On April 21 2012 10:17 insectoceanx wrote:
I can't figure out level 10 at all, i just get overrun.
I can't figure out level 10 at all, i just get overrun.
you've gotta hold out at the main tree with defensive trees (that's how i beat it anyways)
Blogs > CecilSunkure |
Endymion
United States3701 Posts
On April 21 2012 10:17 insectoceanx wrote: I can't figure out level 10 at all, i just get overrun. you've gotta hold out at the main tree with defensive trees (that's how i beat it anyways) | ||
Vansetsu
United States1452 Posts
On April 21 2012 08:59 Endymion wrote: Show nested quote + On April 21 2012 08:12 CecilSunkure wrote: On April 20 2012 21:52 Vansetsu wrote: I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up Then design a new one and share it with the thread I made one, but when I tried to run it I got an error~ "Microsoft Visual C++ Runtime Library Assertion failed! Program: ... File: .\Graphics.c Line:37 Expression: image != NULL For information on how your program can cause an assertion failure, see the Visual C++ documentation on assets" Just made a map myself, same problem | ||
CrazyF1r3f0x
United States2120 Posts
Just an idea. | ||
Synwave
United States2803 Posts
I didn't run into any particular issues other than ones already mentioned and addressed in the thread. I could very much see this as a touch phone/pad app though. I would suggest building it for that, you would have an audience there I think. Commercial audience I mean. | ||
Endymion
United States3701 Posts
On April 21 2012 15:34 Synwave wrote: Played it, fun simple enjoyment. I didn't run into any particular issues other than ones already mentioned and addressed in the thread. I could very much see this as a touch phone/pad app though. I would suggest building it for that, you would have an audience there I think. Commercial audience I mean. i agree, it's really similar to plants vs zombies (although if you make the AI actually think it would definitely be superior to PvZ | ||
EchOne
United States2906 Posts
On April 21 2012 15:45 Endymion wrote: Show nested quote + On April 21 2012 15:34 Synwave wrote: Played it, fun simple enjoyment. I didn't run into any particular issues other than ones already mentioned and addressed in the thread. I could very much see this as a touch phone/pad app though. I would suggest building it for that, you would have an audience there I think. Commercial audience I mean. i agree, it's really similar to plants vs zombies (although if you make the AI actually think it would definitely be superior to PvZ I read that as "definitely superior to Protoss vs Zerg" and had a double take. | ||
Endymion
United States3701 Posts
On April 21 2012 17:37 EchOne wrote: Show nested quote + On April 21 2012 15:45 Endymion wrote: On April 21 2012 15:34 Synwave wrote: Played it, fun simple enjoyment. I didn't run into any particular issues other than ones already mentioned and addressed in the thread. I could very much see this as a touch phone/pad app though. I would suggest building it for that, you would have an audience there I think. Commercial audience I mean. i agree, it's really similar to plants vs zombies (although if you make the AI actually think it would definitely be superior to PvZ I read that as "definitely superior to Protoss vs Zerg" and had a double take. honestly playing this game is more fun than protoss vs zerg anyways so take it either way! | ||
Vansetsu
United States1452 Posts
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Shana
Indonesia1814 Posts
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CrazyF1r3f0x
United States2120 Posts
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Cascade
Australia5405 Posts
On April 22 2012 02:29 CrazyF1r3f0x wrote: Can't neat lvl 10, those blob guys convert too quickly Get owls, and don't get supply blocked!! | ||
SnetteL
Belgium473 Posts
Maybe just one remark: a lot of the levels are beatable just by making a solid defence and spawning some flying owls behind it and play the waiting game. That strat might be broken. You could 'fix' (if it is broken ofcourse) this by putting some regen on the enemy buildings if it hasn't been attacked for a long time. edit: can't seem to save the forest in lvl 15 though | ||
Dirkzor
Denmark1944 Posts
About the no spawning thingy. Thats quite annoying in the long run since you can't force the owls to go where you want them with trees becase if you do they might not spawn at all. All in all a great game. I would like a healing tree. Heals tree surrounding it. | ||
danl9rm
United States3111 Posts
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CecilSunkure
United States2829 Posts
-Can now load a map properly. -Attempted to fix spawning bug. -Fixed issue with saving a map and overwriting without confirmation of destructive action. -Map editor now displays mouse position X and Y coordinates in tiles. This is really useful for making a CA file as it's hard to know what tile to do what action at without the new display. -Fixed a bug when launching a custom game. Monster AI[balanced] was always turned on. This should be off so the user can use CA properly. -Can now see version bottom left of main menu. New link: http://www.mediafire.com/download.php?zgrr8hwpykdy465 | ||
Endymion
United States3701 Posts
still can't load maps, when i hit play and choose the file the game freezes then closes | ||
CecilSunkure
United States2829 Posts
On April 23 2012 13:50 Endymion wrote: downloading it now Should download it again (just put up a new link with a bug when launching a custom match)! Sorry haha! I'm actually making a custom map myself and will share it with you guys when I finish . I'll use CA scripting as well to provide an example of how to use it. On April 23 2012 13:50 Endymion wrote: downloading it now still can't load maps, when i hit play and choose the file the game freezes then closes You actually have to load the map, then hit play and save over the loaded map. It's a little confusing! Here's some short instructions I just added to the OP: To load, edit, and play a map:
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Endymion
United States3701 Posts
On April 23 2012 13:54 CecilSunkure wrote: Should download it again (just put up a new link with a bug when launching a custom match)! Sorry haha! I'm actually making a custom map myself and will share it with you guys when I finish . I'll use CA scripting as well to provide an example of how to use it. Show nested quote + On April 23 2012 13:50 Endymion wrote: downloading it now still can't load maps, when i hit play and choose the file the game freezes then closes You actually have to load the map, then hit play and save over the loaded map. It's a little confusing! i've been doing that, it still crashes t.t | ||
CecilSunkure
United States2829 Posts
On April 23 2012 14:01 Endymion wrote: Show nested quote + On April 23 2012 13:54 CecilSunkure wrote: On April 23 2012 13:50 Endymion wrote: downloading it now Should download it again (just put up a new link with a bug when launching a custom match)! Sorry haha! I'm actually making a custom map myself and will share it with you guys when I finish . I'll use CA scripting as well to provide an example of how to use it. On April 23 2012 13:50 Endymion wrote: downloading it now still can't load maps, when i hit play and choose the file the game freezes then closes You actually have to load the map, then hit play and save over the loaded map. It's a little confusing! i've been doing that, it still crashes t.t Hmmm did you follow those instructions I gave a moment ago in the little list? Also, maybe the file you tried to load was corrupt somehow. I'm able to load, save and play with the installed version | ||
Endymion
United States3701 Posts
On April 23 2012 14:05 CecilSunkure wrote: Show nested quote + On April 23 2012 14:01 Endymion wrote: On April 23 2012 13:54 CecilSunkure wrote: On April 23 2012 13:50 Endymion wrote: downloading it now Should download it again (just put up a new link with a bug when launching a custom match)! Sorry haha! I'm actually making a custom map myself and will share it with you guys when I finish . I'll use CA scripting as well to provide an example of how to use it. On April 23 2012 13:50 Endymion wrote: downloading it now still can't load maps, when i hit play and choose the file the game freezes then closes You actually have to load the map, then hit play and save over the loaded map. It's a little confusing! i've been doing that, it still crashes t.t Hmmm did you follow those instructions I gave a moment ago in the little list? Also, maybe the file you tried to load was corrupt somehow. I'm able to load, save and play with the installed version yep. hm, i go to play the game and the initial sound of the game starting plays but then it just crashes =/ | ||
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