Also, level 15.... ??? impossibruuuu!! No idea how to hold the start. Just this huge wave of black ghost things running over my towers/owls/slime. Just no time to build up enugh. anyone got any ideas?
Free RTS Game: Ancient Forest and Grumpy Monsters - Page 3
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Cascade
Australia5405 Posts
Also, level 15.... ??? impossibruuuu!! No idea how to hold the start. Just this huge wave of black ghost things running over my towers/owls/slime. Just no time to build up enugh. anyone got any ideas? | ||
FlyingToilet
United States840 Posts
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Vansetsu
United States1452 Posts
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Cascade
Australia5405 Posts
On April 20 2012 21:52 Vansetsu wrote: I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up I tried rushing and killing the castle to the right, but that didnt trigger the win conditions. I need to kill the big one at bottom right as it seems? It is not very clear in this game what you have to do to win... Should I rush flying owls and hope that they will teleport behind? | ||
Mementoss
Canada2595 Posts
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Vansetsu
United States1452 Posts
On April 20 2012 21:57 Cascade wrote: I tried rushing and killing the castle to the right, but that didnt trigger the win conditions. I need to kill the big one at bottom right as it seems? It is not very clear in this game what you have to do to win... Should I rush flying owls and hope that they will teleport behind? Sorry, I typed poorly. I meanth every level EXCEPT 15 lol. I just can't get into any sort of stable position vs the southern forces with the slimes. | ||
Coledash
Finland23 Posts
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docvoc
United States5491 Posts
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Blitzkrieg0
United States13132 Posts
Figured it out, you must grab that vial. | ||
Cascade
Australia5405 Posts
get a wave of 6 owls out, sell all owl buildings and eco building, defend at second line with towers and makes sure to sell EVERYTHING just before it dies. Also, be stupidly lucky with how the owls and blobs move. | ||
dust.89
Singapore44 Posts
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Endymion
United States3701 Posts
1. Add in upgrades!! here are some ideas (unit health +, unit attack damage+, building speed+, unit defense+) 2. more tree varients!! resource+ trees, these are a MUST imo, make it so you can only do it on sun tiles though (i.e. a tree on a sun tile will now generate 2 resources rather than 1 at a cost of 10) or something like that, maybe combine the +resource/unit cap with this new sun tree 3. Balance out fucking slimes, make their conversion less likely but have the resulting corrupted tree be stronger please. 4. add in some kind of command, even if it's just a bounty system like in majesty (you pay 10 resources when a tower is killed, effects unit AI so they move towards it 5. I really liked the bat bomb idea, wish it could have upgrades 6. add in another campaign where you get to play as the undead side (combine this with a multiplayer patch possibly <3) 7. add in incentive to actually "spread your creep," maybe a health regen bonus or a speed bonus with a negative bonus being on the undead's "creep" 8. make owls less good imo, i beat the entire game mainly by spamming owls because they're so good Here are some suggestions for further additions to the game, these are just my personal suggestions 1. add in an underground option, so you can build tunnel entrances inside a "fort" and near the front lines to easily deploy troops 2. multiplayer support (obviously) 3. allow for community created campaigns/maps 4. maybe some units that ignore terrain (like gyphon riders/dragons from WC2, not the same mechanic as flying owls/ghosts Thanks for the game though, it's really fun! I look forward to additions in the future! | ||
Synwave
United States2803 Posts
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CecilSunkure
United States2829 Posts
On April 21 2012 04:43 Endymion wrote: I've come up with some suggestions with how to make the game better!! 1. Add in upgrades!! here are some ideas (unit health +, unit attack damage+, building speed+, unit defense+) 2. more tree varients!! resource+ trees, these are a MUST imo, make it so you can only do it on sun tiles though (i.e. a tree on a sun tile will now generate 2 resources rather than 1 at a cost of 10) or something like that, maybe combine the +resource/unit cap with this new sun tree 3. Balance out fucking slimes, make their conversion less likely but have the resulting corrupted tree be stronger please. 4. add in some kind of command, even if it's just a bounty system like in majesty (you pay 10 resources when a tower is killed, effects unit AI so they move towards it 5. I really liked the bat bomb idea, wish it could have upgrades 6. add in another campaign where you get to play as the undead side (combine this with a multiplayer patch possibly <3) 7. add in incentive to actually "spread your creep," maybe a health regen bonus or a speed bonus with a negative bonus being on the undead's "creep" 8. make owls less good imo, i beat the entire game mainly by spamming owls because they're so good Here are some suggestions for further additions to the game, these are just my personal suggestions 1. add in an underground option, so you can build tunnel entrances inside a "fort" and near the front lines to easily deploy troops 2. multiplayer support (obviously) 3. allow for community created campaigns/maps 4. maybe some units that ignore terrain (like gyphon riders/dragons from WC2, not the same mechanic as flying owls/ghosts Thanks for the game though, it's really fun! I look forward to additions in the future! Thanks for the nice list of suggestions! Love hearing things like this. About the community generated maps... There is a map editor and scripting language and ability to launch a custom match! There are instructions on how to use all of these things too. | ||
Kurr
Canada2338 Posts
Overall pretty fun though, I'll probably try to complete the game. | ||
CecilSunkure
United States2829 Posts
On April 20 2012 21:52 Vansetsu wrote: I got every level done, but level 15 is poorly designed imo, I don't think there is really a way to stabalize. It would be possible if the big slimes didn't come out so soon or at all, but as it is you can't do much of anything to stop the enemy army. Ilike the effort though, and I'll be sure to post a huge review of this sucker once I wake up Then design a new one and share it with the thread | ||
Endymion
United States3701 Posts
On April 21 2012 08:12 CecilSunkure wrote: Then design a new one and share it with the thread I made one, but when I tried to run it I got an error~ "Microsoft Visual C++ Runtime Library Assertion failed! Program: ... File: .\Graphics.c Line:37 Expression: image != NULL For information on how your program can cause an assertion failure, see the Visual C++ documentation on assets" | ||
CecilSunkure
United States2829 Posts
On April 21 2012 08:59 Endymion wrote: I made one, but when I tried to run it I got an error~ "Microsoft Visual C++ Runtime Library Assertion failed! Program: ... File: .\Graphics.c Line:37 Expression: image != NULL For information on how your program can cause an assertion failure, see the Visual C++ documentation on assets" Thanks I'm on it. | ||
GenesisX
Canada4267 Posts
cool game, but slimes are really imba and a couple bugs. One of which is units won't spawn if trees are too close together. Otherwise really good would like to see multiplayer later if possible | ||
insectoceanx
United States331 Posts
Edit: Thanks, it was easy just building defense towers by the main tree. | ||
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