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Free RTS Game: Ancient Forest and Grumpy Monsters - Page 5

Blogs > CecilSunkure
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CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 23 2012 06:19 GMT
#81
I made a custom map! You play against a simple AI that builds up strength over time and then starts spawning giant slimes one at a time until you defeat both castles

http://www.mediafire.com/download.php?myexydhti2bnabp
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 23 2012 12:36 GMT
#82
lvl 15 still seems equally impossible with the spawn-buff. even it is possible to time the owls to hit the two blobs a bit better, the wizards still overrun you afterwards.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
April 24 2012 13:31 GMT
#83
Spawn buff good. Owls were worthless. Makes levels easier though.

Level 10 can be reliably beat and is now good level design.
Level 18 requires luck, cos AI.
Level 15... impossible.
Offensive buildings too far out.
Slimes may reach you very early! - Bad level design.
HS: cascades#1595 || LoL: stoppin
RoninShogun
Profile Joined November 2010
United States315 Posts
April 25 2012 01:08 GMT
#84
The targeting priority definitely needs work, namely set boulders to lowest priority instead of highest (I think that should just be common sense, if there's only one change made it should be that), trees need to stop switching targets just because a new monster moves into range, especially when there is one that only has one bar of health left, etc...
Artosis: Yeah I was gonna probe rush but someone did that yesterday
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 25 2012 01:36 GMT
#85
On April 25 2012 10:08 RoninShogun wrote:
The targeting priority definitely needs work, namely set boulders to lowest priority instead of highest (I think that should just be common sense, if there's only one change made it should be that), trees need to stop switching targets just because a new monster moves into range, especially when there is one that only has one bar of health left, etc...

Ah yes these are good points, and are tied to the scanning functions we have. I believe I can update this, I'll see if I can get to it once I have some more time to work on the project. Thanks for the post.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2012-04-25 02:39:40
April 25 2012 02:38 GMT
#86
I rated this 2 stars for giving me tons of hype and then.... "Windows Only"
+ Show Spoiler [NSFW Rage] +
FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU


+ Show Spoiler +
jk, 5/5 ^^
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2012-04-25 02:50:47
April 25 2012 02:47 GMT
#87
The resolution seems screwed up for me-- I can't read any of the text since it seems to be low-res.


[image loading]
Salvation a la mode and a cup of tea...
aRRoSC2
Profile Joined March 2011
Denmark241 Posts
April 27 2012 01:28 GMT
#88
No matter what I do I can't beat level 16. Level 15 completely impossible... Would like to hear what people have done to complete level 16, tried everything from getting mass fairies to mass owls (selling fairy wells or whatever they're called), combination of fairy and owl (keeping the 2 wells), defensive tower rushing, fairy + def towers, but absolutely nothing works.

That said, entertaining game, but that level had me really frustrated. Haven't played the last few (completed 1-14)
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
April 27 2012 07:27 GMT
#89
15 can't be beaten (so far)

16 was a combo of all 3 of your strategies. I kept the 2 fairy wells, build 2 owl trees and then just hoped the wizard didn't come to fast. Add more defensive towers (upgrade range instead of building more) when you have pushed a wave of wizards back. Don't stop adding units.

When stable, add healing owls and flying owls and just hold the center. At some point your flying owls should kill the wizard spawners and you win
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
RoninShogun
Profile Joined November 2010
United States315 Posts
Last Edited: 2012-04-28 02:31:59
April 28 2012 02:31 GMT
#90
16 is really easy if you just immediately sell the wells. Basically you have plenty of time to just build a vertical line of defensive trees just outside of the range of wizard spawns so you essentially spawn camp them. The right side of the map fills up with wizards that cant walk through their own spawns, so now you can either build a lot of flying owls and just go afk while they randomly attack the castle or just slow push it with increasing amounts of defensive trees
Artosis: Yeah I was gonna probe rush but someone did that yesterday
SnetteL
Profile Blog Joined February 2011
Belgium473 Posts
April 28 2012 13:20 GMT
#91
You can beat lvl 16 in a rather abusing fashion, not relying on luck. First of all you build trees to the enemy spawn above you.

Keep building them until you have a tree right besides it = > no more enemy spawn . Secondly don't take out the middle wizard spawns => bottleneck.

The next step is building up your defences with range towers from the bottom side of the screen (towers aimed at bottleneck). You should stabilize relatively quick in a way you can easily afford rebuillding some towers you will lose to the continuous (albeit small) stream of wizards.

Build flying owl spawning towers and afk.
Caps lock is cruise control for cool.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
May 14 2012 06:16 GMT
#92
Was a fun game! The fonts in game are a bit hard to read. In its current state I see it more as a puzzle game than an RTS game, but it has potential to be more RTS-like. I second the suggestion to develop this into a tablet/phone app!
og8456
Profile Joined May 2012
Korea (South)26 Posts
May 14 2012 19:47 GMT
#93
funny game!
my stream: http://ko.twitch.tv/prismccorby/
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