Also I've noticed (only in lvl 11 so far) that even though there is a free spot units don't spawn.
Now can I move on to lvl 12? =)
Blogs > CecilSunkure |
Dirkzor
Denmark1944 Posts
Also I've noticed (only in lvl 11 so far) that even though there is a free spot units don't spawn. Now can I move on to lvl 12? =) | ||
CecilSunkure
United States2829 Posts
On April 20 2012 04:40 Dirkzor wrote: Worked now. However when i open the game a dos prompt called "Alpha engine - console" with the text " Alpha engine console ver: 1.05" opens with the game. Also I've noticed (only in lvl 11 so far) that even though there is a free spot units don't spawn. Now can I move on to lvl 12? =) Ah yeah, I'll update the link once again to remove the console. Thanks for being diligent! Edit: As for the free spot thing, I'd need a screenshot or something to look into it as that's just not enough info | ||
Dirkzor
Denmark1944 Posts
So the not spawning thingy happened again in lvl 12. The well wasn't spawning anything until I sold the tree next to it giving it 2 free spaces. | ||
Dirkzor
Denmark1944 Posts
Btw I've had the no spawn thing happen even if there are 2 spots available. Seems to happen less the more free spaces there are. Not sure though. | ||
Endymion
United States3701 Posts
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Dirkzor
Denmark1944 Posts
Bwahaha lvl 15-16 are not fun and I can't beat them =( | ||
Endymion
United States3701 Posts
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ClysmiC
United States2192 Posts
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SigmaoctanusIV
United States3313 Posts
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aztrorisk
United States896 Posts
No way! That would require 10k days of work, nonstop for each programmer. LIES | ||
Freeze967
United States230 Posts
I'd like that if I set my options for sound off, or health bars up, etc. That even after I close the game they will stay that way. Also, I'd like the option of rebinding my hotkeys. Along with the option to turn off the music, could you include an option to turn off all sound please? I get an error that if I alt tab to something fullscreen, then alt tab back the entire screen goes white. Thanks for the game, I really like it so far :D! | ||
johnnywup
United States3858 Posts
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rebdomine
6040 Posts
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AnachronisticAnarchy
United States2957 Posts
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Endymion
United States3701 Posts
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RoninShogun
United States315 Posts
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ETisME
12214 Posts
Things I loved: The music (wish it was a bit longer) The art style (especially the start page) The game design Things I didn't like so much: The graphics and the screen scrolling. (both of which are limited by the engine) When I say graphics, I mean that the pixels are too big and so the characters aren't as cute as they could look. If this had a slight improvement and more stages, I won't mind paying some money for it. | ||
sutoraiku
Canada70 Posts
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CecilSunkure
United States2829 Posts
On April 20 2012 13:01 sutoraiku wrote: Any reason why I can't see the font perfectly ? Guessing the font hasn't been installed properly for me ? Ah I'm sorry, but there's a direct x issue with your computer. I've seen it on Alienware laptops, and my own home PC has slight rasterization errors :[ Nothing can be done! So sorry! | ||
Espelz
Germany813 Posts
On April 20 2012 10:52 Endymion wrote: how do i beat these damn slimes lol I swarmed them with normal owls. they won´t beat the slimes alone, but if you have 5 or 6 popping out at a time, the distract the slimes good enough that they basically never touch a building. The AI seems to be set on "priority has the nearest target, which can be quite frustrating if the enemy builds an attacking tower in range of one of your towers and all your tower does is attacking a rock that just stands there doing nothing at all (The mission where your main tree is surrounded by rocks and you have to race to it is a prime example. Also the enemy seems to act pretty random in his buildings and the speed he advances. I tried this mission quite often now, and 1 or 2 times there was even one of the slimes spawning, which is pretty much game over in that mission because I can´t see how you can reach the main tree first without just advancing with defending towers ) | ||
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