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We Must Fight For The Carrier - Page 43

Forum Index > SC2 General
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SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 23:18 GMT
#841
Can you comment on which units are still on the operating table? You mentioned something about the carrier not being here but still possible to stay in the game.

Browder: The carrier is in question. We’ve heard a lot of complaints from players who want the carrier to be in and I haven’t yet heard an argument about why it has to be in except “It’s cool, don’t take it out!”.

Nostalgia, maybe…

Browder: Yes, but I think we’ve shown that the game can work with many of the old units gone and can still be a fun gameplay experience. We went through a lot of that in Wings, removing the medic and the reaver and we got a good game despite that those units are not here. I don’t know, we’re still not sure and we’re waiting for the feedback that will say “OK, here’s a real good reason to keep it”. And then again, it could be nostalgia. We could just leave it in. It bothers me from a design perspective that we would keep something useless in the game just because and we didn’t do that throughout WoL. We could’ve had a reaver and a colossus but we needed to make room for the units, we needed to have new cool stuff. Nostalgia is not enough of a reason and have in mind that the reaver had legitimate gameplay, right? Carriers don’t have that. They are just pretty.

Source
MMA: The true King of Wings
Falling
Profile Blog Joined June 2009
Canada11360 Posts
June 10 2012 00:12 GMT
#842
^^
AHHHH!
Have they not read about the micro potential from BW carriers?
The actual skill of kiting carriers and keeping the interceptors constantly attacking while hugging cliffs?
And collosi as an interesting replacement for reavers

This is very disappointing to hear.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 10 2012 00:49 GMT
#843
If you want a lazy way to make the carrier useful, buff its stats. If you want a more difficult way, improve its handling. There's no excuse for the carrier to be 'useless' when you're the ones who decide what's useful and what's useless.

Besides, aren't carriers + templar really really strong? To my eye, the carrier's problem is it can't be microed much and is therefore crappy in small numbers, so it's difficult to transition to.
My strategy is to fork people.
riotjune
Profile Blog Joined January 2008
United States3393 Posts
June 10 2012 02:49 GMT
#844
Protoss without Carrier? That's like...United States without Abe Lincoln. People might think he's been overshadowed by other vampire hunters then and now, but you dont fuck with legacy man. Don't cast him away like pennies on the ground, respect your forefathers!
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2012-06-10 03:11:55
June 10 2012 03:11 GMT
#845
browder continues to prove how much of a terrible designer he is

I think you can say that the tempest is very similar to the carrier,


I’ve certainly heard complaints from some players that in the original StarCraft, the siege tank and the lurker were very similar. They both stop, they both deploy, they both do splash damage but come on – they are not that similar, right?


da fuck?
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 10 2012 03:14 GMT
#846
On June 10 2012 09:49 Severedevil wrote:
If you want a lazy way to make the carrier useful, buff its stats. If you want a more difficult way, improve its handling. There's no excuse for the carrier to be 'useless' when you're the ones who decide what's useful and what's useless.


it annoys me how he says the carrier is useless yet they are struggling to find ways to keep the reaper in the game
starleague forever
tsango
Profile Joined July 2011
Australia214 Posts
June 10 2012 03:17 GMT
#847
It may have already been said, but I always felt like the biggest problem with the carrier was the vulnerability exposed to any player who attempted to start producing them.
You build stargates (money + time), fleet beacon (more money + time), and then carriers themselves are very expensive and take around 2minutes each to build.
There is never really a situation in game where you can comfortably make the tech switch to carriers and not open a huge attack timing window for the opposing player, unless you're so far ahead that you're probably going to win anyway, in which case there's better options to close out the game.

Carriers need their build time reduced first and foremost - blizzard did it with the ultralisk and it made them much more viable.
Without seeing that in effect i don't want to speculate on what other changes may or may not be necessary
If you dont like something, then that should be reason enough to try and change it
bhfberserk
Profile Joined August 2011
Canada390 Posts
June 10 2012 14:35 GMT
#848
Seriously, with the tempest now being a long range single target siege unit, we can just have the carrier back doing the same row. Carrier's mechanic is so much more badass than a giant hadouken ship
Soliloquy.
Profile Joined June 2012
United States29 Posts
June 10 2012 23:23 GMT
#849
The carrier is an iconic Brood war unit but not an iconic wings of liberty unit I barely see anyone use it so i am glad that they are getting rid of it for HOTS. But all hope is not lost because after HOTS come out the next game in the series is maw of the void which is the protoss edition of sc2 they most likely will re-add a better version of the carrier that isn't broken.
"The meaning of life is to have a big dinner with friends, laugh and tell stories" -Day[9]
Belha
Profile Joined December 2010
Italy2850 Posts
June 10 2012 23:45 GMT
#850
Carrier is so much better than that crappy retarded dps tempest u.u
Chicken gank op
crawlingchaos
Profile Joined March 2011
Canada2025 Posts
June 10 2012 23:55 GMT
#851
Bah. Browder answers. He wants a good argument for keeping it in, but what exactly is the great argument for taking it out? Is it hurting everyone by simply being an option as a unit? Does it detract from the game by existing? Even if it's not currently used a lot, who cares. "It's not cool, take it out!" -_-

I'll reserve judgment on the Tempest until I actually play the game, but what if that unit bombs too and no one uses it, so that it's similar to the carrier's status now? Will they take that out as well? Just fix the damn carrier lol.
They say that life's a carousel, spinning fast you've gotta ride it well, the world is full of kings and queens who blind your eyes and steal your dreams, it's heaven and hell, oh well.
Karawasa
Profile Joined July 2011
United States58 Posts
Last Edited: 2012-06-11 01:59:09
June 11 2012 01:58 GMT
#852
Carrier has arrived...best quote from SC.
HelioSeven
Profile Joined February 2012
United States193 Posts
June 11 2012 03:54 GMT
#853
On June 11 2012 08:23 Soliloquy. wrote:
The carrier is an iconic Brood war unit but not an iconic wings of liberty unit I barely see anyone use it so i am glad that they are getting rid of it for HOTS. But all hope is not lost because after HOTS come out the next game in the series is maw of the void which is the protoss edition of sc2 they most likely will re-add a better version of the carrier that isn't broken.


As currently planned, Blizzard is going to make no changes to the multiplayer component with Legacy of the Void. Supposedly only minor balance patches will follow after release of HotS.
If I smite you, have you been smitten?
bhfberserk
Profile Joined August 2011
Canada390 Posts
June 11 2012 04:16 GMT
#854
Is there a petition on this matter?
KissKiss
Profile Joined July 2010
United Kingdom136 Posts
June 11 2012 04:18 GMT
#855
What I don't understand is why they are removing the carrier and replacing it with...a flying capital ship with seige range and anti-air and anti-ground attack. Isn't that pretty close to the description of a carrier? Would hate to see such an iconic unit going the way of goons, reavers and arbiters, especially when its going to be replaced with something the carrier could easily be with a few tweaks.

Fueled
Profile Joined October 2011
United States1610 Posts
June 11 2012 04:24 GMT
#856
Just bring back the SC1 Carrier. Model and all!
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
Doc Daneeka
Profile Joined March 2010
United States577 Posts
June 11 2012 04:26 GMT
#857
On June 11 2012 12:54 HelioSeven wrote:
Show nested quote +
On June 11 2012 08:23 Soliloquy. wrote:
The carrier is an iconic Brood war unit but not an iconic wings of liberty unit I barely see anyone use it so i am glad that they are getting rid of it for HOTS. But all hope is not lost because after HOTS come out the next game in the series is maw of the void which is the protoss edition of sc2 they most likely will re-add a better version of the carrier that isn't broken.


As currently planned, Blizzard is going to make no changes to the multiplayer component with Legacy of the Void. Supposedly only minor balance patches will follow after release of HotS.


what, really? where did they say this? i find it hard to believe that they would try to sell an entire expansion on promises of continued minor balance patches.
payed off security
RavenLoud
Profile Joined March 2011
Canada1100 Posts
June 11 2012 04:26 GMT
#858
Not a single patch has been made on the carrier. Bowder seems to have no interest in it.

Losing faith tbh.

Fueled
Profile Joined October 2011
United States1610 Posts
June 11 2012 04:31 GMT
#859
On June 11 2012 13:26 Doc Daneeka wrote:
Show nested quote +
On June 11 2012 12:54 HelioSeven wrote:
On June 11 2012 08:23 Soliloquy. wrote:
The carrier is an iconic Brood war unit but not an iconic wings of liberty unit I barely see anyone use it so i am glad that they are getting rid of it for HOTS. But all hope is not lost because after HOTS come out the next game in the series is maw of the void which is the protoss edition of sc2 they most likely will re-add a better version of the carrier that isn't broken.


As currently planned, Blizzard is going to make no changes to the multiplayer component with Legacy of the Void. Supposedly only minor balance patches will follow after release of HotS.


what, really? where did they say this? i find it hard to believe that they would try to sell an entire expansion on promises of continued minor balance patches.

Khaldor said something about it in his interview with Hot Bid, but no idea if its just speculation or fact.
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
Disengaged
Profile Joined July 2010
United States6994 Posts
June 11 2012 04:31 GMT
#860
On June 10 2012 12:11 a176 wrote:
browder continues to prove how much of a terrible designer he is

Show nested quote +
I think you can say that the tempest is very similar to the carrier,


Show nested quote +
I’ve certainly heard complaints from some players that in the original StarCraft, the siege tank and the lurker were very similar. They both stop, they both deploy, they both do splash damage but come on – they are not that similar, right?


da fuck?


What the hell?

The Tempest is no where CLOSE to being similar to the Carrier in ANY way.
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