant as the question of whether submarines can swim - E.W.Dijkstra
-TGO-
Profile Joined October 2012
United States156 Posts
October 22 2012 21:17 GMT
#791
All this does is give you the chance to amove without taking alot of splash damage.

Not very good. Just promotes REALLY deadly death balls and amove.
i crash camel into bridg i no care i love it
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 22 2012 21:20 GMT
#792
Let's not count our chickens before they hatch. First things first. WE NEED TO CONVINCE BLIZZARD THAT THERE IS A PROBLEM. They've never clearly stated that movement is a problem in SC2.

Throw your support here http://us.battle.net/sc2/en/forum/topic/6573699544. It is the largest thread on the HOTS forum promoting this. Let's see if we can get a blue post.
MMA: The true King of Wings
Derpmallow
Profile Joined October 2011
United States33 Posts
October 22 2012 23:37 GMT
#793
On October 23 2012 02:33 sluggaslamoo wrote:+ Show Spoiler +

I've made some progress on this during my time making a mod. What do you guys think?

Only trigger is disable units pushing other units (one command, its a player flag you can switch off). Also lots of trial and error with changing unit radiuses, accel/decel, formation radius, turn rate, etc. This makes em bump into each other a bit forcing them to need to spread out a bit more.

http://www.youtube.com/watch?v=UQ_qUmRRKnw


The movements looks a little clunky, but I guess that's a necessary evil considering the devs didn't plan for this kind of thing. Though, the soundbytes you used for the Vultures reminds me - Battlezone's AI was very natural when it came to movement. Maybe we could try and take some inspiration, allowing for stuff like minor bits of strafing and reversing, as well as proper turns to really give the feel of the units having weight. One of my biggest problems with SC2's movement is that everything turns before moving, it makes everything seem almost robotic and it's boring. Having certain units turn while moving would really add something, in my opinion.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 23 2012 17:49 GMT
#794
Doesn't look like they'll change unit movement
MMA: The true King of Wings
Prev 1 38 39 40 All
Please log in or register to reply.
Live Events Refresh
Next event in 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech69
StarCraft: Brood War
Sea 1910
actioN 691
Flash 600
Stork 392
Hyuk 361
Zeus 280
firebathero 158
Rush 129
Hyun 92
Mind 87
[ Show more ]
Dewaltoss 72
Aegong 57
Liquid`Ret 23
sSak 22
Noble 20
Bale 17
Sacsri 10
Hm[arnc] 5
Dota 2
BananaSlamJamma279
League of Legends
JimRising 429
Counter-Strike
olofmeister1034
shoxiejesuss337
allub217
Other Games
ceh9549
XaKoH 201
crisheroes196
Happy157
NeuroSwarm63
Mew2King50
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling111
Upcoming Events
Afreeca Starleague
32m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
1h 32m
Monday Night Weeklies
6h 32m
OSC
14h 32m
Sparkling Tuna Cup
1d
Afreeca Starleague
1d
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 14h
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
[ Show More ]
RSL Revival
4 days
Zoun vs Classic
Korean StarCraft League
4 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Constellation Cup
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.