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We Must Fight For The Carrier - Page 45

Forum Index > SC2 General
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Datum
Profile Joined February 2011
United States371 Posts
June 11 2012 13:31 GMT
#881
I simply don't understand why they're creating the tempest... wouldn't drastically altering the carrier work just as well? They could give it the same dps as the tempest and about the same cost. Along with a range increase, this might make carriers viable. Maybe I'm missing something here (if I am, please let me know), but it seems that creating a new air unit for protoss while getting rid of the carrier seems kind of silly.
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 11 2012 13:54 GMT
#882
I disagree with making the carrier like the tempest, long range, high burst and low DPS, because it seems very boring. Yes it would benefit from micro, because a 50 damage shot every 6 seconds would be wasted on a ling or marine, but it wouldn't be very intense or interesting micro.

I'd prefer if they made it like in BW, very micro-able and precise, they dart in and out of combat to snipe one or two units then retreat. Vulnerable and weak when not micro-ed but strong and valuable when micro-ed, that is what we need. And this is what I also hate about some of the HoTS units, they seem very 1a friendly without much depth and micro-ability.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 11 2012 14:28 GMT
#883
Has anyone thought of giving Carriers Blink?

Seems like that solves our problem of not being able to retreat without making them too strong. Its a simple solution, which should appeal to Blizzard. Gives them a more BW feel in that they need to be micro'd, and more importantly gives them a role no other Protoss unit really has (other than Forcefield) which is it forces your opponent to commit. Your opponent cant kill them without engaging your Army if you've positioned correctly. They can be a little ahead of your army to have a longer effective range, and blink back when your opponent tries to counter.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
i)awn
Profile Joined October 2011
United States189 Posts
Last Edited: 2012-06-11 15:29:07
June 11 2012 15:26 GMT
#884
On June 11 2012 23:28 iGrok wrote:
Has anyone thought of giving Carriers Blink?

Seems like that solves our problem of not being able to retreat without making them too strong. Its a simple solution, which should appeal to Blizzard. Gives them a more BW feel in that they need to be micro'd, and more importantly gives them a role no other Protoss unit really has (other than Forcefield) which is it forces your opponent to commit. Your opponent cant kill them without engaging your Army if you've positioned correctly. They can be a little ahead of your army to have a longer effective range, and blink back when your opponent tries to counter.


I think blink is a bit too much since the carrier is already a flying unit. A temporary speed boost abiltiy coupled with a slight increase in range can do it. The graviton catapult upgrade can be changed to increase the range of the carrier. The interceptors of course will launch at the current upgraded speed.
Trotim
Profile Joined May 2011
Germany95 Posts
June 11 2012 15:34 GMT
#885
Giving the Carrier longer range when microed properly, and maybe increase its armor by 2 or so again to let it tank more low-tech units would have been fine, but then they made the Tempest instead.

So since I don't think there really is a role for it anymore I'd be fine with seeing it gone in multiplayer. It's just a waste of a unit slot, makes it seem like there's some choice when it isn't viable at all. Maybe once the HotS metagame is established there will be a niche to fill for the Carrier in the Protoss expansion.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 11 2012 15:38 GMT
#886
On June 12 2012 00:26 i)awn wrote:
Show nested quote +
On June 11 2012 23:28 iGrok wrote:
Has anyone thought of giving Carriers Blink?

Seems like that solves our problem of not being able to retreat without making them too strong. Its a simple solution, which should appeal to Blizzard. Gives them a more BW feel in that they need to be micro'd, and more importantly gives them a role no other Protoss unit really has (other than Forcefield) which is it forces your opponent to commit. Your opponent cant kill them without engaging your Army if you've positioned correctly. They can be a little ahead of your army to have a longer effective range, and blink back when your opponent tries to counter.


I think blink is a bit too much since the carrier is already a flying unit. A temporary speed boost abiltiy coupled with a slight increase in range can do it. The graviton catapult upgrade can be changed to increase the range of the carrier. The interceptors of course will launch at the current upgraded speed.

It may be a flying unit, but it's incredibly slow. Giving it blink (perhaps on a double cooldown compared to stalker Blink) gives it that instant micro mobility while still slowing down your deathball when moving with carriers. Speedboost just doesn't feel like it fits Protoss at all, and isn't nearly as micro intensive.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
Last Edited: 2012-06-11 15:56:18
June 11 2012 15:53 GMT
#887
The problem with the carrier (and the BC too for that matter) is that they are so easily countered and it's such a heavy investment to make it. Unless they can make them clearly better (or at the minimum situationally useful), I don't think the carrier will come back as a unit.

I'm not sure why they can't just take the command and conquer approach to strong units: If your opponent techs up to the top while you sit back and do nothing and gets his best units, you die. If the game is equal and you both tech up to the super units they clash equally. I think Corruptors are basically the root of the problem on that matter I guess.
Write your own song!
Antares_
Profile Joined October 2011
Poland269 Posts
Last Edited: 2012-06-11 16:12:56
June 11 2012 16:12 GMT
#888
Carrier is more than just an unit:
[image loading]

It's a part of the StarCraft culture. You can't take that away just like that. It's like deleting Marines, Zealots or Lings...
If you make no mistake, yet still lose - you don't understand the game. Spiral out, keep going.
No_eL
Profile Joined July 2007
Chile1438 Posts
Last Edited: 2012-06-11 17:00:12
June 11 2012 16:59 GMT
#889
Removing Carrier... Dear Blizzard staff are you really aware of what that means?

HE WILL HUNT YOU. + Show Spoiler +
[image loading]
Beat after beat i will become stronger.
ZaeYeL
Profile Joined July 2011
United States14 Posts
Last Edited: 2012-06-11 17:40:14
June 11 2012 17:36 GMT
#890
Carriers can be altered to be used heavily in play, so I really dont understand Browders arguments. A carrier can be buffed can it not? The tempest is dumb and boring with a 21 upgrade-able range and an attack every 6 seconds. The carrier is better than the tempest is every way imo; the tempest is the most boring thing in the world, and the carrier has awesome interceptors deploy to do damage rather than a boring beam of damage!!!! Luckily they change lots of things up to beta and during even beta, so cross them fingers for some better NON BORING changes, hell if you want to please the non-competitive and competitive scene make some units with new cool concepts. The mothership core also looks retarded, maybe if it was more visually pleasing I'd dig but it seems like an arbitrary stupid thing to do, plus anything that can only exist in singularity is dumbb hahaha, OH MY OPINIONS.
ALSO it's worth noting that hero has used carriers somewhat effectively in pvz sooo, they can be used how they are now even
Skyro
Profile Joined May 2010
United States1823 Posts
June 11 2012 17:46 GMT
#891
It almost seems to me Blizzard just wants to add the Tempest just to tout it as a new unit for marketing purposes for the expansion because clearly the Carrier could easily be tweaked to do what the Tempest does. The Carrier actually has a more interesting mechanic with Interceptors rather than just a plain vanila projectile.
AsymptoticClimax
Profile Joined May 2012
United Kingdom249 Posts
June 11 2012 20:00 GMT
#892
On June 11 2012 23:28 iGrok wrote:
Has anyone thought of giving Carriers Blink?

Seems like that solves our problem of not being able to retreat without making them too strong. Its a simple solution, which should appeal to Blizzard. Gives them a more BW feel in that they need to be micro'd, and more importantly gives them a role no other Protoss unit really has (other than Forcefield) which is it forces your opponent to commit. Your opponent cant kill them without engaging your Army if you've positioned correctly. They can be a little ahead of your army to have a longer effective range, and blink back when your opponent tries to counter.

nope no need with the mass recall ability being more accessible now in HoTS
i wish my motherboard would find a fatherboard so i could have anotherboard
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
June 11 2012 20:25 GMT
#893
They should try to change carrier's mechanic a little bit so he wouldn't get man handles by marines. But PLEASE, don't remove carrier t.t.
It's like the most iconic unit of SC universe for me. I still feel really bad they suck in SC2. Removing them altogether..damn.
larse
Profile Blog Joined March 2012
1611 Posts
June 11 2012 20:27 GMT
#894
If they make carrier 22 range, reduce its DPS to the tempest's DPS, and remove carrier's ability to attack while moving, then carrier is turned into tempest.

This fits the concept because interceptors in carrier should reach a longer distance than normal cannons. You know, that's why it's called aircraft carrier.

Also, with this "tempest-carrier", there can be counters to its 22 range. You can simple shoot down all the interceptors and then the ridiculously long range has a weakness.

This will be a better solution than tempest.

I sincerely hope Blizzard consider this.


BTW, BW carrier is not that different from SC2 carrier. All those glorifications of BW carrier is vague. Carrier is good in BW only because there were not hard counters to carrier. But in SC2 carrier is easily countered by corruptors and vikings. Someone may argue that when you reach a critical amount, carrier is unstoppable. This is incorrect. If you actually test that out in unit tester, you will know that with the same supply or same resource costs, corruptors and vikings will always win (you need to target the carrier itself).

Therefore, making carrier into tempest is the best solution for carrier. It is a unit "out of the deathball" which make the battlefield extremely diverse. This is the design that Dustin Browder pursue, that is, take some food out of the deathball. And in the same time, we save the carrier, the symbol of StarCraft.
sunprince
Profile Joined January 2011
United States2258 Posts
Last Edited: 2012-06-11 20:32:03
June 11 2012 20:29 GMT
#895
On June 11 2012 23:28 iGrok wrote:
Has anyone thought of giving Carriers Blink?

Seems like that solves our problem of not being able to retreat without making them too strong. Its a simple solution, which should appeal to Blizzard. Gives them a more BW feel in that they need to be micro'd, and more importantly gives them a role no other Protoss unit really has (other than Forcefield) which is it forces your opponent to commit. Your opponent cant kill them without engaging your Army if you've positioned correctly. They can be a little ahead of your army to have a longer effective range, and blink back when your opponent tries to counter.


It doesn't need anything nearly as complex as a blink. Carriers simply need better stats.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-06-11 20:31:09
June 11 2012 20:30 GMT
#896
On June 12 2012 05:00 AsymptoticClimax wrote:
Show nested quote +
On June 11 2012 23:28 iGrok wrote:
Has anyone thought of giving Carriers Blink?

Seems like that solves our problem of not being able to retreat without making them too strong. Its a simple solution, which should appeal to Blizzard. Gives them a more BW feel in that they need to be micro'd, and more importantly gives them a role no other Protoss unit really has (other than Forcefield) which is it forces your opponent to commit. Your opponent cant kill them without engaging your Army if you've positioned correctly. They can be a little ahead of your army to have a longer effective range, and blink back when your opponent tries to counter.

nope no need with the mass recall ability being more accessible now in HoTS

Mass Recall is an "OH SHIT!" button, that pulls your carriers all the way back to base. Blink would let you make more tactical moves with them. Poke in, blink out, poke in, blink out. Stay near your army but let them operate a little farther out.


On June 12 2012 05:29 sunprince wrote:
Show nested quote +
On June 11 2012 23:28 iGrok wrote:
Has anyone thought of giving Carriers Blink?

Seems like that solves our problem of not being able to retreat without making them too strong. Its a simple solution, which should appeal to Blizzard. Gives them a more BW feel in that they need to be micro'd, and more importantly gives them a role no other Protoss unit really has (other than Forcefield) which is it forces your opponent to commit. Your opponent cant kill them without engaging your Army if you've positioned correctly. They can be a little ahead of your army to have a longer effective range, and blink back when your opponent tries to counter.


It doesn't need anything nearly as complex as a blink. Carriers simply need better stats.

But seeing as Blizzard wants everything to have an ability, would Blink make carriers viable? I'm not saying its the only solution, but perhaps its one that would both work and be considered by Blizzard.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Jitsu
Profile Blog Joined June 2011
United States929 Posts
June 11 2012 20:34 GMT
#897
Why not just give the Carrier an anti-air attack separate from the Interceptors, and leave it in the game? It seems Blizzard wanted to give Protoss a way to deal with mass Mutalisk, Broodlord, and anything that's flying, so just give the Carrier an Anti-Air attack, leave the Interceptor for ground attack, and voila.

Balance.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
2yph0n
Profile Joined June 2012
47 Posts
June 11 2012 20:37 GMT
#898
Why can't Blizzard re-instate the moving Carrier while interceptors deals damage ability?
Why can't Blizzard remod the Mutalisks so that Zerg players can find much more satisfaction in micromanagement?
Why can't Blizzard fuse Hellions with Widow Mines and give us Vultures that are not just one trick pony but really captivating to try?
Why can't Blizzard bring back Lurkers that essentially does the identical deeds as Swarm Host and it can force better control from the Protoss and Terrans that not only you have to kite the unit but also make sure that you spread yours around to alleviate the 'Death Ball' frenzy?
Why? Why? And why?

Because it is their game and they can do whatever the hell they want with it and there is absolutely nothing that you can do about it.
Alt: Xiphos, savin' my 4k posts for an epiphany. Remember the Fallen Heroes, Victory at Command
Goblinoid
Profile Joined February 2011
United States55 Posts
June 11 2012 20:40 GMT
#899
Plain and simple, the Carrier is an iconic Starcraft unit with an unique attack method. Even when they are hardly used, Carriers are celebrated among the community (Special Tactics, etc.). Removing them to add another FU to Siege tanks is ridiculous and insulting to the game's legacy.

Now, there are plenty of ways to make them more useful and even more awesome, here are JUST A FEW ideas from this thread and me that could fix the Carrier:
• BW micro - interceptors stay in flight as long as the Carrier remains moving
• Increased armor or Shields/Health
• Reduced build time
• Free interceptors
• Tougher/more armored interceptors
• Can build Scarab interceptors which suicide with splash dmg - more costly than regular interceptors
• Can build Defensive interceptors that function like point defense drones (maybe only protecting the Carrier that fields them?)
• A splash damage equivalent to the Yamato Cannon (see SC1 intro cinematic)
• Tassadar-esque sacrifice for terrible, terrible damage?
• Blink?

and so on.
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
Last Edited: 2012-06-11 20:41:23
June 11 2012 20:41 GMT
#900
RIP Carrier, it was fun while it lasted

T___________________________________T
"En taro adun, Executor."
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