list of valid unorthodox strats - Page 3
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Slayer91
Ireland23335 Posts
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Slayer91
Ireland23335 Posts
On August 25 2006 20:17 zulu_nation8 wrote: 8 minute hive turtle zvp, no lair units, only zerglings at start then upgraded ultralisks, edit: also might work in zvt too, gotta sunken up though lol, ultra are way overrated | ||
CubEdIn
Romania5359 Posts
And you've played bw for how long? Ultra are like the most cost-effective unit in the game next to carriers if used properly. In order to be "way overrated" they'd have to suck, which they don't. | ||
GrandInquisitor
New York City13113 Posts
BURROW RUSH is so freakin' underused in ZvT/P, it's so freakin' awesome | ||
Slayer91
Ireland23335 Posts
On August 26 2006 06:22 CubEdIn[SoD] wrote: And you've played bw for how long? Ultra are like the most cost-effective unit in the game next to carriers if used properly. In order to be "way overrated" they'd have to suck, which they don't. Ultra are strong off a big economy, they are not exactly cost effective vs say archons or 2-3 fac tank fe terran, 5-10 ultra+lings which is what you'd get with 2 gas /w upgrades, any lot archon fe toss or fe terran 3-4 rax 2-3 fac teran easily beats it. Also put this is account, it only takes what 5? slightly microed hydra to beat an ultra, however ultra/ling will own hydra, ultra are good for taking damage with cracks doing it. P.S Take into account the " " meaning my post wasn't completly serious (or thats how i use it T_T) but i still think they are overrated especially on their own. (cracks are the shit too) also carriers aern't cost effcient if they are alone and vs scourges, it all depends. | ||
Slayer91
Ireland23335 Posts
On August 26 2006 11:39 GrandInquisitor wrote: added some more BURROW RUSH is so freakin' underused in ZvT/P, it's so freakin' awesome YES! Although I perfer to do it off 12 hatch zvp <3 (outside ramp for when they break out to expo ^^) | ||
CuddlyCuteKitten
Sweden2486 Posts
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Koldblooded
United States661 Posts
On August 26 2006 14:56 CuddlyCuteKitten wrote: I don't know the exact build order but a chooja build is basically a pool that is just fast enough to get 6 lings up his ramp before he has two zeals in place to block it and rushes speedlings at the same time. The idea is to have 6 lings which will soon hit speed in his base and harass the hell out of him. Can work if you have good micro and don't lose lings but then again if he has decent micro and keeps his calm (blocks ramp, puts out zeals at probes then chases your lings efficently then goes all in) it can lose you the game fairly quickly too. mind trying to find a rep plz? Sounds intersting | ||
intrigue
Washington, D.C9933 Posts
On August 26 2006 14:56 CuddlyCuteKitten wrote: I don't know the exact build order but a chooja build is basically a pool that is just fast enough to get 6 lings up his ramp before he has two zeals in place to block it and rushes speedlings at the same time. The idea is to have 6 lings which will soon hit speed in his base and harass the hell out of him. Can work if you have good micro and don't lose lings but then again if he has decent micro and keeps his calm (blocks ramp, puts out zeals at probes then chases your lings efficently then goes all in) it can lose you the game fairly quickly too. is this a gas first build? it sounds familiar | ||
ROOTheognis
United States4482 Posts
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Kaotu
United States986 Posts
Basically you do whichever pool (9 pool can work 12v3 LT but other than that you need 8 or even maybe 7) required, then harass to no end (once that speed kicks in you should break into 2 groups of lings in his base, harassing probes and buildings simultaneously to force him to sweat a bit and hopefully make some critical mistakes regarding zealot locations) and slowly build up to a 2nd hatch, then once that's up get the drones to re-gas and tech to muta asap (while still playing a low econ, ling heavy game). For it to work you usually need close positions but generally you just need to harass enough to keep his econ too low to tech. | ||
CubEdIn
Romania5359 Posts
On August 26 2006 13:05 Slayer91 wrote: Ultra are strong off a big economy, they are not exactly cost effective vs say archons or 2-3 fac tank fe terran, 5-10 ultra+lings which is what you'd get with 2 gas /w upgrades, any lot archon fe toss or fe terran 3-4 rax 2-3 fac teran easily beats it. Also put this is account, it only takes what 5? slightly microed hydra to beat an ultra, however ultra/ling will own hydra, ultra are good for taking damage with cracks doing it. P.S Take into account the " " meaning my post wasn't completly serious (or thats how i use it T_T) but i still think they are overrated especially on their own. (cracks are the shit too) also carriers aern't cost effcient if they are alone and vs scourges, it all depends. Well I did say "if used properly". I ment if used at the right time with the right combination of units. In late game ZvP, I don't think any other combo of units will cut it against a good toss. Hydras die to storm to easily, lurkers are crap in mid-field (not contain). Mass lings die to archons like pudding, air is like begging for maelstrom, and drops are just too easy to storm. Might get away with swarm/lurk vs terran, but ultras are teh pwn. And yeah, lings are most often the right combo to use, because of their rate of damage vs the under-powered late-game toss units. And I have lost many games when underestimating zerg's economy. (like taking out his main/expo) and leaving him with 1 gas + 1 mineral only, then getting overpowered by ultra/ling because of his stack of gas he's been saving T_T. | ||
Slayer91
Ireland23335 Posts
On August 27 2006 02:01 CubEdIn[SoD] wrote: Well I did say "if used properly". I ment if used at the right time with the right combination of units. In late game ZvP, I don't think any other combo of units will cut it against a good toss. Hydras die to storm to easily, lurkers are crap in mid-field (not contain). Mass lings die to archons like pudding, air is like begging for maelstrom, and drops are just too easy to storm. Might get away with swarm/lurk vs terran, but ultras are teh pwn. And yeah, lings are most often the right combo to use, because of their rate of damage vs the under-powered late-game toss units. And I have lost many games when underestimating zerg's economy. (like taking out his main/expo) and leaving him with 1 gas + 1 mineral only, then getting overpowered by ultra/ling because of his stack of gas he's been saving T_T. yep, but the right time is not from 2 base TT also the whole TL.net seems to think once they get ultra its gg right there - its not, if toss and zerg have even bases I would consider chances around even (depends on players) at least is toss makes use of the right units (reavers aer a damn bitch T_T) Yes z uses ultra ling to fight toss but doesn't mean it owns toss. (Although i am a hydra/ling/lurkish style user I won't argue hydra don't suck vs toss and i'm certainly not good enough to do so) | ||
ahk-gosu
Korea (South)2099 Posts
2 or 3 stacked lurkers owns lings so hard. | ||
zulu_nation8
China26351 Posts
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neSix
United States1772 Posts
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Patriot.dlk
Sweden5462 Posts
double expand with zerg early like hatch - pool - hatch taking two natuals on a map like LT.. Goliath/Vulture(mines)/scan TvP (NTT vs ForU) Scout rush should be included in PvT aswell.. And extremly fast lurk drops using slow overlord etc is also to be added | ||
lawl mart
United States1289 Posts
5hatch lings before lair = rodfldfwtf anyway he contained me cause hesa noobieface and i raped him with 23123 lings | ||
lawl mart
United States1289 Posts
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Scorpion
United States1974 Posts
Also, one strat that seems extremley viable is the Maeltoss(I think it's called that..) in PvZ, the toss FE's, then they use a combination of Zeal/Dragoon/DarkArchon, and they use nothing but Maelstrom and just run over the frozen units with speedzeal/goons. But, I'm not sure this would work. Also, what the hell is FD terran? | ||
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