Death Factory Mafia 2 - Page 6
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Mr. Wiggles
Canada5894 Posts
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Acrofales
Spain17714 Posts
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Acrofales
Spain17714 Posts
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Bill Murray
United States9292 Posts
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Ace
United States16096 Posts
On April 01 2012 01:20 Nemesis wrote: Just some questions before the game start. Does this mean that in the scenario that person D is pushed he will go to the spot next to person A and vice versa? Person A _____ Person B Person C Person D _____ yes | ||
wherebugsgo
Japan10647 Posts
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Ace
United States16096 Posts
Day 1 20 Toys alive, 5 gone bad. How will this end? Starting positions - Day 1 + Show Spoiler + 24.[Item] [___________] 23.[___________] [___________] 22.[___________] [___________] 21.[___________] [___________] 20.[___________] [___________] 19.[___________] [___________] 18.[Palmar] [___________] 17.[Mr.Wiggles] [___________] 16.[cascades] [Nemesis] 15. [Dirkzor] [Mr.Zentor] 14.[VisceraEyes][___________] 13.[Snarfs] [Bill Murray] 12.[wherebugsgo][prplhz] 11. [Acrofales][___________] 10.[Mattchew] [Tobon] 9. [layabout] [___________] 8. [Bluelightz][Sbrubbles] 7. [risk.nuke][syllogism] 6. [Cephiro][___________] 5. [___________][___________] 4. [___________][___________] 3. [___________] [___________] 2. [___________] [___________] 1. [___________] [___________] PoPs - Day 1 + Show Spoiler + Mr.Wiggles Bluelightz VisceraEyes risk.nuke Sbrubbles Dirkzor Mattchew Snarfs Cephiro Tobon wherebugsgo layabout syllogism Mr.Zentor prplhz Acrofales Bill Murray cascades Palmar Nemesis Day 1 lasts for 48 hours, and ends Tuesday April 3rd 04:00 GMT (+00:00) (12:00 AM ET) which is 47.5 hours from now. Any questions you can PM myself or Kurumi. Good luck! | ||
wherebugsgo
Japan10647 Posts
Any questions? | ||
MrZentor
United States1648 Posts
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Mattchew
United States5684 Posts
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Tobon
United States372 Posts
How do we want to do this? There was an attempt at using a voting system in Death Factory 1 in order to help coordinate the pushes/pulls, but it fell by the wayside pretty quickly as toys started exploring using their powers. Can we start with a couple easy ground rules, like PoPing someone off the ends of the queue or into the fire zone is extremely anti-town without a majority in favor? | ||
Snarfs
Canada1006 Posts
Hi | ||
Bluelightz
Indonesia2463 Posts
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Mr. Wiggles
Canada5894 Posts
Let's try not to throw our pushes and pulls around too liberally, or at least not anymore than we have to if we can. That means that we don't end up wasting a whole bunch of pushes and pulls that have the net effect of cancelling each other out because people disagree. Though it's tempting, I don't think we should kill more than a couple people each day, barring anyone basically claiming scum. The last game ended with a whole bunch of people dying on day 2, so based on the probability of queue altering abilities, we should probably pull townie looking people, or people we don't want to die forward a little. Maybe keep them towards the middle of the queue, in case there's some kind of queue flipper. What do you guys think about the item? Partway through day 1, we can decide on one person who we want to get it, and then who we want to push them and pull them back. The thing is, the people who do that have their voting powers nullified, so we need to decide on who would be best to do it to, and keep it organized, so no one "accidentally" goes off the queue. I'm going to bed now. Feel free to post a lot while I'm sleeping. Don't toy with me. | ||
Mattchew
United States5684 Posts
bedtime gn | ||
Bluelightz
Indonesia2463 Posts
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MrZentor
United States1648 Posts
On April 01 2012 13:44 Mattchew wrote: also, we should pop palmar to the blue item and then pull him back to safety. with syllogism and VE here it shouldn't be too hard to tell if he is a good toy or bad. bedtime gn If we do that, we need to make sure it's really well planned out. We need to know who is going to vote for Palmar, so two people don't accidentally vote at the same time and push him over the edge. | ||
Snarfs
Canada1006 Posts
On April 01 2012 13:43 Mr. Wiggles wrote: Let's try not to throw our pushes and pulls around too liberally, or at least not anymore than we have to if we can. That means that we don't end up wasting a whole bunch of pushes and pulls that have the net effect of cancelling each other out because people disagree. This seems reasonable from a "don't want to waste PoPs" standpoint. However, is it not possible that by forcing everyone to vote in the same fashion we rid ourselves of some important information? If we just let/encourage people to push and pull as they please, I feel like down the road we will be able to look back and get some good vote pattern analysis. Thoughts? Though it's tempting, I don't think we should kill more than a couple people each day, barring anyone basically claiming scum. The last game ended with a whole bunch of people dying on day 2, so based on the probability of queue altering abilities, we should probably pull townie looking people, or people we don't want to die forward a little. Maybe keep them towards the middle of the queue, in case there's some kind of queue flipper. Yes, I agree keeping people who we think are town in the centre is a good idea. If anyone hasn't had a look at what happened in the first game yet, they should do so. On April 01 2012 13:44 Mattchew wrote: also, we should pop palmar to the blue item and then pull him back to safety. with syllogism and VE here it shouldn't be too hard to tell if he is a good toy or bad. I know Palmar because he's the closest, but there could be some more obv town near that end of the belt before we decide on who to send. Maybe we should wait until Palmar talks a bit before deciding that he should get the item. | ||
Bill Murray
United States9292 Posts
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Bill Murray
United States9292 Posts
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