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On May 25 2012 03:10 Liquid`NonY wrote:Using the auction house already makes you so much stronger even with the ten item limit. I feel like these statements have some inconsistency: Show nested quote + Creating custom games with the item you wanted to trade as the title worked (somewhat) in Diablo II, but it required you actively spend your time trying to sell items you've found instead of finding more items and killing monsters - which is the point of the game. ... The entire purpose of the game is to kill monsters and get loot. Trading is the best way to upgrade your character; you've found something good but you don't need, you can trade your item for something you can actually use - mutual gain.
When you are adventuring, you are killing monsters and getting loot. When you're trading, you're only getting loot. So you're fulfilling the point of the game only when you're adventuring. Trading is supplemental to the game that, when used at the proper times, can get you loot more efficiently. D2's trade system was very time consuming. D3's trade system is far less time consuming. And even less time consuming would be your hypothetical free and unlimited auction house. But you've got to draw the line somewhere. If there was some super smart system that automatically traded for you while you were adventuring so that you suddenly lost items you didn't need and got gold or suddenly got items and lost gold, that would be ridiculous. When the whole community can perfectly optimize their loot and gold distributions, the game becomes too easy. The more easily you can trade, the more easily you can get your desired combination of stats. But it's pretty obvious to any D3 player that randomness is an enemy that you're constantly struggling against. Asking for a better AH is asking for an easier game. It's much different than WoW because of the randomness of stats. The line must be drawn somewhere for design reasons and perhaps somewhere else for logistical and technical reasons, and then the line ends up somewhere and that's that. I think if you accept the way it is and respect the fact that the AH is a limited resource that you must manage then you'll get along much nicer. If you use your 10 slots better than the next guy then you have an advantage, just the same way you use limited resources better than the next guy to gain an advantage in so many other ways. Never thought about it that way, that's really smart. I was against the 10 auctions limit at first, but you demonstrate a very valid point.
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On May 25 2012 03:14 Catch]22 wrote:Show nested quote +On May 25 2012 01:54 Linwelin wrote: WoW doesn't have a limit on the number of auctions you can have at one time. During my gold making days I could have thousands of auctions everyday on the auction house. However WoW's auction houses are server wide and not region wide so maybe something's going on with that? And you are paying €14 per month, so they can afford the extra servers.
Plus there are no BoE/BoP itens, loot is completelly random and trading is a much more important part of the game. You can't compare both games in this regard. I think the limitation is fine, it encourages you to think about what you want to sell, but I wouldn't mind being able to take an item out of the AH when I want to.
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The single dumbest thing in D3 is actually something else.
You can drag abilities off the hotkey bar. It has literally 0 use for 4/6 abilities and the only use for LMB and RMB is to make an ability slot back to auto-attack (though you can do this another way anyways). Good luck if you accidentally drag off something like ss during a battle. Granted it's not easy to accidentally do, but I have had it happen once or twice.
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Aw man I was expecting this blog to be about Cain dying or Diablo's tits. Very disappointing.
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United States1268 Posts
On May 25 2012 03:59 Logo wrote: The single dumbest thing in D3 is actually something else.
You can drag abilities off the hotkey bar. It has literally 0 use for 4/6 abilities and the only use for LMB and RMB is to make an ability slot back to auto-attack (though you can do this another way anyways). Good luck if you accidentally drag off something like ss during a battle. Granted it's not easy to accidentally do, but I have had it happen once or twice.
Exactly this. I've done it a few times and boy was it annoying. As for the AH, its great, if there was no limit, the values of items would surely inflate.
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Limiting the auctions to 10 is fantastic. I don't want to sift through a bunchy of shitty rares because people have unlimited auctions. I always use at least 2 of the optional filters when I'm searching for an item and it still takes a while to find something good amongst the trash, even with the 10 auction limit. The prices of items have also substantially dropped since last week because people have realized it's not worth waiting 2 days for an item to sell, so they reduce their prices 25-35% to get a quick sale. If you have 10 items sitting for 2 days not being sold, then that means you have no idea how to price your items.
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On May 25 2012 03:59 Logo wrote: The single dumbest thing in D3 is actually something else.
You can drag abilities off the hotkey bar. It has literally 0 use for 4/6 abilities and the only use for LMB and RMB is to make an ability slot back to auto-attack (though you can do this another way anyways). Good luck if you accidentally drag off something like ss during a battle. Granted it's not easy to accidentally do, but I have had it happen once or twice.
Actually, it does have a use. You can swap around the order of currently active skills. I've done this several times before, and I've never accidentally dragged something off.
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On May 25 2012 05:19 javy925 wrote: Limiting the auctions to 10 is fantastic. I don't want to sift through a bunchy of shitty rares because people have unlimited auctions. I always use at least 2 of the optional filters when I'm searching for an item and it still takes a while to find something good amongst the trash, even with the 10 auction limit. The prices of items have also substantially dropped since last week because people have realized it's not worth waiting 2 days for an item to sell, so they reduce their prices 25-35% to get a quick sale. If you have 10 items sitting for 2 days not being sold, then that means you have no idea how to price your items. You referring to me? Haha. One thing I realized about auctions is that the buyout price is really important. People want items instantly and not wait for 1-2 days, during which they might get level up or get a better item. The minimum price thingy is pretty useless; all my items have either been bought instantly or unsold after 2 days. Spend a bit of time to research market prices and your items will sell like hotcakes.
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Ten items is very low. But I'm also glad I don't have to spend a few hours updating AH like I did with WoW.
I also like the lock-out because it discourages undercutting, to the point where items become completely worthless.
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On May 25 2012 06:31 jacosajh wrote: Ten items is very low. But I'm also glad I don't have to spend a few hours updating AH like I did with WoW.
I also like the lock-out because it discourages undercutting, to the point where items become completely worthless. I agree with this man, Also who ever said the immune minions was the worst was right for sure lol.
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the best "auction house" ive experienced was where you set up a personal stall with your character in whatever location you like (eg town centre or outside a dungeon), drag max 10 items, and then wait for someone to come browse your stall
there was no searching, no auto price matching/advice. if you wanted to be competitive you had to run around everyone's stalls to research what was going on and then set your own prices , pick the most competitive items , and position your own stall. you needed to dynamically and constantly research what was going on around you and the person who got the edge was the person who done the most research, browsed the most stores, noticed and remembered little details.
WoW's auction house blew my mind. what was the point of it? i mean gameplay-wise, after what i had experienced?
i had all sorts of fun with things like undercutting people by opening my stall next to them with cheaper items, or browsing stalls for an hour and being rewarded by finding some super cheap items that would have been sold in an instant via these automated auction houses
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On May 25 2012 08:27 FFGenerations wrote: the best "auction house" ive experienced was where you set up a personal stall with your character in whatever location you like (eg town centre or outside a dungeon), drag max 10 items, and then wait for someone to come browse your stall
there was no searching, no auto price matching/advice. if you wanted to be competitive you had to run around everyone's stalls to research what was going on and then set your own prices , pick the most competitive items , and position your own stall. you needed to dynamically and constantly research what was going on around you and the person who got the edge was the person who done the most research, browsed the most stores, noticed and remembered little details.
WoW's auction house blew my mind. what was the point of it? i mean gameplay-wise, after what i had experienced?
i had all sorts of fun with things like undercutting people by opening my stall next to them with cheaper items, or browsing stalls for an hour and being rewarded by finding some super cheap items that would have been sold in an instant via these automated auction houses Now do you want to search around 20000 stores to find a single item? Yeah that sounds really practical. I think that Blizzard should have used this concept, then no one would use the AH.
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I actually like the fact it has a 10 item limit and a 2 day waiting period. It makes people think twice about just dumping all their crap on there and rather just think about what would actually sell and what wouldnt. Just think of the endless seas of useless items on the AH if everyone could just dump like 1000 items on there...
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On May 25 2012 05:43 Heh_ wrote:Show nested quote +On May 25 2012 05:19 javy925 wrote: Limiting the auctions to 10 is fantastic. I don't want to sift through a bunchy of shitty rares because people have unlimited auctions. I always use at least 2 of the optional filters when I'm searching for an item and it still takes a while to find something good amongst the trash, even with the 10 auction limit. The prices of items have also substantially dropped since last week because people have realized it's not worth waiting 2 days for an item to sell, so they reduce their prices 25-35% to get a quick sale. If you have 10 items sitting for 2 days not being sold, then that means you have no idea how to price your items. You referring to me? Haha. One thing I realized about auctions is that the buyout price is really important. People want items instantly and not wait for 1-2 days, during which they might get level up or get a better item. The minimum price thingy is pretty useless; all my items have either been bought instantly or unsold after 2 days. Spend a bit of time to research market prices and your items will sell like hotcakes.
nah I was responding to the OP
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8748 Posts
On May 25 2012 09:15 Heh_ wrote:Show nested quote +On May 25 2012 08:27 FFGenerations wrote: the best "auction house" ive experienced was where you set up a personal stall with your character in whatever location you like (eg town centre or outside a dungeon), drag max 10 items, and then wait for someone to come browse your stall
there was no searching, no auto price matching/advice. if you wanted to be competitive you had to run around everyone's stalls to research what was going on and then set your own prices , pick the most competitive items , and position your own stall. you needed to dynamically and constantly research what was going on around you and the person who got the edge was the person who done the most research, browsed the most stores, noticed and remembered little details.
WoW's auction house blew my mind. what was the point of it? i mean gameplay-wise, after what i had experienced?
i had all sorts of fun with things like undercutting people by opening my stall next to them with cheaper items, or browsing stalls for an hour and being rewarded by finding some super cheap items that would have been sold in an instant via these automated auction houses Now do you want to search around 20000 stores to find a single item? Yeah that sounds really practical. I think that Blizzard should have used this concept, then no one would use the AH. What makes you think he wants to search 20,000 stores to find a single item? I don't see how that follows from that post at all. His post is all about praising a market that has severely limited information.
The point is that there's tension between different ways to make a market. Most D3 players want a market that involves as little work as possible for the greatest gain possible. People who like to actually play the market would rather more work and decisions be involved. More time invested creates opportunities for greater success in the market. The more this is the case, the happier market players are. The less this is the case, the happier typical D3 players are. Market players will play the market beyond an efficient use of their time (with respect to the adventuring abilities of their character) and typical D3 players won't. If you want the market players to have something to do, a vast part of the market needs to be beyond what's most efficient with respect to adventuring ability for the average player.
And then the other thing causing tension is how much success in the market improves your character's adventuring ability. If you've got a super easy and efficient market, then you might have a problem with players being much better equipped for areas of the game than your difficulty-balancers anticipated. And on the other end of the spectrum, balancers must consider the players who won't use the market at all. So to make that spectrum a bit tighter, they might have to limit the market (items that can't be traded, limited auction listings, limited search options, etc).
If you've purposely made the market difficult then you'll want to reward the few players who are the best at playing the market. It's more okay to make adventuring content easier for people who get the best out of the market because they've earned it and they're a very small percentage of all players.
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In my eyes, the dumbest thing may be that the weapon base damage is the essential stat, even for wizards. Seeing a wizard with a two handed hammer is just ridiculous.
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