We Must Fight For The Carrier - Page 45
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Datum
United States371 Posts
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Destructicon
4713 Posts
I'd prefer if they made it like in BW, very micro-able and precise, they dart in and out of combat to snipe one or two units then retreat. Vulnerable and weak when not micro-ed but strong and valuable when micro-ed, that is what we need. And this is what I also hate about some of the HoTS units, they seem very 1a friendly without much depth and micro-ability. | ||
iGrok
United States5142 Posts
Seems like that solves our problem of not being able to retreat without making them too strong. Its a simple solution, which should appeal to Blizzard. Gives them a more BW feel in that they need to be micro'd, and more importantly gives them a role no other Protoss unit really has (other than Forcefield) which is it forces your opponent to commit. Your opponent cant kill them without engaging your Army if you've positioned correctly. They can be a little ahead of your army to have a longer effective range, and blink back when your opponent tries to counter. | ||
i)awn
United States189 Posts
On June 11 2012 23:28 iGrok wrote: Has anyone thought of giving Carriers Blink? Seems like that solves our problem of not being able to retreat without making them too strong. Its a simple solution, which should appeal to Blizzard. Gives them a more BW feel in that they need to be micro'd, and more importantly gives them a role no other Protoss unit really has (other than Forcefield) which is it forces your opponent to commit. Your opponent cant kill them without engaging your Army if you've positioned correctly. They can be a little ahead of your army to have a longer effective range, and blink back when your opponent tries to counter. I think blink is a bit too much since the carrier is already a flying unit. A temporary speed boost abiltiy coupled with a slight increase in range can do it. The graviton catapult upgrade can be changed to increase the range of the carrier. The interceptors of course will launch at the current upgraded speed. | ||
Trotim
Germany95 Posts
So since I don't think there really is a role for it anymore I'd be fine with seeing it gone in multiplayer. It's just a waste of a unit slot, makes it seem like there's some choice when it isn't viable at all. Maybe once the HotS metagame is established there will be a niche to fill for the Carrier in the Protoss expansion. | ||
iGrok
United States5142 Posts
On June 12 2012 00:26 i)awn wrote: I think blink is a bit too much since the carrier is already a flying unit. A temporary speed boost abiltiy coupled with a slight increase in range can do it. The graviton catapult upgrade can be changed to increase the range of the carrier. The interceptors of course will launch at the current upgraded speed. It may be a flying unit, but it's incredibly slow. Giving it blink (perhaps on a double cooldown compared to stalker Blink) gives it that instant micro mobility while still slowing down your deathball when moving with carriers. Speedboost just doesn't feel like it fits Protoss at all, and isn't nearly as micro intensive. | ||
mastergriggy
United States1312 Posts
I'm not sure why they can't just take the command and conquer approach to strong units: If your opponent techs up to the top while you sit back and do nothing and gets his best units, you die. If the game is equal and you both tech up to the super units they clash equally. I think Corruptors are basically the root of the problem on that matter I guess. | ||
Antares_
Poland269 Posts
It's a part of the StarCraft culture. You can't take that away just like that. It's like deleting Marines, Zealots or Lings... | ||
No_eL
Chile1438 Posts
HE WILL HUNT YOU. + Show Spoiler + | ||
ZaeYeL
United States14 Posts
ALSO it's worth noting that hero has used carriers somewhat effectively in pvz sooo, they can be used how they are now even | ||
Skyro
United States1823 Posts
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AsymptoticClimax
United Kingdom249 Posts
On June 11 2012 23:28 iGrok wrote: Has anyone thought of giving Carriers Blink? Seems like that solves our problem of not being able to retreat without making them too strong. Its a simple solution, which should appeal to Blizzard. Gives them a more BW feel in that they need to be micro'd, and more importantly gives them a role no other Protoss unit really has (other than Forcefield) which is it forces your opponent to commit. Your opponent cant kill them without engaging your Army if you've positioned correctly. They can be a little ahead of your army to have a longer effective range, and blink back when your opponent tries to counter. nope no need with the mass recall ability being more accessible now in HoTS | ||
Spidinko
Slovakia1174 Posts
It's like the most iconic unit of SC universe for me. I still feel really bad they suck in SC2. Removing them altogether..damn. | ||
larse
1611 Posts
This fits the concept because interceptors in carrier should reach a longer distance than normal cannons. You know, that's why it's called aircraft carrier. Also, with this "tempest-carrier", there can be counters to its 22 range. You can simple shoot down all the interceptors and then the ridiculously long range has a weakness. This will be a better solution than tempest. I sincerely hope Blizzard consider this. BTW, BW carrier is not that different from SC2 carrier. All those glorifications of BW carrier is vague. Carrier is good in BW only because there were not hard counters to carrier. But in SC2 carrier is easily countered by corruptors and vikings. Someone may argue that when you reach a critical amount, carrier is unstoppable. This is incorrect. If you actually test that out in unit tester, you will know that with the same supply or same resource costs, corruptors and vikings will always win (you need to target the carrier itself). Therefore, making carrier into tempest is the best solution for carrier. It is a unit "out of the deathball" which make the battlefield extremely diverse. This is the design that Dustin Browder pursue, that is, take some food out of the deathball. And in the same time, we save the carrier, the symbol of StarCraft. | ||
sunprince
United States2258 Posts
On June 11 2012 23:28 iGrok wrote: Has anyone thought of giving Carriers Blink? Seems like that solves our problem of not being able to retreat without making them too strong. Its a simple solution, which should appeal to Blizzard. Gives them a more BW feel in that they need to be micro'd, and more importantly gives them a role no other Protoss unit really has (other than Forcefield) which is it forces your opponent to commit. Your opponent cant kill them without engaging your Army if you've positioned correctly. They can be a little ahead of your army to have a longer effective range, and blink back when your opponent tries to counter. It doesn't need anything nearly as complex as a blink. Carriers simply need better stats. | ||
iGrok
United States5142 Posts
On June 12 2012 05:00 AsymptoticClimax wrote: nope no need with the mass recall ability being more accessible now in HoTS Mass Recall is an "OH SHIT!" button, that pulls your carriers all the way back to base. Blink would let you make more tactical moves with them. Poke in, blink out, poke in, blink out. Stay near your army but let them operate a little farther out. On June 12 2012 05:29 sunprince wrote: It doesn't need anything nearly as complex as a blink. Carriers simply need better stats. But seeing as Blizzard wants everything to have an ability, would Blink make carriers viable? I'm not saying its the only solution, but perhaps its one that would both work and be considered by Blizzard. | ||
Jitsu
United States929 Posts
Balance. | ||
2yph0n
47 Posts
Why can't Blizzard remod the Mutalisks so that Zerg players can find much more satisfaction in micromanagement? Why can't Blizzard fuse Hellions with Widow Mines and give us Vultures that are not just one trick pony but really captivating to try? Why can't Blizzard bring back Lurkers that essentially does the identical deeds as Swarm Host and it can force better control from the Protoss and Terrans that not only you have to kite the unit but also make sure that you spread yours around to alleviate the 'Death Ball' frenzy? Why? Why? And why? Because it is their game and they can do whatever the hell they want with it and there is absolutely nothing that you can do about it. | ||
Goblinoid
United States55 Posts
Now, there are plenty of ways to make them more useful and even more awesome, here are JUST A FEW ideas from this thread and me that could fix the Carrier: • BW micro - interceptors stay in flight as long as the Carrier remains moving • Increased armor or Shields/Health • Reduced build time • Free interceptors • Tougher/more armored interceptors • Can build Scarab interceptors which suicide with splash dmg - more costly than regular interceptors • Can build Defensive interceptors that function like point defense drones (maybe only protecting the Carrier that fields them?) • A splash damage equivalent to the Yamato Cannon (see SC1 intro cinematic) • Tassadar-esque sacrifice for terrible, terrible damage? • Blink? and so on. | ||
Chriscras
Korea (South)2812 Posts
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