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pHD Inaugural HOTS Beta Tournament - Page 13

Forum Index > StarCraft 2 HotS
352 CommentsPost a Reply
Prev 1 11 12 13 14 15 18 Next All
TheDougler
Profile Joined April 2010
Canada8323 Posts
September 12 2012 03:22 GMT
#241
That certainly looked like a Beta game lol. I'm pretty much getting flashbacks of HDH invitational (some sort of... quad gate rush?). Cool seeing strategies implemented.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
September 12 2012 03:25 GMT
#242
This map makes me think of Act 4 Diablo 3
Fig
Profile Joined March 2010
United States1324 Posts
September 12 2012 03:26 GMT
#243
On September 12 2012 12:10 Herect wrote:
Show nested quote +
On September 12 2012 11:53 Fig wrote:
LOL Tempests are SO bad. If those were carriers, that game would have been over 10 minutes ago


Pretty much nope. They were so much costly and more build time requiring. You need something ridicolous like 6/7 chronnoboosted stargates to pump enogh Carriers to make a considerably impact on the field.

Carriers, at least in SC2, are just boring a-move game ending units (the best micro you could do with them is pulling out the weaken ones, just like the Warhound). They have a lot of beautiful sounds and lasers, but it's only that.

Tempest IMO desgin wise are just better. They are more tatical. They deal better with late game scenarios. Targete fire is really important to them. Just make 4/5 of them to snipe key unit like infestors and broodlords.

Fuck, the only cool thing about carriers are they are cool. Even in BW they were gimmick and they didn't add too much depth in the game. Stop trying to "save" a unit like that.

Worst than that are Toss players asking for the removal of the Warpgate/Sentries for more stronger gateway units. Fuck that, you just want an more a-move friendly army instead of a micro requiring one. That's ridiculous.


Lol the point was not to say that I want carriers to replace tempests. The point was to illustrate that a unit that Blizzard thinks has no place (the carrier), would have been infinitely more useful than the tempest in that scenario.

I know carriers take longer to build than tempests, but that is just because Blizzard never tried to make them viable them. And even with their current stupidly long build time, having 4 carriers there would have been better than the 9 tempests were.

The idea of the Tempest is fine, but the way they designed the unit is stupid, because it is not a capital ship. As I have been saying, a unit that merely annoys an opponent and pokes them is not fit to be a capital ship costing 300/300 and 6 supply. Instead they should shrink down the model and make it a normal stargate unit. Then give toss an actual capital ship.
Can't elope with my cantaloupe
TheDougler
Profile Joined April 2010
Canada8323 Posts
September 12 2012 03:29 GMT
#244
On September 12 2012 12:26 Fig wrote:
Show nested quote +
On September 12 2012 12:10 Herect wrote:
On September 12 2012 11:53 Fig wrote:
LOL Tempests are SO bad. If those were carriers, that game would have been over 10 minutes ago


Pretty much nope. They were so much costly and more build time requiring. You need something ridicolous like 6/7 chronnoboosted stargates to pump enogh Carriers to make a considerably impact on the field.

Carriers, at least in SC2, are just boring a-move game ending units (the best micro you could do with them is pulling out the weaken ones, just like the Warhound). They have a lot of beautiful sounds and lasers, but it's only that.

Tempest IMO desgin wise are just better. They are more tatical. They deal better with late game scenarios. Targete fire is really important to them. Just make 4/5 of them to snipe key unit like infestors and broodlords.

Fuck, the only cool thing about carriers are they are cool. Even in BW they were gimmick and they didn't add too much depth in the game. Stop trying to "save" a unit like that.

Worst than that are Toss players asking for the removal of the Warpgate/Sentries for more stronger gateway units. Fuck that, you just want an more a-move friendly army instead of a micro requiring one. That's ridiculous.


Lol the point was not to say that I want carriers to replace tempests. The point was to illustrate that a unit that Blizzard thinks has no place (the carrier), would have been infinitely more useful than the tempest in that scenario.

I know carriers take longer to build than tempests, but that is just because Blizzard never tried to make them viable them. And even with their current stupidly long build time, having 4 carriers there would have been better than the 9 tempests were.

The idea of the Tempest is fine, but the way they designed the unit is stupid, because it is not a capital ship. As I have been saying, a unit that merely annoys an opponent and pokes them is not fit to be a capital ship costing 300/300 and 6 supply. Instead they should shrink down the model and make it a normal stargate unit. Then give toss an actual capital ship.


Agreed. The good news is Blizzard's looking into that now apparently so hopefully the next patch will give us something to get excited about.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
lowercase
Profile Joined September 2010
Canada1047 Posts
September 12 2012 03:31 GMT
#245
Predicting a massive, massive Terran victory.
That is not dead which can eternal lie...
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2012-09-12 03:35:05
September 12 2012 03:34 GMT
#246
On September 12 2012 12:29 TheDougler wrote:
Show nested quote +
On September 12 2012 12:26 Fig wrote:
On September 12 2012 12:10 Herect wrote:
On September 12 2012 11:53 Fig wrote:
LOL Tempests are SO bad. If those were carriers, that game would have been over 10 minutes ago


Pretty much nope. They were so much costly and more build time requiring. You need something ridicolous like 6/7 chronnoboosted stargates to pump enogh Carriers to make a considerably impact on the field.

Carriers, at least in SC2, are just boring a-move game ending units (the best micro you could do with them is pulling out the weaken ones, just like the Warhound). They have a lot of beautiful sounds and lasers, but it's only that.

Tempest IMO desgin wise are just better. They are more tatical. They deal better with late game scenarios. Targete fire is really important to them. Just make 4/5 of them to snipe key unit like infestors and broodlords.

Fuck, the only cool thing about carriers are they are cool. Even in BW they were gimmick and they didn't add too much depth in the game. Stop trying to "save" a unit like that.

Worst than that are Toss players asking for the removal of the Warpgate/Sentries for more stronger gateway units. Fuck that, you just want an more a-move friendly army instead of a micro requiring one. That's ridiculous.


Lol the point was not to say that I want carriers to replace tempests. The point was to illustrate that a unit that Blizzard thinks has no place (the carrier), would have been infinitely more useful than the tempest in that scenario.

I know carriers take longer to build than tempests, but that is just because Blizzard never tried to make them viable them. And even with their current stupidly long build time, having 4 carriers there would have been better than the 9 tempests were.

The idea of the Tempest is fine, but the way they designed the unit is stupid, because it is not a capital ship. As I have been saying, a unit that merely annoys an opponent and pokes them is not fit to be a capital ship costing 300/300 and 6 supply. Instead they should shrink down the model and make it a normal stargate unit. Then give toss an actual capital ship.


Agreed. The good news is Blizzard's looking into that now apparently so hopefully the next patch will give us something to get excited about.

+1, Four carriers would have still outdpsed the tempests by quite a bit anyways.
Also pretty funny that he claimed they were a gimmick in BW. Totally core and viable unit in late game PvT, guess it is a gimmick. Super interesting micro and unique usage in the other matchups. Yeah no depth lol
What does it matter how I loose it?
envisioN .
Profile Joined February 2011
United States552 Posts
September 12 2012 03:35 GMT
#247
Link to Bracket?
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
rasnj
Profile Joined May 2010
United States1959 Posts
September 12 2012 03:38 GMT
#248
On September 12 2012 12:35 envisioN . wrote:
Link to Bracket?

http://challonge.com/phd
Results so far:
+ Show Spoiler +

WhiteRa 2-0 Destiny
Illusion 2-0 Suppy
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-09-12 03:40:13
September 12 2012 03:39 GMT
#249
On September 12 2012 12:35 envisioN . wrote:
Link to Bracket?

Here

Which reminds me, bit surprised they didn't put a PvT in the RO8.
envisioN .
Profile Joined February 2011
United States552 Posts
September 12 2012 03:41 GMT
#250
On September 12 2012 12:39 Bagi wrote:
Show nested quote +
On September 12 2012 12:35 envisioN . wrote:
Link to Bracket?

Here

Which reminds me, bit surprised they didn't put a PvT in the RO8.

Thank you!
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
RehnFreemark
Profile Joined August 2011
Italy144 Posts
September 12 2012 03:41 GMT
#251
On September 12 2012 12:21 Herect wrote:
Show nested quote +
On September 12 2012 12:13 RehnFreemark wrote:
On September 12 2012 12:10 Herect wrote:
Worst than that are Toss players asking for the removal of the Warpgate/Sentries for more stronger gateway units. Fuck that, you just want an more a-move friendly army instead of a micro requiring one. That's ridiculous.


Yeah, not like Warhounds that a-kill everything or swarm hosts that don't even require a-moving cause they kill stuff by just standing still burrowed. Pathetic.


Tanks kill stuff by themselves. But you have to positioning/set/etc. You can increase Swarmhost efficiency setting better path to the locusts to reduce AoE.


Good point, but you're the one saying that it's protoss who want a-move units instead of micro-oriented ones. Seems your suggestion was aimed at the wrong race
... He leads me on light years away, through astral nights, galactic days...
WombaT
Profile Blog Joined May 2010
Northern Ireland27451 Posts
September 12 2012 03:42 GMT
#252
On September 12 2012 12:39 Bagi wrote:
Show nested quote +
On September 12 2012 12:35 envisioN . wrote:
Link to Bracket?

Here

Which reminds me, bit surprised they didn't put a PvT in the RO8.

Have you watched PvT in the current HoTS build?

Nah it is always good to get a bit of matchup variation, I'd assume they randomised the brackets
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
IshinShishi
Profile Joined April 2012
Japan6156 Posts
September 12 2012 03:43 GMT
#253
the games were awful but I'm still enjoying it somehow, probably because beta tournaments are so awesome no matter what.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
jimbobicus
Profile Joined May 2011
Canada23 Posts
September 12 2012 03:49 GMT
#254
So I just want to say first off thanks for hosting this tournament. I've enjoyed the casting so far. However, I'm disappointed in the players. So far haven't seen many use of the HoTS units. I kinda was looking forward to a really dynamic HoTS tournament...and as it stands now (before TT1 and Catz play) it's been pretty lackluster. I don't blame the organization, but the players. This could have been much more interesting.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2012-09-12 03:56:00
September 12 2012 03:52 GMT
#255
On September 12 2012 12:49 jimbobicus wrote:
So I just want to say first off thanks for hosting this tournament. I've enjoyed the casting so far. However, I'm disappointed in the players. So far haven't seen many use of the HoTS units. I kinda was looking forward to a really dynamic HoTS tournament...and as it stands now (before TT1 and Catz play) it's been pretty lackluster. I don't blame the organization, but the players. This could have been much more interesting.


The Beta has only been out for a week now. Most of the new units aren't until late game. It takes time for units to fill and secure a role. I'm not at all disappointed; I'd rather watch this type of game than having players just massing the new units and attacking and hoping to come out on top.

I have to retract my previous statement. Catz is just a cheese. Might as well have invited CombatEX to this tournament.
lowercase
Profile Joined September 2010
Canada1047 Posts
September 12 2012 03:55 GMT
#256
On September 12 2012 12:49 jimbobicus wrote:
So I just want to say first off thanks for hosting this tournament. I've enjoyed the casting so far. However, I'm disappointed in the players. So far haven't seen many use of the HoTS units. I kinda was looking forward to a really dynamic HoTS tournament...and as it stands now (before TT1 and Catz play) it's been pretty lackluster. I don't blame the organization, but the players. This could have been much more interesting.


This is because they want to win.
That is not dead which can eternal lie...
Bagi
Profile Joined August 2010
Germany6799 Posts
September 12 2012 03:56 GMT
#257
On September 12 2012 12:49 jimbobicus wrote:
So I just want to say first off thanks for hosting this tournament. I've enjoyed the casting so far. However, I'm disappointed in the players. So far haven't seen many use of the HoTS units. I kinda was looking forward to a really dynamic HoTS tournament...and as it stands now (before TT1 and Catz play) it's been pretty lackluster. I don't blame the organization, but the players. This could have been much more interesting.

Its still really early in the beta and there's 2000 dollars on the line. These guys wanna win.

Anyone using strategies based around the new units are essentially gambling, as the metagame on how to use them correctly just isn't there yet.
WombaT
Profile Blog Joined May 2010
Northern Ireland27451 Posts
September 12 2012 04:03 GMT
#258
On September 12 2012 12:55 lowercase wrote:
Show nested quote +
On September 12 2012 12:49 jimbobicus wrote:
So I just want to say first off thanks for hosting this tournament. I've enjoyed the casting so far. However, I'm disappointed in the players. So far haven't seen many use of the HoTS units. I kinda was looking forward to a really dynamic HoTS tournament...and as it stands now (before TT1 and Catz play) it's been pretty lackluster. I don't blame the organization, but the players. This could have been much more interesting.


This is because they want to win.

Yeah you can't expect 2000 dollars to just be passed up I guess!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
-_-
Profile Blog Joined November 2003
United States7081 Posts
September 12 2012 04:03 GMT
#259
haha, remember when catz did his 4 drone rush lol, he's still crazy
emjaytron
Profile Joined June 2011
Australia544 Posts
September 12 2012 04:04 GMT
#260
that was a surprisingly solid followup to a 6 pool
Grubby - SaSe - Oz - Hero
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