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[M] (2) ESV Gauntlet AE - Page 2

Forum Index > SC2 Maps & Custom Games
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NewSunshine
Profile Joined July 2011
United States5938 Posts
July 29 2012 23:27 GMT
#21
On July 30 2012 07:46 monitor wrote:
Show nested quote +
On July 30 2012 04:07 U_G_L_Y wrote:
Third base is way too far from the natural and blink all-in would be ultra hard to deal with. The island bases and all the bridges make for potentially very interesting play though


The third is a bit farther than normal but also much easier to defend than normal because it has a tiny entrance and the ramp is easily defended. The only problem I can think of is going to be defending mutas in PvZ, but it still should be possible with good stalker and templar control.

YO MONITOR.

Where's the thread for your map, bro?!? :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
July 30 2012 00:10 GMT
#22
PF on the island. Imagine.
I love.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 30 2012 01:49 GMT
#23
On July 30 2012 09:10 AdrianHealey wrote:
PF on the island. Imagine.

how is this even a problem, attacking it by ground is already basically not an option seeing as how it is an island
vibeo gane,
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
July 30 2012 08:27 GMT
#24
On July 30 2012 10:49 -NegativeZero- wrote:
Show nested quote +
On July 30 2012 09:10 AdrianHealey wrote:
PF on the island. Imagine.

how is this even a problem, attacking it by ground is already basically not an option seeing as how it is an island


Stalkers, immortals, marines, marauders, roaches and hydra's apparently, can not shoot up.

Furthermore; it does add to the difficulty of dropping the island.


I love.
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