• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:02
CEST 04:02
KST 11:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202578RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder0EWC 2025 - Replay Pack1Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
#1: Maru - Greatest Players of All Time Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack Tournament Spotlight: FEL Cracow 2025 I offer completely free coaching services
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 580 users

[M] (2) ESV Gauntlet AE

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-08-08 19:23:32
July 27 2012 10:20 GMT
#1
[image loading]

[image loading]

ESV.TV The home of the Korean Weekly!


ESV Gauntlet AE
Part of the ESV Anniversary Map Pack

v1.0
Made by: Gfire
Published on: [AM] [EU] [SEA] [KR]

[image loading]


Introduction/Inspiration:

(Wiki)Gauntlet Was a map in BW. The original was made by Blizzard and it was later altered somewhat and used in MSL.

[image loading]
Gauntlet TG




Close Ups: Imgur Album

Tileset:
[image loading]



Pictures (Gameplay):
+ Show Spoiler [Analyzer] +
[image loading]

[image loading]

+ Show Spoiler [Angled Overview] +
[image loading]


Data (Gameplay):
  • Playable Bounds: 128x144
  • Main Choke <-> Main Choke Distance(s): 52




Change Log:
+ Show Spoiler +
-


[image loading]
all's fair in love and melodies
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 27 2012 11:46 GMT
#2
Looks a bit boring texturewise - gonna have to test how this looks ingame ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 27 2012 12:09 GMT
#3
i would say the same as dezi, it looks too bland for sc2
Live Fast Die Young :D
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 27 2012 12:30 GMT
#4
I definitely love all the bridges giving so much positional/defenders advantage all over the place.
The islands are damn cool as well

I am a bit worried about how easy three and four bases are. Seems to be really easy to turtle and the fourth covers the third so well both from ground and air. I don't know seems hard to harrass much as well.

Regarding the aesthetics from what I can tell it's simple desert style, I like it. We don't have much desert and desert rly doesn't need a lot of shit to look good and realistic. I like the clear design.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Aunvilgod
Profile Joined December 2011
2653 Posts
July 27 2012 12:49 GMT
#5
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-27 13:11:49
July 27 2012 13:11 GMT
#6
On July 27 2012 21:49 Aunvilgod wrote:
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.


Boring, monotonous, They're not saying that the idea isn't original.
Mapmaker of Frost, Fruitland and Bridgehead
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
July 27 2012 13:53 GMT
#7
Something different, never know until you try it out really
John 15:13
Aunvilgod
Profile Joined December 2011
2653 Posts
July 27 2012 14:06 GMT
#8
On July 27 2012 22:11 kim9067 wrote:
Show nested quote +
On July 27 2012 21:49 Aunvilgod wrote:
B-B-B-Bridges!

I cannot disagree more with dezi and Tibbles. While I do miss some doodads (judging from the overview) the textures seem quite unique. I cannot think of any map with this kind of combination of orange, green and yellow. However, you should have used some manmade textures, the bridges don´t really seem to fit their surrounding in my opinion.

Gameplay wise, the 3rd seems too safe to me. While you have to split up your forces to defend, very few sentries could forcefield each choke for ever. It is not necessarily imba, but likely very passive.


Boring, monotonous, They're not saying that the idea isn't original.


I don´t see the word montonous show up. And I would disagree even more.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 27 2012 14:48 GMT
#9
I think this is my fave from the anniversary pack. Very unique map, but I think it needs some tweaks before it would work as an SC2 map (maybe a few less bridges). Also siege tank pushes set up outside the main seem very strong.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 27 2012 15:20 GMT
#10
Looks real good, has the same coloring as backwater gulch which I loved... However I don't think it's good for play as it stands; as Protoss that 3rd base is so far away it makes me cringe (I think the bridge at 12o'clock instead of 3o'clock would be fair)... Seems to incorporate the problems from Korhal Compound (distant or easily pressured 3rds) and Kulas Ravine (backwards facing minerals). Also, not sure if the islands are too close to mains since terran can 14 CC and secure two mining bases early on.
Knowing is half the battle... the other half is lasers.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 27 2012 16:52 GMT
#11
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 27 2012 17:03 GMT
#12
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
July 27 2012 17:04 GMT
#13
i dont know. i like this map. looks nice. the islands are good because basically any race can harass it easily, even without air units. i like it!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 27 2012 17:05 GMT
#14
I like the "stairs" on the sandy ramps.

Against zerg I think the 3rd base is pretty easy for protoss. You just wall the bridge and put some cannons and keep your army at the ramp with rocks.

As a "macro" map this is the most interesting I've seen. It's true that 4 and even 5 bases seems pretty easy, but all the chokepoints makes it impossible to have a deathball blunder unless you devote yourself to horrible position and control. This means that the late midgame and the late game will be about positioning, which this map emphasizes a lot, of course. And it means that small groups to harass will be very important. Which is good! The islands are T>Z>P, but at that point in the game I don't think the "imbalance" will matter unless someone is already significantly behind.

I am envisioning some sick double island expo counterattack strategies. ;D
Comprehensive strategic intention: DNE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 28 2012 04:17 GMT
#15
On July 28 2012 02:03 Ragoo wrote:
Show nested quote +
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.


Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 28 2012 04:29 GMT
#16
On July 28 2012 13:17 neobowman wrote:
Show nested quote +
On July 28 2012 02:03 Ragoo wrote:
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.


Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.

Too bad you're on hiatus :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
July 28 2012 17:32 GMT
#17
On July 28 2012 13:29 NewSunshine wrote:
Show nested quote +
On July 28 2012 13:17 neobowman wrote:
On July 28 2012 02:03 Ragoo wrote:
On July 28 2012 01:52 neobowman wrote:
Dunno why you chose a Blizzard map to convert lol. It was a terrible map in BW and it looks pretty clunky here.


Well, the original Gauntlet by Blizzard was quite a bit different from Gauntlet TG which was used in MSL and which this map is based on.
And this again is quite different and altered for SC2, so I would say it's pointless to make the connection to Blizzard.


Still not an altogether interesting nor good map. I would've picked something like Paranoid Android or Nostalgia.

Too bad you're on hiatus :p

Indeed XD.
Gfire
Profile Joined March 2011
United States1699 Posts
July 29 2012 18:41 GMT
#18
I added some closeups to the OP.
all's fair in love and melodies
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
July 29 2012 19:07 GMT
#19
Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though
monitor
Profile Blog Joined June 2010
United States2404 Posts
July 29 2012 22:46 GMT
#20
On July 30 2012 04:07 U_G_L_Y wrote:
Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though


The third is a bit farther than normal but also much easier to defend than normal because it has a tiny entrance and the ramp is easily defended. The only problem I can think of is going to be defending mutas in PvZ, but it still should be possible with good stalker and templar control.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 29 2012 23:27 GMT
#21
On July 30 2012 07:46 monitor wrote:
Show nested quote +
On July 30 2012 04:07 U_G_L_Y wrote:
Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though


The third is a bit farther than normal but also much easier to defend than normal because it has a tiny entrance and the ramp is easily defended. The only problem I can think of is going to be defending mutas in PvZ, but it still should be possible with good stalker and templar control.

YO MONITOR.

Where's the thread for your map, bro?!? :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
July 30 2012 00:10 GMT
#22
PF on the island. Imagine.
I love.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 30 2012 01:49 GMT
#23
On July 30 2012 09:10 AdrianHealey wrote:
PF on the island. Imagine.

how is this even a problem, attacking it by ground is already basically not an option seeing as how it is an island
vibeo gane,
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
July 30 2012 08:27 GMT
#24
On July 30 2012 10:49 -NegativeZero- wrote:
Show nested quote +
On July 30 2012 09:10 AdrianHealey wrote:
PF on the island. Imagine.

how is this even a problem, attacking it by ground is already basically not an option seeing as how it is an island


Stalkers, immortals, marines, marauders, roaches and hydra's apparently, can not shoot up.

Furthermore; it does add to the difficulty of dropping the island.


I love.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 8h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 260
RuFF_SC2 120
Ketroc 66
StarCraft: Brood War
Sea 4276
Shine 112
NaDa 56
Icarus 6
Dota 2
monkeys_forever938
LuMiX1
League of Legends
JimRising 821
Counter-Strike
Fnx 2208
Super Smash Bros
hungrybox2119
Heroes of the Storm
Khaldor166
Other Games
summit1g18462
tarik_tv12153
Maynarde185
ROOTCatZ174
Organizations
Other Games
gamesdonequick1866
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta102
• gosughost_ 4
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki57
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift7890
• Rush916
Other Games
• Scarra2098
Upcoming Events
Wardi Open
8h 58m
Sparkling Tuna Cup
1d 7h
WardiTV European League
1d 13h
Online Event
1d 15h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
3 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.