I'd say directed camera is pretty nice, the only thing it misses is tense set up moments before the action, which can occasionally be interesting and important.
[Patch 1.0.0.139: Spectator Mode] General Discussion - Pag…
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Inschato
Canada1349 Posts
I'd say directed camera is pretty nice, the only thing it misses is tense set up moments before the action, which can occasionally be interesting and important. | ||
MooMooMugi
United States10531 Posts
On May 02 2012 00:51 Haemonculus wrote: If anyone's in the mood and knows their shit when it comes to runes, would you mind looking over my runepages? Just like say if any look useless, or if there's some combo I'm direly lacking. Would be much appreciated! Is there a reason why you run 1 crit chance red on most of your pages? I prefer 1 crit chance blue for the luck factor instead of a mark which usually gives better stats than a glyph. Also for most of your top rune pages, you favor armor pen over flat damage, which the latter is being more common nowadays to win early trades to win the lane. Also for one of your support rune pages, flat CDR runes(5.89%) aren't that great anymore because you go over the max cap of 40 after Shurelyas(15%), Boots of Lucuidity(15%), and 6% from masteries assuming you spec 21 in utility. They can be replaced for flat Armor or flat MR/MR per level | ||
Seuss
United States10536 Posts
On May 02 2012 01:08 JackDino wrote: The directed camera does a better job at following the action than most casters lol. On the PBE it wouldn't miss kills, but would frequently miss the entire fight leading up to the kill itself. Has that changed? On May 02 2012 01:17 MooMooMugi wrote: Is there a reason why you run 1 crit chance red on most of your pages? I prefer 1 crit chance blue for the luck factor instead of a mark which usually gives better stats than a glyph. Also for most of your top rune pages, you favor armor pen over flat damage, which the latter is being more common nowadays to win early trades to win the lane. Also for one of your support rune pages, flat CDR runes(5.89%) aren't that great anymore because you go over the max cap of 40 after Shurelyas(15%), Boots of Lucuidity(15%), and 6% from masteries assuming you spec 21 in utility. They can be replaced for flat Armor or flat MR/MR per level It's less that you go over the cap and more that you can go 8/0/21+1 and exactly hit the cap if that last 4% is really important. That frees up Glyphs for the 6 Armor/12 MR you mentioned. If the last 4% isn't important you still have the Armor/MR on the page and can pick up some defense masteries. | ||
seanisgrand
United States1039 Posts
One bug I've seen a few times is for champions with globals/long range teleports. If you are following them and they use that skill, the camera moves to another target instead of following after the champion reappears on the map. | ||
upperbound
United States2300 Posts
Dr. Mundo Burning Agony Now has a short cooldown upon activation (to avoid accidental disabling) YES THANK YOU NOW MY STUPIDITY WON'T MAKE ME LOSE KILLS ANYMORE | ||
57 Corvette
Canada5941 Posts
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JackDino
Gabon6219 Posts
On May 02 2012 01:18 Seuss wrote: On the PBE it wouldn't miss kills, but would frequently miss the entire fight leading up to the kill itself. Has that changed? It swapped to mid at some point when a fight was going on between junglers and mid, quickly swapped top when top dropped to like 20% then quickly back to mid, only thing I can remember. Seems pretty good to me. It did miss a kill completely however but there was a lot of action+kill in another lane at the same time. | ||
ChoBz
Canada836 Posts
On May 02 2012 00:19 phyvo wrote: I got two games with Chobz (one with MC Milo too) this morning. My client loves me. o.o They need to add a feature that shows friends list during spec mode =D like in sc2 | ||
TheYango
United States47024 Posts
On May 02 2012 01:16 SgtSquiglz wrote: Lol I was thinking the same thing when I first tried out spectator mode. I'm actually pretty impressed with their directed camera. Hasn't missed much in the couple of games I've spectated. It's actually fairly straightforward if you think about it. All spectators are on a 3 minute delay, so technically the servers know what's going to happen 3 minutes in the future. Consequently, the game knows when/where players will take/deal a lot of damage in the next 3 minutes, and it therefore can pan over to that in advance. | ||
Seiuchi
United States931 Posts
On May 02 2012 01:26 57 Corvette wrote: So overall would the Ryze changes in this patch be called a buff or a nerf? I'm pretty sure the 20 extra base damage on Q completely counteracts the scaling mana moss on it, plus higher AP ratios, plus a mana ratio on E, plus bonus MS on R.. you lose a bit of range which sucks, but it's even at worst and a buff likely | ||
TheYango
United States47024 Posts
On May 02 2012 01:32 ChoBz wrote: o.o They need to add a feature that shows friends list during spec mode =D like in sc2 They should just expand the in-game chat features. You can already /w and /r people. Just add /f l, etc. and we've got B.Net 1.0 chat commands. | ||
Juicyfruit
Canada5484 Posts
On May 02 2012 01:17 MooMooMugi wrote: Is there a reason why you run 1 crit chance red on most of your pages? I prefer 1 crit chance blue for the luck factor instead of a mark which usually gives better stats than a glyph. Also for most of your top rune pages, you favor armor pen over flat damage, which the latter is being more common nowadays to win early trades to win the lane. Also for one of your support rune pages, flat CDR runes(5.89%) aren't that great anymore because you go over the max cap of 40 after Shurelyas(15%), Boots of Lucuidity(15%), and 6% from masteries assuming you spec 21 in utility. They can be replaced for flat Armor or flat MR/MR per level It's for Soraka, which benefits a lot from the CDR early on. Even if you eventually go over the CDR cap I wouldn't say its a bad choice since it helps the first 80% of the game more than any other glyphs you can put in there. | ||
ChoBz
Canada836 Posts
On May 02 2012 01:38 TheYango wrote: They should just expand the in-game chat features. You can already /w and /r people. Just add /f l, etc. and we've got B.Net 1.0 chat commands. that works too =] i had a weird habit of spamming /f l in games that didn't have it lol but... this might not be so good for those people who have a few hundred people on their friend list | ||
TheYango
United States47024 Posts
On May 02 2012 01:39 ChoBz wrote: that works too =] i had a weird habit of spamming /f l in games that didn't have it lol but... this might not be so good for those people who have a few hundred people on their friend list Easily remedied by just cutting the output short if its bigger than the chat box, and adding "/f l <friend folder name>" to just list players in a specific category of your friend's list. | ||
MooMooMugi
United States10531 Posts
On May 02 2012 01:39 Juicyfruit wrote: It's for Soraka, which benefits a lot from the CDR early on. Even if you eventually go over the CDR cap I wouldn't say its a bad choice since it helps the first 80% of the game more than any other glyphs you can put in there. Yeah but 5% doesnt really do much for Soraka whose rank 1 heal is already 20 seconds. Decreasing that by 1 second or having extra 6 armor that can help you survive a gank from Lee sin? Some people are fixated at hitting 40% CDR every game on support when 36% is basically the same | ||
Juicyfruit
Canada5484 Posts
On May 02 2012 01:48 MooMooMugi wrote: Yeah but 5% doesnt really do much for Soraka whose rank 1 heal is already 20 seconds. Decreasing that by 1 second or having extra 6 armor that can help you survive a gank from Lee sin? Some people are fixated at hitting 40% CDR every game on support when 36% is basically the same When it comes to infusing off every CD and maximizing the amount of heal uptime (especially the armor buff), it makes a pretty big difference. | ||
TheYango
United States47024 Posts
On May 02 2012 01:48 MooMooMugi wrote: Yeah but 5% doesnt really do much for Soraka whose rank 1 heal is already 20 seconds. Decreasing that by 1 second or having extra 6 armor that can help you survive a gank from Lee sin? Some people are fixated at hitting 40% CDR every game on support when 36% is basically the same People beat Soraka lanes by abusing the heal CD. 1 second less of it is pretty big. Also, comparing the difference between 0% and 1% CDR is not the same as 39% and 40%. CDR is a self-synergistic stat, in that the value of additional CDR becomes greater the more you have. | ||
MooMooMugi
United States10531 Posts
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TheYango
United States47024 Posts
On May 02 2012 01:59 MooMooMugi wrote: If anything its based on your preference of runes, in my opinion I feel like I already have enough CDR from items/masteries and focus more on survivability runes for support's weak early game See, that's what I don't agree with. CDR is self-synergistic because it's a multiplicative increase to cast speed that stacks additively with itself.. It's really good when stacked and really bad when bought in small token amounts. Either aim for 40 or don't bother with it at all. | ||
MooMooMugi
United States10531 Posts
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