[G] PvP : DT -> Chareglot/Archon - Page 6
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Sated
England4983 Posts
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Salient
United States876 Posts
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CecilSunkure
United States2829 Posts
On June 15 2012 22:05 deathenator wrote: in pretty much the entire guide u seem to be assuming your opponent is playing off 1 base. I always open 2 gate expand or 2 gate robo expand with the fake 4 gate thing, and I laugh everytime some1 tries this on me. Your build keeps them in their base and you have army advantage mid game, but if they were planning on going for a late game pvp your build wont do much to stop them. 2 gate robo expand, partial wall the natural with another 2-3 gates, chargelot archon wont break that. I'll have he collossus advantage and I can either expand again or go for a timing depending on when you take your 2nd and third. I'm mid masters and i've never lost to dt->chargelot archon. Maybe high masters can execute it better, but im sure they can also defend better as well. In PvP once the opponent's first Stalker is out, you have to assume 1 base play. If you don't then you're just being a coin flipping bad player. Sorry if this sounds harsh, but I don't take criticism like yours lightly as it might teach someone something incorrect. On June 15 2012 23:51 Sated wrote: I've been using this opening to transition into a 6 Gate Chargelot/Archon all-in off 2 Bases and I've had a lot of success with it at Diamond level. However, now I've started hitting Masters players on the ladder, my Protoss opponents seem to have worked out that all you need to do is wall-in at the natural and you'll be relatively safe. If I see this kind of wall-off, which of these would be the better option... 1) Retreat and go Double Robo Colossus: They can't really push out onto the map because my Chargelot/Archon composition will beat them on an open field. Because of this, I feel like I'd have enough time to build up my own Colossi numbers to a reasonable amount. 2) Retreat and go Double Stargate Void Ray: A less orthodox option, but with Archons for AoE and Void Rays to take care of the Colossi, could a Chargelot/Archon/Void Ray mix be viable? It'd certainly be more interesting than Colossus wars. Here is the replay. There's no point watching it after my all-in fails because I'm dead at that point. Me attempting to go for Colossi was essentially me hoping that the other guy was going to play really passively and let me get back into the game. I actually feel like I could've won when I all-in'd if I'd stomped their Forcefields better with my Archons since a few of my units were out of the fight, but it would've been really close and I don't think that I should rely on Archons being able to stomp Forcefields in every PvP game I play: http://drop.sc/198305 If you go Colossi then you need to have some sort of advantage. Usually DT getting some probes, or Sentries will work. A mobile Chargelot/Archon/Immortal army in the mid-game will buy you time, especially if you force a walloff in the opponent's natural. You can use this time for Double Robo Colo, or a fast third into something else. Double Stargate voidrays will not work against Stalker Colossus, so this option really only works if you surprise your opponent or are already pretty far ahead. Hiding and stock piling voidrays can be very effective. I played a game on Ohana where I went two base Carrier and absolutely wrecked my opponent's chargelot/archon/stalkere army all because I hid my tech for so long. | ||
FoxShine
United States156 Posts
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