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Free RTS Game: Ancient Forest and Grumpy Monsters - Page 3

Blogs > CecilSunkure
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Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2012-04-20 11:41:34
April 20 2012 11:40 GMT
#41
The no-spawn thing is this: it first generates a place to spawn. if that is occupied, no unit... rather than first checking the free spots, and then picking one of those. So to maximise, you need to build offensive trees with 4 free spots around it (and all has to have a path to get out, unless its flying)

Also, level 15.... ??? impossibruuuu!! No idea how to hold the start. Just this huge wave of black ghost things running over my towers/owls/slime. Just no time to build up enugh. anyone got any ideas?
FlyingToilet
Profile Joined August 2011
United States840 Posts
April 20 2012 11:44 GMT
#42
I would really love to see a multiplayer head to head, or some sort of co op function, and lol u guys sure took your time to make this game INSANELY hard, but that's why i love it
http://justin.tv/flyingtoilet
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
April 20 2012 12:52 GMT
#43
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 20 2012 12:57 GMT
#44
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

I tried rushing and killing the castle to the right, but that didnt trigger the win conditions. I need to kill the big one at bottom right as it seems? It is not very clear in this game what you have to do to win... Should I rush flying owls and hope that they will teleport behind?
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
April 20 2012 13:49 GMT
#45
I'm going to DL this. The concept seems simple and fun. Polished up it seems perfect for an App (maybe make some mad cash) lol.
http://www.youtube.com/watch?v=uu96xMwFVXw
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
April 20 2012 13:56 GMT
#46
On April 20 2012 21:57 Cascade wrote:
Show nested quote +
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

I tried rushing and killing the castle to the right, but that didnt trigger the win conditions. I need to kill the big one at bottom right as it seems? It is not very clear in this game what you have to do to win... Should I rush flying owls and hope that they will teleport behind?


Sorry, I typed poorly. I meanth every level EXCEPT 15 lol. I just can't get into any sort of stable position vs the southern forces with the slimes.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Coledash
Profile Joined April 2011
Finland23 Posts
April 20 2012 14:45 GMT
#47
I liked the music and owls, but the gameplay was way too slow for my taste. Any chance to get a game speed option? Some other ways to interact might be nice too, maybe something similiar to collecting resources in Plants vs. Zombies?
docvoc
Profile Blog Joined July 2011
United States5491 Posts
April 20 2012 14:56 GMT
#48
This looks unsurprisingly hilarious to play. I'm mac though so i guess i'm not loved enough for this game (((((
User was warned for too many mimes.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-04-20 16:56:38
April 20 2012 16:25 GMT
#49
I don't understand how you win this game. On the second level I make attack trees, but they never spawn units and I just get rolled over and over again.

Figured it out, you must grab that vial.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 20 2012 16:52 GMT
#50
Seriously, has anyone cleared level 15? I managed to somehow survive the first wave + Show Spoiler +
get a wave of 6 owls out, sell all owl buildings and eco building, defend at second line with towers and makes sure to sell EVERYTHING just before it dies. Also, be stupidly lucky with how the owls and blobs move.
, but had taken far too much losses, so the reinforcement of wizards et. al. just ran over me. Even with a perfect defence, keeping all the income spots, there is no way to stand up to the reinforcements.... Either there is some trick that I haven't though about, or level 15 is just impossible...
dust.89
Profile Joined May 2010
Singapore44 Posts
April 20 2012 17:25 GMT
#51
Tried the first few levels and it's quite a fun game. The design and interface is especially good, but as others have said, a game speed option would be nice. How long did it take to make this really?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 20 2012 19:43 GMT
#52
I've come up with some suggestions with how to make the game better!!

1. Add in upgrades!! here are some ideas (unit health +, unit attack damage+, building speed+, unit defense+)
2. more tree varients!! resource+ trees, these are a MUST imo, make it so you can only do it on sun tiles though (i.e. a tree on a sun tile will now generate 2 resources rather than 1 at a cost of 10) or something like that, maybe combine the +resource/unit cap with this new sun tree
3. Balance out fucking slimes, make their conversion less likely but have the resulting corrupted tree be stronger please.
4. add in some kind of command, even if it's just a bounty system like in majesty (you pay 10 resources when a tower is killed, effects unit AI so they move towards it
5. I really liked the bat bomb idea, wish it could have upgrades
6. add in another campaign where you get to play as the undead side (combine this with a multiplayer patch possibly <3)
7. add in incentive to actually "spread your creep," maybe a health regen bonus or a speed bonus with a negative bonus being on the undead's "creep"
8. make owls less good imo, i beat the entire game mainly by spamming owls because they're so good

Here are some suggestions for further additions to the game, these are just my personal suggestions
1. add in an underground option, so you can build tunnel entrances inside a "fort" and near the front lines to easily deploy troops
2. multiplayer support (obviously)
3. allow for community created campaigns/maps
4. maybe some units that ignore terrain (like gyphon riders/dragons from WC2, not the same mechanic as flying owls/ghosts

Thanks for the game though, it's really fun! I look forward to additions in the future!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Synwave
Profile Joined July 2009
United States2803 Posts
April 20 2012 19:46 GMT
#53
Pulled it down, will check it out and let you know what I think. Thanks for the share ahead of time!
♞Nerdrage is the cause of global warming♞
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 20 2012 22:52 GMT
#54
On April 21 2012 04:43 Endymion wrote:
I've come up with some suggestions with how to make the game better!!

1. Add in upgrades!! here are some ideas (unit health +, unit attack damage+, building speed+, unit defense+)
2. more tree varients!! resource+ trees, these are a MUST imo, make it so you can only do it on sun tiles though (i.e. a tree on a sun tile will now generate 2 resources rather than 1 at a cost of 10) or something like that, maybe combine the +resource/unit cap with this new sun tree
3. Balance out fucking slimes, make their conversion less likely but have the resulting corrupted tree be stronger please.
4. add in some kind of command, even if it's just a bounty system like in majesty (you pay 10 resources when a tower is killed, effects unit AI so they move towards it
5. I really liked the bat bomb idea, wish it could have upgrades
6. add in another campaign where you get to play as the undead side (combine this with a multiplayer patch possibly <3)
7. add in incentive to actually "spread your creep," maybe a health regen bonus or a speed bonus with a negative bonus being on the undead's "creep"
8. make owls less good imo, i beat the entire game mainly by spamming owls because they're so good

Here are some suggestions for further additions to the game, these are just my personal suggestions
1. add in an underground option, so you can build tunnel entrances inside a "fort" and near the front lines to easily deploy troops
2. multiplayer support (obviously)
3. allow for community created campaigns/maps
4. maybe some units that ignore terrain (like gyphon riders/dragons from WC2, not the same mechanic as flying owls/ghosts

Thanks for the game though, it's really fun! I look forward to additions in the future!

Thanks for the nice list of suggestions! Love hearing things like this. About the community generated maps... There is a map editor and scripting language and ability to launch a custom match! There are instructions on how to use all of these things too.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
Last Edited: 2012-04-20 22:54:21
April 20 2012 22:53 GMT
#55
I played a few maps, pretty fun. Biggest dislike so far is units tend to spawn in the worst possible spot (IE lockthemselves in). I guess that just takes getting used to but it's like the game always puts them on the opposite side of where I want.

Overall pretty fun though, I'll probably try to complete the game.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 20 2012 23:12 GMT
#56
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

Then design a new one and share it with the thread
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 20 2012 23:59 GMT
#57
On April 21 2012 08:12 CecilSunkure wrote:
Show nested quote +
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

Then design a new one and share it with the thread


I made one, but when I tried to run it I got an error~

"Microsoft Visual C++ Runtime Library

Assertion failed!
Program: ...
File: .\Graphics.c
Line:37

Expression: image != NULL

For information on how your program can cause an assertion failure, see the Visual C++ documentation on assets"
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 21 2012 00:09 GMT
#58
On April 21 2012 08:59 Endymion wrote:
Show nested quote +
On April 21 2012 08:12 CecilSunkure wrote:
On April 20 2012 21:52 Vansetsu wrote:
I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up

Then design a new one and share it with the thread


I made one, but when I tried to run it I got an error~

"Microsoft Visual C++ Runtime Library

Assertion failed!
Program: ...
File: .\Graphics.c
Line:37

Expression: image != NULL

For information on how your program can cause an assertion failure, see the Visual C++ documentation on assets"

Thanks I'm on it.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
April 21 2012 00:13 GMT
#59
i couldn't beat 10 and 15 D:
cool game, but slimes are really imba and a couple bugs. One of which is units won't spawn if trees are too close together. Otherwise really good would like to see multiplayer later if possible
133 221 333 123 111
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
Last Edited: 2012-04-21 01:35:53
April 21 2012 01:17 GMT
#60
I can't figure out level 10 at all, i just get overrun.

Edit: Thanks, it was easy just building defense towers by the main tree.
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