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Active: 686 users

list of valid unorthodox strats - Page 2

Forum Index > Brood War Strategy
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Xeofreestyler
Profile Blog Joined June 2005
Belgium6769 Posts
August 25 2006 09:50 GMT
#21
TvP: double expand vs FE
All hail the emperor.

Oh and the manifesto crusher, ofcourse.
Graphics
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
August 25 2006 10:17 GMT
#22
On August 25 2006 15:13 Night[Mare] wrote:
lol @ the horror gates.... doesnt seem very good into my eyes T.T


Well the reason I named it that is that it kinda confuses your opponent. This is what happens. You start building in his base, he can either pull probes and attack pylons, in which case it's just like you would be manner-pyloning him, or just try to overpower you. Now if your micro is inferior, don't try this, but if you're better than he is, it has a winning chance. Zealots will start popping up right in his base. That's 1-2 seconds away from his workers. You've all seen how ra (for example) would harass with 1 proxy-gate and gain advantage, why can't it be done with TWO gates and a lot closer? The important thing is not losing your zeals. If they lose shields just circle them around till they grow some back, or even better try a shield battery. If you get 1-2 probes down with first zeal, and then 2 more come out and you kill 3-4 more probes (hard but doable), then you already have advantage. All that's needed after that is to keep pumping zeals until you can take him.

I'm not telling you to go out there and do this to see if it works. But do try it with some friend in a game, you'll see it's not that hard to micro/macro, when everything is in one place but the nexus.

I wouldn't put this out there if I hadn't seen it work more than once. I did it to people and it has been done to me. I lost to it a few times, I over-powered it a few more times, I made it work a few times and I lost because of doing it a few times. But all-in-all is just so much fun to see his reaction.

Also, as a small party trick, this could be done with manner pylons, just get one and then start building around it, then get one more. Only problem is that it can be easlily attacked by probes.

Anyone remember MrX vs (don't know who, think it was nazgul?) 6/9 lt when toss did manner pylons then gateways and harassed terr with zeals?
Im not a n00b, I just play like one.
ZZangDreamjOy
Profile Blog Joined June 2006
Canada959 Posts
August 25 2006 10:31 GMT
#23
Cubedin if your getting 2 gates in a his main with one pylon RIGHT in view, they could easily kill the pylon ;p
HitEmUp
lawl mart
Profile Joined April 2006
United States1289 Posts
August 25 2006 10:41 GMT
#24
On August 25 2006 11:55 ryuGie wrote:
the pod

lol i love you
14cc... whats next? women voting?
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
August 25 2006 10:47 GMT
#25
On August 25 2006 19:31 ZZangDreamjOy wrote:
Cubedin if your getting 2 gates in a his main with one pylon RIGHT in view, they could easily kill the pylon ;p


Yes, but you're getting it about the same time he does (as i said, you have to find him fast, like 12-3 LT), so in order to kill it, he needs to take probes from minerals. At that stage of the game taking 3-4 probes off minerals is devastating to your economy provided you got like... 10 in total. And if attacker sees the pylon going down he can just make another one. It's just like losing a manner-pylon, it doesn't affect your income as much as it affects his. And if your zeals start coming out, an unexpecting player could panic. He wants to take out pylons and gates, but he has to chase your zeal. Meanwhile other zeals are coming out and his production sux because of constantly moving his probes around.

Just trust me, this has been done by better players than me. As I said, maybe someone remembers the mr.x replay (t6 p9 @ LT). It has been done vs terr and worked. RpG.Andrei (aka porc / andrei[clf]) did this vs MgZ)RyKo in a romanian tournament (although it failed). ReK-AFM- did this to me and won (i got plain out-microed), andrei used it most times vs other romanian players. And he is a good toss, some of you might know him. Basicly, what I'm saying is that it's not just a noob-bashing strat, it's actually a viable idea. I'll scavage for replays tomorrow and try to share some, but just don't diss it untill you've tried it.
Im not a n00b, I just play like one.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 25 2006 10:49 GMT
#26
updated the list

MORE SUGGESTIONS PLEASE i love this stuff
What fun is it being cool if you can’t wear a sombrero?
I_are_n00b
Profile Blog Joined May 2004
196 Posts
August 25 2006 10:57 GMT
#27
Yeah, it's been done, seen it a long time ago in the 2003-best-replays package or something. Intro clan pvps. Your pylon comes a few seconds later than theirs, but overall it doesn't make much of a difference. If they pull probes off (which happens) then the guy just rebuilds his pylon, 4 porbes no mining is more costly than 1 pylon. I've seen two situations, one where the guy wins after doing this, and another the game drags on and by the time all the pylons are destroyed (at least stop him from building before you can leave your base), he has cannons at his nexus. I've seen the other player then build cannons and actually manage to kill his nexus, but the player that built manner gateways hit reaver tech really quick and eventually won through a long dragged out game.
lookatmyname
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
August 25 2006 10:59 GMT
#28
Ok I found a replay in the LRS archive, however this is a bit different because rek-afm- (rektile[sod] in replay) didn't pay attention at a certain point, and there's not much micro involved as it all ends fast. However it does show:
a) that good players do it (kekeke)
b) the build order and timing (notice that they're getting built in about the same time)
c) that a minor slip-up can kill.

[url blocked]

Im not a n00b, I just play like one.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
August 25 2006 11:02 GMT
#29
On August 25 2006 19:57 I_are_n00b wrote:
Yeah, it's been done, seen it a long time ago in the 2003-best-replays package or something. Intro clan pvps. Your pylon comes a few seconds later than theirs, but overall it doesn't make much of a difference. If they pull probes off (which happens) then the guy just rebuilds his pylon, 4 porbes no mining is more costly than 1 pylon. I've seen two situations, one where the guy wins after doing this, and another the game drags on and by the time all the pylons are destroyed (at least stop him from building before you can leave your base), he has cannons at his nexus. I've seen the other player then build cannons and actually manage to kill his nexus, but the player that built manner gateways hit reaver tech really quick and eventually won through a long dragged out game.


Haha, yes, I wanted to describe those two replays myself, but I thought I'd get lost in phrases. You've done a good job though, thank you! (although I think both were won by reavers in the end, it's just that the second one took longer; not sure though, my memory might be failing me)
Im not a n00b, I just play like one.
tKd_
Profile Joined February 2005
United States2916 Posts
August 25 2006 11:10 GMT
#30
i tried 2 hatch ultraling as fast as i could. it blows, don't ever try it.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2006-08-25 11:17:54
August 25 2006 11:17 GMT
#31
8 minute hive turtle zvp, no lair units, only zerglings at start then upgraded ultralisks,

edit: also might work in zvt too, gotta sunken up though
red.venom
Profile Joined October 2002
United States4651 Posts
Last Edited: 2006-08-25 11:36:36
August 25 2006 11:22 GMT
#32
Lurker/Queen ZvT. On a map with a decent length choke or severals spots where you know T will need to pass through, if you get a good start and want to humiliate then you can just produce like 6+ queens and get broodling. Important to not let them be seen until they have 150 energy, you also need to have the T in a period of dormancy.

Anyway you just set up your lurkers staggered at the choke, buy time while you broodling all his tanks and he is stuck with nothing but MnM + Vessel to escape. Its gas intensive of course and I think the best thing to do with it is expand wrecklessly everywhere and then switch to ultra.

Also before anyone says "Oh that will never work." YEAH its not really used for a reason, but this shit is unorthodox and frankly its half viable and half joke. Like I said, if you get ahead and can slightly predict your opponent doing 1Fac/1Star with a lot of marines then go ahead and try.

3 Hat fast adrenaline vs Toss on maps with mineral only as first expansion(Nostalgia, Rivalry). 1hat hydra as a counter to fast tech terran..

Thinking about this makes me realize that back in the day a lot more random shit could work because people werent so good and using such tight openings all the time. I think as unorthodox as things get now are hard rush/all in openings or interesting guerilla use of units(Ling/Zeal counters, etc).

Edit: 3hat fast Guardian on Lotem ZvT, add in hydra eventually and then its kinda like Guard/Hydra. I used to play this way exclusively back in like 03, and I had decent success. Its not uncounterable, but its definitely a more solid unorthodox strat.

9hat/9pool(Before overlord) is a pretty CrAzY ZvZ opening. Overwhelm with lings. Its somewhat solid too and even counters a few things quite well.
Broom
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
August 25 2006 11:28 GMT
#33
On August 25 2006 20:17 zulu_nation8 wrote:
8 minute hive turtle zvp, no lair units, only zerglings at start then upgraded ultralisks,

edit: also might work in zvt too, gotta sunken up though


This sounds interesting, care to upload a sample?
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
August 25 2006 11:28 GMT
#34
Aye I love mass ling fast adrenal vs toss
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Aukai
Profile Joined April 2003
United States1183 Posts
August 25 2006 14:36 GMT
#35
What about 9 pool rush >burrow > 1 hat muta?
There was one really amazing gal. She was one of the biggest chick i ever seen.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2006-08-25 14:49:05
August 25 2006 14:47 GMT
#36
Eri's low-econ defiler with queen support strategy. It's unorthodox, but it should be mainstream for all maps with 1 nat exit or a luna type exit, or that is to say the support of queen's with ensnare should be mainstream when one goes low-econ defiler. Terrans are going to put tons of money into their contain if they scan a queen's nest and even if they just see you're going 2 hatch lurks, and adding in queens with ensnare allows you to break the contain far more easily since he doesn't have the option of simply stimming and running back if he's inattentive for a few moments or you have a superior force. It's and unorthodox variant on a strat that is already uncommon and sort of han-bangish, so it probably won't catch on. I use them for the rare instances where I actually do han-bang defiler rush. The 2-3 queens you'd build just to help break contain and get to his base faster are also useful if you manage to get to a point where you can steal his cc. Beyond just supporting this kind of a build, I don't think queens are all that great, broodling is overrated : /

Also, that odd build with fast defiler/lurker drops that paul did a lot back when he played. Very powerful, and not mainstream at all. What ever happened to paul? I heard he had some permanent eye damage or something.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 25 2006 15:27 GMT
#37
omg ! everyone has forgotten the best pvz surprise attack ever! the 6gate =)! almost garunteed hatch kill!
also in pvz... the classic dark archon counter to lurker (or queen haha)
mass dragoon after fe is also cool to do (hurts like a bitch or z isnt ready for it)
double gate @ 9 is also quite fun
ive also seen a brute force x3 archon strategy with minimal zeal against a triple base zerg
in pvt;
My incredibly fast dt drop (basicly 2 goons w/o range, robo + citadel at around the same time, and u should have 2 darktem when ur shuttle pops out)
5 goon + 4 speedlot rush
Triple gate with leg speed
Carrier Jack (basicly get one carrier after securing an expo, hiding the stargate and fleet beacon and harass the terran with one carrier and pummel him to death with goon/zeal (because there wont be alot of mines))
PvP;
4gate arbiter (mass goons off 4 gates and get arb + stasis and crush his expo by freezing ramp or obs)
ZvP;
4 hatch mass ling/crackling rush

thats about all i can remember now
Administrator~ Spirit will set you free ~
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2006-08-25 18:04:19
August 25 2006 18:00 GMT
#38
TvP:
This one requires some experimenting for even a decent chance of it working. You need to develop a build which starts off as 8 rax then transitions into a normal FD build. I had a pretty good version which gave me a tank and 4 rines with vult and mine coming 30 seconds faster than normally would, so this combined with 12 scvs is the pwn. If your initial rush doesn't work you're rpetty much screwed because you have hardly any scvs, but its still fun.

I just looked at this rep and my fact was start at 2:11 which is like XD Then squeezing money to try and get mines and vult and 4 marines and it worked lol.

PvT;
In close positions like 6/9 LT you can try a reaver + dt build. Its hard to stop him from finding out but its funny if you can pull it off. Reavers kill turrets and dts kill everything else. Ultra gas heavy and requires experimenting with BO's again.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 25 2006 18:14 GMT
#39
On August 26 2006 03:00 skyglow1 wrote:
TvP:
This one requires some experimenting for even a decent chance of it working. You need to develop a build which starts off as 8 rax then transitions into a normal FD build. I had a pretty good version which gave me a tank and 4 rines with vult and mine coming 30 seconds faster than normally would, so this combined with 12 scvs is the pwn. If your initial rush doesn't work you're rpetty much screwed because you have hardly any scvs, but its still fun.

I just looked at this rep and my fact was start at 2:11 which is like XD Then squeezing money to try and get mines and vult and 4 marines and it worked lol.

PvT;
In close positions like 6/9 LT you can try a reaver + dt build. Its hard to stop him from finding out but its funny if you can pull it off. Reavers kill turrets and dts kill everything else. Ultra gas heavy and requires experimenting with BO's again.
why dont u just do that incredibly gay command center float mnm bunk rush bullshit you tried against me T_T!
i cant beleive u actually won that game
Administrator~ Spirit will set you free ~
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
August 25 2006 18:21 GMT
#40
Lol you attempted to fight that pathetically. I had to live off 2 islands and I still won XD Plexa is speaking of floating your cc from 12 on LT to 12 2nd nat then going 2 rax rine + scv rush.
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