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pHD Inaugural HOTS Beta Tournament - Page 12

Forum Index > StarCraft 2 HotS
352 CommentsPost a Reply
Prev 1 10 11 12 13 14 18 Next All
IshinShishi
Profile Joined April 2012
Japan6156 Posts
September 12 2012 02:57 GMT
#221
tempests are really really bad, if you snipe the observers protoss can't do anything with the range which is like their only strength.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
trias_e
Profile Blog Joined May 2010
United States520 Posts
September 12 2012 02:57 GMT
#222
On September 12 2012 11:54 trGKakarot wrote:
Show nested quote +
On September 12 2012 11:51 Pandain wrote:
On September 12 2012 11:49 trGKakarot wrote:
Tempest, so bad.


Posts like this are so dumb.

Of course the Tempest is going to be bad against mass roach(at least until they reach critical mass). They're meant to be seige units to deal with a "deathball", not a 200 roach army.

....
....


?

I am sorry, but they do such little damage ... he had 7+ Tempests and it still took two shots each (~4 seconds?) to kill an Overlord.

Currently they are only something to make when you are saying, "I have won, leave."


They hard counter mass swarm host/brood lord.

That said I don't think they are viable against a decently balanced composition. Maybe making just 3 to harrass, but making more makes your army worthless in engagements.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
September 12 2012 02:58 GMT
#223
building tempests to counter broodlords when already ahead... looked flashy but I think void-rays would have done the job just as well if not better (especially when the infestor count isn't that high and z is on <=4 bases)
"See you space cowboy"
RehnFreemark
Profile Joined August 2011
Italy144 Posts
September 12 2012 02:58 GMT
#224
On September 12 2012 11:56 Pandain wrote:
Show nested quote +
On September 12 2012 11:54 trGKakarot wrote:
On September 12 2012 11:51 Pandain wrote:
On September 12 2012 11:49 trGKakarot wrote:
Tempest, so bad.


Posts like this are so dumb.

Of course the Tempest is going to be bad against mass roach(at least until they reach critical mass). They're meant to be seige units to deal with a "deathball", not a 200 roach army.

....
....


?

I am sorry, but they do such little damage ... he had 7+ Tempests and it still took two shots each (~4 seconds?) to kill an Overlord.

Currently they are only something to make when you are saying, "I have won, leave."


They also have 22 range.
Deciding which units are best based on how much damage they do is awful to do in a complex game like Starcraft.




They cost 300/300 EACH.
... He leads me on light years away, through astral nights, galactic days...
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
September 12 2012 03:00 GMT
#225
On September 12 2012 11:53 Wombat_NI wrote:
Show nested quote +
On September 12 2012 11:51 PauseBreak wrote:
I think the Tempest is doing a pretty good job

I like the unit incidentally, just it does appear to need some kind of tweak.

Weird series, without much HoTS stuff. Hoping for more novelty in the next game


I kind of expected a series without a lot of Hots units. I think it will be awhile before the new units are "discovered" and found good roles. Blizzard always has one intention for a unit and the community finds a completely different use! Which is cool.

I take everything the is Hots with a grain of salt. Its all going to be changed many times over.
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
September 12 2012 03:01 GMT
#226
"i just want to save my resources"

From the man himself. White-Ra thinks the Mothership Core sucks
Fig
Profile Joined March 2010
United States1324 Posts
September 12 2012 03:01 GMT
#227
The problem is that the Tempest is not a capital ship. It's only good for poking and annoying the opponent. Does that sound like a capital ship to you? Bring back the carrier and scale down the tempest to a normal stargate unit.
Can't elope with my cantaloupe
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2012-09-12 03:03:24
September 12 2012 03:01 GMT
#228
Even with a significant amount of Tempests, it takes free vision and a lot of space to snipe the broods before the fight starts and the range collapses due to the low dps and low movement speed.

Edit: Also awesome whitera interview is awesome.
What does it matter how I loose it?
HowardRoark
Profile Blog Joined February 2010
1146 Posts
September 12 2012 03:02 GMT
#229
On September 12 2012 11:57 IshinShishi wrote:
tempests are really really bad, if you snipe the observers protoss can't do anything with the range which is like their only strength.

I don't care if they're bad, but they are really boring for us spectators. Even if they could one-shot a Hatchery it wont make them more esport friendly.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
IshinShishi
Profile Joined April 2012
Japan6156 Posts
September 12 2012 03:04 GMT
#230
On September 12 2012 12:02 HowardRoark wrote:
Show nested quote +
On September 12 2012 11:57 IshinShishi wrote:
tempests are really really bad, if you snipe the observers protoss can't do anything with the range which is like their only strength.

I don't care if they're bad, but they are really boring for us spectators. Even if they could one-shot a Hatchery it wont make them more esport friendly.

never said I liked them, but then again I like colossus and chargealots even less.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
September 12 2012 03:04 GMT
#231
I ♥ White-Ra! So polite and friendly!
Bagi
Profile Joined August 2010
Germany6799 Posts
September 12 2012 03:05 GMT
#232
On September 12 2012 12:02 HowardRoark wrote:
Show nested quote +
On September 12 2012 11:57 IshinShishi wrote:
tempests are really really bad, if you snipe the observers protoss can't do anything with the range which is like their only strength.

I don't care if they're bad, but they are really boring for us spectators. Even if they could one-shot a Hatchery it wont make them more esport friendly.

Its great how everyone seems to think they know exactly what makes a "esports friendly" game.

Just great.
trGKakarot
Profile Joined October 2011
United States129 Posts
September 12 2012 03:08 GMT
#233
I mean, I know it is the Beta and not exact unit balance, but come on, the current state of those Tempest is just silly.

Saying they "hard counter" mass Broodlords is an even sillier statement for a couple reasons; mainly if they have enough money to mass Broodlords and you have enough Tempest to "hard counter" them, then they just remax on Roaches, and insta-win.

Again, you would have to have already won to justify making them.
hihi glgl
Herect
Profile Joined January 2012
Brazil216 Posts
September 12 2012 03:10 GMT
#234
On September 12 2012 11:53 Fig wrote:
LOL Tempests are SO bad. If those were carriers, that game would have been over 10 minutes ago


Pretty much nope. They were so much costly and more build time requiring. You need something ridicolous like 6/7 chronnoboosted stargates to pump enogh Carriers to make a considerably impact on the field.

Carriers, at least in SC2, are just boring a-move game ending units (the best micro you could do with them is pulling out the weaken ones, just like the Warhound). They have a lot of beautiful sounds and lasers, but it's only that.

Tempest IMO desgin wise are just better. They are more tatical. They deal better with late game scenarios. Targete fire is really important to them. Just make 4/5 of them to snipe key unit like infestors and broodlords.

Fuck, the only cool thing about carriers are they are cool. Even in BW they were gimmick and they didn't add too much depth in the game. Stop trying to "save" a unit like that.

Worst than that are Toss players asking for the removal of the Warpgate/Sentries for more stronger gateway units. Fuck that, you just want an more a-move friendly army instead of a micro requiring one. That's ridiculous.

RehnFreemark
Profile Joined August 2011
Italy144 Posts
September 12 2012 03:13 GMT
#235
On September 12 2012 12:10 Herect wrote:
Worst than that are Toss players asking for the removal of the Warpgate/Sentries for more stronger gateway units. Fuck that, you just want an more a-move friendly army instead of a micro requiring one. That's ridiculous.


Yeah, not like Warhounds that a-kill everything or swarm hosts that don't even require a-moving cause they kill stuff by just standing still burrowed. Pathetic.
... He leads me on light years away, through astral nights, galactic days...
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
September 12 2012 03:13 GMT
#236
5 rax reaper?!
RehnFreemark
Profile Joined August 2011
Italy144 Posts
September 12 2012 03:19 GMT
#237
Lol this looks more like WoL beta than HotS beta. Says a lot.
... He leads me on light years away, through astral nights, galactic days...
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
September 12 2012 03:20 GMT
#238
Illusion knows the formula to success, Make Warhounds.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
September 12 2012 03:20 GMT
#239
Reaper strat is back :D
What does it matter how I loose it?
Herect
Profile Joined January 2012
Brazil216 Posts
September 12 2012 03:21 GMT
#240
On September 12 2012 12:13 RehnFreemark wrote:
Show nested quote +
On September 12 2012 12:10 Herect wrote:
Worst than that are Toss players asking for the removal of the Warpgate/Sentries for more stronger gateway units. Fuck that, you just want an more a-move friendly army instead of a micro requiring one. That's ridiculous.


Yeah, not like Warhounds that a-kill everything or swarm hosts that don't even require a-moving cause they kill stuff by just standing still burrowed. Pathetic.


Tanks kill stuff by themselves. But you have to positioning/set/etc. You can increase Swarmhost efficiency setting better path to the locusts to reduce AoE.

Late/Mid game pure Warhound compositions are just bad, any moire sotisphicated gameplay using forcefields/flanks/chokepoints/position can deal with them. They just don't have a hard counter. And that's great. Hard counters are the worst shit in the game by far.
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