to function as advanced positional play but as mech is currently
is just a turtle till 200 deathball I believe the term mech shouldn't have
a confusing definition
Mech = positional factory based play
To address bio it is a deathball just not a t3 deathball
I wish to stop all deathballing not just the T3 P and Z
deathballs as well though terran bio gets eaten up by
Aoe that means a T1-2 comp forced a T3 comp to counter
This just dosen't seem right to me
On another note I would see Siege tank buff either back to BW siege tanks or some compromise
and the viking ground for to recive a minor buff when in assault form I would give it 2 5damage
attacks with a bonus against light and let it recive benifits from ground upgrades in assault form
The reason I like the SH is that it encourages supporting your army from afar counter attacking
I would add in the reaver for its massive Aoe damage and slow pushes with the reaver would be
easily punished by counter attacks
I would add a new "core" unit to terran mech to allow for new compositions and mid-game options
and a new "core" zerg unit to allow for a longer mid-game where they could trade effectivly and not
rely on roaches and a new zerg counter attack unit that could deal a great deal of burst damage
pull out not quite harass more like a raider I would like to see units of this kind for all races
Raiding an enemy base instead of just hitting workers something not effective to mass but good
as a hit and run even against buildings not like mutas or banshee this would hopefully break up
units because you would not want these in a big extended fight but wouldn't just become obsolete
On the note of the other gateway unit my thought is it would require Twilight Council or Robo
You could warp it in and it would be a defensive specialist (something in-between immortal sentry)
It would hopefully make 4 gate obsolete by being more cost effective on the defense and reduce
problems with all-ins that way the MsC could fill some cool new roles for protoss
On the topic of MsC wouldn't it just be easier to say it starts on the nexus when you build it
then you transform it just like into the mothership to make it mobile and then again into the
mothership? this seems like a simpler solution to me then you don't have it getting out before zerg
has 2 queens or terran have enough marines when it comes to recall it supports deathballs a little to
much you have to group them together to get the benefit of coarse the core having to be there thus
denial is cool but what if it made smaller cores that could then recall back to it with a smaller radius
costing its energy these could be used to scout or support your army it would remain at base for
defense and when you wanted to transform it you would need them all with it to transform meaning
the enemy could more easily deny motherships(for a short time) and would have a way to tell it was
occurring by noticing the orbs where not out and about
I think some of these changes would prevent deathballing and help to create a more dynamic battlefield
Thoughts on my ideas concepts?