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GrandInquisitor
New York City13113 Posts
I'm sick and tired of the same old battles coming up every game. I want to compile a list of valid but unorthodox strategies for each matchup. (Nothing dumb like mass valks TvP, but nothing mainstream)
EDIT: Not including proxy
ZvZ: hydra/queen ZvT: muta/queen, queens in general, hydra/ling ZvP: ??? ZvX: 1base muta, 9 pool, BURROW RUSH
TvZ: metal, fast mm drop TvT: mnm rush, mass wraith, marine/scv rush TvP: marine/medic/ghost/vessel, wraiths, mmf drop TvX: nuke rush, floating factories onto cliffs
PvZ: sair/reav (sort of), goon/reav, Anytime-style mass dt, scout rush instead of sair rush PvT: sair/goon, STOVE PvP: sair/reav PvX: 1base carrier
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thedeadhaji
39489 Posts
TvP 1 fact 2 port wraith?
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GrandInquisitor
New York City13113 Posts
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Funny that you are posting this. I was thinking about this myself. I've been experimenting with taking build orders out of the matchup they are intended for and modifying them as needed, particularly with Zerg since it is the race I feel least competant with. For instance, I've been trying things like 9 ol -> 9 pool for ZvP and ZvT, and then modifying the build from there to establish the macro I need to overpower my opponent (using early lings to slow down FE's and contain rushes).
ZvZ: I'd say hydra/lurk/queen (get lurks and queens depending on his concentration of lings and mutas) is the only one. In so far as I can tell, basically all build orders are viable depending on the map.
ZvT: Queens yes. I'd say also changing build orders like 12 pooling and 9 pooling and playing 1 base Zerg. In terms of late game also I've been experimenting with changing between heavy macro styles (sometimes reminiscient of the old school Sauron Zergs) and extremely micro intensive fast defiler styles. I really like watching Anomia for his micro intensive style. Also, ling/hydra, though not particularly effective unless you have art timing is very unusual and still *somewhat* viable (look at Shark vs GF).
ZvP: Again I'd say 1 base Zerg, and again I say using 9 pools. 9 pool is very rare these days and plays very differently during the early game.
TvZ: Metal for sure. I'd also add other ideas. Going early wraiths has become very unusual now. Also everyone plays FE or all-in rush these days. More old school 2 rax/1 fact pushing and 1 base fast mnm drop are good and not so common. BC's are surprisingly good except against defilers (remember, upgraded BC one shot kills a scourge). You can also try rax floating if you are devilish.
TvT: mnm rush also for sure. Mass wraiths too. ^_^
TvP: Again mnm use. Late game add vessel make sure to EMP HT/arbs. Using ghosts TvP is art, even if you are using them in the standard way. Also, nuke rush and other nuke strategies. I angered a friend recently by killing his main nexus and later killing an expo with nukes. LOL (EMP on nexus + 1 nuke does the trick). I went fake double into 4 factory first so he wouldn't suspect anything and so I could defend normally while still having econ for the nukes.
PvZ: Goon/reaver isn't so common but very good. 3 gate dts is art. Sair/reaver is actually pretty common but still fun.
PvT: Sair/goon, Stove, but ALSO 1 BASE CARS!!!
PvP: Again 1 base cars! More mid/late game you can also do mass reaver and even reaver/sair (dweb enemy goons/reavers and your reavers eat his zeals anyway so don't worry about them).
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zeal/goon timing attacks in pvz can work at some levels
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Fast expoing, opening 2 gate sair, and then going goon/reaver with like 6-8 sairs and a+1 weapons is pretty awsome pvz
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PvT : 1 base 4 gates zealot speed against FE @luna
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Calgary25979 Posts
I'm glad you capitalized Stove, because that was the first thing that came to mind when I read the thread title. The Stove is legendary
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ZvP: 1 base lurker drops gooooooooo
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In TvP, I firebat dropped Zooey ~_~
I dunno... I just find that if you think about the game, you don't always have to play standard. I dunno - - Those that have played me should understand.
The only way I've beaten good players is through non standard play... or rather, I just haven't played standard since WAYYYYY back.
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If you want unorthodox strats, you can just build whatever you like. If you want VALID unorthodox strats, most of the stuff listed above won't work. Just a few examples:
TvP 2 port wriath: Yeah, because normal toss hardly ever gets goons with observers. O_o TvT m&m rush: Any terr who scouted m&m will mass vults and you stand NO chance whatsoever. It's like trying to kill lurks with probes they just suck at it. Maybe try 2 rax rines and rush with scvs before any vults can come out. If you wait for medics... it's bad. TvP ghosts: yes, it IS art. And not everyone can do art. So you make the call on that one. Nukes are lol vs any good toss. You might get one through but if he takes more then he was a noob anyway, and anything would have worked. Maybe if nobody saw any boxer replays it would have a higher rate of success but whenever I see ghosts i just add 2 canns more to expos and relax.
So things that actually work? I'll set them in order of WOW-ness. a) TvZ two port wriaths into 5 port wriath (LOL!). Someone did this tho I don't remember who. You need the following ingredients: 1. good defended entrance, so lings won't go through, so you don't have to spend money on defence. 2. good micro, as you'll have to keep those bitches ALIVE and MOVING if you want to stand any change. 3. an adversary who's confident enough not to mass-spore.
Eventually you'll end up with tons of minerals, in which case you lay down 6 barrax and mass m&m. If he goes anything but hydra and you're a decent player this CAN work.
b) PvP horror-gates. I don't know how this is actually called but I've seen it done a lot in romanian-tournamets. It's like proxy-gating, except you do it in his base, in plain sight. You need: 1. To scout with 5th-6th drone and find him very fast 2. Have REALLY good zeal-micro 3. Understand PvP (your zeals should come just about when his come out, but he has an obvious economic advantage, so you need to even that out by killing probes. as your army increases try to take down lonely zeals and don't fight unless you can win or you absolutely have to. It will work on players with poor-er micro, or on idiots who think you're joking and stay on 1 gate.) 
c) PvP gates-in-base. I did this a lot on pgt cuz everyone was using the standard gate-cyber-gate-robo strat. Get one gate at home and 2 hidden in his base. If he's cocky and gets goon first you win, if he gets zeals try to keep them hidden as much as possible. Probably won't work if he spots them fast and gets a second gate before cyber core, or stops mining gas and basicly knows what he's doing. But it WILL work vs all those PGT players who play one-strat and just freeze when they see something new.
d) One-base PvT. This works but doesn't usually kill. You can get just about anything: Carriers/Speed lots/3-4 drops like grrr did (2 reavs, 4 dts, 2 goons, zeals lol). But you have to expo as soon as you attack to make sure you make up for a lot of lost time.
e) m&m vs toss: Works if he doesn't know what's comming. The way I do it is when playing random vs toss. I get terr and start up 10/12 barrax. When he scouts just kill probe and then get 8 scvs and 4 marines and rush him. Keep marines coming. He might have zealot which is GOOD because you have all those scvs to keep him busy. If you get in get bunkers and expo back home (don't gas, just expo). You should get there when he has 1, 2 goons tops to get some real damage done, also marines have to keep coming (by the time you re-group in front of his base you should have 5-6 or more to climb up his ramp). (special thanks to niai for showing me this one) Might work with medics too but cannons/2 gate goon+range/reav/dt/templar... are just too many things to handle. Basicly if he gets storm/reaver and you didn't do damage you're screwed.
f) 1base anything vs zerg: hard but doable. I did 4 dt drop, corsair then 3dt drop, and my favourite: reav+dt drop. It takes a huge ammount of gas but it's just SO FUN. If he hasn't got any overlords at his main dt+reav own HARD. Then have storm ready and take 2 templars to his nat, killing drones there too. If you manage to do damage to main AND kill drones at expo he should be pretty much dead. Feel free to grab the expo when you drop his main with a few canns, just to be sure.
g) m&m drops vs toss. That is much different than straigt-m&m. I had it done to me a few times either by dropship or getting barrax in my base (like on 6-9 LT). The terran build looks normal so toss isn't expecting anything fancy. So he will probably not get any canns at main. However you have to kill a decent number of probes to make up for your weird build-order. Pretty cute though. Should have 2-3 firebats.
I will write more as remember them, if anyone things they're good.
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lol @ the horror gates.... doesnt seem very good into my eyes T.T
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16978 Posts
Leave it to you to come up with this topic.
We should game sometime again. I've been improving my PvZ (though you won't see it from the game I played against decaf) while letting my PvT slide so I could game with you (I finally lost a PvT against a friend, though it was 12v3 LT).
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i used to play with this guy who played the weirdest build tvz
he opened 2rax, then gets a fast factory proxied outside his base. he floated the factory into the zerg base and tries to hide it and get some vultures to harass with, and once they discover the factory, he floats it onto their cliff to get machine shop and tanks, so he can siege the zergs nat. meanwhile, he got a starport right after his factory, and builds a wraith to harass with.
while this is all going on, he gets an academy and a control tower and dropship, and then he usually drops 6 firebats and 2 medics onto the zergs mineral line, although sometimes he chose to do just a regular m&m drop.
it was the most jaw dropping thing i had ever seen.
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1hatch ultraling ^___________^
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was that player me?
i've done that a few times. :O
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On August 25 2006 12:06 GrandInquisitor wrote: wtf is the pod How do you not know the pod?????
TvP Grot Push ftw!
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United States5262 Posts
rA crushed Kingdom in the Pringles 1 Semifinal when Kingdom tried to 1 base carrier him. It was really sad seeing Kingdom get crushed in 3 games like that, but then again it was rA's first MSL after a huge drought.
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Belgium6769 Posts
TvP: double expand vs FE All hail the emperor.
Oh and the manifesto crusher, ofcourse.
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On August 25 2006 15:13 Night[Mare] wrote: lol @ the horror gates.... doesnt seem very good into my eyes T.T
Well the reason I named it that is that it kinda confuses your opponent. This is what happens. You start building in his base, he can either pull probes and attack pylons, in which case it's just like you would be manner-pyloning him, or just try to overpower you. Now if your micro is inferior, don't try this, but if you're better than he is, it has a winning chance. Zealots will start popping up right in his base. That's 1-2 seconds away from his workers. You've all seen how ra (for example) would harass with 1 proxy-gate and gain advantage, why can't it be done with TWO gates and a lot closer? The important thing is not losing your zeals. If they lose shields just circle them around till they grow some back, or even better try a shield battery. If you get 1-2 probes down with first zeal, and then 2 more come out and you kill 3-4 more probes (hard but doable), then you already have advantage. All that's needed after that is to keep pumping zeals until you can take him.
I'm not telling you to go out there and do this to see if it works. But do try it with some friend in a game, you'll see it's not that hard to micro/macro, when everything is in one place but the nexus.
I wouldn't put this out there if I hadn't seen it work more than once. I did it to people and it has been done to me. I lost to it a few times, I over-powered it a few more times, I made it work a few times and I lost because of doing it a few times. But all-in-all is just so much fun to see his reaction.
Also, as a small party trick, this could be done with manner pylons, just get one and then start building around it, then get one more. Only problem is that it can be easlily attacked by probes.
Anyone remember MrX vs (don't know who, think it was nazgul?) 6/9 lt when toss did manner pylons then gateways and harassed terr with zeals?
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Cubedin if your getting 2 gates in a his main with one pylon RIGHT in view, they could easily kill the pylon ;p
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On August 25 2006 11:55 ryuGie wrote: the pod lol i love you
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On August 25 2006 19:31 ZZangDreamjOy wrote: Cubedin if your getting 2 gates in a his main with one pylon RIGHT in view, they could easily kill the pylon ;p
Yes, but you're getting it about the same time he does (as i said, you have to find him fast, like 12-3 LT), so in order to kill it, he needs to take probes from minerals. At that stage of the game taking 3-4 probes off minerals is devastating to your economy provided you got like... 10 in total. And if attacker sees the pylon going down he can just make another one. It's just like losing a manner-pylon, it doesn't affect your income as much as it affects his. And if your zeals start coming out, an unexpecting player could panic. He wants to take out pylons and gates, but he has to chase your zeal. Meanwhile other zeals are coming out and his production sux because of constantly moving his probes around.
Just trust me, this has been done by better players than me. As I said, maybe someone remembers the mr.x replay (t6 p9 @ LT). It has been done vs terr and worked. RpG.Andrei (aka porc / andrei[clf]) did this vs MgZ)RyKo in a romanian tournament (although it failed). ReK-AFM- did this to me and won (i got plain out-microed), andrei used it most times vs other romanian players. And he is a good toss, some of you might know him. Basicly, what I'm saying is that it's not just a noob-bashing strat, it's actually a viable idea. I'll scavage for replays tomorrow and try to share some, but just don't diss it untill you've tried it.
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GrandInquisitor
New York City13113 Posts
updated the list
MORE SUGGESTIONS PLEASE i love this stuff
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Yeah, it's been done, seen it a long time ago in the 2003-best-replays package or something. Intro clan pvps. Your pylon comes a few seconds later than theirs, but overall it doesn't make much of a difference. If they pull probes off (which happens) then the guy just rebuilds his pylon, 4 porbes no mining is more costly than 1 pylon. I've seen two situations, one where the guy wins after doing this, and another the game drags on and by the time all the pylons are destroyed (at least stop him from building before you can leave your base), he has cannons at his nexus. I've seen the other player then build cannons and actually manage to kill his nexus, but the player that built manner gateways hit reaver tech really quick and eventually won through a long dragged out game.
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Ok I found a replay in the LRS archive, however this is a bit different because rek-afm- (rektile[sod] in replay) didn't pay attention at a certain point, and there's not much micro involved as it all ends fast. However it does show: a) that good players do it (kekeke) b) the build order and timing (notice that they're getting built in about the same time) c) that a minor slip-up can kill. 
[url blocked]
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On August 25 2006 19:57 I_are_n00b wrote: Yeah, it's been done, seen it a long time ago in the 2003-best-replays package or something. Intro clan pvps. Your pylon comes a few seconds later than theirs, but overall it doesn't make much of a difference. If they pull probes off (which happens) then the guy just rebuilds his pylon, 4 porbes no mining is more costly than 1 pylon. I've seen two situations, one where the guy wins after doing this, and another the game drags on and by the time all the pylons are destroyed (at least stop him from building before you can leave your base), he has cannons at his nexus. I've seen the other player then build cannons and actually manage to kill his nexus, but the player that built manner gateways hit reaver tech really quick and eventually won through a long dragged out game.
Haha, yes, I wanted to describe those two replays myself, but I thought I'd get lost in phrases. You've done a good job though, thank you! (although I think both were won by reavers in the end, it's just that the second one took longer; not sure though, my memory might be failing me)
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i tried 2 hatch ultraling as fast as i could. it blows, don't ever try it.
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8 minute hive turtle zvp, no lair units, only zerglings at start then upgraded ultralisks,
edit: also might work in zvt too, gotta sunken up though
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Lurker/Queen ZvT. On a map with a decent length choke or severals spots where you know T will need to pass through, if you get a good start and want to humiliate then you can just produce like 6+ queens and get broodling. Important to not let them be seen until they have 150 energy, you also need to have the T in a period of dormancy.
Anyway you just set up your lurkers staggered at the choke, buy time while you broodling all his tanks and he is stuck with nothing but MnM + Vessel to escape. Its gas intensive of course and I think the best thing to do with it is expand wrecklessly everywhere and then switch to ultra.
Also before anyone says "Oh that will never work." YEAH its not really used for a reason, but this shit is unorthodox and frankly its half viable and half joke. Like I said, if you get ahead and can slightly predict your opponent doing 1Fac/1Star with a lot of marines then go ahead and try.
3 Hat fast adrenaline vs Toss on maps with mineral only as first expansion(Nostalgia, Rivalry). 1hat hydra as a counter to fast tech terran..
Thinking about this makes me realize that back in the day a lot more random shit could work because people werent so good and using such tight openings all the time. I think as unorthodox as things get now are hard rush/all in openings or interesting guerilla use of units(Ling/Zeal counters, etc).
Edit: 3hat fast Guardian on Lotem ZvT, add in hydra eventually and then its kinda like Guard/Hydra. I used to play this way exclusively back in like 03, and I had decent success. Its not uncounterable, but its definitely a more solid unorthodox strat.
9hat/9pool(Before overlord) is a pretty CrAzY ZvZ opening. Overwhelm with lings. Its somewhat solid too and even counters a few things quite well.
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On August 25 2006 20:17 zulu_nation8 wrote: 8 minute hive turtle zvp, no lair units, only zerglings at start then upgraded ultralisks,
edit: also might work in zvt too, gotta sunken up though
This sounds interesting, care to upload a sample?
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Aye I love mass ling fast adrenal vs toss
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What about 9 pool rush >burrow > 1 hat muta?
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Eri's low-econ defiler with queen support strategy. It's unorthodox, but it should be mainstream for all maps with 1 nat exit or a luna type exit, or that is to say the support of queen's with ensnare should be mainstream when one goes low-econ defiler. Terrans are going to put tons of money into their contain if they scan a queen's nest and even if they just see you're going 2 hatch lurks, and adding in queens with ensnare allows you to break the contain far more easily since he doesn't have the option of simply stimming and running back if he's inattentive for a few moments or you have a superior force. It's and unorthodox variant on a strat that is already uncommon and sort of han-bangish, so it probably won't catch on. I use them for the rare instances where I actually do han-bang defiler rush. The 2-3 queens you'd build just to help break contain and get to his base faster are also useful if you manage to get to a point where you can steal his cc. Beyond just supporting this kind of a build, I don't think queens are all that great, broodling is overrated : /
Also, that odd build with fast defiler/lurker drops that paul did a lot back when he played. Very powerful, and not mainstream at all. What ever happened to paul? I heard he had some permanent eye damage or something.
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Aotearoa39261 Posts
omg ! everyone has forgotten the best pvz surprise attack ever! the 6gate =)! almost garunteed hatch kill! also in pvz... the classic dark archon counter to lurker (or queen haha) mass dragoon after fe is also cool to do (hurts like a bitch or z isnt ready for it) double gate @ 9 is also quite fun ive also seen a brute force x3 archon strategy with minimal zeal against a triple base zerg in pvt; My incredibly fast dt drop (basicly 2 goons w/o range, robo + citadel at around the same time, and u should have 2 darktem when ur shuttle pops out) 5 goon + 4 speedlot rush Triple gate with leg speed Carrier Jack (basicly get one carrier after securing an expo, hiding the stargate and fleet beacon and harass the terran with one carrier and pummel him to death with goon/zeal (because there wont be alot of mines)) PvP; 4gate arbiter (mass goons off 4 gates and get arb + stasis and crush his expo by freezing ramp or obs) ZvP; 4 hatch mass ling/crackling rush
thats about all i can remember now
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TvP: This one requires some experimenting for even a decent chance of it working. You need to develop a build which starts off as 8 rax then transitions into a normal FD build. I had a pretty good version which gave me a tank and 4 rines with vult and mine coming 30 seconds faster than normally would, so this combined with 12 scvs is the pwn. If your initial rush doesn't work you're rpetty much screwed because you have hardly any scvs, but its still fun.
I just looked at this rep and my fact was start at 2:11 which is like XD Then squeezing money to try and get mines and vult and 4 marines and it worked lol.
PvT; In close positions like 6/9 LT you can try a reaver + dt build. Its hard to stop him from finding out but its funny if you can pull it off. Reavers kill turrets and dts kill everything else. Ultra gas heavy and requires experimenting with BO's again.
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Aotearoa39261 Posts
On August 26 2006 03:00 skyglow1 wrote: TvP: This one requires some experimenting for even a decent chance of it working. You need to develop a build which starts off as 8 rax then transitions into a normal FD build. I had a pretty good version which gave me a tank and 4 rines with vult and mine coming 30 seconds faster than normally would, so this combined with 12 scvs is the pwn. If your initial rush doesn't work you're rpetty much screwed because you have hardly any scvs, but its still fun.
I just looked at this rep and my fact was start at 2:11 which is like XD Then squeezing money to try and get mines and vult and 4 marines and it worked lol.
PvT; In close positions like 6/9 LT you can try a reaver + dt build. Its hard to stop him from finding out but its funny if you can pull it off. Reavers kill turrets and dts kill everything else. Ultra gas heavy and requires experimenting with BO's again. why dont u just do that incredibly gay command center float mnm bunk rush bullshit you tried against me T_T!
i cant beleive u actually won that game
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Lol you attempted to fight that pathetically. I had to live off 2 islands and I still won XD Plexa is speaking of floating your cc from 12 on LT to 12 2nd nat then going 2 rax rine + scv rush.
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I wasn't around here to know if these are a joke or not, i risk being a dumbass buy; what are: the manifesto crusher, grot push, and etter bomb? T_T
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On August 25 2006 20:17 zulu_nation8 wrote: 8 minute hive turtle zvp, no lair units, only zerglings at start then upgraded ultralisks,
edit: also might work in zvt too, gotta sunken up though
lol, ultra are way overrated
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On August 26 2006 05:57 Slayer91 wrote:Show nested quote +On August 25 2006 20:17 zulu_nation8 wrote: 8 minute hive turtle zvp, no lair units, only zerglings at start then upgraded ultralisks,
edit: also might work in zvt too, gotta sunken up though lol, ultra are way overrated 
And you've played bw for how long? Ultra are like the most cost-effective unit in the game next to carriers if used properly. In order to be "way overrated" they'd have to suck, which they don't.
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GrandInquisitor
New York City13113 Posts
added some more
BURROW RUSH is so freakin' underused in ZvT/P, it's so freakin' awesome
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On August 26 2006 06:22 CubEdIn[SoD] wrote:Show nested quote +On August 26 2006 05:57 Slayer91 wrote:On August 25 2006 20:17 zulu_nation8 wrote: 8 minute hive turtle zvp, no lair units, only zerglings at start then upgraded ultralisks,
edit: also might work in zvt too, gotta sunken up though lol, ultra are way overrated  And you've played bw for how long? Ultra are like the most cost-effective unit in the game next to carriers if used properly. In order to be "way overrated" they'd have to suck, which they don't.
Ultra are strong off a big economy, they are not exactly cost effective vs say archons or 2-3 fac tank fe terran, 5-10 ultra+lings which is what you'd get with 2 gas /w upgrades, any lot archon fe toss or fe terran 3-4 rax 2-3 fac teran easily beats it.
Also put this is account, it only takes what 5? slightly microed hydra to beat an ultra, however ultra/ling will own hydra, ultra are good for taking damage with cracks doing it.
P.S Take into account the " " meaning my post wasn't completly serious (or thats how i use it T_T) but i still think they are overrated especially on their own. (cracks are the shit too) also carriers aern't cost effcient if they are alone and vs scourges, it all depends.
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On August 26 2006 11:39 GrandInquisitor wrote: added some more
BURROW RUSH is so freakin' underused in ZvT/P, it's so freakin' awesome
YES!
Although I perfer to do it off 12 hatch zvp <3 (outside ramp for when they break out to expo ^^)
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I don't know the exact build order but a chooja build is basically a pool that is just fast enough to get 6 lings up his ramp before he has two zeals in place to block it and rushes speedlings at the same time. The idea is to have 6 lings which will soon hit speed in his base and harass the hell out of him. Can work if you have good micro and don't lose lings but then again if he has decent micro and keeps his calm (blocks ramp, puts out zeals at probes then chases your lings efficently then goes all in) it can lose you the game fairly quickly too.
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On August 26 2006 14:56 CuddlyCuteKitten wrote: I don't know the exact build order but a chooja build is basically a pool that is just fast enough to get 6 lings up his ramp before he has two zeals in place to block it and rushes speedlings at the same time. The idea is to have 6 lings which will soon hit speed in his base and harass the hell out of him. Can work if you have good micro and don't lose lings but then again if he has decent micro and keeps his calm (blocks ramp, puts out zeals at probes then chases your lings efficently then goes all in) it can lose you the game fairly quickly too.
mind trying to find a rep plz? Sounds intersting
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intrigue
Washington, D.C9933 Posts
On August 26 2006 14:56 CuddlyCuteKitten wrote: I don't know the exact build order but a chooja build is basically a pool that is just fast enough to get 6 lings up his ramp before he has two zeals in place to block it and rushes speedlings at the same time. The idea is to have 6 lings which will soon hit speed in his base and harass the hell out of him. Can work if you have good micro and don't lose lings but then again if he has decent micro and keeps his calm (blocks ramp, puts out zeals at probes then chases your lings efficently then goes all in) it can lose you the game fairly quickly too.
is this a gas first build? it sounds familiar
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its 9 pool speedling guys... geez -.-
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Hmm or 8 pool and speed, or 7 pool and speed if your balls are earthquake-producing.
Basically you do whichever pool (9 pool can work 12v3 LT but other than that you need 8 or even maybe 7) required, then harass to no end (once that speed kicks in you should break into 2 groups of lings in his base, harassing probes and buildings simultaneously to force him to sweat a bit and hopefully make some critical mistakes regarding zealot locations) and slowly build up to a 2nd hatch, then once that's up get the drones to re-gas and tech to muta asap (while still playing a low econ, ling heavy game). For it to work you usually need close positions but generally you just need to harass enough to keep his econ too low to tech.
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On August 26 2006 13:05 Slayer91 wrote:Show nested quote +On August 26 2006 06:22 CubEdIn[SoD] wrote:On August 26 2006 05:57 Slayer91 wrote:On August 25 2006 20:17 zulu_nation8 wrote: 8 minute hive turtle zvp, no lair units, only zerglings at start then upgraded ultralisks,
edit: also might work in zvt too, gotta sunken up though lol, ultra are way overrated  And you've played bw for how long? Ultra are like the most cost-effective unit in the game next to carriers if used properly. In order to be "way overrated" they'd have to suck, which they don't. Ultra are strong off a big economy, they are not exactly cost effective vs say archons or 2-3 fac tank fe terran, 5-10 ultra+lings which is what you'd get with 2 gas /w upgrades, any lot archon fe toss or fe terran 3-4 rax 2-3 fac teran easily beats it. Also put this is account, it only takes what 5? slightly microed hydra to beat an ultra, however ultra/ling will own hydra, ultra are good for taking damage with cracks doing it. P.S Take into account the "  " meaning my post wasn't completly serious (or thats how i use it T_T) but i still think they are overrated especially on their own. (cracks are the shit too) also carriers aern't cost effcient if they are alone and vs scourges, it all depends.
Well I did say "if used properly". I ment if used at the right time with the right combination of units. In late game ZvP, I don't think any other combo of units will cut it against a good toss. Hydras die to storm to easily, lurkers are crap in mid-field (not contain). Mass lings die to archons like pudding, air is like begging for maelstrom, and drops are just too easy to storm. Might get away with swarm/lurk vs terran, but ultras are teh pwn. And yeah, lings are most often the right combo to use, because of their rate of damage vs the under-powered late-game toss units.
And I have lost many games when underestimating zerg's economy. (like taking out his main/expo) and leaving him with 1 gas + 1 mineral only, then getting overpowered by ultra/ling because of his stack of gas he's been saving T_T.
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On August 27 2006 02:01 CubEdIn[SoD] wrote:Show nested quote +On August 26 2006 13:05 Slayer91 wrote:On August 26 2006 06:22 CubEdIn[SoD] wrote:On August 26 2006 05:57 Slayer91 wrote:On August 25 2006 20:17 zulu_nation8 wrote: 8 minute hive turtle zvp, no lair units, only zerglings at start then upgraded ultralisks,
edit: also might work in zvt too, gotta sunken up though lol, ultra are way overrated  And you've played bw for how long? Ultra are like the most cost-effective unit in the game next to carriers if used properly. In order to be "way overrated" they'd have to suck, which they don't. Ultra are strong off a big economy, they are not exactly cost effective vs say archons or 2-3 fac tank fe terran, 5-10 ultra+lings which is what you'd get with 2 gas /w upgrades, any lot archon fe toss or fe terran 3-4 rax 2-3 fac teran easily beats it. Also put this is account, it only takes what 5? slightly microed hydra to beat an ultra, however ultra/ling will own hydra, ultra are good for taking damage with cracks doing it. P.S Take into account the "  " meaning my post wasn't completly serious (or thats how i use it T_T) but i still think they are overrated especially on their own. (cracks are the shit too) also carriers aern't cost effcient if they are alone and vs scourges, it all depends. Well I did say "if used properly". I ment if used at the right time with the right combination of units. In late game ZvP, I don't think any other combo of units will cut it against a good toss. Hydras die to storm to easily, lurkers are crap in mid-field (not contain). Mass lings die to archons like pudding, air is like begging for maelstrom, and drops are just too easy to storm. Might get away with swarm/lurk vs terran, but ultras are teh pwn. And yeah, lings are most often the right combo to use, because of their rate of damage vs the under-powered late-game toss units. And I have lost many games when underestimating zerg's economy. (like taking out his main/expo) and leaving him with 1 gas + 1 mineral only, then getting overpowered by ultra/ling because of his stack of gas he's been saving T_T.
yep, but the right time is not from 2 base TT also the whole TL.net seems to think once they get ultra its gg right there - its not, if toss and zerg have even bases I would consider chances around even (depends on players) at least is toss makes use of the right units (reavers aer a damn bitch T_T)
Yes z uses ultra ling to fight toss but doesn't mean it owns toss.
(Although i am a hydra/ling/lurkish style user I won't argue hydra don't suck vs toss and i'm certainly not good enough to do so)
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try mixing in a few lurkers in a late zvz game.
2 or 3 stacked lurkers owns lings so hard.
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slayer91 ultra/ling are the best zerg unit combo vs toss in most late game situations. While it doesn't mean its a gg, but when zerg and toss are equal on economy, ultra/ling certainly "owns"
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14 cc TvZ even though it's getting more popular.
double expand with zerg early like hatch - pool - hatch taking two natuals on a map like LT..
Goliath/Vulture(mines)/scan TvP (NTT vs ForU)
Scout rush should be included in PvT aswell.. And extremly fast lurk drops using slow overlord etc is also to be added
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dude once i went 3hatch normal tvz, killed his scv, took 2 expos
5hatch lings before lair = rodfldfwtf anyway he contained me cause hesa noobieface and i raped him with 23123 lings
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i need to stop playing noobs
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I was thinking something like Deep6(going MnM in TvP, then later using ghost and lockdown/nuking), which annoys the hell out of Protoss, or Spirit toss (3gate, skip obs, go straight to leg speed).
Also, one strat that seems extremley viable is the Maeltoss(I think it's called that..) in PvZ, the toss FE's, then they use a combination of Zeal/Dragoon/DarkArchon, and they use nothing but Maelstrom and just run over the frozen units with speedzeal/goons. But, I'm not sure this would work.
Also, what the hell is FD terran?
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9 pool/9 gas steal gas, 1 base lurker/ling drop into nat + queen nest. ZvT.
Bullshit?
Watch IN_dove vs Hurln[Inca]
And o yeah, dual spire ZvP/ZvT works too.
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ZvP burrow rush. When you see toss taking gas -> Research burrow and amass lots of lings. You burrow 12 lings under his ramp in one hole, use more lings to attack from behind, unburrow. -> Break his ramp and kill.
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Maelstorm is not good enough whitout mass destruction spell to combine with it
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On August 26 2006 15:38 YoiChiBow wrote: its 9 pool speedling guys... geez -.-
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