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dezi
Germany1536 Posts
Looks a bit boring texturewise - gonna have to test how this looks ingame ^^
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i would say the same as dezi, it looks too bland for sc2
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I definitely love all the bridges giving so much positional/defenders advantage all over the place. The islands are damn cool as well
I am a bit worried about how easy three and four bases are. Seems to be really easy to turtle and the fourth covers the third so well both from ground and air. I don't know seems hard to harrass much as well.
Regarding the aesthetics from what I can tell it's simple desert style, I like it. We don't have much desert and desert rly doesn't need a lot of shit to look good and realistic. I like the clear design.
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B-B-B-Bridges!
I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.
Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.
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On July 27 2012 21:49 Aunvilgod wrote: B-B-B-Bridges!
I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.
Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.
Boring, monotonous, They're not saying that the idea isn't original.
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Something different, never know until you try it out really
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On July 27 2012 22:11 kim9067 wrote:Show nested quote +On July 27 2012 21:49 Aunvilgod wrote: B-B-B-Bridges!
I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.
Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive. Boring, monotonous, They're not saying that the idea isn't original.
I don´t see the word montonous show up. And I would disagree even more.
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I think this is my fave from the anniversary pack. Very unique map, but I think it needs some tweaks before it would work as an SC2 map (maybe a few less bridges). Also siege tank pushes set up outside the main seem very strong.
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Looks real good, has the same coloring as backwater gulch which I loved... However I don't think it's good for play as it stands; as Protoss that 3rd base is so far away it makes me cringe (I think the bridge at 12o'clock instead of 3o'clock would be fair)... Seems to incorporate the problems from Korhal Compound (distant or easily pressured 3rds) and Kulas Ravine (backwards facing minerals). Also, not sure if the islands are too close to mains since terran can 14 CC and secure two mining bases early on.
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Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.
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On July 28 2012 01:52 neobowman wrote: Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.
Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on. And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.
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United States9924 Posts
i dont know. i like this map. looks nice. the islands are good because basically any race can harass it easily, even without air units. i like it!
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I like the "stairs" on the sandy ramps.
Against zerg I think the 3rd base is pretty easy for protoss. You just wall the bridge and put some cannons and keep your army at the ramp with rocks.
As a "macro" map this is the most interesting I've seen. It's true that 4 and even 5 bases seems pretty easy, but all the chokepoints makes it impossible to have a deathball blunder unless you devote yourself to horrible position and control. This means that the late midgame and the late game will be about positioning, which this map emphasizes a lot, of course. And it means that small groups to harass will be very important. Which is good! The islands are T>Z>P, but at that point in the game I don't think the "imbalance" will matter unless someone is already significantly behind.
I am envisioning some sick double island expo counterattack strategies. ;D
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On July 28 2012 02:03 Ragoo wrote:Show nested quote +On July 28 2012 01:52 neobowman wrote: Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here. Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on. And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.
Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.
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On July 28 2012 13:17 neobowman wrote:Show nested quote +On July 28 2012 02:03 Ragoo wrote:On July 28 2012 01:52 neobowman wrote: Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here. Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on. And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard. Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia. Too bad you're on hiatus :p
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On July 28 2012 13:29 NewSunshine wrote:Show nested quote +On July 28 2012 13:17 neobowman wrote:On July 28 2012 02:03 Ragoo wrote:On July 28 2012 01:52 neobowman wrote: Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here. Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on. And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard. Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia. Too bad you're on hiatus :p Indeed XD.
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I added some closeups to the OP.
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Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though
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On July 30 2012 04:07 U_G_L_Y wrote: Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though
The third is a bit farther than normal but also much easier to defend than normal because it has a tiny entrance and the ramp is easily defended. The only problem I can think of is going to be defending mutas in PvZ, but it still should be possible with good stalker and templar control.
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