• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:22
CEST 01:22
KST 08:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!17Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)87Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Animated Gateway HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile General RTS Discussion Thread Diablo IV ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3661 users

Free RTS Game: Ancient Forest and Grumpy Monsters - Page 3

Blogs > CecilSunkure
Post a Reply
Prev 1 2 3 4 5 Next All
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2012-04-20 11:41:34
April 20 2012 11:40 GMT
#41
The no-spawn thing is this: it first generates a place to spawn. if that is occupied, no unit... rather than first checking the free spots, and then picking one of those. So to maximise, you need to build offensive trees with 4 free spots around it (and all has to have a path to get out, unless its flying)

Also, level 15.... ??? impossibruuuu!! No idea how to hold the start. Just this huge wave of black ghost things running over my towers/owls/slime. Just no time to build up enugh. anyone got any ideas?
FlyingToilet
Profile Joined August 2011
United States840 Posts
April 20 2012 11:44 GMT
#42
I would really love to see a multiplayer head to head, or some sort of co op function, and lol u guys sure took your time to make this game INSANELY hard, but that's why i love it
http://justin.tv/flyingtoilet
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
April 20 2012 12:52 GMT
#43
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 20 2012 12:57 GMT
#44
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

I tried rushing and killing the castle to the right, but that didnt trigger the win conditions. I need to kill the big one at bottom right as it seems? It is not very clear in this game what you have to do to win... Should I rush flying owls and hope that they will teleport behind?
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
April 20 2012 13:49 GMT
#45
I'm going to DL this. The concept seems simple and fun. Polished up it seems perfect for an App (maybe make some mad cash) lol.
http://www.youtube.com/watch?v=uu96xMwFVXw
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
April 20 2012 13:56 GMT
#46
On April 20 2012 21:57 Cascade wrote:
Show nested quote +
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

I tried rushing and killing the castle to the right, but that didnt trigger the win conditions. I need to kill the big one at bottom right as it seems? It is not very clear in this game what you have to do to win... Should I rush flying owls and hope that they will teleport behind?


Sorry, I typed poorly. I meanth every level EXCEPT 15 lol. I just can't get into any sort of stable position vs the southern forces with the slimes.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Coledash
Profile Joined April 2011
Finland23 Posts
April 20 2012 14:45 GMT
#47
I liked the music and owls, but the gameplay was way too slow for my taste. Any chance to get a game speed option? Some other ways to interact might be nice too, maybe something similiar to collecting resources in Plants vs. Zombies?
docvoc
Profile Blog Joined July 2011
United States5491 Posts
April 20 2012 14:56 GMT
#48
This looks unsurprisingly hilarious to play. I'm mac though so i guess i'm not loved enough for this game (((((
User was warned for too many mimes.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-04-20 16:56:38
April 20 2012 16:25 GMT
#49
I don't understand how you win this game. On the second level I make attack trees, but they never spawn units and I just get rolled over and over again.

Figured it out, you must grab that vial.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 20 2012 16:52 GMT
#50
Seriously, has anyone cleared level 15? I managed to somehow survive the first wave + Show Spoiler +
get a wave of 6 owls out, sell all owl buildings and eco building, defend at second line with towers and makes sure to sell EVERYTHING just before it dies. Also, be stupidly lucky with how the owls and blobs move.
, but had taken far too much losses, so the reinforcement of wizards et. al. just ran over me. Even with a perfect defence, keeping all the income spots, there is no way to stand up to the reinforcements.... Either there is some trick that I haven't though about, or level 15 is just impossible...
dust.89
Profile Joined May 2010
Singapore44 Posts
April 20 2012 17:25 GMT
#51
Tried the first few levels and it's quite a fun game. The design and interface is especially good, but as others have said, a game speed option would be nice. How long did it take to make this really?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 20 2012 19:43 GMT
#52
I've come up with some suggestions with how to make the game better!!

1. Add in upgrades!! here are some ideas (unit health +, unit attack damage+, building speed+, unit defense+)
2. more tree varients!! resource+ trees, these are a MUST imo, make it so you can only do it on sun tiles though (i.e. a tree on a sun tile will now generate 2 resources rather than 1 at a cost of 10) or something like that, maybe combine the +resource/unit cap with this new sun tree
3. Balance out fucking slimes, make their conversion less likely but have the resulting corrupted tree be stronger please.
4. add in some kind of command, even if it's just a bounty system like in majesty (you pay 10 resources when a tower is killed, effects unit AI so they move towards it
5. I really liked the bat bomb idea, wish it could have upgrades
6. add in another campaign where you get to play as the undead side (combine this with a multiplayer patch possibly <3)
7. add in incentive to actually "spread your creep," maybe a health regen bonus or a speed bonus with a negative bonus being on the undead's "creep"
8. make owls less good imo, i beat the entire game mainly by spamming owls because they're so good

Here are some suggestions for further additions to the game, these are just my personal suggestions
1. add in an underground option, so you can build tunnel entrances inside a "fort" and near the front lines to easily deploy troops
2. multiplayer support (obviously)
3. allow for community created campaigns/maps
4. maybe some units that ignore terrain (like gyphon riders/dragons from WC2, not the same mechanic as flying owls/ghosts

Thanks for the game though, it's really fun! I look forward to additions in the future!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Synwave
Profile Joined July 2009
United States2803 Posts
April 20 2012 19:46 GMT
#53
Pulled it down, will check it out and let you know what I think. Thanks for the share ahead of time!
♞Nerdrage is the cause of global warming♞
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 20 2012 22:52 GMT
#54
On April 21 2012 04:43 Endymion wrote:
I've come up with some suggestions with how to make the game better!!

1. Add in upgrades!! here are some ideas (unit health +, unit attack damage+, building speed+, unit defense+)
2. more tree varients!! resource+ trees, these are a MUST imo, make it so you can only do it on sun tiles though (i.e. a tree on a sun tile will now generate 2 resources rather than 1 at a cost of 10) or something like that, maybe combine the +resource/unit cap with this new sun tree
3. Balance out fucking slimes, make their conversion less likely but have the resulting corrupted tree be stronger please.
4. add in some kind of command, even if it's just a bounty system like in majesty (you pay 10 resources when a tower is killed, effects unit AI so they move towards it
5. I really liked the bat bomb idea, wish it could have upgrades
6. add in another campaign where you get to play as the undead side (combine this with a multiplayer patch possibly <3)
7. add in incentive to actually "spread your creep," maybe a health regen bonus or a speed bonus with a negative bonus being on the undead's "creep"
8. make owls less good imo, i beat the entire game mainly by spamming owls because they're so good

Here are some suggestions for further additions to the game, these are just my personal suggestions
1. add in an underground option, so you can build tunnel entrances inside a "fort" and near the front lines to easily deploy troops
2. multiplayer support (obviously)
3. allow for community created campaigns/maps
4. maybe some units that ignore terrain (like gyphon riders/dragons from WC2, not the same mechanic as flying owls/ghosts

Thanks for the game though, it's really fun! I look forward to additions in the future!

Thanks for the nice list of suggestions! Love hearing things like this. About the community generated maps... There is a map editor and scripting language and ability to launch a custom match! There are instructions on how to use all of these things too.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
Last Edited: 2012-04-20 22:54:21
April 20 2012 22:53 GMT
#55
I played a few maps, pretty fun. Biggest dislike so far is units tend to spawn in the worst possible spot (IE lockthemselves in). I guess that just takes getting used to but it's like the game always puts them on the opposite side of where I want.

Overall pretty fun though, I'll probably try to complete the game.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 20 2012 23:12 GMT
#56
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

Then design a new one and share it with the thread
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 20 2012 23:59 GMT
#57
On April 21 2012 08:12 CecilSunkure wrote:
Show nested quote +
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

Then design a new one and share it with the thread


I made one, but when I tried to run it I got an error~

"Microsoft Visual C++ Runtime Library

Assertion failed!
Program: ...
File: .\Graphics.c
Line:37

Expression: image != NULL

For information on how your program can cause an assertion failure, see the Visual C++ documentation on assets"
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 21 2012 00:09 GMT
#58
On April 21 2012 08:59 Endymion wrote:
Show nested quote +
On April 21 2012 08:12 CecilSunkure wrote:
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

Then design a new one and share it with the thread


I made one, but when I tried to run it I got an error~

"Microsoft Visual C++ Runtime Library

Assertion failed!
Program: ...
File: .\Graphics.c
Line:37

Expression: image != NULL

For information on how your program can cause an assertion failure, see the Visual C++ documentation on assets"

Thanks I'm on it.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
April 21 2012 00:13 GMT
#59
i couldn't beat 10 and 15 D:
cool game, but slimes are really imba and a couple bugs. One of which is units won't spawn if trees are too close together. Otherwise really good would like to see multiplayer later if possible
133 221 333 123 111
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
Last Edited: 2012-04-21 01:35:53
April 21 2012 01:17 GMT
#60
I can't figure out level 10 at all, i just get overrun.

Edit: Thanks, it was easy just building defense towers by the main tree.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE194
PiGStarcraft99
Ketroc 3
StarCraft: Brood War
Artosis 472
NaDa 26
Dota 2
NeuroSwarm88
League of Legends
Doublelift3910
Counter-Strike
minikerr33
Super Smash Bros
hungrybox696
Other Games
summit1g7249
tarik_tv7042
Coldzera 979
shahzam518
Day[9].tv501
JuggernautJason164
ROOTCatZ161
Livibee89
SpeCial63
Trikslyr46
Organizations
Other Games
gamesdonequick1001
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 116
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 23
• iopq 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21081
Other Games
• imaqtpie850
• Day9tv501
• Shiphtur381
Upcoming Events
OSC
38m
CrankTV Team League
11h 38m
Replay Cast
1d
CrankTV Team League
1d 11h
Big Brain Bouts
1d 16h
Soulspirit vs goblin
TriGGeR vs Bunny
Korean StarCraft League
2 days
Afreeca Starleague
2 days
RSL Revival
2 days
Serral vs SHIN
herO vs Solar
Online Event
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Clem vs ByuN
Rogue vs Lambo
OSC
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Patches Events
6 days
Liquipedia Results

Completed

Proleague 2026-07-21
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-22
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.