• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:15
CET 04:15
KST 12:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced8[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? A cwal.gg Extension - Easily keep track of anyone BW General Discussion soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2355 users

Free RTS Game: Ancient Forest and Grumpy Monsters - Page 3

Blogs > CecilSunkure
Post a Reply
Prev 1 2 3 4 5 Next All
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2012-04-20 11:41:34
April 20 2012 11:40 GMT
#41
The no-spawn thing is this: it first generates a place to spawn. if that is occupied, no unit... rather than first checking the free spots, and then picking one of those. So to maximise, you need to build offensive trees with 4 free spots around it (and all has to have a path to get out, unless its flying)

Also, level 15.... ??? impossibruuuu!! No idea how to hold the start. Just this huge wave of black ghost things running over my towers/owls/slime. Just no time to build up enugh. anyone got any ideas?
FlyingToilet
Profile Joined August 2011
United States840 Posts
April 20 2012 11:44 GMT
#42
I would really love to see a multiplayer head to head, or some sort of co op function, and lol u guys sure took your time to make this game INSANELY hard, but that's why i love it
http://justin.tv/flyingtoilet
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
April 20 2012 12:52 GMT
#43
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 20 2012 12:57 GMT
#44
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

I tried rushing and killing the castle to the right, but that didnt trigger the win conditions. I need to kill the big one at bottom right as it seems? It is not very clear in this game what you have to do to win... Should I rush flying owls and hope that they will teleport behind?
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
April 20 2012 13:49 GMT
#45
I'm going to DL this. The concept seems simple and fun. Polished up it seems perfect for an App (maybe make some mad cash) lol.
http://www.youtube.com/watch?v=uu96xMwFVXw
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
April 20 2012 13:56 GMT
#46
On April 20 2012 21:57 Cascade wrote:
Show nested quote +
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

I tried rushing and killing the castle to the right, but that didnt trigger the win conditions. I need to kill the big one at bottom right as it seems? It is not very clear in this game what you have to do to win... Should I rush flying owls and hope that they will teleport behind?


Sorry, I typed poorly. I meanth every level EXCEPT 15 lol. I just can't get into any sort of stable position vs the southern forces with the slimes.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Coledash
Profile Joined April 2011
Finland23 Posts
April 20 2012 14:45 GMT
#47
I liked the music and owls, but the gameplay was way too slow for my taste. Any chance to get a game speed option? Some other ways to interact might be nice too, maybe something similiar to collecting resources in Plants vs. Zombies?
docvoc
Profile Blog Joined July 2011
United States5491 Posts
April 20 2012 14:56 GMT
#48
This looks unsurprisingly hilarious to play. I'm mac though so i guess i'm not loved enough for this game (((((
User was warned for too many mimes.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-04-20 16:56:38
April 20 2012 16:25 GMT
#49
I don't understand how you win this game. On the second level I make attack trees, but they never spawn units and I just get rolled over and over again.

Figured it out, you must grab that vial.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 20 2012 16:52 GMT
#50
Seriously, has anyone cleared level 15? I managed to somehow survive the first wave + Show Spoiler +
get a wave of 6 owls out, sell all owl buildings and eco building, defend at second line with towers and makes sure to sell EVERYTHING just before it dies. Also, be stupidly lucky with how the owls and blobs move.
, but had taken far too much losses, so the reinforcement of wizards et. al. just ran over me. Even with a perfect defence, keeping all the income spots, there is no way to stand up to the reinforcements.... Either there is some trick that I haven't though about, or level 15 is just impossible...
dust.89
Profile Joined May 2010
Singapore44 Posts
April 20 2012 17:25 GMT
#51
Tried the first few levels and it's quite a fun game. The design and interface is especially good, but as others have said, a game speed option would be nice. How long did it take to make this really?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 20 2012 19:43 GMT
#52
I've come up with some suggestions with how to make the game better!!

1. Add in upgrades!! here are some ideas (unit health +, unit attack damage+, building speed+, unit defense+)
2. more tree varients!! resource+ trees, these are a MUST imo, make it so you can only do it on sun tiles though (i.e. a tree on a sun tile will now generate 2 resources rather than 1 at a cost of 10) or something like that, maybe combine the +resource/unit cap with this new sun tree
3. Balance out fucking slimes, make their conversion less likely but have the resulting corrupted tree be stronger please.
4. add in some kind of command, even if it's just a bounty system like in majesty (you pay 10 resources when a tower is killed, effects unit AI so they move towards it
5. I really liked the bat bomb idea, wish it could have upgrades
6. add in another campaign where you get to play as the undead side (combine this with a multiplayer patch possibly <3)
7. add in incentive to actually "spread your creep," maybe a health regen bonus or a speed bonus with a negative bonus being on the undead's "creep"
8. make owls less good imo, i beat the entire game mainly by spamming owls because they're so good

Here are some suggestions for further additions to the game, these are just my personal suggestions
1. add in an underground option, so you can build tunnel entrances inside a "fort" and near the front lines to easily deploy troops
2. multiplayer support (obviously)
3. allow for community created campaigns/maps
4. maybe some units that ignore terrain (like gyphon riders/dragons from WC2, not the same mechanic as flying owls/ghosts

Thanks for the game though, it's really fun! I look forward to additions in the future!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Synwave
Profile Joined July 2009
United States2803 Posts
April 20 2012 19:46 GMT
#53
Pulled it down, will check it out and let you know what I think. Thanks for the share ahead of time!
♞Nerdrage is the cause of global warming♞
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 20 2012 22:52 GMT
#54
On April 21 2012 04:43 Endymion wrote:
I've come up with some suggestions with how to make the game better!!

1. Add in upgrades!! here are some ideas (unit health +, unit attack damage+, building speed+, unit defense+)
2. more tree varients!! resource+ trees, these are a MUST imo, make it so you can only do it on sun tiles though (i.e. a tree on a sun tile will now generate 2 resources rather than 1 at a cost of 10) or something like that, maybe combine the +resource/unit cap with this new sun tree
3. Balance out fucking slimes, make their conversion less likely but have the resulting corrupted tree be stronger please.
4. add in some kind of command, even if it's just a bounty system like in majesty (you pay 10 resources when a tower is killed, effects unit AI so they move towards it
5. I really liked the bat bomb idea, wish it could have upgrades
6. add in another campaign where you get to play as the undead side (combine this with a multiplayer patch possibly <3)
7. add in incentive to actually "spread your creep," maybe a health regen bonus or a speed bonus with a negative bonus being on the undead's "creep"
8. make owls less good imo, i beat the entire game mainly by spamming owls because they're so good

Here are some suggestions for further additions to the game, these are just my personal suggestions
1. add in an underground option, so you can build tunnel entrances inside a "fort" and near the front lines to easily deploy troops
2. multiplayer support (obviously)
3. allow for community created campaigns/maps
4. maybe some units that ignore terrain (like gyphon riders/dragons from WC2, not the same mechanic as flying owls/ghosts

Thanks for the game though, it's really fun! I look forward to additions in the future!

Thanks for the nice list of suggestions! Love hearing things like this. About the community generated maps... There is a map editor and scripting language and ability to launch a custom match! There are instructions on how to use all of these things too.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
Last Edited: 2012-04-20 22:54:21
April 20 2012 22:53 GMT
#55
I played a few maps, pretty fun. Biggest dislike so far is units tend to spawn in the worst possible spot (IE lockthemselves in). I guess that just takes getting used to but it's like the game always puts them on the opposite side of where I want.

Overall pretty fun though, I'll probably try to complete the game.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 20 2012 23:12 GMT
#56
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

Then design a new one and share it with the thread
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 20 2012 23:59 GMT
#57
On April 21 2012 08:12 CecilSunkure wrote:
Show nested quote +
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

Then design a new one and share it with the thread


I made one, but when I tried to run it I got an error~

"Microsoft Visual C++ Runtime Library

Assertion failed!
Program: ...
File: .\Graphics.c
Line:37

Expression: image != NULL

For information on how your program can cause an assertion failure, see the Visual C++ documentation on assets"
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 21 2012 00:09 GMT
#58
On April 21 2012 08:59 Endymion wrote:
Show nested quote +
On April 21 2012 08:12 CecilSunkure wrote:
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

Then design a new one and share it with the thread


I made one, but when I tried to run it I got an error~

"Microsoft Visual C++ Runtime Library

Assertion failed!
Program: ...
File: .\Graphics.c
Line:37

Expression: image != NULL

For information on how your program can cause an assertion failure, see the Visual C++ documentation on assets"

Thanks I'm on it.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
April 21 2012 00:13 GMT
#59
i couldn't beat 10 and 15 D:
cool game, but slimes are really imba and a couple bugs. One of which is units won't spawn if trees are too close together. Otherwise really good would like to see multiplayer later if possible
133 221 333 123 111
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
Last Edited: 2012-04-21 01:35:53
April 21 2012 01:17 GMT
#60
I can't figure out level 10 at all, i just get overrun.

Edit: Thanks, it was easy just building defense towers by the main tree.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
2025 KFC Monthly #3 - Day 2
Liquipedia
The PiG Daily
20:15
Best Games of SC
Clem vs Solar
Solar vs herO
herO vs ByuN
Reynor vs Nicoract
Clem vs herO
Solar vs MaxPax
PiGStarcraft553
LiquipediaDiscussion
LAN Event
18:00
LANified! 37: Groundswell
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft553
RuFF_SC2 104
Nina 65
CosmosSc2 41
StarCraft: Brood War
Calm 4146
ggaemo 223
actioN 155
NaDa 53
Noble 50
ivOry 12
Dota 2
monkeys_forever446
PGG 203
NeuroSwarm36
League of Legends
JimRising 589
Super Smash Bros
hungrybox498
Other Games
summit1g11786
C9.Mang0243
ViBE64
Organizations
Other Games
gamesdonequick875
Dota 2
PGL Dota 2 - Main Stream156
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH184
• Hupsaiya 86
• davetesta34
• Kozan
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• sooper7s
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Azhi_Dahaki42
• RayReign 18
• STPLYoutube
• BSLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4215
• Rush1048
• HappyZerGling133
Other Games
• Scarra1527
Upcoming Events
Replay Cast
5h 45m
WardiTV Korean Royale
8h 45m
OSC
13h 45m
Sparkling Tuna Cup
1d 6h
WardiTV Korean Royale
1d 8h
Replay Cast
1d 20h
Wardi Open
2 days
Monday Night Weeklies
2 days
StarCraft2.fi
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
3 days
StarCraft2.fi
3 days
PiGosaur Monday
3 days
Wardi Open
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.