pHD Inaugural HOTS Beta Tournament - Page 12
Forum Index > StarCraft 2 HotS |
IshinShishi
Japan6156 Posts
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trias_e
United States520 Posts
On September 12 2012 11:54 trGKakarot wrote: ? I am sorry, but they do such little damage ... he had 7+ Tempests and it still took two shots each (~4 seconds?) to kill an Overlord. Currently they are only something to make when you are saying, "I have won, leave." They hard counter mass swarm host/brood lord. That said I don't think they are viable against a decently balanced composition. Maybe making just 3 to harrass, but making more makes your army worthless in engagements. | ||
Erik.TheRed
United States1655 Posts
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RehnFreemark
Italy144 Posts
On September 12 2012 11:56 Pandain wrote: They also have 22 range. Deciding which units are best based on how much damage they do is awful to do in a complex game like Starcraft. They cost 300/300 EACH. | ||
PauseBreak
United States270 Posts
On September 12 2012 11:53 Wombat_NI wrote: I like the unit incidentally, just it does appear to need some kind of tweak. Weird series, without much HoTS stuff. Hoping for more novelty in the next game I kind of expected a series without a lot of Hots units. I think it will be awhile before the new units are "discovered" and found good roles. Blizzard always has one intention for a unit and the community finds a completely different use! Which is cool. I take everything the is Hots with a grain of salt. Its all going to be changed many times over. | ||
bokchoi
Korea (South)9498 Posts
From the man himself. White-Ra thinks the Mothership Core sucks | ||
Fig
United States1324 Posts
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Percutio
United States1672 Posts
Edit: Also awesome whitera interview is awesome. | ||
HowardRoark
1146 Posts
On September 12 2012 11:57 IshinShishi wrote: tempests are really really bad, if you snipe the observers protoss can't do anything with the range which is like their only strength. I don't care if they're bad, but they are really boring for us spectators. Even if they could one-shot a Hatchery it wont make them more esport friendly. | ||
IshinShishi
Japan6156 Posts
On September 12 2012 12:02 HowardRoark wrote: I don't care if they're bad, but they are really boring for us spectators. Even if they could one-shot a Hatchery it wont make them more esport friendly. never said I liked them, but then again I like colossus and chargealots even less. | ||
PauseBreak
United States270 Posts
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Bagi
Germany6799 Posts
On September 12 2012 12:02 HowardRoark wrote: I don't care if they're bad, but they are really boring for us spectators. Even if they could one-shot a Hatchery it wont make them more esport friendly. Its great how everyone seems to think they know exactly what makes a "esports friendly" game. Just great. | ||
trGKakarot
United States129 Posts
Saying they "hard counter" mass Broodlords is an even sillier statement for a couple reasons; mainly if they have enough money to mass Broodlords and you have enough Tempest to "hard counter" them, then they just remax on Roaches, and insta-win. Again, you would have to have already won to justify making them. | ||
Herect
Brazil216 Posts
On September 12 2012 11:53 Fig wrote: LOL Tempests are SO bad. If those were carriers, that game would have been over 10 minutes ago Pretty much nope. They were so much costly and more build time requiring. You need something ridicolous like 6/7 chronnoboosted stargates to pump enogh Carriers to make a considerably impact on the field. Carriers, at least in SC2, are just boring a-move game ending units (the best micro you could do with them is pulling out the weaken ones, just like the Warhound). They have a lot of beautiful sounds and lasers, but it's only that. Tempest IMO desgin wise are just better. They are more tatical. They deal better with late game scenarios. Targete fire is really important to them. Just make 4/5 of them to snipe key unit like infestors and broodlords. Fuck, the only cool thing about carriers are they are cool. Even in BW they were gimmick and they didn't add too much depth in the game. Stop trying to "save" a unit like that. Worst than that are Toss players asking for the removal of the Warpgate/Sentries for more stronger gateway units. Fuck that, you just want an more a-move friendly army instead of a micro requiring one. That's ridiculous. | ||
RehnFreemark
Italy144 Posts
On September 12 2012 12:10 Herect wrote: Worst than that are Toss players asking for the removal of the Warpgate/Sentries for more stronger gateway units. Fuck that, you just want an more a-move friendly army instead of a micro requiring one. That's ridiculous. Yeah, not like Warhounds that a-kill everything or swarm hosts that don't even require a-moving cause they kill stuff by just standing still burrowed. Pathetic. | ||
bokchoi
Korea (South)9498 Posts
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RehnFreemark
Italy144 Posts
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bokchoi
Korea (South)9498 Posts
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Percutio
United States1672 Posts
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Herect
Brazil216 Posts
On September 12 2012 12:13 RehnFreemark wrote: Yeah, not like Warhounds that a-kill everything or swarm hosts that don't even require a-moving cause they kill stuff by just standing still burrowed. Pathetic. Tanks kill stuff by themselves. But you have to positioning/set/etc. You can increase Swarmhost efficiency setting better path to the locusts to reduce AoE. Late/Mid game pure Warhound compositions are just bad, any moire sotisphicated gameplay using forcefields/flanks/chokepoints/position can deal with them. They just don't have a hard counter. And that's great. Hard counters are the worst shit in the game by far. | ||
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