• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:16
CEST 09:16
KST 16:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun5[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
JaeDong's ASL S21 Ro16 Post-Review BW General Discussion Leta's ASL S21 Ro.16 review ASL21 General Discussion [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1541 users

[M] (2) ESV Gauntlet AE

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-08-08 19:23:32
July 27 2012 10:20 GMT
#1
[image loading]

[image loading]

ESV.TV The home of the Korean Weekly!


ESV Gauntlet AE
Part of the ESV Anniversary Map Pack

v1.0
Made by: Gfire
Published on: [AM] [EU] [SEA] [KR]

[image loading]


Introduction/Inspiration:

(Wiki)Gauntlet Was a map in BW. The original was made by Blizzard and it was later altered somewhat and used in MSL.

[image loading]
Gauntlet TG




Close Ups: Imgur Album

Tileset:
[image loading]



Pictures (Gameplay):
+ Show Spoiler [Analyzer] +
[image loading]

[image loading]

+ Show Spoiler [Angled Overview] +
[image loading]


Data (Gameplay):
  • Playable Bounds: 128x144
  • Main Choke <-> Main Choke Distance(s): 52




Change Log:
+ Show Spoiler +
-


[image loading]
all's fair in love and melodies
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 27 2012 11:46 GMT
#2
Looks a bit boring texturewise - gonna have to test how this looks ingame ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 27 2012 12:09 GMT
#3
i would say the same as dezi, it looks too bland for sc2
Live Fast Die Young :D
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 27 2012 12:30 GMT
#4
I definitely love all the bridges giving so much positional/defenders advantage all over the place.
The islands are damn cool as well

I am a bit worried about how easy three and four bases are. Seems to be really easy to turtle and the fourth covers the third so well both from ground and air. I don't know seems hard to harrass much as well.

Regarding the aesthetics from what I can tell it's simple desert style, I like it. We don't have much desert and desert rly doesn't need a lot of shit to look good and realistic. I like the clear design.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Aunvilgod
Profile Joined December 2011
2653 Posts
July 27 2012 12:49 GMT
#5
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-27 13:11:49
July 27 2012 13:11 GMT
#6
On July 27 2012 21:49 Aunvilgod wrote:
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.


Boring, monotonous, They're not saying that the idea isn't original.
Mapmaker of Frost, Fruitland and Bridgehead
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
July 27 2012 13:53 GMT
#7
Something different, never know until you try it out really
John 15:13
Aunvilgod
Profile Joined December 2011
2653 Posts
July 27 2012 14:06 GMT
#8
On July 27 2012 22:11 kim9067 wrote:
Show nested quote +
On July 27 2012 21:49 Aunvilgod wrote:
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.


Boring, monotonous, They're not saying that the idea isn't original.


I don´t see the word montonous show up. And I would disagree even more.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 27 2012 14:48 GMT
#9
I think this is my fave from the anniversary pack. Very unique map, but I think it needs some tweaks before it would work as an SC2 map (maybe a few less bridges). Also siege tank pushes set up outside the main seem very strong.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 27 2012 15:20 GMT
#10
Looks real good, has the same coloring as backwater gulch which I loved... However I don't think it's good for play as it stands; as Protoss that 3rd base is so far away it makes me cringe (I think the bridge at 12o'clock instead of 3o'clock would be fair)... Seems to incorporate the problems from Korhal Compound (distant or easily pressured 3rds) and Kulas Ravine (backwards facing minerals). Also, not sure if the islands are too close to mains since terran can 14 CC and secure two mining bases early on.
Knowing is half the battle... the other half is lasers.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 27 2012 16:52 GMT
#11
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 27 2012 17:03 GMT
#12
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FlaShFTW
Profile Blog Joined February 2010
United States10391 Posts
July 27 2012 17:04 GMT
#13
i dont know. i like this map. looks nice. the islands are good because basically any race can harass it easily, even without air units. i like it!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 27 2012 17:05 GMT
#14
I like the "stairs" on the sandy ramps.

Against zerg I think the 3rd base is pretty easy for protoss. You just wall the bridge and put some cannons and keep your army at the ramp with rocks.

As a "macro" map this is the most interesting I've seen. It's true that 4 and even 5 bases seems pretty easy, but all the chokepoints makes it impossible to have a deathball blunder unless you devote yourself to horrible position and control. This means that the late midgame and the late game will be about positioning, which this map emphasizes a lot, of course. And it means that small groups to harass will be very important. Which is good! The islands are T>Z>P, but at that point in the game I don't think the "imbalance" will matter unless someone is already significantly behind.

I am envisioning some sick double island expo counterattack strategies. ;D
Comprehensive strategic intention: DNE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 28 2012 04:17 GMT
#15
On July 28 2012 02:03 Ragoo wrote:
Show nested quote +
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.


Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 28 2012 04:29 GMT
#16
On July 28 2012 13:17 neobowman wrote:
Show nested quote +
On July 28 2012 02:03 Ragoo wrote:
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.


Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.

Too bad you're on hiatus :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 28 2012 17:32 GMT
#17
On July 28 2012 13:29 NewSunshine wrote:
Show nested quote +
On July 28 2012 13:17 neobowman wrote:
On July 28 2012 02:03 Ragoo wrote:
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.


Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.

Too bad you're on hiatus :p

Indeed XD.
Gfire
Profile Joined March 2011
United States1699 Posts
July 29 2012 18:41 GMT
#18
I added some closeups to the OP.
all's fair in love and melodies
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
July 29 2012 19:07 GMT
#19
Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though
monitor
Profile Blog Joined June 2010
United States2409 Posts
July 29 2012 22:46 GMT
#20
On July 30 2012 04:07 U_G_L_Y wrote:
Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though


The third is a bit farther than normal but also much easier to defend than normal because it has a tiny entrance and the ramp is easily defended. The only problem I can think of is going to be defending mutas in PvZ, but it still should be possible with good stalker and templar control.
https://liquipedia.net/starcraft2/Monitor
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 29 2012 23:27 GMT
#21
On July 30 2012 07:46 monitor wrote:
Show nested quote +
On July 30 2012 04:07 U_G_L_Y wrote:
Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though


The third is a bit farther than normal but also much easier to defend than normal because it has a tiny entrance and the ramp is easily defended. The only problem I can think of is going to be defending mutas in PvZ, but it still should be possible with good stalker and templar control.

YO MONITOR.

Where's the thread for your map, bro?!? :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
July 30 2012 00:10 GMT
#22
PF on the island. Imagine.
I love.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 30 2012 01:49 GMT
#23
On July 30 2012 09:10 AdrianHealey wrote:
PF on the island. Imagine.

how is this even a problem, attacking it by ground is already basically not an option seeing as how it is an island
vibeo gane,
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
July 30 2012 08:27 GMT
#24
On July 30 2012 10:49 -NegativeZero- wrote:
Show nested quote +
On July 30 2012 09:10 AdrianHealey wrote:
PF on the island. Imagine.

how is this even a problem, attacking it by ground is already basically not an option seeing as how it is an island


Stalkers, immortals, marines, marauders, roaches and hydra's apparently, can not shoot up.

Furthermore; it does add to the difficulty of dropping the island.


I love.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 2h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 216
ProTech133
StarCraft: Brood War
Calm 8753
GuemChi 4540
Zeus 408
Hyuk 229
Dewaltoss 106
sSak 48
Aegong 46
soO 42
Shinee 39
Bale 19
[ Show more ]
Noble 18
ZergMaN 8
Icarus 7
Counter-Strike
Stewie2K1031
shoxiejesuss415
Super Smash Bros
Mew2King99
Other Games
summit1g6890
C9.Mang0420
Livibee48
Happy42
amsayoshi28
Organizations
Other Games
gamesdonequick767
Dota 2
PGL Dota 2 - Main Stream114
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1669
• Stunt653
Upcoming Events
GSL
2h 14m
Rogue vs Percival
Zoun vs Solar
Replay Cast
16h 44m
GSL
1d 2h
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
1d 2h
Big Gabe
1d 4h
Replay Cast
1d 16h
Replay Cast
2 days
Escore
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Snow vs Flash
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.