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Free RTS Game: Ancient Forest and Grumpy Monsters - Page 5
Blogs > CecilSunkure |
CecilSunkure
United States2829 Posts
http://www.mediafire.com/download.php?myexydhti2bnabp | ||
Cascade
Australia5405 Posts
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cascades
Singapore6122 Posts
Level 10 can be reliably beat and is now good level design. Level 18 requires luck, cos AI. Level 15... impossible. Offensive buildings too far out. Slimes may reach you very early! - Bad level design. | ||
RoninShogun
United States315 Posts
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CecilSunkure
United States2829 Posts
On April 25 2012 10:08 RoninShogun wrote: The targeting priority definitely needs work, namely set boulders to lowest priority instead of highest (I think that should just be common sense, if there's only one change made it should be that), trees need to stop switching targets just because a new monster moves into range, especially when there is one that only has one bar of health left, etc... Ah yes these are good points, and are tied to the scanning functions we have. I believe I can update this, I'll see if I can get to it once I have some more time to work on the project. Thanks for the post. | ||
3FFA
United States3931 Posts
+ Show Spoiler [NSFW Rage] + FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU + Show Spoiler + jk, 5/5 ^^ | ||
caradoc
Canada3022 Posts
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aRRoSC2
Denmark241 Posts
That said, entertaining game, but that level had me really frustrated. Haven't played the last few (completed 1-14) | ||
Dirkzor
Denmark1944 Posts
16 was a combo of all 3 of your strategies. I kept the 2 fairy wells, build 2 owl trees and then just hoped the wizard didn't come to fast. Add more defensive towers (upgrade range instead of building more) when you have pushed a wave of wizards back. Don't stop adding units. When stable, add healing owls and flying owls and just hold the center. At some point your flying owls should kill the wizard spawners and you win | ||
RoninShogun
United States315 Posts
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SnetteL
Belgium473 Posts
Keep building them until you have a tree right besides it = > no more enemy spawn . Secondly don't take out the middle wizard spawns => bottleneck. The next step is building up your defences with range towers from the bottom side of the screen (towers aimed at bottleneck). You should stabilize relatively quick in a way you can easily afford rebuillding some towers you will lose to the continuous (albeit small) stream of wizards. Build flying owl spawning towers and afk. | ||
Ketch
Netherlands7285 Posts
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og8456
Korea (South)26 Posts
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